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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Online monument commemorates the summer riots]]></title><link>http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/</guid><comments>http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/"><img alt="EVE monument image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/evestatue.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Back in June, the <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> community reacted negatively to the release of a lackluster <em><a href="http://massively.joystiq.com/tag/incarna">Incarna</a></em> expansion and controversy over microtransaction prices. Complaints eventually <a href="http://massively.joystiq.com/2011/06/25/eve-online-controversy-erupts-in-protests/">erupted into in-game riots</a> with the leak of a company newsletter on microtransactions and an internal memo from the CEO denouncing complaints as noise. Players got together in trade hubs across the game to <a href="http://massively.joystiq.com/2011/06/26/eve-evolved-the-day-that-eve-online-died/">protest <em>EVE</em>'s development direction</a>, attacking a pair of invulnerable monuments outside the systems' major stations.<br />
<br />
As a nod to players' refusal to accept the status quo and force change, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> recently altered the Jita monument that was the main focus of the summer riots. The statue now stands destroyed, and its plaque congratulating Heinky and Shin Ra of Burn Eden for solving a riddle contest several years ago has been changed to the text below:
<blockquote class="bq-standard">
	"This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant."</blockquote>
The change is currently only live on the test server, but will likely come to the main server on November 29th when the <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion launches. Thanks to Drew for the tip!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/">EVE Online monument commemorates the summer riots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Nov 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20107708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/16/eve-online-monument-commemorates-the-summer-riots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>controversy</category><category>crucible</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>jita</category><category>monocle</category><category>monocle-gate</category><category>monoclegate</category><category>monument</category><category>monuments</category><category>news</category><category>patch</category><category>protest</category><category>riots</category><category>sci-fi</category><category>statue</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 16 Nov 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar page 2]]></title><link>http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/</guid><comments>http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/" rel="bookmark">Continue reading <em>EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/">EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19329117/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar-page/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>caldari</category><category>ccp</category><category>ccp-games</category><category>economy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>guide</category><category>heimatar</category><category>hek</category><category>jita</category><category>lore</category><category>metropolis</category><category>minmatar</category><category>motsu</category><category>rens</category><category>sandbox</category><category>the-citadel</category><category>the-forge</category><category>trade</category><category>trade-hub</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 24 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar]]></title><link>http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/</guid><comments>http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tradehub-title.jpg" /></a></div>
A natural consequence of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s sandbox style market system is that eventually the players will form trade hubs around the most heavily used areas. Before the four empires began gearing up for war, the main trade hub of New Eden was <a href="http://wiki.eveonline.com/wiki/Yulai_%28System%29">in Yulai, the CONCORD headquarters system with super-highway stargates</a> into the heart of each empire's space. When the super-highways were dismantled, Yulai became more difficult to get to and its popularity as a trade hub dissolved. It was eventually superceded by Jita, a Caldari system in The Forge region. But while Jita is <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s biggest and most notable trade hub, it's not the only one by a long shot. Smaller hubs have always tended to erupt around centres of population and activity such as popular mission-running systems or the borders of warzones. Understandably, it's traders who reap the largest benefit from knowing all the best trade hubs. Trading in multiple regions can reduce the risk of competition and increase the volume of their sales.<br />
<br />
In this two-part series, I look at some of <em>EVE</em>'s biggest trade hubs, what can be found there and how to use them to your advantage as a trader. In today's first part I look at a few of the biggest Caldari and Minmatar trade hubs.<p><a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/" rel="bookmark">Continue reading <em>EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/">EVE Evolved: Trade hubs of New Eden - Caldari and Minmatar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19329050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/24/eve-evolved-trade-hubs-of-new-eden-caldari-and-minmatar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>caldari</category><category>ccp</category><category>ccp-games</category><category>economy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>heimatar</category><category>hek</category><category>jita</category><category>lore</category><category>metropolis</category><category>minmatar</category><category>motsu</category><category>rens</category><category>sandbox</category><category>the-citadel</category><category>the-forge</category><category>trade</category><category>trade-hub</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 24 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE hits new milestone with 56,021 players online]]></title><link>http://massively.joystiq.com/2010/01/11/eve-hits-new-milestone-with-56-021-players-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/11/eve-hits-new-milestone-with-56-021-players-online/</guid><comments>http://massively.joystiq.com/2010/01/11/eve-hits-new-milestone-with-56-021-players-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/erebusmorosdominionimage580.jpg" alt="" /></a><br />
It was <a href="http://massively.joystiq.com/2010/01/04/eve-online-celebrates-54-446-simultaneous-users-a-new-record/">just last week</a> when we mentioned <a href="http://www.eveonline.com"><em>EVE Online</em></a>'s new peak concurrent user (PCU) record of 54,446 pilots online. That record was smashed yesterday though, only one week after the previous PCU record was set, with <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1248612&amp;page=4#96">56,021 pilots online</a> in New Eden. Beyond the new PCU record being set, this past Sunday's traffic may also make CCP raise the limit on number of players that can be in the Jita trade hub at a given time. 1400 players crowded into Jita yesterday, which is apparently the <a href="http://massively.joystiq.com/2008/09/22/eve-online-implements-temporary-population-control-measures/">hard limit</a> that the game's developers had set for the busy solar system. This prompted <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> Software Director <a href="http://massively.joystiq.com/2009/02/03/eve-online-coding-honcho-profiled-in-master-of-the-universe/">Erlendur &THORN;orsteinsson</a> (aka CCP Explorer) <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1248612&amp;page=4#99">to state</a>, <em>"We have been increasing the limit in the last few weeks and it looks like there might possibly be room for more in Jita."</em> <br />
<br />
This could be good news for the legions of traders who flock to the system, and overall a good sign for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> to see the PCU climbing higher and higher. Likely a major factor in the surge of active players is the upswing in nullsec alliance warfare which resulted from changes in the <a href="http://massively.joystiq.com/tag/dominion"><em> Dominion</em></a> expansion -- not the least of which is that a <a href="http://wiki.eveonline.com/wiki/Technetium">certain moon material</a> holds great value now; the desire to control these rare resources is a major driver for large scale conflict. And of course, the recent 'get <em>EVE</em> for $5' sales on Steam probably hasn't hurt either.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/11/eve-hits-new-milestone-with-56-021-players-online/">EVE hits new milestone with 56,021 players online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1248612&amp;page=4#96>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/11/eve-hits-new-milestone-with-56-021-players-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19311316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/11/eve-hits-new-milestone-with-56-021-players-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-explorer</category><category>ccp-games</category><category>dominion</category><category>erlendur-s-thorsteinsson</category><category>erlendur-thorsteinsson</category><category>eve</category><category>eve-online</category><category>jita</category><category>new-eden</category><category>pcu</category><category>peak-concurrent-users</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 11 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29]]></title><link>http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/</guid><comments>http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/os579_eve_580.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> patch <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> 1.3 is slated for a Monday June 29 deployment. <a href="http://www.ccpgames.com">CCP Games</a> is pushing ahead with their <a href="http://massively.joystiq.com/tag/need-for-speed">Need for Speed initiative</a>, which aims to streamline the game's performance and provide a better play experience. They're making some database changes with the next <em>Apocrypha</em> patch that should improve what you experience in your game client with inventory management, but beyond addressing "<a href="http://massively.joystiq.com/tag/jita">The Jita Problem</a>" there will be a fair number of changes in the next patch. <br /><br />On that topic of speed, players should notice a huge change with <a href="http://massively.joystiq.com/tag/pos">starbase deployment</a> (or hasty tear downs): players will be able to anchor, online, or unanchor offensive and defensive starbase structures in half the time it took previously. (Ninja POS deployment?) Perhaps more significant to some players than others, station reprocessing will be much faster -- apparently refining stacks of items will be up to 25 times faster than before. Also, some of those changes to <a href="http://massively.joystiq.com/tag/tech-3">Tech III</a> production <a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/">we've mentioned before</a> are going into effect on Monday, and should ultimately be a boost for Tech III. <em>Apocrypha</em> 1.3's changes extend far beyond what is mentioned here; players heavily invested in <a href="http://massively.joystiq.com/tag/wormhole-exploration">wormhole exploration</a> and the production it fuels should <a href="http://www.eveonline.com/updates/patchnotes.asp?patchlogID=190">look closely at the patch notes</a> to see how CCP's changes to the game might affect them.<p><a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/" rel="bookmark">Continue reading <em>Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/">Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/updates/patchnotes.asp?patchlogID=190>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19079808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>jita</category><category>need-for-speed</category><category>patch-notes</category><category>patches</category><category>performance</category><category>pos</category><category>sci-fi</category><category>sleeper</category><category>sleepers</category><category>starbase</category><category>tech-3</category><category>tech-iii</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 26 Jun 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[CCP dev blog addresses lag issues, new features]]></title><link>http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/</guid><comments>http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/avoidjita225.jpg" />The latest <a href="http://www.eve-online.com"><em>EVE Online</em></a> dev blog comes to use from CCP Atlas, and deals with some sweeping changes to that most problematic of systems in the game: Jita. In <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=583">"A Tale of Two Cities,"</a> CCP Atlas makes an analogy between the conveniences of city life and the similar situation of pilots seeking convenience in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE,</span></a> often needing to cross through the busy system to reach a destination. <a href="http://massively.joystiq.com/tag/ccp-games">CCP's</a> solution is to decentralize Jita from routes between solar systems. In effect, <a href="http://massively.joystiq.com/2008/09/22/eve-online-implements-temporary-population-control-measures/">limiting the non-commerce presence</a> in the Jita system, so it can -- hopefully -- continue in its established role as a market hub in New Eden without being a detriment to the players in terms of lag. <br /><br />Once the changes go into effect, players will no longer need to navigate through Jita to reach their destination (namely the Ruomo constellation), nor run agent missions in Jita. That is to say, Jita, as previously announced, will be <a href="http://massively.joystiq.com/2008/09/17/even-npc-agents-are-running-from-jitas-lag-in-eve/">a dead zone for mission agents;</a> mission runners given missions from agents outside of Jita will not be sent into or through Jita as part of their mission completion.<p><a href="http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/" rel="bookmark">Continue reading <em>CCP dev blog addresses lag issues, new features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/">CCP dev blog addresses lag issues, new features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Sep 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=583>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1323320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avoidance-list</category><category>ccp</category><category>ccp-atlas</category><category>ccp-games</category><category>commerce</category><category>constellation</category><category>dev</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>jita</category><category>lag</category><category>market-hub</category><category>nonni</category><category>population-limits</category><category>reykjavik</category><category>ruomo</category><category>sci-fi</category><category>trade</category><category>trade-hub</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 25 Sep 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online implements temporary population control measures]]></title><link>http://massively.joystiq.com/2008/09/22/eve-online-implements-temporary-population-control-measures/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/22/eve-online-implements-temporary-population-control-measures/</guid><comments>http://massively.joystiq.com/2008/09/22/eve-online-implements-temporary-population-control-measures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/evegatetrafficadvisory425.jpg" alt="" /></a><br />We mentioned that <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is working on <a href="http://massively.joystiq.com/2008/09/17/even-npc-agents-are-running-from-jitas-lag-in-eve/">thinning out Local</a> in <a href="http://www.eve-online.com"><em>EVE Online's</em></a> highsec trade hubs like Jita, but they're also looking into other ways of keeping lag at manageable levels, even if it requires taking temporary (and unpopular) measures. CCP Wrangler <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=879169">announced today</a> that the latest downtime brought with it a new feature to Tranquility: <em>EVE's</em> stargates will check how many players there are in a given solar system and deny access if the system has hit its population limit. The temporary measures are presently being discussed on the <em>EVE Online</em> forums, with a few clarifications and amendments made by the devs. <br /> <br /> There is some debate as to whether the pop limit affects Jita alone or if it <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=879169&amp;page=2#44">affects all systems in New Eden,</a> but regardless, the devs have stated multiple times that they're working to resolve the population issue. However, if the system population issue expands to other high traffic solar systems in <em>EVE,</em> this could stand to be a serious problem for the larger 0.0 alliances who rely upon their numbers to hold territory. The latest word from the devs states that only Jita is affected by population limits, and that a node crash is responsible for most of the 'traffic advisory' warnings players are receiving about multiple systems being inaccessible. These are some of the issues that can arise in an unsharded MMO, but hopefully the changes to stargates will remain as <a href="http://www.ccpgames.com">CCP</a> states: temporary.<br /><br /><strong>Update: A <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=879995">hotfix deployed during Monday's downtime</a> removed the system cap from all solar systems except Jita, which now has a player capacity of 1024. CCP Explorer stated that the capacity will be raised over time as they make server adjustments. Ultimately they hope to remove the population limit altogether.</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/22/eve-online-implements-temporary-population-control-measures/">EVE Online implements temporary population control measures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Sep 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=879169>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/22/eve-online-implements-temporary-population-control-measures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1320117/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/22/eve-online-implements-temporary-population-control-measures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcement</category><category>ccp</category><category>ccp-games</category><category>ccp-wrangler</category><category>dev</category><category>downtime</category><category>eve</category><category>eve-online</category><category>jita</category><category>new-eden</category><category>population</category><category>population-limits</category><category>stargate</category><category>system-population</category><category>tranquility</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 22 Sep 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Even NPC agents are running from Jita's lag in EVE]]></title><link>http://massively.joystiq.com/2008/09/17/even-npc-agents-are-running-from-jitas-lag-in-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/17/even-npc-agents-are-running-from-jitas-lag-in-eve/</guid><comments>http://massively.joystiq.com/2008/09/17/even-npc-agents-are-running-from-jitas-lag-in-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/jitawtf225.jpg"  alt="" />Despite being the most notoriously lag-choked solar system in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> the teeming trade hub of Jita remains a central destination for all things bought and sold in New Eden. Jita is very much a victim of its own success though, as <a href="http://massively.joystiq.com/2008/06/07/67-000-plus-dead-in-jita-cause-unknown/">we said before:</a><em> "Not a day goes by without an <a href="http://massively.joystiq.com/category/eve-online">EVE</a> pilot, somewhere, cursing Jita and calling for the system to be nuked." </em>The <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=412">Need for Speed initiative</a> launched by <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> in 2007 aims at improving both server and client performance, and their latest announcement -- the removal of agents from Jita -- is the latest effort they're using to combat lag. This writer feels you're just begging to have your mission probed out, or you might have a masochistic streak by dealing with Level 4 aggro coupled with Jita lag, but that's not for us to decide.<br /><br />Apparently a number of mission runners use agents in Jita, but <a href="http://myeve.eve-online.com/news.asp?a=single&amp;nid=2352&amp;tid=1&amp;sid=1011037741 ">according to CCP Wrangler,</a> these players will soon be receiving <em>EVE</em> mails <em>"informing them that the agents are relocating and the date of the downtime when the move will take place. From that point the agents will cease to offer new missions but they will accept ongoing missions, and of course they will resume their normal activities after the move." </em>We'll see how well removing mission runners from the fabric of Jita's lag will improve the situation, but this might be a step in the right direction. The relocation of agents is likely one of a number of steps <a href="http://www.ccp-games.com">CCP Games</a> will need to take to deliver smooth gameplay to a playerbase that keeps growing every year, making lag issues more pressing. On the topic of being relocated, have any of you ever gotten stuck in Jita and needed to be moved by a GM?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/17/even-npc-agents-are-running-from-jitas-lag-in-eve/">Even NPC agents are running from Jita's lag in EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Sep 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2352&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/17/even-npc-agents-are-running-from-jitas-lag-in-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1315829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/17/even-npc-agents-are-running-from-jitas-lag-in-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-wrangler</category><category>dev</category><category>downtime</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>gm</category><category>jita</category><category>lag</category><category>need-for-speed</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 17 Sep 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[WRUP: Frag Massively edition]]></title><link>http://massively.joystiq.com/2008/06/13/wrup-frag-massively-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/13/wrup-frag-massively-edition/</guid><comments>http://massively.joystiq.com/2008/06/13/wrup-frag-massively-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><a href="http://massively.joystiq.com/2008/06/10/come-frag-massively-in-planetside/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/galaxy_side.jpg" /></a><br /></div>
Time once again to ask you readers what you're playing this weekend, and this time, we know the answer: <a href="http://planetside.station.sony.com/"><em>Planetside</em></a>. That's right, tomorrow afternoon is <a href="http://massively.joystiq.com/2008/06/10/come-frag-massively-in-planetside/">our big event in the best MMOFPS of 2003</a>, and we really hope you'll be there to join us -- we have to have someone driving the Galaxies we're planning to shoot down out of the sky.<br /><br />Other than the <em>Planetside</em> event, <a href="http://massively.joystiq.com/2008/05/27/mmo-mmonkey-age-of-conan-reinvents-the-early-game/"><em>Age of Conan</em> continues to be popular</a> around the Massively compound, as does <em>World of Warcraft</em>, and <em>EVE Online</em> has reattracted our attention lately with <a href="http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/">the new patch</a>'s factional warfare and whatever that was <a href="http://massively.joystiq.com/2008/06/07/67-000-plus-dead-in-jita-cause-unknown/">that happened in Jita</a> the other day. As we like to ask you every week, dear readers, What aRe You Playing in the world of MMOs?<br /><br />Just make sure that Saturday afternoon at 6pm EST, it's <em>Planetside</em> -- after all, it's not every day you get to shoot us in the face. We'll be on the US Gemini server, and if you need to figure out where we are, you can just hit ESC and punch "Instant Action" in the menu.  That, or just follow the carnage left in our wake!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/13/wrup-frag-massively-edition/">WRUP: Frag Massively edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jun 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/13/wrup-frag-massively-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1224876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/13/wrup-frag-massively-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>eve-online</category><category>frag-massively</category><category>galaxy</category><category>jita</category><category>planetside</category><category>what-are-you-playing</category><category>wrup</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 13 Jun 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online blazes into The Empyrean Age]]></title><link>http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/</guid><comments>http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/empyreanagewrapup.jpg" /></a><br />Massively has been <a href="http://massively.joystiq.com/tag/empyrean-age">beating the war drums</a> as <a href="http://www.eve-online.com"><em>EVE Online</em></a> enters a new era in PvP: <em><a href="http://www.eveonline.com/empyreanage/index.html">The Empyrean Age</a></em> expansion. This <a href="http://massively.joystiq.com/2008/04/25/eve-online-braces-for-total-war-in-the-expansion-empryian-age/">time of factional warfare</a> will sweep players of all four races in New Eden into a whirl of conflict never seen before in the game. <a href="http://massively.joystiq.com/2008/06/08/eve-evolved-eve-online-pvp-vs-age-of-conan-pvp/">PvP will no longer be limited</a> to low sec ganks, 0.0 alliance warfare, or Empire war decs. For the first time, it will be <a href="http://massively.joystiq.com/2008/05/16/the-empyrean-age-is-born-in-fire/">integrated with the storyline</a> on a massive scale. And all the while, embedded <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">reporters loyal to their respective factions</a> will be conveying news and <a href="http://massively.joystiq.com/2008/05/31/eve-online-targets-battlestar-galactica-fans/">swaying the masses</a> of New Eden to their cause. With all of this <a href="http://massively.joystiq.com/2008/06/07/67-000-plus-dead-in-jita-cause-unknown/">build-up to the expansion's release,</a> there's a great deal of <a href="http://massively.joystiq.com/2008/05/24/full-empyrean-age-rank-list-exhibited-in-dev-blog/">information to absorb.</a> So we've written about what exactly <a href="http://massively.joystiq.com/2008/05/29/devs-give-lowdown-on-new-reasons-to-kill-folks-in-empyrean-age/"><span style="font-style: italic;">The Empyrean Age</span> is,</a> and <a href="http://massively.joystiq.com/2008/05/20/new-empyrean-age-devlog-explains-the-lack-of-alliance-support-in/">what it is not.</a> Our columnists at Massively have written on the <a href="http://massively.joystiq.com/2008/05/18/rogue-signal-eves-empyrean-age-and-factional-warfare/">background of the conflict</a> between <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> races, and <a href="http://massively.joystiq.com/2008/06/01/eve-evolved-preparing-for-the-empyrean-age/">torn through some of the complexities</a> of <em>EVE's</em> factional warfare for you as well. <br /><br />Although factional warfare <a href="http://massively.joystiq.com/2008/06/02/eve-online-play-test-factional-warfare-june-4-6/">has been tested extensively,</a> these <a href="http://massively.joystiq.com/2008/06/03/empyrean-age-details-revealed-in-eve-developer-chat/">radical changes to the universe</a> of <span style="font-style: italic;">EVE Online</span> require a <a href="http://massively.joystiq.com/2008/06/06/empyrean-age-launch-schedule-24-hour-downtime-for-deployment/">hefty amount of downtime to deploy.</a> But after the full day's downtime, the shardless galaxy of New Eden will be set ablaze at 02:00 GMT on June 11. While you're rocking back and forth in your chair waiting for the server reboot<span style="font-style: italic;"></span>, check out Massively's <a href="http://massively.joystiq.com/category/eve-online/">ramped up coverage of the sci-fi MMO</a> and get yourself into the mood for tearing into the hulls of your rival faction. We suspect that a number of <span style="font-style: italic;">EVE</span> vets are going through <a href="http://www.eve-wiki.net/index.php?title=Booster">booster-level withdrawal</a> symptoms today; so for the truly hardcore, <a href="http://www.ccpgames.com">CCP</a> posted the full patch notes in all its 18-page glory on their <a href="http://www.eve-online.com/news/downtimenews.asp">provisional 'downtime site'</a>. And of course, there's always time to <a href="http://massively.joystiq.com/2008/06/09/eve-online-meets-half-life-2-in-machinima-masterpiece/">watch Clear Skies</a> a few more times while you wait for New Eden to ignite once again. <div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-empyrean-age-of-eve-online/">The Empyrean Age of EVE Online</a></strong></p><a href="http://massively.joystiq.com/photos/the-empyrean-age-of-eve-online/#853435"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/01_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-empyrean-age-of-eve-online/#853439"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/02_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-empyrean-age-of-eve-online/#853440"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/04_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-empyrean-age-of-eve-online/#853438"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/03_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-empyrean-age-of-eve-online/#853456"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/raven_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/">EVE Online blazes into The Empyrean Age</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jun 2008 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1218746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>dev</category><category>dev-blog</category><category>empyrean-age</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>faction</category><category>factional-warfare</category><category>jita</category><category>rank</category><category>ranks</category><category>rogue-signal</category><category>shard</category><category>singularity</category><category>tranquility</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 10 Jun 2008 11:45:00 EST</pubDate></item><item><title><![CDATA[67,000 plus dead in Jita, cause unknown]]></title><link>http://massively.joystiq.com/2008/06/07/67-000-plus-dead-in-jita-cause-unknown/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/07/67-000-plus-dead-in-jita-cause-unknown/</guid><comments>http://massively.joystiq.com/2008/06/07/67-000-plus-dead-in-jita-cause-unknown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><em><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/jitapopulationzero.jpg" alt="" /></a><br />I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened... <br />-- Obi Wan </em><br /><br />Something 'terrible' indeed has transpired recently in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> but the event brought more amusement than horror to fans of the brutal sci-fi game. Over 67,000 ships were destroyed in the bustling trading hub of Jita yesterday, and the pilots of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> galaxy of New Eden are still trying to figure out what really happened. All of the obliterated ships were shuttles, which is unusual given the nearly endless procession of freighters and industrial ships clogging the system's star gates. The Jita system is notorious for being overcrowded and is often blamed for the lag that affects the rest of New Eden. Not a day goes by without an <em>EVE</em> pilot, somewhere, cursing Jita and calling for the system to be nuked. It seems those rage-fueled wishes were finally granted, just not <em>quite</em> how most would want that retribution to play out. <br /><br />Theories about the event can be found in <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=790127">multiple</a> forum <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=790158">threads,</a> ranging from the plausible to the absurd. A few players expressed the view that multiple convoys of freighters offloaded their cargo of ships into space at one location, and somehow ignited the mass in a doomsday-level conflagration. Some feel that it was all orchestrated by <em>EVE Online's</em> developers to help set the tone for factional <a href="http://massively.joystiq.com/tag/empyrean-age">warfare between the races,</a> which is about to consume <em>EVE's</em> pilots in the <em>Empyrean Age</em> expansion. Others point out the most likely cause of the mayhem: it was simply a bug... a map glitch. No official explanation from <a href="http://www.ccpgames.com">CCP Games</a> has been given for the occurrence, nor has <em>EVE's</em> <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">Interstellar Correspondents</a> covered news of the event. Glitch or not, it's a novel way to kick off the <a href="http://www.youtube.com/watch?v=ToRwGzzlRiI">wave of destruction</a> about to sweep over New Eden <a href="http://massively.joystiq.com/2008/06/06/empyrean-age-launch-schedule-24-hour-downtime-for-deployment/">mere days from now.</a> <br /><br /><br /><em>Thanks Hortinstein</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/07/67-000-plus-dead-in-jita-cause-unknown/">67,000 plus dead in Jita, cause unknown</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Jun 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=790127>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/07/67-000-plus-dead-in-jita-cause-unknown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1218697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/07/67-000-plus-dead-in-jita-cause-unknown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>bug</category><category>ccp</category><category>ccp-games</category><category>doomsday</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>forum</category><category>forums</category><category>glitch</category><category>interstellar-correspondents</category><category>jita</category><category>new-eden</category><category>rumor</category><category>sci-fi</category><category>war</category><category>warfare</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 07 Jun 2008 18:30:00 EST</pubDate></item></channel></rss>
