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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Rossignol's free ebook offers a deeper look at EVE]]></title><link>http://massively.joystiq.com/2010/07/08/rossignols-free-ebook-offers-a-deeper-look-at-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/08/rossignols-free-ebook-offers-a-deeper-look-at-eve/</guid><comments>http://massively.joystiq.com/2010/07/08/rossignols-free-ebook-offers-a-deeper-look-at-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/futureproof-title3.jpg" /></a></div>
When it comes to games journalists covering the wilds of <a href="http://www.eveonline.com"><em>EVE Online</em></a>, as well as other MMOs, <a href="http://massively.joystiq.com/tag/jim-rossignol/">Jim Rossignol</a>'s name certainly stands out to many gamers. From writing intelligently on games across many different sites, to his home on <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun</a>, his work spawns interesting discussions. That's why we were thrilled to hear that his book, <em>This Gaming Life: Travels in Three Cities,</em> is now available for everyone to enjoy online through the University of Michigan's <a href="http://www.digitalculture.org/">DigitalCultureBooks online portal</a> -- free! <br />
<br />
Originally published in 2008, <a href="http://quod.lib.umich.edu/cgi/t/text/text-idx?c=dcbooks;;idno=5682627.0001.001"><em>This Gaming Life: Travels in Three Cities</em></a>, offers a reasoned look at the culture of games and their impact on daily life. However, as we're all about the MMOs here, we must mention the meaty section about <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> in the book. It's chock full of his own lengthy personal relationship with the game, insights on his trouble picking the game up initially, as well as time spent visiting <a href="http://massively.joystiq.com/tag/CCP/">CCP</a>. New Eden's pilots who may be unfamiliar with Rossignol will likely appreciate the inside look (albeit dated) into CCP from a fellow pilot's point of view. <br />
<br />
If you're in the mood for a solid gaming read, you can <a href="http://quod.lib.umich.edu/cgi/t/text/text-idx?c=dcbooks;cc=dcbooks;rgn=div1;view=toc;idno=5682627.0001.001;node=5682627.0001.001%3A4">head over to the DigitalCultureBooks site</a> and check it out for yourself. Alternately, if you'd prefer a Kindle or (gasp) hardbound edition to have on the go, copies are still available for purchase through the usual online channels.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/08/rossignols-free-ebook-offers-a-deeper-look-at-eve/">Rossignol's free ebook offers a deeper look at EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Jul 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesetwatch.com/2010/07/read_jim_rossignols_this_gamin.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/rossignols-free-ebook-offers-a-deeper-look-at-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19545925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/rossignols-free-ebook-offers-a-deeper-look-at-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>e-book</category><category>ebook</category><category>eve</category><category>eve-online</category><category>free</category><category>jim-rossignol</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 08 Jul 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Prognosticating the future of MMOs]]></title><link>http://massively.joystiq.com/2010/04/21/prognosticating-the-future-of-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/21/prognosticating-the-future-of-mmos/</guid><comments>http://massively.joystiq.com/2010/04/21/prognosticating-the-future-of-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/tor.jpg" /></a></div>
Barring Ouija boards, magical leprechauns and time-traveling DeLoreans, it's pretty much impossible to predict the future -- but that doesn't stop people from trying, no sir. In a recent <a href="http://www.eurogamer.net/articles/the-state-of-the-mmo-in-2010-article">"The State of the MMO in 2010"</a> over at Eurogamer, Jim Rossignol chats with <a href="http://massively.joystiq.com/tag/paul-barnett/">Paul Barnett</a> (EA Mythic), <a href="http://massively.joystiq.com/tag/colin-dwan/">Colin Dwan</a> (<a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>) and <a href="http://massively.joystiq.com/tag/torfi-frans-olafsson/">Torfi Frans Olafsson</a> (<a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>) in an attempt to pin down where MMOs stand as of now, and where they're likely to go.<br />
<br />
The article begins by stating that the defining line surrounding what is and is not a MMO has become blurred, and will only become more so in the future. Whether we like it or not, different payment models, server types and even genres (such as sports MMOs) have broadened the definition of the genre. Many folks are worried that F2P titles and "quasi-MMOs" like <a href="http://massively.joystiq.com/tag/farmville/"><em>FarmVille</em></a> may trigger the end of traditional subscription-based MMOs.<p><a href="http://massively.joystiq.com/2010/04/21/prognosticating-the-future-of-mmos/" rel="bookmark">Continue reading <em>Prognosticating the future of MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/21/prognosticating-the-future-of-mmos/">Prognosticating the future of MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Apr 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/the-state-of-the-mmo-in-2010-article>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/21/prognosticating-the-future-of-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19448470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/21/prognosticating-the-future-of-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>ccp</category><category>colin-dwan</category><category>ea-bioware</category><category>ea-mythic</category><category>eurogamer</category><category>eve-online</category><category>fallen-earth</category><category>farmville</category><category>icarus-studios</category><category>jim-rossignol</category><category>magical-leprechauns</category><category>mythic</category><category>paul-barnett</category><category>the-old-republic</category><category>tor</category><category>torfi-frans-olafsson</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 21 Apr 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Black Prophecy community manager Christian Schuett on premise of the game]]></title><link>http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/</guid><comments>http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/#comments</comments><description><![CDATA[<a href="http://massively.joystiq.com/category/black-prophecy"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/blackprophecyconceptshipxat580.jpg" /></a><br />There are new massively multiplayer online games on the way which aim to change how we play ship-based <a href="http://massively.joystiq.com/category/sci-fi">sci-fi MMOs</a>, bringing a more dynamic system of combat in space. One of those titles is <a href="http://blackprophecy-game.com/"><em>Black Prophecy</em></a> from <a href="http://www.reakktor.com/">Reakktor Media</a>. <em>'Fast-paced real-time combat'</em> is something that Reakktor Media emphasizes as one of <em>Black Prophecy</em>'s strengths, which should be good news for gamers looking forward to having dogfights with other ships in space. <br /><br />Massively caught up with <a href="http://massively.joystiq.com/2009/04/24/massively-speaks-with-black-prophecy-development-director-simon/">one of the key individuals behind <em>Black Prophecy</em></a> this past week, development director Simon Bachmann, who told us about some of the game's specifics. <a href="http://massively.joystiq.com/tag/jim-rossignol">Jim Rossignol</a> from <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun</a> also got some details about <span style="font-style: italic;">Black Prophecy</span> when <a href="http://www.rockpapershotgun.com/2009/04/24/interview-reakktor-talk-black-prophecy/">he spoke with Reakktor Media community manager Christian Schuett</a>, which is definitely worth a read if you're interested in the title.<p><a href="http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/" rel="bookmark">Continue reading <em>Black Prophecy community manager Christian Schuett on premise of the game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/">Black Prophecy community manager Christian Schuett on premise of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Apr 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2009/04/24/interview-reakktor-talk-black-prophecy/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1527730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/26/black-prophecy-community-manager-christian-schuett-on-premise-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>chris-schuett</category><category>christian-schuett</category><category>community-manager</category><category>development-director</category><category>interviews</category><category>jim-rossignol</category><category>new-titles</category><category>reakktor</category><category>reakktor-media</category><category>rockpapershotgun</category><category>rps</category><category>sci-fi</category><category>simon-bachmann</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 26 Apr 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's official magazine E-ON releases latest quarterly issue]]></title><link>http://massively.joystiq.com/2009/04/13/eve-onlines-official-magazine-e-on-releases-latest-quarterly-is/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/13/eve-onlines-official-magazine-e-on-releases-latest-quarterly-is/</guid><comments>http://massively.joystiq.com/2009/04/13/eve-onlines-official-magazine-e-on-releases-latest-quarterly-is/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a></p><a href="http://www.eveonline.com/eon"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/eonissuegraphicat225.jpg"  alt="" /></a><a href="http://massively.joystiq.com/tag/eon">E-ON</a> is the official magazine of <a href="http://www.eveonline.com"><em>EVE Online</em></a>, released quarterly and one of the most focused sources of <em>EVE</em> content out there. We've <a href="http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero/">spoken with E-ON in the past</a> and a few of us on the Massively staff are regular readers -- our <a href="http://massively.joystiq.com/bloggers/brendan-drain"><em>EVE</em> columnist Brendan Drain</a> has been an E-ON contributor himself. The <a href="http://www.eveonline.com/eon">Spring issue of E-ON is now shipping</a> and although it doesn't have the instant gratification of clicking on a hyperlink, there's some excellent content there that we really want to mention to our readers and in general point out that E-ON has a lot to offer <em>EVE Online</em> players.<br /><br />This issue's cover story is "<em>The End of New Eden</em>" by <a href="http://massively.joystiq.com/tag/jim-rossignol">Jim Rossignol</a> and is an inquiry into the dreaded question of when the game will finally run out of steam. Sad as it is, all MMOs end eventually. <a href="http://massively.joystiq.com/2008/12/14/eve-evolved-why-eve-online-will-be-around-for-a-long-time/">Or do they have to?</a><br /><br />The E-ON cover story looks at how different <em>EVE</em> is from the other MMOs running. Since <em>EVE</em> is really all about <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">what happens in New Eden</a>, an open sprawling galaxy where players do what they choose, the game isn't necessarily tied into expansion zones, new classes, certain quests or raid bosses. In other words, <em>EVE</em> doesn't suffer from the pitfall many MMOs do in that players quickly progress through the new content and then have nowhere else to go. <em>EVE</em> is unique in that it's a setting -- sometimes a harsh setting -- where PvP and PvE exist side-by-side and players determine their own path. Perhaps it's that freedom that's been a draw for many players so far and "<em>The End of New Eden</em>" looks at the prospects for this attraction continuing in future years. As there will be no <em>EVE Online</em> 2, it's all about one continually evolving setting and the possibilities this brings, and Rossignol's article is well worth a read.<p><a href="http://massively.joystiq.com/2009/04/13/eve-onlines-official-magazine-e-on-releases-latest-quarterly-is/" rel="bookmark">Continue reading <em>EVE Online's official magazine E-ON releases latest quarterly issue</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/13/eve-onlines-official-magazine-e-on-releases-latest-quarterly-is/">EVE Online's official magazine E-ON releases latest quarterly issue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Apr 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/eon>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/13/eve-onlines-official-magazine-e-on-releases-latest-quarterly-is/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1512315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/13/eve-onlines-official-magazine-e-on-releases-latest-quarterly-is/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brendan-drain</category><category>clear-skies</category><category>clear-skies-2</category><category>e-on</category><category>eon</category><category>eve</category><category>eve-online</category><category>ian-chisholm</category><category>jim-rossignol</category><category>machinima</category><category>magazines</category><category>new-eden</category><category>publications</category><category>richie-shoemaker</category><category>sci-fi</category><category>zapatero</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 13 Apr 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Varying perspectives on EVE Online's new player experience]]></title><link>http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/</guid><comments>http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/techiiicruiserimageblueat425.jpg" /></a><br />The sci-fi massively multiplayer online game <a href="http://www.eveonline.com"><em>EVE Online</em></a> has long been known for its harsh setting but also for its (almost) equally unforgiving learning curve. That is, until the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> launched, bringing <em>EVE</em>'s <a href="http://massively.joystiq.com/tag/new-player-experience">New Player Experience</a> (NPE) with it. CCP Games aims to slowly ease new players into what is a rather complex game, giving them a feel for what they can already do and what they want to do in <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden</a> over time. <br /><br />So how well does the <a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/">New Player Experience for <em>EVE Online</em></a> tackle the difficulties of learning how to play one of the most complex MMOs on the market? Writing for Eurogamer, both <a href="http://massively.joystiq.com/tag/jim-rossignol">Jim Rossignol</a> and <a href="http://massively.joystiq.com/tag/oli-welsh">Oli Welsh</a> write about the New Player Experience. Rossignol, from the viewpoint of a veteran player, and Welsh from the fresh perspective of a rookie. The end result is an overview of how <em>EVE</em> has changed, including a revamped tutorial and Neural Remapping (attribute respecs), as well as <a href="http://massively.joystiq.com/tag/epic-mission-arcs">Epic Mission Arcs</a> that allow players to make choices in how <em>EVE</em>'s mission storylines progress.<p><a href="http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/" rel="bookmark">Continue reading <em>Varying perspectives on EVE Online's new player experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/">Varying perspectives on EVE Online's new player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Mar 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/eve-online-the-new-player-experience-article>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1490454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/17/varying-perspectives-on-eve-onlines-new-player-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>attribute-respecs</category><category>ccp-games</category><category>criticism</category><category>epic-mission-arcs</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>jim-rossignol</category><category>learning-curve</category><category>neural-remapping</category><category>new-player-experience</category><category>oli-welsh</category><category>opinion</category><category>praise</category><category>respec</category><category>reviews</category><category>rookie</category><category>sci-fi</category><category>tutorial</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 17 Mar 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[An insider's account of galactic warfare in EVE Online]]></title><link>http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/</guid><comments>http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.eurogamer.net/articles/eve-online-battle-reports-article"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/abaddonandfriendsongate425.jpg" alt="" /></a><br />Prolific games journalist <a href="http://massively.joystiq.com/tag/jim-rossignol ">Jim Rossignol</a> is an avid <a href="http://www.eve-online.com"><em>EVE Online</em></a> player, who has made regular contributions to <a href="http://www.eurogamer.net">Eurogamer</a> focused on this particular sci-fi MMO. His latest piece, "<a href="http://www.eurogamer.net/articles/eve-online-battle-reports-article ">EVE Online: Battle Reports</a>", is a brief account of how his PvP-focused corp (<a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s version of a guild) fared in a conflict against some steep odds. <br /><br />His aim is to explain a bit about how the game works while telling his story, hopefully holding appeal for those who don't play the game as well as those who do. <em>"Because of the open structure of the game world, player-versus-player battles happen in all kinds of contexts and situations, and the sheer number of variables means they can make for a great story,"</em> Rossignol writes.<p><a href="http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/" rel="bookmark">Continue reading <em>An insider's account of galactic warfare in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/">An insider's account of galactic warfare in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jan 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/eve-online-battle-reports-article>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1425554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>combat</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>fleet-battles</category><category>fleet-combat</category><category>game-mechanics</category><category>guerrilla-warfare</category><category>hit-and-run</category><category>jim-rossignol</category><category>opinion</category><category>outside-the-box</category><category>player-owned-station</category><category>pvp</category><category>sci-fi</category><category>sniper</category><category>strategy</category><category>tactics</category><category>territorial-control</category><category>unconventional</category><category>warfare</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 10 Jan 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[NetDevil producer discusses the Jumpgate Evolution experience]]></title><link>http://massively.joystiq.com/2008/12/10/netdevil-producer-discusses-the-jumpgate-evolution-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/10/netdevil-producer-discusses-the-jumpgate-evolution-experience/</guid><comments>http://massively.joystiq.com/2008/12/10/netdevil-producer-discusses-the-jumpgate-evolution-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/category/jumpgate-evolution"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/objectivebasedpvpimageat425.jpg" alt="" /></a><br />Space-based massively multiplayer games are few and far between, in an industry dominated by dragons, monsters, swords, and all the other <a href="http://massively.joystiq.com/category/fantasy">mainstays of the fantasy genre</a>. Of course there are a few prominent examples of sci-fi MMOs on the market, most notably <a href="http://www.eve-online.com"><em>EVE Online</em></a> which seems to be holding its own in a fantasy-fixated industry. But <a href="http://massively.joystiq.com/category/eve-online "><em>EVE</em></a> is a particular type of game that doesn't quite meet the needs of those sci-fi fans who want a more visceral combat experience. <em><a href="http://www.jumpgateevolution.com/ ">Jumpgate Evolution</a></em>, which is in development at <a href="http://massively.joystiq.com/tag/netdevil">NetDevil</a>, may well be a title that provides that style of play gamers want in a sci-fi MMO. Indeed, <em><a href="http://massively.joystiq.com/category/jumpgate-evolution ">Jumpgate Evolution</a></em> is introducing an old favorite to the sci-fi MMO genre -- <a href="http://www.youtube.com/watch?v=T4AjNRdmMJ0&amp;feature=related ">the joystick</a>.<br /><br />But there's certainly a lot more to <em>Jumpgate Evolution</em> than its dogfighting. <a href="http://massively.joystiq.com/tag/jim-rossignol">Jim Rossignol</a> from <a href="http://www.eurogamer.net ">Eurogamer</a> caught up with <a href="http://massively.joystiq.com/tag/hermann-peterscheck">Hermann Peterscheck</a>, the Producer of <em>Jumpgate Evolution</em>, and spoke with him about some of the core concepts of the title, its mission (quest) system, and objective-based PvP. Peterscheck also walks the reader through what the new player experience will be like when beginning <em>Jumpgate Evolution</em>. If you're interested in hearing more about <em>Jumpgate Evolution</em> and how its gameplay is going to differ from a title like <em>EVE Online</em>, head on over to Rossignol's <a href="http://www.eurogamer.net/article.php?article_id=333253">Eurogamer interview with Hermann Peterscheck</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/10/netdevil-producer-discusses-the-jumpgate-evolution-experience/">NetDevil producer discusses the Jumpgate Evolution experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Dec 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=333253>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/10/netdevil-producer-discusses-the-jumpgate-evolution-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1396980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/10/netdevil-producer-discusses-the-jumpgate-evolution-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>dogfighting</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>fantasy</category><category>hermann-peterscheck</category><category>jim-rossignol</category><category>joystick</category><category>jumpgate-evolution</category><category>netdevil</category><category>pvp</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 10 Dec 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Eskil Steenberg interviewed about his one-man MMO project "Love"]]></title><link>http://massively.joystiq.com/2008/10/25/eskil-steenberg-interviewed-about-his-one-man-mmo-project-love/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/25/eskil-steenberg-interviewed-about-his-one-man-mmo-project-love/</guid><comments>http://massively.joystiq.com/2008/10/25/eskil-steenberg-interviewed-about-his-one-man-mmo-project-love/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/love/" rel="tag">Love</a></p><a href="http://www.quelsolaar.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/loveimageat425yeah.jpg" alt="" /></a><br />Have you ever wondered what it would take for a single person to create an MMO? Is a task this monumental even possible? Apparently it is, given what we've seen and read of <a href="http://www.quelsolaar.com/ "><em>Love</em></a>, an MMO being developed by a single man -- <a href="http://massively.joystiq.com/tag/eskil-steenberg">Eskil Steenberg</a>. <br /><br /><a href="http://massively.joystiq.com/category/love "><em>Love</em></a> isn't being created by a team of devs, nor does it have a multi-million dollar development and marketing budget. It's just one man with a vision, building the best game he can and showing it off on his laptop. <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun</a> recently got an exclusive <a href="http://massively.joystiq.com/2008/10/16/first-trailer-of-love-is-absolutely-breathtaking/">first look at the <em>Love</em> trailer</a> and <a href="http://massively.joystiq.com/tag/jim-rossignol ">Jim Rossignol</a> from RPS followed that up with an interview with Eskil Steenberg. They discuss how <em>Love's</em> unique visual style evolved into what we see today and talk about the game's trinity of activities -- exploration, combat, and building -- namely the system of city building. It's a very interesting talk with Steenberg, and really is a must-read if you're enthusiastic about <em>Love</em> and the ambition of its creator.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/25/eskil-steenberg-interviewed-about-his-one-man-mmo-project-love/">Eskil Steenberg interviewed about his one-man MMO project "Love"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 Oct 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/10/23/rps-interview-love/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/25/eskil-steenberg-interviewed-about-his-one-man-mmo-project-love/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1351928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/25/eskil-steenberg-interviewed-about-his-one-man-mmo-project-love/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>building</category><category>city-building</category><category>combat</category><category>crafting</category><category>development</category><category>eskil-steenberg</category><category>exploration</category><category>independent</category><category>jim-rossignol</category><category>love</category><category>quel-solaar</category><category>quelsolaar</category><category>rock-paper-shotgun</category><category>solo</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 25 Oct 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[A brief overview of EVE Online's trade and industry]]></title><link>http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/</guid><comments>http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/anathemaloiteringatstation425.jpg" /></a><br />Every time a player in <a href="http://www.eve-online.com"><em>EVE Online</em></a> loses a ship in a fiery explosion, along with its modules and cargo, they turn to the market or look through contracts to replace what they've lost and stock up for the next time. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> sandbox and the inevitable PvP conflict that results when players can do what they choose in that sandbox provides economic opportunities for some. Combat burns up ships, and players heavily into the manufacturing side of the game are happy to supply the endless demand for new equipment, be it an unassuming frigate or a massive dreadnaught. <br /><br />In <em>EVE,</em> items aren't supplied by NPCs, they're created by other players (or bought in quantity and <a href="http://massively.joystiq.com/2008/10/03/a-traders-mindset-in-eve-online/">resold at a markup by traders</a>). Aside from certain items like skillbooks and blueprint originals, most of the items a player can possess in the game have been produced by other players. Thus, <a href="http://massively.joystiq.com/tag/new-eden"><em>EVE's</em> setting of New Eden</a> has a true economy, providing a great amount of depth for those who are willing to learn its complexities.<p><a href="http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/" rel="bookmark">Continue reading <em>A brief overview of EVE Online's trade and industry</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/">A brief overview of EVE Online's trade and industry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=254540>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1336483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/09/a-brief-overview-of-eve-onlines-trade-and-industry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>highsec</category><category>industry</category><category>jim-rossignol</category><category>market</category><category>new-eden</category><category>rock-paper-shotgun</category><category>trade</category><category>trader</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE's alliance warfare the largest virtual conflict ever waged]]></title><link>http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/</guid><comments>http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.rockpapershotgun.com/2008/09/09/the-great-war/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/corpses425.jpg" alt="" /></a><br />Alliance warfare is an aspect of <a href="http://www.eve-online.com"><em>EVE Online</em></a> that sets it apart from virtually any other MMO on the market. It commands a devoted following of players who continually exert their collective strength to conquer new regions of space while subjugating their numerous opponents.<br /><br />Although it's been said that only a minority of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a><em> </em>entire playerbase are entrenched in alliance warfare over 0.0 (lawless) space, this is where much of the action in the game takes place. 0.0 is where the most valuable resources in the game are found, and where the authorities do nothing to hinder player activities. The wealth, freedom and potential for power turn <em>EVE's</em> vast swaths of 0.0 space into hotly contested regions... the battlefield of <em>"the largest virtual conflict ever waged,"</em> in the words of <a href="http://massively.joystiq.com/tag/jim-rossignol">games journalist Jim Rossignol.</a><br /><em></em><p><a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/" rel="bookmark">Continue reading <em>EVE's alliance warfare the largest virtual conflict ever waged</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/">EVE's alliance warfare the largest virtual conflict ever waged</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/09/09/the-great-war/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1310199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>band-of-brothers</category><category>bob</category><category>ccp</category><category>ccp-games</category><category>conflict</category><category>eve</category><category>eve-online</category><category>forums</category><category>game-mechanics</category><category>goonfleet</category><category>goonswarm</category><category>guilds</category><category>jim-rossignol</category><category>new-eden</category><category>pvp</category><category>red-alliance</category><category>rock-paper-shotgun</category><category>rockpapershotgun</category><category>sci-fi</category><category>something-awful</category><category>territorial-control</category><category>this-gaming-life</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 11 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The political machinations of EVE Online]]></title><link>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/shuttle425.jpg" /></a><br />Game journalist and <a href="http://www.eve-online.com"><em>EVE Online</em></a> player Jim Rossignol has been coming to grips with the idea of conflict in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em>,</a> in a series of articles written for <a href="http://www.eurogamer.net">Eurogamer.</a> Rossignol began by looking at <a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/ ">"the basic principles of killing people"</a> and progressing to the <a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/ ">large scale conflicts</a> between alliances. <br /><br />This week, Rossignol goes a step further by looking at the politics at <a href="http://massively.joystiq.com/tag/territorial-control">the heart of much of the large-scale conflict</a> in <em>EVE Online,</em> and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. <em>"Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now,"</em> Rossignol says. <br /><a href="http://www.crazykinux.com"><em></em></a><p><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark">Continue reading <em>The political machinations of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/">The political machinations of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=229252>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1304763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>conflict</category><category>corp</category><category>corporation</category><category>corporations</category><category>economy</category><category>endgame</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>feudal</category><category>game-journalism</category><category>game-journalist</category><category>game-mechanics</category><category>guilds</category><category>jade-constantine</category><category>jericho-fraction</category><category>jim-rossignol</category><category>journalism</category><category>politics</category><category>pvp</category><category>resources</category><category>rome</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>star-fraction</category><category>struggle</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 05 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[A look at EVE Online's sweeping alliance warfare]]></title><link>http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/</guid><comments>http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/evescene225.jpg" />A few weeks ago, Jim Rossignol kicked off a series of <a href="http://www.eve-online.com"><em>EVE Online</em></a> focused articles with his look at the <a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/">basics of combat</a> in the game. But small-scale PvP doesn't suit all players in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> Some get hungry for more power. They join up with like-minded pilots and form corporations. Those corporations band together in alliances and wage war with one another over territories and the riches the others hold. Rossignol's <a href="http://www.eurogamer.net/article.php?article_id=212450">"Alliance War"</a> is a look at the large scale fleet battles characteristic of the constant struggle between 0.0 alliances, as well as the struggle itself. <br /><br />Rossignol states what he views as the impetus for <a href="http://massively.joystiq.com/tag/alliances">alliance warfare</a> and how it's evolved over the years he's played. In the beginning, holding choice regions of space was important to players because of the high-bounty NPCs and choicest ores to be mined from the asteroid belts in <a href="http://massively.joystiq.com/tag/territorial-control">claimed territories.</a> Then, conquerable stations and outposts were the goals driving alliance machinations. Now, Rossignol says, it's mostly about controlling moons and the vast streams of revenue they represent.<p><a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/" rel="bookmark">Continue reading <em>A look at EVE Online's sweeping alliance warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/">A look at EVE Online's sweeping alliance warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=212450>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1284988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>communal</category><category>community</category><category>counter-espionage</category><category>culture</category><category>economy</category><category>endgame</category><category>espionage</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>guilds</category><category>jim-rossignol</category><category>logistics</category><category>opinion</category><category>pilot</category><category>pvp</category><category>rockpapershotgun</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 15 Aug 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Player and developer interaction in EVE Online]]></title><link>http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://eve.wikia.com/wiki/Main_Page"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/vaga225.jpg"  alt="" /></a>MMOs are constantly evolving games, from their earliest days as they're conceptualized to their final days when the servers shut down, forever. They evolve throughout their lifespan because they must. Players naturally pick up on ways to use the ever-changing game mechanics to best suit them, prompting the devs to either brand these tactics as an exploit or targeting them for rebalancing in a future patch. A case in point is the <a href="http://massively.joystiq.com/2008/07/27/speed-kills/ ">impending speed nerf</a> in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> which is one of the biggest issues currently debated by <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> pilots. <br /><br />But do players have the right to be <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=831524">this angry</a> when the developers change the game? Jim Rossignol argues this point in <a href="http://www.rockpapershotgun.com/2008/08/09/eve-online-and-the-big-nerf/ ">"<em>EVE Online</em> and the Big Nerf":</a> <em>"EVE is basically a ongoing symbiotic process... perhaps this means the developer has to make some unpopular decisions for the good of the process as a whole. The relationship between player and developer is not one of equals, nor is it always at its best when it is entirely amiable."</em> Do you agree with Rossignol on this -- and does paying that $15 a month entitle MMO players to pressure devs to change the game to fit their playstyle, or should MMO developers keep the game balanced as they see fit?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/">Player and developer interaction in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Aug 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/08/09/eve-online-and-the-big-nerf/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/09/player-and-developer-interaction-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>ccp</category><category>ccp-games</category><category>dev</category><category>developer</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>jim-rossignol</category><category>nerf</category><category>opinion</category><category>pvp</category><category>rockpapershotgun</category><category>sci-fi</category><category>speed</category><category>speed-nerf</category><category>sub</category><category>subscription</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 09 Aug 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[A look at EVE Online's combat basics]]></title><link>http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/</guid><comments>http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/dragonfly425.jpg" /></a><br />Jim Rossignol has become well-known in the game journalism scene, more recently as a regular contributor at <a href="http://www.rockpapershotgun.com">RockPaperShotgun</a> and the author of <a href="http://blog.wired.com/games/2008/05/this-gaming-lif.html">This Gaming Life.</a> Along the way, he's become a veteran <a href="http://www.eve-online.com"><em>EVE Online</em></a> player, and he's passing along some of that combat know-how to readers in a series of articles at Eurogamer. Rossignol is starting out slow with the first installment, easing readers into <em>"the basic principles of killing people,"</em> but he'll progress to more advanced aspects of combat and conflict in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> Ultimately, he hopes to introduce players to the ambitions and tactics of New Eden's alliances, which can number well into the thousands of players.<br /><br />In 'combat basics', Rossignol relates the <a href="http://massively.joystiq.com/2008/04/27/rogue-signal-the-unwritten-rules-of-eve-pvp-part-1/">basic principles of combat</a> in <em>EVE Online</em> to the standard groupings of damage, tank, crowd-control, and healer that most MMO gamers are familiar with from other titles. He notes that these combat roles are quite different in <em>EVE,</em> as a given ship's module fittings give players a <a href="http://massively.joystiq.com/2008/06/22/rogue-signal-the-basics-of-pvp-fitting/">great deal of flexibility,</a> but of course makes for a more complex PvP system. Rossignol touches on the idea that <a href="http://massively.joystiq.com/2008/05/12/eve-evolved-the-nano-problem/">speed is king in <em>EVE,</em></a> and he's correct. Just keep in mind that the nano-era's days <a href="http://massively.joystiq.com/2008/07/27/speed-kills/">are numbered,</a> a fact which Rossignol stresses as well. Have a look at Rossignol's <a href="http://www.eurogamer.net/article.php?article_id=200006">combat basics,</a> and his take on the ever-changing state of PvP in <em>EVE Online.</em> <br /><br /><a href="http://www.crazykinux.com/2008/07/eve-online-speedlinking-for-july-28th.html">[Via CrazyKinux]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/">A look at EVE Online's combat basics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Aug 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=200006>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1272236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>combat</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>fitting</category><category>game-mechanics</category><category>how-to</category><category>jim-rossignol</category><category>nano</category><category>nano-fit</category><category>nerf</category><category>pvp</category><category>rockpapershotgun</category><category>sci-fi</category><category>ship</category><category>ship-fitting</category><category>speed</category><category>this-gaming-life</category><category>wired</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 01 Aug 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Real-time strategy getting more massive]]></title><link>http://massively.joystiq.com/2008/06/17/real-time-strategy-getting-more-massive/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/17/real-time-strategy-getting-more-massive/</guid><comments>http://massively.joystiq.com/2008/06/17/real-time-strategy-getting-more-massive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/dreamlords/" rel="tag">Dreamlords</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div align="center"><a href="http://www.playsaga.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/sagafreeclient.jpg" /></a><br /></div>
Despite the <a href="http://massively.joystiq.com/category/planetside">best efforts</a> of <a href="http://massively.joystiq.com/category/the-agency">various MMOFPS</a> titles, MMORPGs continue to be the genre du jour within the massively multiplayer sphere. Whether it's because other variants are less viable or simply because the conventional designs make for an easier pitch when searching for seed funding or publishing deals remains to be seen.<br /><br />One auspiciously under-explored genre so far has been the MMORTS, the fusion of old-school real-time strategy and the massively multiplayer. Part of the reason this genre hasn't seen more action, we think, is because the technical and design challenges inherent are somewhat daunting. In a recent post, <a href="http://www.rockpapershotgun.com/?p=1929">Rock Paper Shotgun's Jim Rossignol takes a look at some upcoming MMORTS titles</a>, including <a href="http://massively.joystiq.com/2008/06/14/dreamlords-the-reawakening-launches-on-june-18th/">the ambitious <em>Dreamlords</em> releasing this week</a>, and reports on what he finds. This blogger still doesn't totally buy the concept, but the proof will likely be in the pudding.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/17/real-time-strategy-getting-more-massive/">Real-time strategy getting more massive</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/?p=1929>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/17/real-time-strategy-getting-more-massive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1227144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/17/real-time-strategy-getting-more-massive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamlords</category><category>jim-rossignol</category><category>mmofps</category><category>mmorpg</category><category>mmorts</category><category>rock-paper-shotgun</category><category>round-up</category><category>saga</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 17 Jun 2008 11:00:00 EST</pubDate></item></channel></rss>
