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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ree Soesbee talks about her career with ArenaNet and Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/01/11/ree-soesbee-talks-about-her-career-with-arenanet-and-guild-wars/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/11/ree-soesbee-talks-about-her-career-with-arenanet-and-guild-wars/</guid><comments>http://massively.joystiq.com/2012/01/11/ree-soesbee-talks-about-her-career-with-arenanet-and-guild-wars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/11/ree-soesbee-talks-about-her-career-with-arenanet-and-guild-wars/"><img alt="Of course there's a Mesmer involved.  Apparently, there's always a Mesmer involved." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/gw2-soesbee-epl-111.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Ree-Soesbee/">Ree Soesbee</a> has a long and productive career history even without her current duties on <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em>, but that's probably the part that MMO fans are most interested in. Guild Wars Insider recently conducted <a href="http://www.guildwarsinsider.com/2012/01/guild-wars-insider-interview-ree-soesbee">a lengthy interview with Soesbee</a>, discussing her early career and her experiences working on <em>Guild Wars 2</em> as it prepares for launch. And it's a meaty interview, filled with looks at the crevices of lore to be revealed over time.<br />
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Soesbee explains that she and <a href="http://massively.joystiq.com/tag/Jeff-Grubb/">Jeff Grubb</a> share a secret wiki project where they collaborate on the sprawling storylines, making sure that both of them know what's going on at any given moment. There are some interesting rumors of naval approaches against dragons, hints of lore to be uncovered deep within the game, and talk of the Sylvari redesign. If you're looking forward to the game, it's well worth <a href="http://www.guildwarsinsider.com/2012/01/guild-wars-insider-interview-ree-soesbee">reading the full feature</a>, which should provide several bits of information to hopeful fans.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/11/ree-soesbee-talks-about-her-career-with-arenanet-and-guild-wars/">Ree Soesbee talks about her career with ArenaNet and Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jan 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/11/ree-soesbee-talks-about-her-career-with-arenanet-and-guild-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/11/ree-soesbee-talks-about-her-career-with-arenanet-and-guild-wars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>backstory</category><category>design</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>interview</category><category>interviews</category><category>jeff-grubb</category><category>lore</category><category>ncsoft</category><category>ree-soesbee</category><category>upcoming-lore</category><category>upcoming-titles</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 11 Jan 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: A closer look at the Grawl of Guild Wars 2]]></title><link>http://massively.joystiq.com/2011/10/17/flameseeker-chronicles-a-closer-look-at-the-grawl-of-guild-wars/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/17/flameseeker-chronicles-a-closer-look-at-the-grawl-of-guild-wars/</guid><comments>http://massively.joystiq.com/2011/10/17/flameseeker-chronicles-a-closer-look-at-the-grawl-of-guild-wars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/17/flameseeker-chronicles-a-closer-look-at-the-grawl-of-guild-wars/"><img alt="Grawl, take one" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/grawl-rb-1016.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
I was pretty excited to see this week's addition to the <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> blog for a couple of reasons reasons. First, I'm a big fan of <a href="http://massively.joystiq.com/tag/jeff-grubb/">Jeff Grubb</a>'s style of storytelling. It's clear, informative, and entertaining, with just enough of Jeff's wry sense of humor to surprise a laugh out of me now and again.<br />
<br />
Second, it's about the Grawl! This is a race that I really underappreciated in the past, just like the blog entry said. The Grawl came to my attention only when I was giggling as my miniature Grawl talked to himself while running behind me, raging at multiple Grawl Udolytes in hard mode, and cracking up while watching one of my <a href="http://www.youtube.com/watch?v=56fFOvgMlG8">favorite fan videos</a>.<br />
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I want to take a closer look at the Grawl, but there's more -- it was an exciting week in Tyria, so follow along after the jump and let's get started!<p><a href="http://massively.joystiq.com/2011/10/17/flameseeker-chronicles-a-closer-look-at-the-grawl-of-guild-wars/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: A closer look at the Grawl of Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/17/flameseeker-chronicles-a-closer-look-at-the-grawl-of-guild-wars/">Flameseeker Chronicles: A closer look at the Grawl of Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Oct 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/17/flameseeker-chronicles-a-closer-look-at-the-grawl-of-guild-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20082482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/17/flameseeker-chronicles-a-closer-look-at-the-grawl-of-guild-wars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>angel-mccoy</category><category>arenanet</category><category>featured</category><category>flameseeker-chronicles</category><category>grawl</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>jeff-grubb</category><category>john-ryan</category><category>lesser-race</category><category>massively-overpowered</category><category>minor-race</category><category>mvop</category><category>ncsoft</category><category>pink-day-in-la</category><category>race</category><category>races</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 17 Oct 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Overshadowed by the Charr and undervalued by all: New Guild Wars 2 blog investigates the Grawl]]></title><link>http://massively.joystiq.com/2011/10/14/overshadowed-by-the-charr-and-undervalued-by-all-new-guild-wars/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/14/overshadowed-by-the-charr-and-undervalued-by-all-new-guild-wars/</guid><comments>http://massively.joystiq.com/2011/10/14/overshadowed-by-the-charr-and-undervalued-by-all-new-guild-wars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/14/overshadowed-by-the-charr-and-undervalued-by-all-new-guild-wars/"><img alt="Oot.  Hurr!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/hurr-rb-1014.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
The Charr bully them, the Asura look down on them, and the humans see them as general-purpose bad guys who are to be farmed endlessly for their necklaces. The Grawl are the Rodney Dangerfield race of <a href="http://massively.joystiq.com/category/guild-wars/"><em>Guild Wars</em></a>, but things might be looking up a tiny bit in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
<br />
At the very least, <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> is giving the race some love. The latest ArenaNet blog post, Planet of the Grawl, gives fans an in-depth look at the history, society, and religion of the Grawl. The creatures haven't had much of a chance to evolve, so while fans of the current game will find them pretty familiar, we'll know them better.<br />
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<a href="http://massively.joystiq.com/tag/jeff-grubb">Jeff Grubb</a> is the mind behind these new details, and he describes the Grawl as a "deeply religous, shamanistic people," with religious squabbles being the source of a fair amount of their problems. He goes on to explain how the spiritual side of Grawl society works, how they interact with the rest of Tyria, and more -- even noting some of their early design iterations.<br />
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Take a look at the ArenaNet blog for the full scoop on the Grawl!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/14/overshadowed-by-the-charr-and-undervalued-by-all-new-guild-wars/">Overshadowed by the Charr and undervalued by all: New Guild Wars 2 blog investigates the Grawl</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Oct 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/14/overshadowed-by-the-charr-and-undervalued-by-all-new-guild-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20082156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/14/overshadowed-by-the-charr-and-undervalued-by-all-new-guild-wars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>grawl</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>jeff-grubb</category><category>ncsoft</category><category>races</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 14 Oct 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 designers deliver more Asura goodies: Inquest and Golems]]></title><link>http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/</guid><comments>http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/"><img alt="Asura Golem" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/asura-golems.jpg" /></a></div>
Other games have Dwarves or Gnomes for their token cutesy miniature race, but filling this role for <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> are the Asura. Last week, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> devoted a whole week to these spunky munchkins, expounding on everything from <a href="http://massively.joystiq.com/2011/09/15/guild-wars-2-asura-week-continues-with-new-video-and-web-page/">their history</a> to <a href="http://massively.joystiq.com/2011/09/13/guild-wars-2s-asura-week-continues-with-a-look-at-environmental/">architectural influences</a>. Today, Designers <a href="http://massively.joystiq.com/tag/jon-peters/">Jon Peters</a>, <a href="http://massively.joystiq.com/tag/jeff-grubb/">Jeff Grubb</a>, and <a href="http://massively.joystiq.com/tag/ree-soesbee/">Ree Soesbee</a> delivered an extra dose of Asura by giving us the lowdown on the Inquest and battle suit Golems.<br />
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First, Grubb and Soesbee told PC Gamer that the Inquest wanted to be the culture that invented the device that would take down the elder dragons, and its members are willing to do whatever it takes to come out on top. Grubb explained, "Most Asuras will not experiment on sentients. That's one of those things that's just not a good thing. The Inquest don't have that limitation. They are more willing to not just manipulate, but to harm others because they've made the judgment that they're superior and therefore have the right to do what they will without worrying about you."<br />
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Jon Peters was a little less verbose regarding the Asura's battle suit skills, mostly because these abilities are still in development. However, we learned that although the battle suit is designed for a single operator, when a battle suit is called, any race can pilot it. And when asked if these mechs could be used in PvP, Peters replied, "In World vs World vs World PvP, absolutely yes! In competitive PvP the battle suit will get banned from tournaments."<br />
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We hope you caught all of ArenaNet's Asura-related activities last week. If not, we have <a href="http://www.massively.joystiq.com/tag/asura-week">everything you need to know</a> right here, including a wrap-up in today's <a href="http://massively.joystiq.com/2011/09/19/flameseeker-chronicles-asura-week-wrapup/">Flameseeker Chronicles</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/">Guild Wars 2 designers deliver more Asura goodies: Inquest and Golems</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Sep 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20046895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/19/guild-wars-2-designers-deliver-more-asura-goodies-inquest-and-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>asura</category><category>asura-week</category><category>battle-suits</category><category>flameseeker-chronicles</category><category>golem</category><category>Guild-Wars-2</category><category>GW2</category><category>inquest</category><category>jeff-grubb</category><category>jon-peters</category><category>ncsoft</category><category>ree-soesbee</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 19 Sep 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 Asura Week begins Monday [Updated]]]></title><link>http://massively.joystiq.com/2011/09/08/guild-wars-2-asura-week-begins-monday/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/08/guild-wars-2-asura-week-begins-monday/</guid><comments>http://massively.joystiq.com/2011/09/08/guild-wars-2-asura-week-begins-monday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/08/guild-wars-2-asura-week-begins-monday/"><img alt="Zojja will end you" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/zojja-rb-98.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
The <a href="http://www.massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> development team has brought us <a href="http://massively.joystiq.com/tag/human-week">Human Week</a>, <a href="http://massively.joystiq.com/tag/norn-week">Norn Week</a>, <a href="http://massively.joystiq.com/tag/sylvari-week">Sylvari Week</a>, and <a href="http://massively.joystiq.com/tag/charr-week">Charr Week</a>. Four of the five playable races have been covered, leaving fans anxious for the scoop on the final and most diminutive race: the Asura.<br />
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<a href="http://www.massively.joystiq.com/tag/arenanet">ArenaNet</a> announced today that Asura Week will begin Monday and cover character and environment design, animation, lore, and writing. The team will also release new audio, video, art, and even a "Hey Bookah" advice column that's sure to put we humans firmly in our place. Several familiar names will be pitching in for Asura week, including writers <a href="http://www.massively.joystiq.com/tag/jeff-grubb">Jeff Grubb</a> and <a href="http://www.massively.joystiq.com/tag/ree-soesbee">Ree Soesbee</a>.<br />
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Asura week begins Monday, September 12th, and will continue all week. Check out the schedule after the cut for the full rundown of Asura Week!<br />
<br />
<strong>[Update: The ArenaNet blog has been updated with the <a href="http://www.arena.net/blog/prepare-your-minds-for-asura-week">details of Asura Week</a>.]</strong><p><a href="http://massively.joystiq.com/2011/09/08/guild-wars-2-asura-week-begins-monday/" rel="bookmark">Continue reading <em>Guild Wars 2 Asura Week begins Monday [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/08/guild-wars-2-asura-week-begins-monday/">Guild Wars 2 Asura Week begins Monday [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/08/guild-wars-2-asura-week-begins-monday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20037837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/08/guild-wars-2-asura-week-begins-monday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>asura</category><category>asura-week</category><category>guild-wars-2</category><category>gw2</category><category>jeff-grubb</category><category>ncsoft</category><category>ree-soesbee</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 08 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The past, present, and future of the Guild Wars 2 Sylvari]]></title><link>http://massively.joystiq.com/2011/08/11/the-past-present-and-future-of-the-guild-wars-2-sylvari/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/11/the-past-present-and-future-of-the-guild-wars-2-sylvari/</guid><comments>http://massively.joystiq.com/2011/08/11/the-past-present-and-future-of-the-guild-wars-2-sylvari/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/11/the-past-present-and-future-of-the-guild-wars-2-sylvari/"><img alt="Guild Wars 2 Sylvari Grove" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/grove-rb-811.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
We're coming to the end of <a href="http://www.massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> Sylvari Week, but the information train isn't slowing down at all. Today's lineup includes a video of the Sylvari starting area, more screenshots, Sylvari wallpapers, and an entry from writer <a href="http://www.massively.joystiq.com/tag/jeff-grubb">Jeff Grubb</a>.<br />
<br />
Jeff talks quite a bit about the history and origin of the Sylvari, touching on several elements that can be found in the current <a href="http://www.massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> game, such as Ventari, Ronan, and familiar enemies and locations. He also presents some insight into the race's lifestyle, varying personalities, rulers, and more. Finally, he looks at some of the challenges facing the Sylvari, both from within and without.<br />
<br />
Check out the new video below along with new media from the Sylvari starting area, and read Jeff's full entry at the ArenaNet <em>Guild Wars 2</em> page.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/guild-wars-2-0/">Guild Wars 2</a></strong></p><a href="http://massively.joystiq.com/photos/guild-wars-2-0/#4679011"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/nornmesmer-1323870229_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/guild-wars-2-0/#4359286"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/sylvarigrove01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/guild-wars-2-0/#4359287"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/sylvarigrove02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/guild-wars-2-0/#4359289"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/sylvarigrove03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/guild-wars-2-0/#4359290"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/sylvarigrove04_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/08/11/the-past-present-and-future-of-the-guild-wars-2-sylvari/" rel="bookmark">Continue reading <em>The past, present, and future of the Guild Wars 2 Sylvari</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/11/the-past-present-and-future-of-the-guild-wars-2-sylvari/">The past, present, and future of the Guild Wars 2 Sylvari</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Aug 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/11/the-past-present-and-future-of-the-guild-wars-2-sylvari/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20015135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/11/the-past-present-and-future-of-the-guild-wars-2-sylvari/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>guild-wars-2</category><category>gw2</category><category>jeff-grubb</category><category>ncsoft</category><category>sylvari</category><category>sylvari-week</category><category>video</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 11 Aug 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[The MMO Report: Guild Wars 2 edition]]></title><link>http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/</guid><comments>http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/the-mmo-report/" rel="tag">The MMO Report</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/guild-wars-2"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/mmoreportheader-1309471707.jpg" vspace="4" /></a></div>
<div>
	In today's <a href="http://www.massively.com/category/the-mmo-report">MMO Report</a>, Casey Schreiner takes his viewers to Bellevue, Washington for a trip to <a href="http://www.arena.net">ArenaNet</a>'s offices to preview <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>. Casey talks to two members of <a href="http://www.massively.com/tag/arenanet">ANet</a>'s team: Game Designer <a href="http://www.massively.com/tag/jeff-grubb">Jeff Grubb</a> and Lead Content Designer <a href="http://www.massively.com/tag/colin-johanson">Colin Johanson</a>.<br />
	<br />
	Jeff spends most of his time filling Casey in on the lore of <em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em>, detailing the story that leads to the alliance between the Humans and the Charr and the addition of the other three races of the game. He also discusses how the choices players make will influence their story experience.<br />
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	Colin, on the other hand, is more focused on the gameplay end of things. He talks about how the game's classes will function without the omnipresent holy trinity, explaining that classes can fill various roles, which can be swapped between in combat. Dungeons are another topic covered, and Colin explains the differences between the story mode dungeons (which are more casual, story-driven experiences) and the exploration mode dungeons (which are tailored for more hardcore players seeking a challenge.)<br />
	<br />
	For the full, info-packed video (plus an inside look at the swanky ArenaNet offices), click on past the cut!</div><p><a href="http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/" rel="bookmark">Continue reading <em>The MMO Report: Guild Wars 2 edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/">The MMO Report: Guild Wars 2 edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Jun 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19980840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/30/the-mmo-report-guild-wars-2-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>casey-schreiner</category><category>classes</category><category>colin-johanson</category><category>combat-roles</category><category>dungeons</category><category>guild-wars-2</category><category>gw2</category><category>holy-trinity</category><category>jeff-grubb</category><category>lore</category><category>mmo-report</category><category>ncsoft</category><category>story</category><category>the-mmo-report</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 30 Jun 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 takes us down into the dungeons]]></title><link>http://massively.joystiq.com/2011/06/24/guild-wars-2-takes-us-down-into-the-dungeons/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/24/guild-wars-2-takes-us-down-into-the-dungeons/</guid><comments>http://massively.joystiq.com/2011/06/24/guild-wars-2-takes-us-down-into-the-dungeons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.guildwars2.com/en/the-game/dungeons/into-the-dungeons/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/gw2-1308940784.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Although <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> is bringing plenty of hot newness to the scene, it's also carrying on the proud tradition of dungeon-running from <a href="http://massively.joystiq.com/tag/eye-of-the-north/"><em>Eye of the North</em></a> and, well, every MMO that came before it. That's not to say players should be lulled into complacency, as <a href="http://massively.joystiq.com/tag/jeff-grubb/">Jeff Grubb</a> notes that the dungeons are very dangerous and not for the solo adventurer.<br />
<br />
<a href="http://www.guildwars2.com/en/the-game/dungeons/into-the-dungeons/">In a new article</a> at <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>, Grubb gives us insight into <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet's</a> philosophy behind dungeon building as well as the mechanics behind them. <em>"When creating the dungeons, the team was faced with two seemingly exclusive desires: we wanted to tell a story with a set beginning, middle, and end, but we also wanted to create an instanced area that players could return to and enjoy in multiple ways,"</em> he writes.<br />
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The dungeons are connected by an overarching storyline about a former group of adventurers known as Destiny's Edge. By the time players are ready for these instances, they'll have been introduced to the band, their legacy, and the resulting breakup. Dungeon-diving will give players an opportunity to meet the members and perhaps bring them back together.<br />
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Grubb notes that the game is currently home to eight dungeons, all of which are level 35 or higher. In addition to the story mode, dungeons also offer up to three different exploration modes apiece that should significantly up the replay value on these instances.<br />
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You can read the introduction to <em>Guild Wars 2's</em> most deadly places <a href="http://www.guildwars2.com/en/the-game/dungeons/into-the-dungeons/">on the official blog</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/24/guild-wars-2-takes-us-down-into-the-dungeons/">Guild Wars 2 takes us down into the dungeons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Jun 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/24/guild-wars-2-takes-us-down-into-the-dungeons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19976075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/24/guild-wars-2-takes-us-down-into-the-dungeons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>destinys-edge</category><category>dungeons</category><category>exploration-mode</category><category>eye-of-the-north</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>instances</category><category>jeff-grubb</category><category>story-mode</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 24 Jun 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 is skill-based, says lead designer]]></title><link>http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/</guid><comments>http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/cz-gw-interview.jpg" vspace="4" /></a></div>
Although <a href="http://guildwars2.com"><em>Guild Wars 2</em></a> has had <a href="http://massively.joystiq.com/category/guild-wars-2/">many reveals lately</a>, much of the game is still shrouded in mystery, and <a href="http://arena.net">ArenaNet</a> has generally remained tight-lipped about specific game information. However, in a <a href="http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3">recent interview with Guild-Hall.cz</a>, Lead Designer <a href="http://massively.joystiq.com/tag/eric-flannum/">Eric Flannum</a> did let fans in on a few tidbits.<br />
<br />
A concern for a lot of players is skill vs. level. Flannum revealed that skill will play a significant role in <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> and clarified it by saying, "<em>For really large level spreads of say 10 or more levels, then the gear and raw power of the character is going to be a huge factor. When you are talking about smaller level differences then skill plays a very large role.</em>" Given the more action-based combat mechanics of the game, we think this makes a lot of sense.<br />
<br />
In a related question, Flannum was asked about the quality of dropped gear vs. crafted gear. "<em>It will be possible to craft items that are comparable in power to the best items available through drops and other rewards</em>," he assured readers.<br />
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For the whole interview with Flannum and designers <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a>, <a href="http://massively.joystiq.com/tag/jeff-grubb">Jeff Grubb</a>, <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a>, and <a href="http://massively.joystiq.com/tag/ree-soesbee">Ree Soesbee</a>, hop to <a href="http://www.guild-hall.cz/index.php/guild-wars-2-interview/252-gh-cz-interview-od-zailyho?start=3">Guild-Hall.cz</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/">Guild Wars 2 is skill-based, says lead designer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/06/guild-wars-2-is-skill-based-says-lead-designer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>atributes</category><category>colin-johanson</category><category>crafting</category><category>crafting-system</category><category>eric-flannum</category><category>gear</category><category>guild-hall</category><category>guild-hall-cz</category><category>Guild-Wars-2</category><category>GW2</category><category>interview</category><category>jeff-grubb</category><category>jon-peters</category><category>ncsoft</category><category>ree-soesbee</category><category>skill-based</category><category>skill-based-combat</category><category>skills</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 06 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 Norn week continues with new video and developer interview]]></title><link>http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/</guid><comments>http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/guild-wars-2/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/wolfhall-rb-224.jpg" vspace="4" /></a></div>
In what might well be the highlight of Norn week, <a href="http://www.arena.net">ArenaNet</a> has released a wealth of information to <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> fans this morning. A new video, screenshots and art, and an interview with the developers combine to tell players all about what they can expect if they choose to play a Norn character.<br />
<br />
Where and how will you live? What are your surroundings like? <a href="http://www.massively.joystiq.com/tag/jeff-grubb">Jeff Grubb</a>, <a href="http://www.massively.joystiq.com/tag/ree-soesbee">Ree Soesbee</a>, <a href="http://www.massively.joystiq.com/tag/eric-flannum">Eric Flannum</a>, and <a href="http://www.massively.joystiq.com/tag/bobby-stein">Bobby Stein</a> gathered to deliver some insight on the Norn and gave us some exciting new details in the bargain. For example, the Norn trait of being in sympathy with nature isn't limited to the animal forms we're familiar with so far. For example, Eric Flannum explained that Norn players can use that affinity to call upon the wurm spirit and summon a temporary wurm pet to assist in battle. While we're not sure you'd <a href="http://wiki.guildwars.com/images/7/7d/Frost_Wurm.jpg">want one sticking around</a> and following you home, they make for handy companions to call on in a pinch.<br />
<br />
The new video, set to <a href="http://www.massively.joystiq.com/tag/jeremy-soule">Jeremy Soule's</a> instantly recognizable background score, offers sweeping views of some of the Norn home areas. The video, which is a combination of familiar and new footage, deserves at least two viewings to allow you to take it all in -- thanks both to the sheer size of it all and the intricate detail. From the shields mounted high above to the weapons on the fences below, there's more to see than can be parsed in one viewing.<br />
<br />
The screenshots are a combination of new and old too, but even the familiar ones have new bits of information here and there. The Norn female we saw way back when is now clearly identified as a Ranger in the image title, for example.<br />
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Follow along after the jump for the video, a gallery of the new images, and the developer interview!<p><a href="http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/" rel="bookmark">Continue reading <em>Guild Wars 2 Norn week continues with new video and developer interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/">Guild Wars 2 Norn week continues with new video and developer interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Feb 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19856800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/24/guild-wars-2-norn-week-continues-with-new-video-and-developer-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>bobby-stein</category><category>eric-flannum</category><category>guild-wars-2</category><category>gw2</category><category>interview</category><category>interviews</category><category>jeff-grubb</category><category>ncsoft</category><category>norn</category><category>norn-week</category><category>race</category><category>races</category><category>ree-soesbee</category><category>this-is-definitely-better-than-shark-week</category><category>video</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 24 Feb 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Behind the scenes with the Guild Wars 2 Guardian: Massively's interview with Jeff Grubb and Eric Flannum]]></title><link>http://massively.joystiq.com/2011/01/31/behind-the-scenes-with-the-guild-wars-2-guardian-massivelys-in/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/31/behind-the-scenes-with-the-guild-wars-2-guardian-massivelys-in/</guid><comments>http://massively.joystiq.com/2011/01/31/behind-the-scenes-with-the-guild-wars-2-guardian-massivelys-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/guild-wars-2/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/guardian1-rb-131-1296512654.jpg" /></a></div>
The <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> fanbase is still buzzing about the <a href="http://massively.joystiq.com/2011/01/27/tyria-evolved-introducing-the-guild-wars-2-guardian/"><em>Guild Wars 2</em> Guardian</a> this week, and we here at Massively are just as interested -- if not more so -- as anyone else.  There's been a lot of talk of skills, armor, and so on, but we were curious about something a little different: the backstory behind this new class, both in a lore context and a creation context.<br />
<br />
We got the opportunity to chat with some of the minds behind those very things: <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>GW2</em></a> lead designer <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> and lore designer (and co-author of <a href="http://massively.joystiq.com/tag/ghosts-of-ascalon/">Ghosts of Ascalon</a>) <a href="http://massively.joystiq.com/tag/jeff-grubb/">Jeff Grubb</a>. Follow along after the jump as we hear all about the creation and vision of the <em>Guild Wars 2 </em>Guardian.<p><a href="http://massively.joystiq.com/2011/01/31/behind-the-scenes-with-the-guild-wars-2-guardian-massivelys-in/" rel="bookmark">Continue reading <em>Behind the scenes with the Guild Wars 2 Guardian: Massively's interview with Jeff Grubb and Eric Flannum</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/31/behind-the-scenes-with-the-guild-wars-2-guardian-massivelys-in/">Behind the scenes with the Guild Wars 2 Guardian: Massively's interview with Jeff Grubb and Eric Flannum</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/31/behind-the-scenes-with-the-guild-wars-2-guardian-massivelys-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19822713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/31/behind-the-scenes-with-the-guild-wars-2-guardian-massivelys-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>classes</category><category>eric-flannum</category><category>featured</category><category>guardian</category><category>Guild-Wars-2</category><category>guild-wars-2-guardian</category><category>gw2</category><category>interview</category><category>Interviews</category><category>jeff-grubb</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 31 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[An ArenaNet retrospective: "We're not a video game company, we're a community building company"]]></title><link>http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/</guid><comments>http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://www.massively.joystiq.com/category/guild-wars-2"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/earlydays-rb-15.jpg" /></a></div>
"<em>I don't think I've seen a studio more passionate about its work.</em>" <br />
<br />
Massively contributing editor <a href="http://massively.joystiq.com/editor/larry-everett">Larry Everett</a> made this comment regarding <a href="http://www.massively.joystiq.com/tag/arenanet">ArenaNet</a> in our recent <a href="http://massively.joystiq.com/2011/01/05/massively-staff-picks-for-2010-and-the-decade/">Staff Choice Awards</a>, and his timing couldn't have been better. ArenaNet has begun 2011 in a big way with the ArenaNet retrospective. The 15-minute video is a trip back in time to the earliest days of ArenaNet and <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, but it doesn't stop there. Over 20 ArenaNet team members give their perspectives on where the company has been, where it's going, the company's take on <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>, and what makes it great. <br />
<br />
If you loved the Manifesto video, you're likely going to find this one an even bigger treat. Follow along after the jump to see the <a href="http://www.arena.net/blog/our-first-decade-the-arenanet-retrospective-video">ArenaNet retrospective video</a> and Massively's take on it.<p><a href="http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/" rel="bookmark">Continue reading <em>An ArenaNet retrospective: "We're not a video game company, we're a community building company"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/">An ArenaNet retrospective: "We're not a video game company, we're a community building company"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Jan 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19790017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/06/an-arenanet-retrospective-were-not-a-video-game-company-wer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-j-thompson</category><category>anet</category><category>arenanet</category><category>arenanet-retrospective</category><category>bob-stein</category><category>chris-lye</category><category>colin-johanson</category><category>daniel-dociu</category><category>emily-diehl</category><category>eric-flannum</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>horia-dociu</category><category>isaiah-cartwright</category><category>jason-stokes</category><category>jeff-grubb</category><category>katy-hargrove</category><category>kekai-kotaku</category><category>kristen-perry</category><category>mike-obrien</category><category>Mike-Zadorojny</category><category>ncsoft</category><category>randy-price</category><category>ree-soesbee</category><category>richard-anderson</category><category>video</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 06 Jan 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Discussing Guild Wars 2 iconic characters with author J. Robert King]]></title><link>http://massively.joystiq.com/2010/12/24/discussing-guild-wars-2-iconic-characters-with-author-j-robert/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/24/discussing-guild-wars-2-iconic-characters-with-author-j-robert/</guid><comments>http://massively.joystiq.com/2010/12/24/discussing-guild-wars-2-iconic-characters-with-author-j-robert/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.arena.net/blog/hail-to-the-king-author-j-robert-king-and-the-edge-of-destiny"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/edge-of-destiny.jpg" alt="" /></a></div>
The <a href="http://www.guildwars.com/"><em>Guild Wars</em></a> lore constitutes stories -- nay, legends -- of remarkable heroism. The depth of this lore has entranced many a player of the game. <a href="http://www.arena.net">ArenaNet</a> created a world that enveloped the player in a setting that seemed greater than he. <a href="http://guildwars2.com"><em>Guild Wars 2</em></a> will be no exception. Instantly, the player is surrounded by vivid characters and storylines that reach far beyond what he will ever see in-game. These amazing stories will be explored in a series of books. ArenaNet's <a href="http://www.arena.net/blog/author/jgrubb/">Jeff Grubb</a> recently <a href="http://www.arena.net/blog/hail-to-the-king-author-j-robert-king-and-the-edge-of-destiny">sat down with the author</a> of <a href="http://wiki.guildwars2.com/wiki/Edge_of_Destiny">Edge of Destiny</a>, <a href="http://jrobertking.com/">J. Robert King</a>, to discuss the characters and climate of the second novel based on events surrounding <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a>.<br />
<br />
Earlier this year, we met the characters of Destiny's Edge, a motley crew from all walks of Tyria, in the <a href="http://massively.joystiq.com/2009/12/04/analyzing-the-newest-guild-wars-2-trailer/">Races trailer</a>. King speaks in depth about each of the different characters and how he personally related to each of them. The author explains in the interview: "<em>[ArenaNet] provided me all kinds of information and images of these characters, but I couldn't write about them until they were mine. And the team gave me the creative freedom to make the characters my own.</em>"<br />
<br />
Definitely take some time to read the <a href="http://www.arena.net/blog/hail-to-the-king-author-j-robert-king-and-the-edge-of-destiny">full interview on ArenaNet's site</a>, and don't miss Massively's analysis of Edge of Destiny coming up in Monday's <a href="http://massively.joystiq.com/category/flameseeker-chronicles">Flameseeker Chronicles</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/24/discussing-guild-wars-2-iconic-characters-with-author-j-robert/">Discussing Guild Wars 2 iconic characters with author J. Robert King</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Dec 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/24/discussing-guild-wars-2-iconic-characters-with-author-j-robert/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19776466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/24/discussing-guild-wars-2-iconic-characters-with-author-j-robert/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>ascalon</category><category>destinys-edge</category><category>edge-of-destiny</category><category>guild-wars</category><category>Guild-Wars-2</category><category>gw</category><category>gw2</category><category>iconic-characters</category><category>interview</category><category>j-robert-king</category><category>jeff-grubb</category><category>ncsoft</category><category>novel</category><category>races</category><category>tyria</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 24 Dec 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Quaggan sad: A look back at the Guild Wars 2 Dynamic Events panel]]></title><link>http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/</guid><comments>http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/guild-wars-2"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/panel-rb-99.jpg" /></a></div>
At the top of my to-do list for Saturday morning at PAX was Designing Dynamic Events, a <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> panel with designers <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> and <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a>. Talk and video of the panel have been everywhere this week, and I wanted to take a little bit of time to give my thoughts on what they did and how it was received.<br />
<br />
The panel was billed as a discussion about "<em>how </em><a href="http://massively.joystiq.com/category/guild-wars-2">Guild Wars 2</a><em> designers create events in the dynamic, living game world and the many factors to consider when designing any kind of MMO content.</em>"<br />
<br />
It sounded interesting, but it was a ticketed event with limited attendance, which seemed strange to me. I managed to get a ticket and was even more confused when I walked into the relatively tiny room. Why such a small place for something that would certainly have drawn a huge crowd?<br />
<br />
It all became clear very soon, so follow along after the cut to hear more about my take on the new things we learned in Designing Dynamic Events.<p><a href="http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/" rel="bookmark">Continue reading <em>Quaggan sad: A look back at the Guild Wars 2 Dynamic Events panel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/">Quaggan sad: A look back at the Guild Wars 2 Dynamic Events panel</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Sep 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19625234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>con-panel</category><category>designing-dynamic-events</category><category>dynamic-events</category><category>eric-flannum</category><category>event-design</category><category>featured</category><category>guild-wars-2</category><category>guild-wars-2-panel</category><category>gw2</category><category>jeff-grubb</category><category>krait</category><category>ncsoft</category><category>opinion</category><category>panel</category><category>panels</category><category>PAX</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>quaggan</category><category>quest-design</category><category>sharks-with-laser-beams</category><category>the-mighty-oooh</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 09 Sep 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[SDCC 2010: Our interview with Guild Wars 2's Jeff Grubb]]></title><link>http://massively.joystiq.com/2010/07/26/san-diego-comic-con-our-interview-with-guild-wars-2s-jeff-grub/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/26/san-diego-comic-con-our-interview-with-guild-wars-2s-jeff-grub/</guid><comments>http://massively.joystiq.com/2010/07/26/san-diego-comic-con-our-interview-with-guild-wars-2s-jeff-grub/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/guild-wars-2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/gw2-rb-725.jpg" alt="" /></a></div>
The hype for <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> seems to get bigger every week, so it was a natural choice for the Massively staff at Comic-Con to seek out some time with <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> designer and <a href="http://massively.joystiq.com/tag/ghosts-of-ascalon">Ghosts of Ascalon</a> author <a href="http://massively.joystiq.com/tag/jeff-grubb">Jeff Grubb</a>.<br />
<br />
If you're relatively new to the <a href="http://www.guildwars.com"><em>Guild Wars</em></a> world, Jeff provides a nicely detailed overview of what's been happening with <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a>, <em>Guild Wars 2</em>, and the first tie-in novel. If you're a firmly established citizen of Tyria, you'll enjoy the look back, and you'll certainly enjoy the hints he drops here and there for upcoming events and reveals.<br />
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Follow along after the jump to see what Jeff had to say.<p><a href="http://massively.joystiq.com/2010/07/26/san-diego-comic-con-our-interview-with-guild-wars-2s-jeff-grub/" rel="bookmark">Continue reading <em>SDCC 2010: Our interview with Guild Wars 2's Jeff Grubb</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/26/san-diego-comic-con-our-interview-with-guild-wars-2s-jeff-grub/">SDCC 2010: Our interview with Guild Wars 2's Jeff Grubb</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Jul 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/26/san-diego-comic-con-our-interview-with-guild-wars-2s-jeff-grub/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19567641/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/26/san-diego-comic-con-our-interview-with-guild-wars-2s-jeff-grub/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>Comic-con</category><category>comic-con-2010</category><category>featured</category><category>ghosts-of-ascalon</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-novel</category><category>interview</category><category>jeff-grubb</category><category>ncsoft</category><category>san-diego-comic-con</category><category>san-diego-comic-con-2010</category><category>sdcc</category><category>sdcc-2010</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 26 Jul 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The story behind Ghosts of Ascalon: Massively's interview with Jeff Grubb]]></title><link>http://massively.joystiq.com/2010/07/15/the-story-behind-ghosts-of-ascalon-massivelys-interview-with-j/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/15/the-story-behind-ghosts-of-ascalon-massivelys-interview-with-j/</guid><comments>http://massively.joystiq.com/2010/07/15/the-story-behind-ghosts-of-ascalon-massivelys-interview-with-j/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/ghosts-of-ascalon/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/divinity-rb-714.jpg" alt="" /></a></div>
As <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> hype grows and we look to the upcoming novels to help hold us over until that elusive launch date, fans of all things Tyrian have become familiar with a long list of names.<br />
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One of those names is <a href="http://massively.joystiq.com/tag/jeff-grubb">Jeff Grubb</a>. Jeff is a game designer for <a href="http://www.arena.net">ArenaNet</a>, focusing on content and lore. He's also the co-author of <a href="http://www.guildwars2.com/en/shop/ghosts-of-ascalon/">Ghosts of Ascalon</a>, the first <em>Guild Wars 2</em> novel to be released in what will become a trilogy before the game launches. The book is due out in less than two weeks, and Massively's <a href="http://massively.joystiq.com/bloggers/shawn-schuster/">Shawn Schuster</a> got a chance to read an advance copy. <br />
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<a href="http://massively.joystiq.com/2010/07/15/guild-wars-ghosts-of-ascalon-impressions-from-a-lore-nerd/">He had plenty to say about it</a>, but we had even more questions once it was all over. We spent some time with Jeff to chat all about Ghosts of Ascalon, so follow along after the jump to see what he had to say!<p><a href="http://massively.joystiq.com/2010/07/15/the-story-behind-ghosts-of-ascalon-massivelys-interview-with-j/" rel="bookmark">Continue reading <em>The story behind Ghosts of Ascalon: Massively's interview with Jeff Grubb</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/15/the-story-behind-ghosts-of-ascalon-massivelys-interview-with-j/">The story behind Ghosts of Ascalon: Massively's interview with Jeff Grubb</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Jul 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/15/the-story-behind-ghosts-of-ascalon-massivelys-interview-with-j/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19554648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/15/the-story-behind-ghosts-of-ascalon-massivelys-interview-with-j/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>featured</category><category>ghosts-of-ascalon</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-book</category><category>guild-wars-2-novel</category><category>gw</category><category>gw2</category><category>interview</category><category>jeff-grubb</category><category>lore</category><category>matt-forbeck</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 15 Jul 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars Ghosts of Ascalon: Impressions from a lore nerd]]></title><link>http://massively.joystiq.com/2010/07/15/guild-wars-ghosts-of-ascalon-impressions-from-a-lore-nerd/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/15/guild-wars-ghosts-of-ascalon-impressions-from-a-lore-nerd/</guid><comments>http://massively.joystiq.com/2010/07/15/guild-wars-ghosts-of-ascalon-impressions-from-a-lore-nerd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div style="text-align: center;"><a href="http://www.guildwars2.com/en/shop/ghosts-of-ascalon/faq/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/goa-3d-big-sms-0710.jpg" /></a></div>
On July 27th, <a href="http://www.guildwars.com"><em>Guild Wars</em></a> lore nerds the world over will be rejoicing. Why? Because that's when the first book in the <a href="http://www.guildwars.com"><em>Guild Wars</em></a> trilogy of novels will be released. <a href="http://www.guildwars2.com/en/shop/ghosts-of-ascalon/">Ghosts of Ascalon</a> is the book that we've been waiting years for, as it was <a href="http://massively.joystiq.com/2008/08/31/guild-wars-2-lore-to-be-told-in-book-series/">first announced at PAX08</a>. It will just begin to explain a bit more about that 250-year gap between the storyline of the original Guild Wars and that of the upcoming <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>.<br />
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We were fortunate enough to receive an advanced copy of Ghosts of Ascalon last week, which I tore through at record speed -- not because of this embargo deadline today, but because it was just that good. Follow along after the jump to read my impressions of the first book in a series that will introduce us to the lore of <em>Guild Wars 2</em>.<p><a href="http://massively.joystiq.com/2010/07/15/guild-wars-ghosts-of-ascalon-impressions-from-a-lore-nerd/" rel="bookmark">Continue reading <em>Guild Wars Ghosts of Ascalon: Impressions from a lore nerd</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/15/guild-wars-ghosts-of-ascalon-impressions-from-a-lore-nerd/">Guild Wars Ghosts of Ascalon: Impressions from a lore nerd</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Jul 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/15/guild-wars-ghosts-of-ascalon-impressions-from-a-lore-nerd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19554413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/15/guild-wars-ghosts-of-ascalon-impressions-from-a-lore-nerd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>book</category><category>ghosts-of-ascalon</category><category>guild-wars</category><category>impressions</category><category>jeff-grubb</category><category>matt-forbeck</category><category>ncsoft</category><category>novel</category><category>opinion</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 15 Jul 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Divinity's Reach to Ascalon City]]></title><link>http://massively.joystiq.com/2010/03/08/flameseeker-chronicles-divinitys-reach-to-ascalon-city/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/08/flameseeker-chronicles-divinitys-reach-to-ascalon-city/</guid><comments>http://massively.joystiq.com/2010/03/08/flameseeker-chronicles-divinitys-reach-to-ascalon-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;"><a href="massively.joystiq.com/category/flameseeker-chronicles"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/fc1-rb-38.jpg" alt="" /></a></div>
We recently heard that <a href="http://www.guildwars2.com/en/world/ghosts-of-ascalon/"><em>Ghosts of Ascalon</em></a>, the first <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> novel, is due out this summer. The plot of the book revolves around a group of adventurers traveling from <a href="http://wiki.guildwars2.com/wiki/Divinity%27s_Reach">Divinity's Reach</a> to <a href="http://wiki.guildwars2.com/wiki/Ascalon_City">Ascalon City</a> in search of the Claw of the <a href="http://wiki.guildwars2.com/wiki/Khan-Ur">Khan-Ur</a>, a Charr relic that is the key to a truce between the Charr and the humans. Traveling from <a href="http://wiki.guildwars2.com/wiki/Divinity%27s_Reach">Divinity's Reach</a> to <a href="http://wiki.guildwars2.com/wiki/Ascalon_City">Ascalon City</a> is quite a hike, even in present-day Tyria (which is presumably much friendlier to travelers than the world of <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.) Since <a href="http://massively.joystiq.com/tag/jeff-grubb">Jeff Grubb</a> -- one of the principal designers of <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> -- is involved in the book, hopefully the tale will give us a look at the land of Tyria 250 years into the future.<br />
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For now, we'll have to content ourselves with piecing together what we know of the world and taking a look at the path our (hopefully) intrepid heroes will be facing. Examining future lore based on partial knowledge is a tricky thing, because there are so many different opinions and schools of thought. Follow along after the cut for a ride on the speculation train, and feel free to add your thoughts at the end!<p><a href="http://massively.joystiq.com/2010/03/08/flameseeker-chronicles-divinitys-reach-to-ascalon-city/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Divinity's Reach to Ascalon City</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/08/flameseeker-chronicles-divinitys-reach-to-ascalon-city/">Flameseeker Chronicles: Divinity's Reach to Ascalon City</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/08/flameseeker-chronicles-divinitys-reach-to-ascalon-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19386645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/08/flameseeker-chronicles-divinitys-reach-to-ascalon-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>ascalon-city</category><category>divinitys-reach</category><category>featured</category><category>flameseeker-chronicles</category><category>ghosts-of-ascalon</category><category>Guild-Wars-2</category><category>guild-wars-2-lore</category><category>guild-wars-2-novel</category><category>jeff-grubb</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 08 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[GW2 interview with Jeff Grubb goes deep into lore]]></title><link>http://massively.joystiq.com/2009/09/09/gw2-interview-with-jeff-grubb-goes-deep-into-lore/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/09/gw2-interview-with-jeff-grubb-goes-deep-into-lore/</guid><comments>http://massively.joystiq.com/2009/09/09/gw2-interview-with-jeff-grubb-goes-deep-into-lore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div align="center"><a href="http://celestialkitsune.wordpress.com/2007/09/23/guild-wars-1-to-guild-wars-2-250-years-of-history-summarized/"><img width="580" vspace="4" hspace="4" height="350" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/baby-glint.jpg" alt="" /></a><br /></div>
If you're a <a href="http://www.guildwars.com/"><em>Guild Wars</em></a> lore-junkie, we have found the perfect <a href="http://www.guildwars2.com/"><em>Guild Wars 2</em></a> interview for you. Ravious over at Kill Ten Rats claims he can talk <em>GW</em> lore for hours and after reading <a href="http://www.killtenrats.com/2009/09/02/guild-wars-2-interview/">the deep questions he put forth</a> to <a href="http://massively.com/tag/arenanet">ArenaNet</a> World Designer and Writer <a href="http://massively.com/tag/jeff-grubb">Jeff Grubb</a>, we'll take his word for it.<br /><br />If you're looking for information about instancing, world PvP, and progression rates, this isn't the interview for you. If, however, it makes you giddy that one of either the <a href="http://wiki.guildwars.com/wiki/Bahltek">Bahltek</a>, <a href="http://guildwars.incgamers.com/showthread.php?t=485041">undeciphered Asuran banner</a>, or <a href="http://wiki.guildwars.com/wiki/Giganticus_Lupicus">giganticus lupicus</a> will be further explained in <a href="http://massively.com/category/guild-wars-2"><em>GW2</em></a>, then it might be right up your alley. Jeff also drops some hints about the origins of humans, the dragon prophet <a href="http://wiki.guildwars.com/wiki/Glint">Glint</a>, the complex relationship between the world of Tyria, the human gods, and dragons, and a number of other things. The anticipation for everything <em>GW2</em> related is heating up, so stay tuned to Massively as our very own <a href="http://massively.joystiq.com/bloggers/shawn-schuster">Shawn Schuster</a> will be speaking with someone from <a href="http://www.arena.net/">ArenaNet</a> soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/09/gw2-interview-with-jeff-grubb-goes-deep-into-lore/">GW2 interview with Jeff Grubb goes deep into lore</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Sep 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.killtenrats.com/2009/09/02/guild-wars-2-interview/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/09/gw2-interview-with-jeff-grubb-goes-deep-into-lore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19154107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/09/gw2-interview-with-jeff-grubb-goes-deep-into-lore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>glint</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>interview</category><category>jeff-grubb</category><category>kill-ten-rats</category><category>lore</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Wed, 09 Sep 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Villain Patron Powers to get overhaul in CoX Issue 13]]></title><link>http://massively.joystiq.com/2008/09/29/villain-patron-powers-to-get-overhaul-in-cox-issue-13/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/29/villain-patron-powers-to-get-overhaul-in-cox-issue-13/</guid><comments>http://massively.joystiq.com/2008/09/29/villain-patron-powers-to-get-overhaul-in-cox-issue-13/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="www.cityofvillains.com"><img hspace="4" border="1" align="right" vspace="4" alt="" id="img1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/patronpower.jpg" /></a>When the announcement broke that the Mission Architect feature for <a href="http://www.coh.com"><em>City of Heroes</em></a> was being moved to Issue 14, some additional features were listed for Issue 13, including revamps to some of the powers. We got to quiz Matt Miller and Brian Clayton extensively <a href="http://massively.joystiq.com/2008/09/25/a-new-era-for-pvp-in-city-of-heroes/">about the PvP related changes</a> coming to <a href="http://massively.joystiq.com/tag/cox"><span style="font-style: italic;">CoX</span></a>, but some other overhauls have come to light since. From what powers specialist Floyd 'Castle' Grubb has told players on the forums, the Villain Patron Powers and the Hero Ancillary Power Pools are going to get a serious rework.<br /><br />Both these power pool types affect only characters at level 40 and above. Players have been protesting the lack of equivalence between them ever since the <span style="font-style: italic;"><a href="http://massively.joystiq.com/category/city-of-villains">City of Villains</a> </span>Patron Powers went live in <span style="font-style: italic;">Issue 7: Destiny Manifest.</span> The obvious place where the disparity between the two counts is in PvP. The heroes get uber powers like Focused Accuracy; the villains don't. The heroes get Power Boost as an ancillary power; the villains don't. But now, although he can't talk specifics yet, <a href="http://boards.cityofheroes.com/showflat.php?Cat=&amp;Board=newsdiscuss&amp;Number=12063157&amp;bodyprev=#Post12063157">Castle has promised 'widespread' changes</a> to the PPs and APPs.<p><a href="http://massively.joystiq.com/2008/09/29/villain-patron-powers-to-get-overhaul-in-cox-issue-13/" rel="bookmark">Continue reading <em>Villain Patron Powers to get overhaul in CoX Issue 13</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/29/villain-patron-powers-to-get-overhaul-in-cox-issue-13/">Villain Patron Powers to get overhaul in CoX Issue 13</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Sep 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/29/villain-patron-powers-to-get-overhaul-in-cox-issue-13/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1327297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/villain-patron-powers-to-get-overhaul-in-cox-issue-13/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castle</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>cox-issue-13</category><category>jeff-grubb</category><category>ncsoft</category><category>patron-powers</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Mon, 29 Sep 2008 13:00:00 EST</pubDate></item></channel></rss>
