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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Perfect Ten: MMO tributes to real-life people]]></title><link>http://massively.joystiq.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/</guid><comments>http://massively.joystiq.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/beetlejuice.jpg" /></a></div>
When a beloved friend, family member, hero, or role model dies, we feel the pain of that loss and grieve in many different ways. Part of that grieving and healing process is often entails those left behind constructing some sort of tribute to the dearly departed. Sometimes this comes in the form of a shrine of flowers, sometimes it's the establishment of a charity, and sometimes it's creating an in-game memorial that thousands if not millions of people will see over the course of years.<br />
<br />
So while death and illness are depressing topics to dwell upon, I find the many MMO tributes that studios and even gamers have erected to be inspiring and a celebration of individual players' lives. With the help of my fellow Massively staffers, I researched 10 wonderful in-game tributes that serve to honor the lives of fellow gamers.<p><a href="http://massively.joystiq.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/" rel="bookmark">Continue reading <em>The Perfect Ten: MMO tributes to real-life people</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/">The Perfect Ten: MMO tributes to real-life people</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Apr 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/05/the-perfect-ten-mmo-tributes-to-real-life-people/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>ahab-wheathoof</category><category>Anthony-Stark</category><category>Armando-Ossex</category><category>bioware</category><category>blizzard</category><category>blizzard-entertainment</category><category>camelot</category><category>Caylee-Dak</category><category>city-of-heroes</category><category>city-of-villains</category><category>classic-mmo</category><category>coh</category><category>cov</category><category>cox</category><category>coyote</category><category>d-and-d</category><category>Dak-Krause</category><category>daniel</category><category>daniels-quest</category><category>daoc</category><category>dark-age-of-camelot</category><category>dave-arneson</category><category>ddo</category><category>dnd</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>ea</category><category>electronic-arts</category><category>Emily</category><category>eq</category><category>eq1</category><category>everquest</category><category>everquest-ii</category><category>ezra</category><category>ezra-chatterton</category><category>ezra-wheathoof</category><category>f2p</category><category>fantasy</category><category>featured</category><category>Frank-Campbell</category><category>free-to-play</category><category>freedom</category><category>galaxies</category><category>gary-gygax</category><category>humor</category><category>jeff-freeman</category><category>Jesse-Morales</category><category>kyle</category><category>lord-british</category><category>lunar-festival</category><category>make-a-wish</category><category>make-a-wish-foundation</category><category>matthew-bragg</category><category>memorial</category><category>Michel-Koiter</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>ncsoft</category><category>opinion</category><category>p10</category><category>paragon</category><category>paragon-studios</category><category>perfect-10</category><category>perfect-ten</category><category>phoenix</category><category>pvp</category><category>ribbitribbit</category><category>Robert-Bridenbecker</category><category>roundup</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>shrine</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>superhero</category><category>superheroes</category><category>swg</category><category>swgo</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>Tony-Stark</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>tribute</category><category>turbine</category><category>turbine-entertainment</category><category>ultima</category><category>ultima online</category><category>uo</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 05 Apr 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Those men aren't *all* chicks]]></title><link>http://massively.joystiq.com/2008/03/09/those-men-arent-all-chicks/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/09/those-men-arent-all-chicks/</guid><comments>http://massively.joystiq.com/2008/03/09/those-men-arent-all-chicks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.thinkgeek.com/tshirts/ladies/a078/"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/omg_pwnies_225x222.shkl.jpg" /></a>The recent announcement of research results into cross-gender play in Massive games has prompted some criticism from MMO industry heavyweights. We <a href="http://massively.joystiq.com/2008/03/04/ntu-study-on-mmo-gender-selection-to-be-published/">mentioned in our original post</a> on the study that there was a disparity between the research done and the coverage of that research in <a href="http://www.theinquirer.net/gb/inquirer/news/2008/03/03/gamers-indulge-fantasy-sex-swap">the resulting Inquirer article</a>. Veteran designer Richard Bartle has the best analysis of the journalism surrounding the article; his <a href="http://www.youhaventlived.com/qblog/2008/QBlog060308A.html">disassembly of the Guardian article</a> about the report is extremely thorough. <br /><br />Jeff Freeman (of the Mythical blog) <a href="http://mythicalblog.com/index.php/blogging/posing-online">follows up with further discussion</a> of <a href="http://www.liebertonline.com/doi/pdfplus/10.1089/cpb.2007.0020?cookieSet=1">the original paper</a> - noting that it can barely be described as research. <a href="http://www.lietcam.com/blog/">Sarah Jensen Schubert</a>, in a comment on <a href="http://www.raphkoster.com/2008/03/04/new-crossgender-play-stats/">Raph Koster's blog</a>, summarizes Freeman's frustration well: <em>"They surveyed 119 self-selected participants, largely recruited from the Allakhazam off-topic forums. I think it's crap." </em>As a closing thought, <a href="http://www.nerfbat.com/2008/03/08/role-swapping-in-online-games/">Ryan Shwayder's 'rant' on this subject</a> is worth reading as well. He takes a humorous look at some of the suppositions made by hand-wringing journalists and his own playstyle.<br /><br />What do you make of all this? We've <a href="http://massively.joystiq.com/2007/11/29/so-why-do-you-play-opposite-your-gender/">previously explored cross gender</a> play among the readers of this site, but it's worth revisiting in the face of all this misinformation. How prevalently do you see this behavior in your gaming - and why do you do it?<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/09/those-men-arent-all-chicks/">Those men aren't *all* chicks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Mar 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/09/those-men-arent-all-chicks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1135534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/09/those-men-arent-all-chicks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-gender</category><category>gender</category><category>jeff-freeman</category><category>journalism</category><category>richard-bartle</category><category>roleplaying</category><category>ryan-shwayder</category><category>sarah-jensen-schubert</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 09 Mar 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Dungeon Runners releases characters in XML]]></title><link>http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/</guid><comments>http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/ansondrcharacter.jpg"  alt="" />This isn't quite the idea of <a href="http://massively.joystiq.com/tag/mmo-to-go/">MMO-to-go</a> yet, but it's the first step towards something really huge in MMO gaming: a character API.  An API is an <a href="http://en.wikipedia.org/wiki/Application_programming_interface">Application Programming Interface</a>-- basically a document or method of how to get computers to talk to each other through different applications.  Facebook apps are made with the <a href="http://wiki.developers.facebook.com/index.php/API">Facebook API</a>, applications that hook into iTunes use <a href="http://developer.apple.com/sdk/">the iTunes API</a>, and so on.  With an API, programmers can take information from one source, and do almost anything they want with it in other programs.  Players have already done some <a href="http://www.wowjutsu.com/us/">amazing things</a> with <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>'s Armory (even without an actual API-- I'm pretty sure most of that is just HTML scraping), but now NCSoft's <a href="http://massively.joystiq.com/category/dungeon-runners"><em>Dungeon Runners</em></a> has upped the ante-- they've <a href="http://www.dungeonrunners.com/community/character.html">made all the character data in the game</a> available to anyone as <a href="http://en.wikipedia.org/wiki/XML">an XML file</a>.  With just a URL, you can access <a href="http://dungeonrunners.com/characters/anson">info on any player in the game</a>, already marked up in XML.<br /><br />What does this mean to you as a player?  It means that programmers can create <a href="http://www.threeplanetssoftware.com/software/dr/Anson">any number</a> of <a href="http://mythicalblog.com/index.php/blogging/mydungeonrunner/">applications</a> using this data-- they can display your <em>DR</em> character's info almost anywhere at any time.  And a skilled programmer could even track the info over time-- tell you how fast you leveled, how often you change your armor or gear, or how fast you've earned gold in the last day.  And who knows what else people could come up with-- the best part about opening up information like this is that it gets <a href="http://www.joystiq.com/2008/01/22/ihalostats-halo-3-stats-for-your-iphone/">used in all sorts of ways</a> that no one could ever predict.<br /><br /><a href="http://mythicalblog.com/index.php/blogging/an-un-rant-about-game-data-accessibility/">Jeff Freeman's exactly right</a>: "This is really cool... just in case you don't get that."  We're just scratching the surface of this stuff, but eventually you'll be able to do things like get text messages on your phone when your <em>WoW</em> auctions sell, or be able to monitor your guild's bank or your PvP team's wins via <a href="http://en.wikipedia.org/wiki/RSS_(file_format)">RSS</a> (which itself can then plug into <a href="http://www.nabaztag.com/en/index.html">almost anything</a>)  When developers break out data like this for players, the possibilities are endless.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/">Dungeon Runners releases characters in XML</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Jan 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dungeonrunners.com/community/character.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1103232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/31/dungeon-runners-releases-characters-in-xml/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>applications</category><category>Armory</category><category>coding</category><category>data</category><category>dungeon-runners</category><category>jeff-freeman</category><category>programming</category><category>world-of-warcraft</category><category>xml</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 31 Jan 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Evolving past fantasy Pt.1]]></title><link>http://massively.joystiq.com/2007/12/29/the-digital-continuum-evolving-past-fantasy-pt-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/29/the-digital-continuum-evolving-past-fantasy-pt-1/</guid><comments>http://massively.joystiq.com/2007/12/29/the-digital-continuum-evolving-past-fantasy-pt-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div align="center"><a href="http://fallout.bethsoft.com/eng/home/home.php"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/fallout32.jpg" /></a><br /></div>
Over the past couple of weeks the MMO blogosphere has once again been <a href="http://terranova.blogs.com/terra_nova/2007/12/why-fantasy.html">discussing</a> the ever-pertinent question of "Why fantasy?" in regards to the MMO and its heritage; MUDs and tabletop gaming. The <a href="http://mythicalblog.com/index.php/gaming/its-why-fantasy-time/">subject</a> has been covered <a href="http://tobolds.blogspot.com/2007/12/why-fantasy.html">quite</a> well from <a href="http://massively.joystiq.com/2007/12/22/why-are-fantasy-mmogs-so-popular/">many</a> <a href="http://massively.joystiq.com/2007/12/20/the-guardian-asks-without-sci-fi-or-fantasy-where-would-mmogs/">different</a> points of view and <a href="http://www.nerfbat.com/2007/12/18/why-fantasy-mmos/">opinions</a>, none of which are inherently wrong and all of which are worth a read if the subject interests you in any way.<br /><br />The reasons are especially well covered in a round-table that Damion Schubert posted to <a href="http://www.zenofdesign.com/?p=857">Zen of Design</a> earlier this year. Many of these reasons that materialized from the round table appear quite valid, yet I don't see eye-to-eye with these concepts. In my opinion, several of them seem arbitrary and some could be applied in opposition of fantasy. In fact, the more I read on the subject of "Why fantasy?" the more I think, "All the more reason to evolve beyond fantasy."<br /><br />I'm going to address the well summed-up list posted by Damion Schubert piece by piece, as it lays out the most compelling evidence for why fantasy continues to reign supreme. So if you find yourself lost on what I'm talking about, feel free to refer to the <a href="http://www.zenofdesign.com/?p=857">original article</a> in question. Now, we'll take a look into this list and see just how much of it really holds up against an argument for something other than fantasy.<p><a href="http://massively.joystiq.com/2007/12/29/the-digital-continuum-evolving-past-fantasy-pt-1/" rel="bookmark">Continue reading <em>The Digital Continuum: Evolving past fantasy Pt.1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/29/the-digital-continuum-evolving-past-fantasy-pt-1/">The Digital Continuum: Evolving past fantasy Pt.1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Dec 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/12/29/the-digital-continuum-evolving-past-fantasy-pt-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1071381/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/29/the-digital-continuum-evolving-past-fantasy-pt-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>cox</category><category>cryptic-studios</category><category>damion-schubert</category><category>fallout</category><category>fantasy</category><category>featured</category><category>industry</category><category>jeff-freeman</category><category>joystiqfeatures</category><category>nerfbat</category><category>sci-fi</category><category>star-wars</category><category>terra-nova</category><category>tolbod's</category><category>war</category><category>warhammer-online</category><category>zen-of-design</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 29 Dec 2007 10:00:00 EST</pubDate></item></channel></rss>
