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Posts tagged java

First Impressions of RuneScape 3 from a returning player

Over a decade ago, two brothers working out of their parents' house in Nottingham set themselves the impossible task of building their own graphical multi-user dungeon, a genre that later evolved into the MMOs we know today. RuneScape launched to the public in 2001 as a low-res browser game with on...

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MMObility: RuneScape, HTML5, and plenty of bacon

RuneScape, as always, is moving forward with killer new content and additions to the game. I was so excited this week to get a chance to play through the Bringing Home the Bacon questline and scout out the open beta of the HTML5 version. I was initially eager to see just how much better the HTML5 v...

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MMObility: The constants of the console

Once again I find myself envious of the console gamer lifestyle. If you think about it even for a bit, you can see how they almost have the best of all gaming worlds. Most popular console titles support some version of multiplayer that can simulate an MMO. Granted, players don't have access to po...

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RuneScape: Sixth anniversary retrospective

When it first launched back in 2001, RuneScape was a primitive beast. Its blocky three-dimensional world was littered with hand-drawn two-dimensional sprites, and most of its sound effects could have been created by whacking random objects with a hammer. Only a handful of quests and skills existe...

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Free for All: A look at WURM Online

WURM Online is no ordinary MMORPG. Sure, we have seen some systems like this in a few other games and are seeing more games come out that promise features like this, but WURM has a charm and a community that make it second to none. Essentially it is a game of survival, pitting the player against th...

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Funcom reveals first details on its free-to-play MMOs

Funcom, who are probably better known for Age of Conan, have started spilling the details on several free-to-play MMOs. According to Gamasutra, the company is currently working on not one but two titles, one based in Java and the second in a web browser. Funcom outlined the plans as part of their la...

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Funcom's Q1 2009 report shows solid revenue

Funcom has released a report detailing their financials for the first quarter of 2009. They brought in over US$7 million in revenue for the period, and although this figure is slightly less than the previous quarter (but without the disastrous US$23 million depreciation loss), they are pleased with ...

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Wurm Online releases rockin' trailer

Last month we reported on a contest thrown by the developers of Wurm Online regarding lyrics needed for the racial theme songs. If that competition didn't quench your inner bard, head on over to their main site and check out the game's new trailer just released this weekend. It shows off some of t...

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How Lila Dreams was able to do a lot with a little

Here at Massively, we're slowly becoming bigger and bigger fans of Lila Dreams, a tiny little MMO with some big ideas so far. The latest post over at the dev blog talks about how they made the best use of things that would normally be thought of as limitations in MMO design, and actually came out of...

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TurpsterVision: Battle of the Beards

Every Tuesday think "T" for Turpster and take the "a" in "day", capitalise it, remove the little bit in the middle, turn it upside down and you get a "V". Put the two together and you'll have TV for TurpsterVision -- the best Internet video podcast on Massively! (Never mind that business about it ...

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