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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Phantasy Star Online 2 posts a benchmark and character creator for all [Updated]]]></title><link>http://massively.joystiq.com/2012/04/05/phantasy-star-online-2-posts-a-benchmark-and-character-creator-f/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/05/phantasy-star-online-2-posts-a-benchmark-and-character-creator-f/</guid><comments>http://massively.joystiq.com/2012/04/05/phantasy-star-online-2-posts-a-benchmark-and-character-creator-f/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/05/phantasy-star-online-2-posts-a-benchmark-and-character-creator-f/"><img alt="If there was ever an excuse for breaking out the Genesis for some 16-bit nostalgia, this is it." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/pso2-bench-epl-406.jpg" /></a></div>
If you're an American fan of <em><a href="http://massively.joystiq.com/tag/Phantasy-Star-Online-2/">Phantasy Star Online 2</a></em> -- or heck, just a non-Japanese fan -- you're kind of out of luck at the moment. The game is currently not anywhere near a translated state, and testing has thus been mostly limited to Japanese players. If you're in that unlucky boat, however, things are getting at least a little bit better now. The game's character creator and benchmark <a href="http://pso2.jp/entry/">has just been released for all</a>, whether or not you're testing the game or even able to read the language.<br />
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<a href="http://bumped.org/psublog/pso2-the-character-creator-demo-is-up-plus-mini-guide/">A fan blog for the game</a> features both screenshots of the character creator and corresponding benchmark as well as a guide to getting the program to work on your machine. While it's not quite the same as being able to log into the game and enjoy the testing sequence, it's at least a chance to get a taste of what the game will be like when (and if) it comes to our shores.<br />
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<strong>[Update: Thanks to Venova for the original tip as well as the news that there's an <a href="http://psumods.co.uk/viewtopic.php?p=920#p920">unofficial English patch</a> for this benchmark toy!]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/05/phantasy-star-online-2-posts-a-benchmark-and-character-creator-f/">Phantasy Star Online 2 posts a benchmark and character creator for all [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Apr 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/05/phantasy-star-online-2-posts-a-benchmark-and-character-creator-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20209812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/05/phantasy-star-online-2-posts-a-benchmark-and-character-creator-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>benchmark</category><category>foreign-titles</category><category>game-testing</category><category>japan</category><category>japanese</category><category>phantasy-star-online</category><category>phantasy-star-online-2</category><category>previews</category><category>pso</category><category>pso2</category><category>sega</category><category>sega-games</category><category>testing</category><category>upcoming-games</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 05 Apr 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[TERA consolidating servers in Japan [Updated]]]></title><link>http://massively.joystiq.com/2011/12/28/teras-japanese-beta-test-to-shrink-by-66/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/28/teras-japanese-beta-test-to-shrink-by-66/</guid><comments>http://massively.joystiq.com/2011/12/28/teras-japanese-beta-test-to-shrink-by-66/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/28/teras-japanese-beta-test-to-shrink-by-66/"><img alt="TERA" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/screenshot-82.jpg" /></a></div>
While highly anticipated in the West, not all is sunshine and rainbows for <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> overseas. Under assault by bots and bugs, <a href="http://massively.joystiq.com/tag/nhn/">NHN Japan</a> announced that it will be reducing the number of open beta players currently in the game down to 33% by consolidating servers. Players in Japan shell out $38.50 per month to test the game.<br />
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<em>TERA's </em>been testing in Japan for five months now and has shown promise, with over 48,000 concurrent players logging in at one point. Even though the beta test is shrinking in players, NHN is making tweaks to the game to improve the experience for those who remain. These improvements include doubling the amount of free time for new players and cutting the cooldown time of dungeons in half while increasing the amount of loot dropped.<br />
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NHN Japan says that the population decrease will help to improve the game's performance as it progresses in testing: "Although the CCU has been decreased from the initial start, it is now more stable than we expected. The server consolidation is to promote better cooperative play."<br />
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The Korean beta test of <em>TERA</em> conducted a similar server consolidation last May.<br />
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<strong>[Update: While the developers are currently consolidating servers, <em>TERA</em> is no longer in beta testing in Japan. <em>TERA</em> launched several months back as a subscription-based game. We apologize for the confusion.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/28/teras-japanese-beta-test-to-shrink-by-66/">TERA consolidating servers in Japan [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/28/teras-japanese-beta-test-to-shrink-by-66/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20136363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/28/teras-japanese-beta-test-to-shrink-by-66/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-testing</category><category>concurrent-players</category><category>concurrent-users</category><category>consolidation</category><category>en-masse</category><category>japan</category><category>japanese</category><category>nhn</category><category>nhn-japan</category><category>open-beta</category><category>open-beta-test</category><category>population</category><category>server-consolidation</category><category>servers</category><category>tera</category><category>testing</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 28 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[CCP partners with Nexon to release EVE Online in Japan [Updated]]]></title><link>http://massively.joystiq.com/2011/07/07/ccp-partners-with-nexon-to-release-eve-online-and-dust-514-in-ja/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/07/ccp-partners-with-nexon-to-release-eve-online-and-dust-514-in-ja/</guid><comments>http://massively.joystiq.com/2011/07/07/ccp-partners-with-nexon-to-release-eve-online-and-dust-514-in-ja/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-online/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/livedevblog.jpg" vspace="4" /></a></div>
The Japanese games market can be difficult for western companies to break into, with accurate client localisation and translation acting as a huge potential roadblock. In <a href="http://www.eveonline.com/pressreleases/default.asp?pressReleaseID=72">an unexpected press release</a> today, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> announced a strategic partnership with Japan-based MMO publisher <a href="http://massively.joystiq.com/tag/nexon/">Nexon</a> to bring both <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> <strike>and <a href="http://www.dust514.com"><em>DUST 514</em></a></strike> to the Japanese market. <em>EVE</em> is currently available in English, German and Russian, and Japanese players have so far found considerable difficulty in playing the game.<br />
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Unlike <a href="http://massively.joystiq.com/2010/08/05/ccp-responds-to-rumour-of-server-merger-with-eve-china/"><em>EVE</em>'s Chinese release</a>, the Japanese client will connect to the main <a href="http://wiki.eveonline.com/wiki/Tranquility">Tranquility</a> game server. Nexon will add the game to its portal website and use its own billing system for Japanese subscribers. As we've seen with EVE's sizeable Russian playerbase, it's likely that entire alliances and communities will build up within the game once it hits the shelves in Japan. While the language barrier between players from different parts of the world can limit social interaction, it turns out that everyone understands the language of smashing internet spaceships to bits with lasers. The PC release of <em>EVE Online</em> in Japan will appear later this year.<br />
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<strong>[Update: CCP has informed us that this deal with Nexon does not apply to anything DUST-related.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/07/ccp-partners-with-nexon-to-release-eve-online-and-dust-514-in-ja/">CCP partners with Nexon to release EVE Online in Japan [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jul 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/07/ccp-partners-with-nexon-to-release-eve-online-and-dust-514-in-ja/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19985494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/07/ccp-partners-with-nexon-to-release-eve-online-and-dust-514-in-ja/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>japan</category><category>japanese</category><category>news</category><category>nexon</category><category>partnership</category><category>serenity</category><category>server</category><category>tranquility</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 07 Jul 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[FFXIV gameplay footage explores cities, chocobos and emotes]]></title><link>http://massively.joystiq.com/2010/03/31/ffxiv-gameplay-footage-explores-cities-chocobos-and-emotes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/31/ffxiv-gameplay-footage-explores-cities-chocobos-and-emotes/</guid><comments>http://massively.joystiq.com/2010/03/31/ffxiv-gameplay-footage-explores-cities-chocobos-and-emotes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/final-fantasy-xiv"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/234tg24f425.jpg" /></a></div>
A <a href="http://massively.joystiq.com/2010/03/30/japanese-site-updates-on-final-fantasy-xiv-races/">lot of news has been coming out</a> for <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> lately, and we're quite happy to see it. Today we've got what appears to be (the first episode of what's sure to be recurring) <a href="http://www.youtube.com/finalfantasyxiv#p/u/0/n-vjy97RuoA">in-game footage of players exploring one of Eorzea's cities</a> on the game's official Japanese YouTube channel. There's a moment in the clip where the Japanese players speaking throughout are amazed to find a Chocobo and well, it's pretty entertaining to watch -- especially when the video gets to the part where it reveals that old Tarutaru emotes are fully intact. <a href="http://www.youtube.com/watch?v=UA7Q_JDFHlw">Panic!</a><br />
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We're also getting another tiny peek at the user interface for <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> in the video. From what we can see here, <a href="http://massively.joystiq.com/tag/Square-Enix/">Square Enix</a> is keeping the memorable "Send/Receive" graphic, which blinks with a strange hypnotic rhythm. The mini-map and health/mana bars both look quite useful yet unobtrusive, too. Overall, everything about this game screams, "<a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a>, but newer and hopefully improved." We hope that proves to be wholly true in the coming months.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/31/ffxiv-gameplay-footage-explores-cities-chocobos-and-emotes/">FFXIV gameplay footage explores cities, chocobos and emotes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 31 Mar 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/finalfantasyxiv#p/u/0/n-vjy97RuoA>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/31/ffxiv-gameplay-footage-explores-cities-chocobos-and-emotes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19421750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/31/ffxiv-gameplay-footage-explores-cities-chocobos-and-emotes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chocobo</category><category>city</category><category>emotes</category><category>eorzea</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>in-game-footage</category><category>japan</category><category>japanese</category><category>square-enix</category><category>tarutaru</category><category>trailer</category><category>ui</category><category>user-interface</category><category>video</category><category>xbox-360</category><category>youtube</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 31 Mar 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online extending reach into Russia and Japan]]></title><link>http://massively.joystiq.com/2009/03/03/eve-online-extending-reach-into-russia-and-japan/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/03/eve-online-extending-reach-into-russia-and-japan/</guid><comments>http://massively.joystiq.com/2009/03/03/eve-online-extending-reach-into-russia-and-japan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/templarsblueat425.jpg" /></a><br />The sci-fi massively multiplayer online title <a href="http://www.eve-online.com"><em>EVE Online</em></a> is very much a game of galactic conquest. In that spirit of world domination, CCP Games has been working on establishing the title's presence in both Russia and Japan. <em>EVE</em> developer <a href="http://www.eveonline.com/devblog.asp?a=author&amp;p=CCP%20Caedmon">CCP Caedmon</a> is part of the company's localization team, and has written a dev blog titled "Machine Translation's Bad, M'kay?", dealing with CCP's efforts to reach out to Russian and Japanese gamers. <br /><br />Both Japanese and Russian localizations of the <em>EVE</em> client are now up on the <a href="http://massively.joystiq.com/tag/singularity">Singularity test server</a>. By all indications, the Russian client's localization is further along, as <a href="http://www.ccpgames.com">CCP Games</a> opened up the client for public testing in 2008. However, they're interested in pushing ahead with Japanese localization as well. CCP Caedmon writes, <em>"We know there is a <a href="http://www20.atwiki.jp/evenewsjapan/">highly dedicated community of Japanese players</a> out there who have been with </em><em>EVE since the early days and we are excited to hear your feedback." </em><br /><br />For more on the status of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> as it applies to other markets, see CCP Caedmon's "<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=643">Machine Translation's Bad, M'kay?</a>".<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/03/eve-online-extending-reach-into-russia-and-japan/">EVE Online extending reach into Russia and Japan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Mar 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=643>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/03/eve-online-extending-reach-into-russia-and-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1477253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/03/eve-online-extending-reach-into-russia-and-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp-caedmon</category><category>ccp-games</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>japan</category><category>japanese</category><category>languages</category><category>localization</category><category>russia</category><category>russian</category><category>sci-fi</category><category>singularity</category><category>test-server</category><category>translation</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 03 Mar 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[A tale of geek purgatory]]></title><link>http://massively.joystiq.com/2008/12/03/a-tale-of-geek-purgatory/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/03/a-tale-of-geek-purgatory/</guid><comments>http://massively.joystiq.com/2008/12/03/a-tale-of-geek-purgatory/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/dryesghswert3244rg.jpg" alt="" /><br /></div>
What's it like being stuck in the Japanese <a href="http://massively.joystiq.com/2008/11/13/ncsoft-third-quarter-profits-sliced-in-half/">equivalence of a Korean cybercafe</a>? Apparently, it's like hell, or at least it was for one gamer who <a href="http://www.eurogamer.net/article.php?article_id=323489">wrote an article on Eurogamer</a> discussing his several-hours within just such a place. We began reading the article with a twinge of inner pain as the place is described in such a way that would make anyone feel claustrophobic. Not very far into it though, you'll learn about some of the oddities of Japanese MMO players and their tendancy to be really, well, obsessive compulsive.<br /><br />We're not gonna lie, the typical Japanese MMO game and player <a href="http://massively.joystiq.com/2008/07/25/cute-and-scary-glimpses-from-florensia-online/">scares the living daylights out of us</a> -- mostly because they seem like machines. And we all know what happens when machines start posing as humans, right? The entire world is either bombed, or the human race is enslaved and sent back into time repeatedly until a paradox destorys time itself. Bad stuff.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/03/a-tale-of-geek-purgatory/">A tale of geek purgatory</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Dec 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=323489>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/03/a-tale-of-geek-purgatory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1390589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/03/a-tale-of-geek-purgatory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlestar-galactica</category><category>cybercage</category><category>eurogamer</category><category>japan</category><category>japanese</category><category>japanese-mmog</category><category>korea</category><category>korean</category><category>machines</category><category>robots</category><category>terminator</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 03 Dec 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq looks at South Korea's PC Baang culture]]></title><link>http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/</guid><comments>http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div align="left"><a href="http://askpang.typepad.com/relevant_history/2003/03/finding_the_fut.html"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/koreabaang6908.jpg" /></a>No PlayStation, No Nintendo, No Sega. In a sprawling metropolis on the brink of a technological revolution what place would eschew console gaming? It was South Korea, and for the longest time there was an embargo against Japanese made imports. In the embargo's wake an unstoppable PC gaming utopia and a molding of an anomalous social culture evolved. With the government push for broadband access and the proliferation of PC Baangs, online PC-game rooms, a remarkable 70% of South Korean internet users have played some kind of MMOG. <br /></div>
<br />The Korean MMOG invasion on the western market has spurned resentment but some MMOs like Nexon's <a href="http://maplestory.nexon.net/WZ.ASPX?PART=/Main"><em>Maple Story</em></a> found a successful niche. What is fascinating, are not the endless failed imports or the lucky few that do succeed in the US but the radical differences in our gaming cultures. Joystiq's Geoffrey Brooks is residing in Seoul, South Korea for the summer. Indulging his senses in this part of the world <a href="http://www.joystiq.com/2008/07/08/counting-rupees-korea-bangs">Brook posits about South Korea's PC Baangs and the masterful technological wired revolution</a> and contrasts it to the lagging-behind United States. It's a must read, especially if you know nothing of the PC gaming culture in South Korea other than asking "isn't <a href="http://www.blizzard.com/us/starcraft/"><em>Starcraft</em></a> big there?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/">Joystiq looks at South Korea's PC Baang culture</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jul 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/07/08/counting-rupees-korea-bangs>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1250876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/joystiq-looks-at-south-koreas-pc-baang-culture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asian-mmogs</category><category>broadband</category><category>embargo</category><category>foreign</category><category>imports</category><category>japanese</category><category>korean-mmog-import</category><category>maple-story</category><category>mmog-culture</category><category>ncsoft</category><category>net-cafe</category><category>nexon</category><category>nintendo</category><category>pc-baang</category><category>pc-gaming-culture</category><category>playstation</category><category>sega</category><category>seoul</category><category>south-korea</category><category>starcraft</category><category>webzen</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 09 Jul 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Keep crying, sportsmanship is dead]]></title><link>http://massively.joystiq.com/2008/06/29/anti-aliased-keep-crying-sportsmanship-is-dead/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/29/anti-aliased-keep-crying-sportsmanship-is-dead/</guid><comments>http://massively.joystiq.com/2008/06/29/anti-aliased-keep-crying-sportsmanship-is-dead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/categories/world-of-warcraft"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/crying_sephare.jpg" /></a><br />
<div align="left"><a href="http://www.wowwiki.com/World_PvP">One harsh world PvP battle</a> later, your corpse lies on the ground as your opponent stands triumphant over you. Both of you put up one good battle, as even your opponent is down to barely any hit points -- the kind of battle where a few randomly generated misses turned the tide of the engagement. Yet, what do you get for your efforts against this opponent? Do you get a /salute, or a /kneel? Maybe even the honor of a /bow? No, of course not, you get the /spit and an orcish teabag in your face just so the <a href="http://www.break.com/index/mom-tells-kid-no-more-warcraft.html">12-year-old on the other side of the keyboard</a> can get his daily jollies.<br /><br />Of course, that's not counting the 7 more times he's going to <a href="http://www.wowwiki.com/Corpse_camping">camp your corpse</a> just so you can't progress for the next 3 hours. And it's also not counting the ninja looters, the belligerent kids in battlegrounds who take orders from no one, and <a href="http://massively.joystiq.com/2008/06/27/ask-massively-massivelys-guide-to-mmo-etiquette/">the lying little brats who spew language fit for a factory worker</a> but cry to their parents the second you try to enforce some authority.<br /><br />We have many ways of quantifying these behaviors; things like "If you can't stand <a href="http://www.wowinsider.com/2006/10/23/breakfast-topic-carebear-or-ruthless-ganker/">PvP then go to a carebear (normal) server</a>," "If you don't like it being done to you then do it to someone else," or "Get better gear, n00b." We all know what's going on here, and it's none of the above. Let's just say it aloud and come clean about it: <a href="http://www.parenthood.com/article-topics/article-topics.php?Article_ID=3696">Sportsmanship is dead, and it's been dead for a long time</a>.<br /></div>
</div><p><a href="http://massively.joystiq.com/2008/06/29/anti-aliased-keep-crying-sportsmanship-is-dead/" rel="bookmark">Continue reading <em>Anti-Aliased: Keep crying, sportsmanship is dead</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/29/anti-aliased-keep-crying-sportsmanship-is-dead/">Anti-Aliased: Keep crying, sportsmanship is dead</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Jun 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/29/anti-aliased-keep-crying-sportsmanship-is-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1239673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/29/anti-aliased-keep-crying-sportsmanship-is-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>alliance</category><category>aoc</category><category>blizzard</category><category>ccp</category><category>city-of-heroes</category><category>coh</category><category>culture</category><category>eve</category><category>eve-online</category><category>everquest</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>funcom</category><category>horde</category><category>japanese</category><category>joystiqfeatures</category><category>ncsoft</category><category>opinion</category><category>pve</category><category>pvp</category><category>soe</category><category>sony-online-entertainment</category><category>sportsmanship</category><category>square-enix</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sun, 29 Jun 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Cinemassively: Japanese machinima in Second Life]]></title><link>http://massively.joystiq.com/2008/05/18/cinemassively-japanese-machinima-in-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/18/cinemassively-japanese-machinima-in-second-life/</guid><comments>http://massively.joystiq.com/2008/05/18/cinemassively-japanese-machinima-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/cinemassively/" rel="tag">Cinemassively</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/FN-ZyYAxoLI&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/FN-ZyYAxoLI&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><a href="http://world.secondlife.com/resident/653419bc-391d-45a2-b077-89419a826f8f">Bonkkyu Bonetto</a> created this <a href="http://massively.joystiq.com/category/machinima/">machinima</a>, which, according to Google Translate, comes out roughly titled, "<span style="font-style: italic;">SL</span> <a href="http://www.youtube.com/watch?v=FN-ZyYAxoLI"><a href="http://www.youtube.com/watch?v=FN-ZyYAxoLI"><span style="font-style: italic;" /></a>beans Hall's promotional style animated movie OP</a>." Regardless of what the title is, the video itself is quite fascinating. It is styled like an animated program, complete with beginning character introductions, action sequences, split screens, and more. Most <a href="http://secondlife.com"><span style="font-style: italic;">Second Life</span></a> machinimas simply try to emulate real movies, so something that is cartoon or anime-like is a special treat.<br /><br />[Thanks, Toirdealbach!]<br /><br />If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/18/cinemassively-japanese-machinima-in-second-life/">Cinemassively: Japanese machinima in Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 May 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=FN-ZyYAxoLI>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/18/cinemassively-japanese-machinima-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1198764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/18/cinemassively-japanese-machinima-in-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bonkkyu-bonetto</category><category>cinemassively</category><category>japanese</category><category>linden-lab</category><category>ll</category><category>machinima</category><category>second-life</category><category>sl</category><dc:creator><![CDATA[Moo Money]]></dc:creator><pubDate>Sun, 18 May 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Dream of Mirror Online open beta incoming]]></title><link>http://massively.joystiq.com/2007/11/15/dream-of-mirror-online-open-beta-incoming/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/15/dream-of-mirror-online-open-beta-incoming/</guid><comments>http://massively.joystiq.com/2007/11/15/dream-of-mirror-online-open-beta-incoming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dream-of-mirror-online/" rel="tag">Dream of Mirror Online</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/oKG6JPUT50s&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/oKG6JPUT50s&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />To be honest, I'm not sure if a game like this floats any boats here at Massively, but surely in our (growing) audience there's someone out there who cares for cel-shaded graphics and wacky Japanese RPGs with surfer swords and anime nose bubbles.  For you, dear reader, we cover the news that <em>Dream of Mirror Online</em> (DOMO, for short), <a href="http://domo.joypark.com.tw/English/GameInfo/Synopsis_01.aspx">a very Japanese</a> (and <em>Maple Story</em>-esque, I believe) MMO is finishing up closed beta and <a href="http://news.mmosite.com/content/2007-11-08/20071108195757499,1.shtml">will have an open beta</a> before the end of the year.<br /><br />The open beta <a href="http://www.gametribe.com/gt/news.do?dispatch=read&amp;id=182">will also add</a> Hunter, Mercenary, Musician and Wizard classes, and Gametribe promises more new content to come.  I kind of like how bright and shiny the graphics are-- it's a good change from the dark and increasingly bump-mapped graphics of Western games.  But I worry that the gameplay will end up as cutesy as the models are.  Anyone excited about this one and want to tell us why?<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/15/dream-of-mirror-online-open-beta-incoming/">Dream of Mirror Online open beta incoming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Nov 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.mmosite.com/content/2007-11-08/20071108195757499,1.shtml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/15/dream-of-mirror-online-open-beta-incoming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1040170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/15/dream-of-mirror-online-open-beta-incoming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bright</category><category>classes</category><category>dream-of-mirror-online</category><category>graphics</category><category>japanese</category><category>maple-story</category><category>nose-bubbles</category><category>shiny</category><category>surfer-swords</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 15 Nov 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Japanese residents to win free rent in Second Life]]></title><link>http://massively.joystiq.com/2007/11/07/japanese-residents-to-win-free-rent-in-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/07/japanese-residents-to-win-free-rent-in-second-life/</guid><comments>http://massively.joystiq.com/2007/11/07/japanese-residents-to-win-free-rent-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/player-housing/" rel="tag">Player Housing</a></p><a href="http://ecstasyrealty.com/2007/11/free_rent_for_one_year_for_a_j.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/freerentbirdhouse.jpg" /></a>Steve Mahfouz of <a href="http://ecstasyrealty.com/">Ecstacy Realty</a> has offered <a href="http://ecstasyrealty.com/2007/11/free_rent_for_one_year_for_a_j.html">free rent for a year</a> on his sim in <em><a href="http://massively.joystiq.com/category/second-life">Second Life</a></em>, which includes the use of a parcel sized 2048 square meters, to any Japanese resident who was born in and currently lives in Japan. Why has he done this? From his press release: "I like good karma. I do something good for you, and *maybe* eventually something good will happen for me. All you have to do is obey the Land Covenants on the parcel you live (or work) on, and that's all. No hidden strings. No hidden expectations. No fees. No tricks. No games. Free rent for one year. In one year, you can either pay the market rental price for the parcel or leave. Very simple."<br /><br />Not so fast -- this is actually a contest. To enter, one must send an email to steve at ecstasyrealty.com, detailing why exactly you're the most qualified resident to receive a year's free rent. He'll choose the winner in 2 week's time, and will announce the winner on his blog. Good luck, Nippon!<br /><br />(Thanks, Steve!)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/07/japanese-residents-to-win-free-rent-in-second-life/">Japanese residents to win free rent in Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Nov 2007 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ecstasyrealty.com/2007/11/free_rent_for_one_year_for_a_j.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/07/japanese-residents-to-win-free-rent-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1033039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/07/japanese-residents-to-win-free-rent-in-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>ecstacy-realty</category><category>free-rent</category><category>japanese</category><category>karma</category><category>massively</category><category>second-life</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Wed, 07 Nov 2007 16:10:00 EST</pubDate></item><item><title><![CDATA[Fujitsu opens islands in Second Life]]></title><link>http://massively.joystiq.com/2007/11/02/fujitsu-opens-islands-in-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/02/fujitsu-opens-islands-in-second-life/</guid><comments>http://massively.joystiq.com/2007/11/02/fujitsu-opens-islands-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/fujitsu-island1.jpg" /></div>
<p>Japanese IT and Communications giant <a href="http://www.fujitsu.com/" target="_blank"><em>Fujitsu</em></a> yesterday opened three islands in the virtual world of <em><a href="http://massively.joystiq.com/tag/second-life" target="_blank">Second Life</a></em>, to interact with customers, evaluate virtual worlds as a tool, promote their brands and host experimental projects. The islands opened on 2 November at 6PM (Japan Standard Time).<br /> </p>
<p>The three islands are <strong><a href="http://slurl.com/secondlife/FUJITSU/128/128/0" target="_blank">Fujitsu</a></strong>, featuring company information, history, services and general activities; <strong><a href="http://slurl.com/secondlife/FUJITSU2/128/128/0" target="_blank">Fujitsu 2</a></strong>, exhibition spaces, attractions and collaborative projects; <strong><a href="http://slurl.com/secondlife/FUJITSU3/128/128/0" target="_blank">Fujitsu 3</a></strong>, results of collaborative research on brain functions undertaken with Riken and Japan Shogi Association, exhibition space on shogi history, a shogi game hall, and more.</p>
<p>The island is the work of Japanese Metaverse developer <a href="http://meltingdots.com/" target="_blank"><em>Meltingdots</em></a>, and while the bulk of material is in Japanese there are tidbits for English speakers as well.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/02/fujitsu-opens-islands-in-second-life/">Fujitsu opens islands in Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Nov 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prdomain.com/companies/F/Fujitsu/newsreleases/200711248603.htm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/02/fujitsu-opens-islands-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1028155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/02/fujitsu-opens-islands-in-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fujitsu</category><category>japan</category><category>japanese</category><category>meltingdots</category><category>second-life</category><category>second-life-places</category><category>shogi</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 02 Nov 2007 18:30:00 EST</pubDate></item></channel></rss>
