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Posts tagged james-portnow

Designing a single-server MMO

Game Set Watch have posted an opinion piece by James Portnow, founder of Divide by Zero Games, that looks at the design approaches to creating unsharded MMOs, and the advantages that they can bring. Games that manage this, such as EVE Online and A Tale in the Desert, manage to provide an ...

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GDC09: User generated stories in shardless worlds

Massively checked out an interesting session at GDC 2009 titled "User Generated Story: The Promise of Unsharded Worlds" by James Portnow, CEO and Creative Director of Divide by Zero. His talk was part of the Worlds in Motion Summit, and focused on how single worlds and their shared space can also ...

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AGDC 08: The Secret to Storytelling in MMOs

At the Austin Game Developers Conference, we sat down to a one-man panel held by James Portnow, of Divide by Zero Games. His topic was "The Secret to Storytelling in a Massively Multiplayer Environment", and it was well worth our time. James' main point was to collect the various servers, or ...

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