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Posts tagged james-macauley

New Red 5 dev diary details Firefall's extreme makeover

What's going on with Firefall lately? Only the biggest patch in the title's history, according to Red 5's James Macauley. "We wanted to make the game more competitive, more skill-based. We wanted to reward you for your level of mastery," Macauley explains. Core combat has been completely ...

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Firefall video blog says farewell to levels, hello to skill

The team at Red 5 Studios has been working hard on making Firefall the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer Scott Youngblood and development VP James Macauley drops the news that the level system ...

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