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Posts tagged jagex

Transformers Universe now a 'MOTA,' set for summer release

The last we heard about Jagex's development of Transformers Universe was in July of 2013 when it was announced that 13 employees had been laid off from the game's development team. Today, however, Jagex CEO and CTO Mark Gerhard announced some big news regarding the would-be Transformers MMO....

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RuneScape behind-the-scenes video reveals boss character development

When you face a massive foe in your favorite game, do you wonder what went into making it? RuneScape has overhauled one if its earliest bosses and brought fans along for a look at the creative process in a new behind-the-scenes video. The revamp of the Giant Mole Boss shows off the steps from...

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Choose My Adventure: Back in the saddle again edition

Yeeehaw! Now that Mike has finished his ride, they're lettin' me back in the saddle for another round of rootin' tootin' Choose My Adventure fun! And the opportunity has come not a moment too soon: I've had my spurs on and been raring to go for weeks now. As you know, this ain't my first CMA rodeo,...

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First RuneScape poll invites players to choose big update

In a move to ensure that RuneScape's continued direction is shaped at a grassroots level by its players, Jagex has introduced an in-game polling system and launched the first question: Invention skill vs. Elf City –- which do you want first? If you have a preference as to which content...

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RuneScape expands player-owned ports

RuneScape's player-owned ports have added a new layer of intrigue and adventure today with the game's first patch of the year. Player-owned ports can now launch 300 additional voyages to two new regions. There are also three new adventurers available for recruitment: the Trapper, the Architect,...

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MMO Mechanics: Lowering the barriers to entry

In the increasingly competitive MMO genre, games have to do all they can to keep you as a customer. MMOs have traditionally been quite difficult games to really get into since they typically require a considerable time and money investment and we tend to play them for stretches of several months to...

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RuneScape ushers in 13th anniversary with player-led development

Saying that he was proud of Jagex's efforts in 2013 but admitting that the team fell short of accomplishing all of its goals, RuneScape Lead Developer Mod Mark promised that 2014 would give more power to the players. "This year, we want the focus on the things that make us special," he said in...

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Some Assembly Required: Virtual world roundup for 2014 and beyond

Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call...

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Jukebox Heroes: Reader request 3

Since it's our very last Jukebox Heroes column of the year on the very last day of the year, I thought it would be most appropriate to open up the reader request lines once again and feature MMO tunes that are your favorites. If you'd like to put in your own request for the next time I run one of...

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EVE Evolved: Designing EVE Onland, part 1

When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a...

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