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Posts tagged jack-linden

The Virtual Whirl: News of the Whirl

This week, in The Virtual Whirl, we're having our monthly roundup of news items. Things that got missed, things that didn't make the cut, things that got buried, and things that really should have gotten your attention anyway. ...

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Second Life's classless server scheme

Thus far, one of the key factors in Second Life performance has been the class of server hardware hosting the simulator. There are plenty of other non-server items that might contribute to perceived poor performance, of course, but server class versus server utilization is a pretty consistent ...

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Linden Lab talks Adult issues at Second Life press conference

Last week, the Lab held one of their occasional in-world press conferences in Second Life. This time it was about the addition of the new Adult content category, which not unnaturally has generated quite a bit of interest and concern among users. It's obvious from the questions that were being asked ...

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Linden Lab to take action against Second Life SEO bots

Looking mostly like fluffy clouds, this box of bots at a gambling site in the Joywind Korea sim in Second Life makes the site seem more popular than it otherwise might be. Jack Linden, head of Linden Lab's Land Team, handed down the news yesterday. Linden Lab will be taking action against traffic ...

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Openspaces: Linden Lab short on answers

The fifth of January has come and gone, and the Second Life Openspaces 2.0 product has passed into history, to be replaced with the lower-value Openspaces 4.0 and Homesteads 1.0 products. In the couple of months since the initial announcement, we've been inundated with reader-requests asking us to ...

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A brief history of void simulators/openspaces

The context in which the Second Life issue of the void/openspaces price-rise exists is a rather complex one, going all the way back to 2006. So, in order to get the whole issue in perspective, we've rounded up the history of void simulators, costs and conditions, all the way back to the ...

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Linden Lab responds to void simulator furor

Jack Linden, head of Linden Lab's Land Team, has proferred an update on the policy changes to void simulators that sparked a revolt in Second Life earlier this week. According to Jack, all of the feedback has been read. That must have been an absolutely Herculean task right there, considering that ...

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The spirit of 1776: Second Life's second revolution?

Second Life users are already calling it Second Life's second revolution. Outside of Linden Lab's in-world Land Team offices, capacity crowds of users have been gathered through much of the day, though there's been nary a Linden Lab staffer in sight. People are cursing, newcomers are asking for ...

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Linden Lab drops advertising licensing (mostly)

Linden Lab's Jack Linden, head of the land team has announced that Linden Lab will not go ahead with previously-announced plans to license network advertisers on the mainland of the virtual environment Second Life. That doesn't mean that Linden Lab is going to be light on regulation, however -- or ...

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Linden Lab to license network advertisers in Second Life

Jack Linden has dropped the next shoe on mainland policy changes in Second Life, while we're expecting plenty more shoes, this one at least seems to have been widely welcomed, increasing the overall crack-down on what are known colloquially as ad-farms. The short form is 'Network advertising (Ad ...

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