Posts tagged izzy 
Guild Wars 2 developer talks combat attributes and iteration
Game development isn't just about flashy class reveals and unveiling new screenshots -- the fine-tuning behind the scenes is just as important, if not more so. Developer Isaiah "Izzy" Cartwright addressed this process in Guild Wars 2 development today in the newest ArenaNet blog post about ...
Flameseeker Chronicles: Guilds, grind, and Gamescom
Thursday evening was fairly eventful for me. Thursday is our regular Massively night in Guild Wars, so [MVOP] arrived in The Wilds and began setting up for our run through the mission. We found a few players waiting for us, extended guild invites, sorted out our grouping, and off we went. We made ...
Guild Wars 2 level cap confirmed at 80
var digg_url = 'http://digg.com/pc_games/Guild_Wars_2_confirms_their_level_cap_Level_80'; It's been a huge question for months: What will be the level cap for Guild Wars 2? Eager fans have grabbed onto every piece of information looking for clues over time, and tonight Isaiah "Izzy" Cartwright, ...
Massively's ArenaNet interview: The past, present and future of Guild Wars PvP
Since the game's launch in April of 2005, ArenaNet's Guild Wars has set the bar a bit higher for future MMOs in relation to gameplay, their unique business model and skill balance. Their constant attention to detail when balancing literally hundreds of game skills between PvP and PvE has been an ...
Guild Wars balance discussed, changes hinted
The latest Guild Wars State of the Game is Talking Skill Balance with Izzy and Ensign, and it's a good look at the the current metagame in PvP. For the uninitiated, it provides a snapshot for just how seriously PvP balance is considered in Guild Wars; and for existing players, it seems like ArenaNet ...




