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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Dark Legends launches on Apple devices, hits 500K players]]></title><link>http://massively.joystiq.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/</guid><comments>http://massively.joystiq.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/"><img alt="Dark Legends" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/darklegendscombat.jpg" /></a></div>
The tortured souls of the underworld Apple users have twiddled their thumbs and sharpened their canines for over a month now, <a href="http://massively.joystiq.com/2012/04/11/dark-legends-goes-live-for-mobile-devices-and-chrome/">a month that Android and Chrome users</a> have played <a href="http://massively.joystiq.com/tag/Dark-Legends/"><em>Dark Legends</em></a> to their hearts' content. After that long wait, iOS owners can stop penning brooding poetry on Livejournal and start playing the game proper: <a href="http://massively.joystiq.com/tag/spacetime-studios/">Spacetime Studios</a> has released <em>Dark Legends</em> <a href="http://itunes.apple.com/us/app/dark-legends-3d-mmo/id475249795">on the App Store</a>.<br />
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Apple users can now joining the 500,000-plus <em>Dark Legends</em> community by simply downloading the game from the store and getting their vamp on. Edward-wannabes have a daunting task in front of them, however, as all of the darker fantasy forces are out to be a serious pain in their neck.<br />
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<em>Dark Legends</em> follows in the wake of Spacetime's enormously popular <a href="http://massively.joystiq.com/tag/Pocket-Legends/"><em>Pocket Legends</em></a> and <a href="http://massively.joystiq.com/tag/Star-Legends/"><em>Star Legends</em></a>. It's available as a free download with optional in-app purchases and can be played over wifi, edge, 3G, and 4G networks.<br />
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Our own Beau is livestreaming <em>Dark Legends</em> <a href="http://massively.joystiq.com/2012/05/07/mv-guide-may-7-13-2012/">today on Massively TV</a>, so be sure to see what he thinks of the game!<br />
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[Source: Spacetime Studios press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/">Dark Legends launches on Apple devices, hits 500K players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20233097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/07/dark-legends-launches-on-apple-devices-hits-500k-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>app-store</category><category>apple</category><category>apple-app-store</category><category>chrome</category><category>dark-legends</category><category>dracula</category><category>edward</category><category>f2p</category><category>free-to-play</category><category>ios</category><category>ipad</category><category>iphone</category><category>ipod-touch</category><category>itouch</category><category>launch</category><category>mobile</category><category>mobile-mmo</category><category>obscure-livejournal-reference</category><category>pocket-legends</category><category>spacetime</category><category>spacetime-studios</category><category>star-legends</category><category>vampire</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 07 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Pocket Legends update brings new content, increased level cap]]></title><link>http://massively.joystiq.com/2010/10/09/pocket-legends-update-brings-new-content-increased-level-cap/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/09/pocket-legends-update-brings-new-content-increased-level-cap/</guid><comments>http://massively.joystiq.com/2010/10/09/pocket-legends-update-brings-new-content-increased-level-cap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><em><a href="http://www.spacetimestudios.com/content.php"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/pl-rb-108.jpg" /></a><br />
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<a href="http://www.spacetimestudios.com/content.php"><em>Pocket Legends</em></a>, the popular mobile device MMO, has been growing in popularity for the past few months, and <a href="http://www.spacetimestudios.com/">Spacetime</a> is working to keep up with that increased popularity.<br />
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The company has released a new update for <a href="http://massively.joystiq.com/tag/pocket-legends"><em>Pocket Legends</em></a>, one that brings new content, an increased level cap, and an impressive list of improvements. Players can work toward the new level cap of 50 by checking out the five new PvE maps, two new PvP maps, and new bosses in Alien Oasis 3: Trials of the Galactic Overlord. <br />
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Alien Oasis 3 will be available to players for 20 platinum, and you can see all the <a href="http://www.spacetimestudios.com/forumdisplay.php?15-Patch-Notes">current patch notes on the Pocket Legends forum</a>. Finally, follow along after the jump for a preview trailer of the new content!<p><a href="http://massively.joystiq.com/2010/10/09/pocket-legends-update-brings-new-content-increased-level-cap/" rel="bookmark">Continue reading <em>Pocket Legends update brings new content, increased level cap</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/09/pocket-legends-update-brings-new-content-increased-level-cap/">Pocket Legends update brings new content, increased level cap</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Oct 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/09/pocket-legends-update-brings-new-content-increased-level-cap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19667381/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/09/pocket-legends-update-brings-new-content-increased-level-cap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alien-oasis-3</category><category>ipad</category><category>iphone</category><category>itouch</category><category>patches</category><category>pocket-legends</category><category>spacetime</category><category>spacetime-studios</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Sat, 09 Oct 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Spacetime's Pocket Legends hits Apple's app store]]></title><link>http://massively.joystiq.com/2010/04/04/spacetimes-pocket-legends-hits-apples-app-store/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/04/spacetimes-pocket-legends-hits-apples-app-store/</guid><comments>http://massively.joystiq.com/2010/04/04/spacetimes-pocket-legends-hits-apples-app-store/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mac/" rel="tag">Mac</a></p><div style="text-align: center;"><a href="http://www.spacetimestudios.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/pocket.jpg" /></a></div>
While there have been many attempts at reproducing the MMORPG experience on Apple's incredibly popular iPhone and iTouch devices, the limitations in technology and connection speed have kept these applications from hitting the big time. <a href="http://massively.joystiq.com/tag/spacetime-studios/">Spacetime Studios</a> hopes to change all that, as they just revealed a new MMO for the app store: <a href="http://www.spacetimestudios.com/"><em>Pocket Legends</em></a>.<br />
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Boasting 3D graphics, three classes and accessibility across iPhone, iTouch and iPad devices, <em>Pocket Legends</em> might be considered an "MMO-lite," but it still contains all the necessary ingredients. Players can choose from one of three anthropomorphic animal classes -- a cat sorceress, a bird archer, and a bear tank -- and head off for a career full of dungeon running, chest looting, and stat leveling. Grouping is also possible (and encouraged!), with thousands of players connecting over a server. Spacetime promises that players can not only play <em>Pocket Legends</em> on almost all of Apple's portable devices (except the first edition of the iPhone), but the game can be accessed via WiFi, 3G and even EDGE networks.<p><a href="http://massively.joystiq.com/2010/04/04/spacetimes-pocket-legends-hits-apples-app-store/" rel="bookmark">Continue reading <em>Spacetime's Pocket Legends hits Apple's app store</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/04/spacetimes-pocket-legends-hits-apples-app-store/">Spacetime's Pocket Legends hits Apple's app store</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Apr 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/04/spacetimes-pocket-legends-hits-apples-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19425505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/04/spacetimes-pocket-legends-hits-apples-app-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>apple</category><category>blackstar</category><category>empire-of-night</category><category>f2p</category><category>gamasutra</category><category>gary-gattis</category><category>ipad</category><category>iphone</category><category>itouch</category><category>pocket-legends</category><category>spacetime-studios</category><category>touch-arcade</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 04 Apr 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[MMOGology: Will mobile MMOGs evolve genre expectations?]]></title><link>http://massively.joystiq.com/2008/07/14/mmogology-will-mobile-mmogs-evolve-genre-expectations/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/14/mmogology-will-mobile-mmogs-evolve-genre-expectations/</guid><comments>http://massively.joystiq.com/2008/07/14/mmogology-will-mobile-mmogs-evolve-genre-expectations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmogology/" rel="tag">MMOGology</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/aurorafeint071408.jpg" />What makes an MMOG an MMOG? When we talk about massively multiplayer games, certain expectations immediately form in our minds. Looking at the components of the acronym itself it seems pretty straightforward. We know that MMOG stands for massively multiplayer online game. The qualifications of what constitute an MMOG seemingly describe themselves right in that acronym. MMOGs are games that, on some level, support a large number of players in an online multiplayer environment. Despite that simple definition we often have preconceptions about MMOGs that are much more specific. Preconceptions like level grinding, subscription fees and a dearth of willing healers.<br /><br />Early in their existence MMOGs were easy to define by example simply because there were far fewer games available. Games like <a href="http://www.uoherald.com/news/"><em>Ultima Online</em> </a>and <a href="http://everquest.station.sony.com/"><em>Everquest </em></a>clearly helped set the standards of the genre. On their terms, massively multiplayer means hundreds of other player avatars running around and whacking mobs in the same environment. They also established gameplay standards based on computer roleplaying game staples such as gaining experience to level up, upgrading gear and growing the character's skills and abilities. <br /><br />But as the genre has expanded and evolved so has our definition of what constituents an MMOG. As I discussed in <a href="http://massively.joystiq.com/2008/06/30/mmogology-mobile-mmogs/">my last column</a>, mobile MMOGs have very unique challenges to overcome in order to prove successful; but their success will undoubtedly come in time. As those successes arrive, our expectations of MMOGs will likely change. Today I'll be looking at a specific game that claims to be an MMOG for the iPhone and iTouch. It defies the typical conventions of what we'd consider an MMOG. I'll describe some of the interesting features it offers after the break and you can decide whether or not it qualifies as a true MMOG. One thing I'll tell you right off the bat though; even though it's unconventional, it's fun and addictive.<p><a href="http://massively.joystiq.com/2008/07/14/mmogology-will-mobile-mmogs-evolve-genre-expectations/" rel="bookmark">Continue reading <em>MMOGology: Will mobile MMOGs evolve genre expectations?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/14/mmogology-will-mobile-mmogs-evolve-genre-expectations/">MMOGology: Will mobile MMOGs evolve genre expectations?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/14/mmogology-will-mobile-mmogs-evolve-genre-expectations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1254407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/14/mmogology-will-mobile-mmogs-evolve-genre-expectations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aurora_Feint</category><category>featured</category><category>iphone</category><category>itouch</category><category>joystiqfeatures</category><category>mobile-mmo</category><category>mobile-mmorpg</category><category>puzzle</category><category>puzzle-games</category><category>puzzle-mmos</category><category>tetris</category><dc:creator><![CDATA[Marc Nottke]]></dc:creator><pubDate>Mon, 14 Jul 2008 11:00:00 EST</pubDate></item></channel></rss>
