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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/</guid><comments>http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw.jpg" /></a></div>
MMOs have to make money; that's a fact of life (and of business) <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> President <a href="http://massively.joystiq.com/tag/mike-obrien">Mike O'Brien</a> knows quite well. <a href="http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/#s:guildwars2-16">In an interview with VentureBeat</a>, O'Brien explained how the studio is handling the monetization for <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> and blasts RMT companies for their practices.<br />
<br />
O'Brien addressed why <em>Guild Wars 2</em> is being offered not as a straight free-to-play title but as a retail product with an up-front cost. "The answer is we're really focused on creating the highest-quality MMO, not the lowest-cost MMO," he replied. "I think <em>Guild Wars 2 </em>is one of the best values in gaming, period. Where else can you get this many hours of enjoyment, of content, of polish, of replayability, for $60?"<br />
<br />
He also took the opportunity to expand upon his own blog post covering microtransactions from a few weeks ago. "Creating a microtransaction system that doesn't upset or alienate your player base is straightforward, once you clearly define what's in-bounds and what's out-of-bounds," O'Brien stated. He says that ArenaNet wants to be "open and honest" with players regarding the in-game store options and promises that these will be "non-essential additions to the game and convenience services" only.<br />
<br />
O'Brien also had strong words about the shady practices of RMT companies, practices that ArenaNet is trying to combat by offering its own in-game RMT system. "Where there's a real profit incentive, someone out there in the world will lie, cheat, and steal to make that profit, " he said. "By letting players trade directly with each other, we take the power away from RMT companies and give it to the entire playerbase."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/">ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>business-model</category><category>business-models</category><category>cash-shop</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>in-game-store</category><category>interview</category><category>item-shop</category><category>microtransaction</category><category>Microtransactions</category><category>mike-o-brien</category><category>mike-obrien</category><category>monetization</category><category>ncsoft</category><category>real-money-trading</category><category>rmt</category><category>venturebeat</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 gem store goes (partially) online]]></title><link>http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/</guid><comments>http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gemstore.jpg" /></a></div>
One of the more controversial aspects of the upcoming <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> is its microtransaction system, the details of which were tightly under wraps until the recent NDA-free <a href="http://massively.joystiq.com/2012/04/30/the-daily-grind-did-you-participate-in-the-guild-wars-2-beta-we/">public beta weekend</a>. Now that the public's had a look-see, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> brought its gem store out into the open for all to see.<br />
<br />
The browser version of the store, which is also available in the game itself, is only partially functional at the moment. While it does list the categories, items, and icons for its wares, it's lacking any prices, descriptions, or ability to purchase.<br />
<br />
It's worth a look if you want a first-hand view of the goods that ArenaNet hopes will power <em>Guild Wars 2's</em> profitability, of course. The categories include style, consumable, support, account, boosts, and minis.<br />
<br />
<strong>[Update: The gemstore has since been taken down.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/">Guild Wars 2 gem store goes (partially) online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20231431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/guild-wars-2-gem-store-goes-partially-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>cash-shop</category><category>fantasy</category><category>gem</category><category>gem-store</category><category>gems</category><category>guild-wars-2</category><category>gw2</category><category>item-shop</category><category>item-store</category><category>jem</category><category>microtransactions</category><category>ncsoft</category><category>truly-truly-outrageous-oooh</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 04 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: The hidden perils of Guild Wars 2's microtransactions]]></title><link>http://massively.joystiq.com/2012/03/21/the-soapbox-the-hidden-perils-of-guild-wars-2s-microtransactio/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/21/the-soapbox-the-hidden-perils-of-guild-wars-2s-microtransactio/</guid><comments>http://massively.joystiq.com/2012/03/21/the-soapbox-the-hidden-perils-of-guild-wars-2s-microtransactio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/21/the-soapbox-the-hidden-perils-of-guild-wars-2s-microtransactio"><img alt="Guild Wars 2 screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/guildwars2soapboxromcashshopmodelheader.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
The <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> post <a href="http://massively.joystiq.com/2012/03/20/arenanet-expands-on-microtransactions-in-guild-wars-2/">about microtransactions</a> in <em><a href="http://www.guildwars2.com/en/">Guild Wars 2</a> </em>reveals that the "gems" currency will be bought with real money and be available for purchase with in-game gold in <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>GW2</em></a>. But people seem to have forgetten that <a href="http://us.runesofmagic.com/us/"><em>Runes of Magic's</em></a> cash shop operated this way three years ago. I've been playing <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a> since closed beta, and the cash shop is one of the <a href="http://massively.joystiq.com/2010/06/28/lost-pages-of-taborea-you-can-play-for-free/">reasons <em>RoM</em> is so different</a> from other F2P MMOs of its era.<br />
<br />
<a href="http://massively.joystiq.com/tag/frogster/">Frogster</a> eventually removed the ability to buy diamonds with gold because of fraud, so I'm curious to see how ArenaNet handles that issue. My time in <em>RoM</em> has shown me that there are other issues involved here, issues of security, players gaming the system, botting, and pay-to-win debates. In other words, there's more at stake here than whether cash shops sell gear or items toward gaining power.<p><a href="http://massively.joystiq.com/2012/03/21/the-soapbox-the-hidden-perils-of-guild-wars-2s-microtransactio/" rel="bookmark">Continue reading <em>The Soapbox: The hidden perils of Guild Wars 2's microtransactions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/21/the-soapbox-the-hidden-perils-of-guild-wars-2s-microtransactio/">The Soapbox: The hidden perils of Guild Wars 2's microtransactions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Mar 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/21/the-soapbox-the-hidden-perils-of-guild-wars-2s-microtransactio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20197620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/21/the-soapbox-the-hidden-perils-of-guild-wars-2s-microtransactio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>auction house</category><category>auction-house</category><category>cash-shop</category><category>diamonds</category><category>editorial</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>gems</category><category>guild-wars-2</category><category>gw2</category><category>item-shop</category><category>jeremy-stratton</category><category>micro-transactions</category><category>microtransactions</category><category>ncsoft</category><category>op-ed</category><category>opinion</category><category>pay-to-win</category><category>rant</category><category>rants</category><category>real-money-trading</category><category>rmt</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>selling-power</category><category>soapbox</category><category>taborea</category><category>the-soapbox</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Wed, 21 Mar 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Free-to-play shopping strategies]]></title><link>http://massively.joystiq.com/2012/03/08/the-perfect-ten-free-to-play-shopping-strategies/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/the-perfect-ten-free-to-play-shopping-strategies/</guid><comments>http://massively.joystiq.com/2012/03/08/the-perfect-ten-free-to-play-shopping-strategies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/08/the-perfect-ten-free-to-play-shopping-strategies/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/perfectten.jpg" /></a></div>
"Nothing is ever truly free," my grizzled Uncle Trigger once told me. "So you got to pay for that there air! Pony up, boy!"<br />
<br />
While Uncle Trigger was overlooking a few aspects of this philosophy, the sentiment is an important one to grasp, especially when it comes to the growing wave of free-to-play MMOs. Even though the first word is "free," it should be followed up with several paragraphs of tiny lawyer disclaimers that basically say, "Nevertheless, the studio is going to look for other ways to tempt you out of your hard-earned cash." F2P is often funded by microtransactions, which offer players some variety in how they customize their game experience at the expense of a subscription's simplicity. It's often not better or worse; it's just different.<br />
<br />
Because nothing is ever truly free, and because F2P is loaded with more shopping options than a Walmart supercenter, being a savvy customer is more vital than ever. Anyone who's waded into a F2P store probably has experienced buyer's regret due to a hasty or uninformed purchase, not to mention those who end up going broke because of poor impulse control. So today I'm going to get downright practical and offer up 10 strategies that will safeguard and strengthen your F2P shopping trips (also, random plug for Beau's <a href="http://massively.joystiq.com/category/free-for-all/">Free For All</a> column in the hopes that he doesn't get mad I'm treading on his territory here!).<p><a href="http://massively.joystiq.com/2012/03/08/the-perfect-ten-free-to-play-shopping-strategies/" rel="bookmark">Continue reading <em>The Perfect Ten: Free-to-play shopping strategies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/the-perfect-ten-free-to-play-shopping-strategies/">The Perfect Ten: Free-to-play shopping strategies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/the-perfect-ten-free-to-play-shopping-strategies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20186665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/the-perfect-ten-free-to-play-shopping-strategies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-model</category><category>cash-shop</category><category>cash-store</category><category>cryptic-points</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>humor</category><category>in-game-store</category><category>item-shop</category><category>item-store</category><category>lord-of-the-rings-online</category><category>lotro</category><category>microtransactions</category><category>opinion</category><category>p10</category><category>perfect-10</category><category>perfect-ten</category><category>rise-of-isengard</category><category>roundup</category><category>shopping-strategies</category><category>soe</category><category>station-cash</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>turbine</category><category>turbine-points</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 08 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth entices Marketplace shoppers with first-time purchase package]]></title><link>http://massively.joystiq.com/2012/02/23/fallen-earth-entices-marketplace-shoppers-with-first-time-purcha/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/23/fallen-earth-entices-marketplace-shoppers-with-first-time-purcha/</guid><comments>http://massively.joystiq.com/2012/02/23/fallen-earth-entices-marketplace-shoppers-with-first-time-purcha/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/23/fallen-earth-entices-marketplace-shoppers-with-first-time-purcha/"><img alt="Fallen Earth" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/fe-1330045197.jpg" /></a></div>
Studies have shown that if players make the big step to buying something -- anything -- in an online game's cash shop, then they're much more likely to do it again. Ergo, studios are coming up with all sorts of methods to sweeten that first deal, such as <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst's</a> new <a href="http://massively.joystiq.com/category/fallen-earth/"><em>Fallen Earth </em></a>"<a href="http://www.gamersfirst.com/fallenearth/?q=First-Time-Purchaser">first time purchaser package</a>."<br />
<br />
The package is a bundle of 13 items, unlocks, and abilities that will be sent to the character of your choice once you make your first purchase in the <em>Fallen Earth</em> Marketplace. It's a very tempting deal, especially for free players, as it increases character slots to four, adds access to global chat, removes the chip limit, unlocks the core wardrobe slot, and tosses in a couple of mobile garage/stable managers for those too lazy to walk back to civilization after an accident.<br />
<br />
It's not clear whether this package applies to players who have made a purchase in the Marketplace before today.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/23/fallen-earth-entices-marketplace-shoppers-with-first-time-purcha/">Fallen Earth entices Marketplace shoppers with first-time purchase package</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Feb 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/23/fallen-earth-entices-marketplace-shoppers-with-first-time-purcha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20178606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/23/fallen-earth-entices-marketplace-shoppers-with-first-time-purcha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>deal</category><category>f2p</category><category>fallen-earth</category><category>fallen-earth-marketplace</category><category>fe</category><category>first-time-purchasers-package</category><category>free-to-play</category><category>gamersfirst</category><category>item-shop</category><category>promotion</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 23 Feb 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay]]></title><link>http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/</guid><comments>http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/"><img alt="Some Assembly Required - architecture banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/sarheaderplansfinal.jpg" /></a></div>
Hello, sandbox faithful, and welcome to a special interview edition of <a href="http://massively.joystiq.com/category/Some-Assembly-Required/">Some Assembly Required</a>. We recently had a chance to pitch some questions to the team behind <a href="http://www.seatribe.se/">Seatribe's</a> upcoming <a href="http://www.paradoxplaza.com/games/salem"><em>Salem</em></a> title, and creative director <a href="http://massively.joystiq.com/tag/bjorn-johannesen">Bj&ouml;rn Johannessen</a> was kind enough to answer them.<br />
<br />
<a href="http://massively.joystiq.com/tag/salem"><em>Salem</em></a> is being advertised by publisher <a href="http://www.paradoxplaza.com/">Paradox</a> as "the crafting MMO," but it's also rife with throw-back mechanics including a huge amount of player freedom and a permadeath/punishment system similar to the one in Johannessen's <a href="http://www.havenandhearth.com/portal/"><em>Haven &amp; Hearth</em></a>.<p><a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/" rel="bookmark">Continue reading <em>Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/">Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20166012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bjorn-Johannessen</category><category>cash-shop</category><category>crafting</category><category>emergent-gameplay</category><category>exclusive</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>griefing</category><category>haven-and-hearth</category><category>interview</category><category>item-shop</category><category>no-trade</category><category>paradox</category><category>Paradox-Interactive</category><category>permadeath</category><category>permadeath-prevents-griefing</category><category>player-content</category><category>player-generated-content</category><category>salem</category><category>sandbox</category><category>seatribe</category><category>skill-system</category><category>some-assembly-required</category><category>soul-bound</category><category>tradeskills</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 10 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Silkroad-R R-elaunches]]></title><link>http://massively.joystiq.com/2012/01/18/silkroad-r-r-elaunches/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/18/silkroad-r-r-elaunches/</guid><comments>http://massively.joystiq.com/2012/01/18/silkroad-r-r-elaunches/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/silkroad-online/" rel="tag">Silkroad Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/18/silkroad-r-r-elaunches/"><img alt="Silkroad-R" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/silkroad.jpg" /></a></div>
Don't let the fancy title fool you: <a href="http://massively.joystiq.com/tag/silkroad-r/"><em>Silkroad-R</em></a> (the R is for "rebirth") isn't a completely new game but an updated version of <a href="http://massively.joystiq.com/tag/joymax">Joymax's</a> previous <a href="http://massively.joystiq.com/category/silkroad-online/"><em>Silkroad</em></a>. Brought into the shop for some body work and a new paint job, <em>Silkroad-R</em> is back and better than ever.<br />
<br />
<em>Silkroad-R</em> will exist on its own servers, seperate from its <em>Silkroad </em>ancestor. Joymax is particularly proud of a "buffed-up" cash shop, as CEO <a href="http://massively.joystiq.com/tag/Nam-chul-Kim/">Nam-chul Kim</a> explains: "There's many aspects of <em>Silkroad-R</em> that we changed or improved based on user feedback, and we took a long time investigating the cash shop and evaluating each item."<br />
<br />
To celebrate the relaunch, Joymax is sponsoring a string of giveaways through February 7th. Players who reach specific levels have a chance at Amazon gift cards and in-game boosts and items. Other launch events include a special XP-boosting NPC and a player-submitted wallpaper/greeting card contest.<br />
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You can check out the official trailer for <em>Silkroad-R</em> after the jump!<br />
<br />
[Source: Joymax press release]<p><a href="http://massively.joystiq.com/2012/01/18/silkroad-r-r-elaunches/" rel="bookmark">Continue reading <em>Silkroad-R R-elaunches</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/18/silkroad-r-r-elaunches/">Silkroad-R R-elaunches</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Jan 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/18/silkroad-r-r-elaunches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20151408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/18/silkroad-r-r-elaunches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>contest</category><category>f2p</category><category>free-to-play</category><category>in-game-event</category><category>item-shop</category><category>joymax</category><category>launch</category><category>microtransactions</category><category>Nam-chul-Kim</category><category>relaunch</category><category>silkroad</category><category>silkroad-r</category><category>xp-boost</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 18 Jan 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[The Secret World designer talks template deck outfits, customization, and more]]></title><link>http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/</guid><comments>http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/"><img alt="The Secret World - Dragon trailer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/the-secret-world-dragon-trailer7.jpg" /></a></div>
A few <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> elves were actually working on <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> over Christmas it seems, and designer <a href="http://massively.joystiq.com/tag/martin-bruusgaard">Martin Bruusgaard</a> has some interesting things to say about that -- as well as a couple of gameplay tidbits -- in a new interview at <a href="http://crygaia.net/news/martin-bruusgaards-holiday-answers/">CryGaia.net</a>.<br />
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One of the aspects of <em>The Secret World</em> that sets it apart from your typical MMORPG is the huge amount of character customization available through the game's clothing items. Bruusgaard says that some of these items are purchased from in-game vendors, some from the cash shop, and some of them are reward-based.<br />
<br />
"One thing I'm particularly excited about is the template deck outfits. Template decks are a set of powers that enable the player to fulfill a certain role, and this is comparable to Magic the Gathering starter decks. On completion of any of these templates the player is given an outfit that reflects what that deck is. So for instance if a player completes the ninja deck, he or she is given a ninja costume," Bruusgaard explains.<br />
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He goes on to talk about cross-faction PvP team-ups (currently slated for post-launch) and <em>The Secret World's</em> sound and music suite. Read all about it at CryGaia.net.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/">The Secret World designer talks template deck outfits, customization, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20141180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/05/the-secret-world-designer-talks-template-deck-outfits-customiza/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ability-decks</category><category>cash-shop</category><category>clothing</category><category>customization</category><category>dragon</category><category>fantasy</category><category>funcom</category><category>horror</category><category>illuminati</category><category>interview</category><category>item-shop</category><category>martin-bruusgaard</category><category>starter-deck</category><category>templars</category><category>template-deck</category><category>template-deck-outfit</category><category>templates</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 05 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Gameforge offers a few Aion F2P details]]></title><link>http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/</guid><comments>http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/"><img alt="Aion - Sorceror and Assassin" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/aionsorcsin.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/gameforge">Gameforge</a> has released a few details relating to <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> impending free-to-play conversion. As you know, the business model switch is reserved for the game's European community (for now), so none of these changes will affect the American shards.<br />
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Essentially there will be two access levels when the transition occurs in February. New players (or Starters, in Gameforge lingo) get free access to the entire game. Limitations on free play include "reduced access to functions such as the chat and the auction house," though Gameforge has not specified exactly what that means as of yet.<br />
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<em>Aion</em> veterans will also enjoy free access to the complete game as well as reduced instance cool-down times and increased PvP coin rewards. There is a cash shop, of course, which will include avatar customization items that may be used to individualize your character. Gameforge's press release also mentions a Gold Pack option that will grant time-limited bonuses, and we'll have more details for you as they become available. In the meantime, check out the official <em>Aion</em> free-to-play website for more on the game's move to F2P.<br />
<br />
[Source: Gameforge press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/">Gameforge offers a few Aion F2P details</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Dec 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20129512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/16/gameforge-offers-a-few-aion-f2p-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>access-levels</category><category>aion</category><category>aion-eu</category><category>aion-europe</category><category>atreia</category><category>business-models</category><category>cash-shop</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>gameforge</category><category>gold-pack</category><category>item-shop</category><category>ncsoft</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 16 Dec 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are you giving the gift of games this year?]]></title><link>http://massively.joystiq.com/2011/12/02/the-daily-grind-are-you-giving-the-gift-of-games-this-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/02/the-daily-grind-are-you-giving-the-gift-of-games-this-year/</guid><comments>http://massively.joystiq.com/2011/12/02/the-daily-grind-are-you-giving-the-gift-of-games-this-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/02/the-daily-grind-are-you-giving-the-gift-of-games-this-year/"><img alt="Christmas presents" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/gifts.jpg" /></a></div>
If you've got a gamer on your Christmas list, congratulations. With the proliferation of digital download titles and services like <a href="http://store.steampowered.com/">Steam</a> and <a href="http://www.gog.com/en/about">Good Old Games</a>, it's never been easier to put a smile on the face of your favorite geek.<br />
<br />
Digital gifting does have a dark side, though, or at least a hmm-that's-kind-of-impersonal side. While most of us would never turn down a virtual copy of <em>Skyrim</em> or a few funny bucks to spend in an MMO cash shop, it is nice to get (and give) an actual present that someone's taken the time to wrap and deliver.<br />
<br />
What about you, Massively crew? Are you giving the gift of digital gaming this year?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/02/the-daily-grind-are-you-giving-the-gift-of-games-this-year/">The Daily Grind: Are you giving the gift of games this year?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/02/the-daily-grind-are-you-giving-the-gift-of-games-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20117611/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/02/the-daily-grind-are-you-giving-the-gift-of-games-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>christmas</category><category>christmas-gifts</category><category>digital-distribution</category><category>digital-downloads</category><category>featured</category><category>funny-bucks</category><category>funny-money</category><category>game-discussion</category><category>gamer-discussion</category><category>gifts</category><category>gog</category><category>good-old-games</category><category>holiday-gifts</category><category>holidays</category><category>item-shop</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>opinion</category><category>presents</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 02 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Aeria releases Eden Eternal player housing video]]></title><link>http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/</guid><comments>http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/1/aeria-releases-eden-eternal-player-housing-video/"><img alt="Eden Eternal - player housing" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/eehousing.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/eden-eternal"><em>Eden Eternal's</em></a> feature list just got a bit longer, as <a href="http://massively.joystiq.com/tag/aeria-games">Aeria Games</a> has released a new trailer showing off the game's player housing implementation. The new content is scheduled to go live sometime in early October, according to the latest Aeria press release.<br />
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The video shows a good amount of customization, and player characters can be seen placing a variety of objects inside a spacious interior as well as rotating said objects. Everything from beds to bookshelves to wall hangings will be obtainable via the game's item shop and from various in-game quests. Finally, Aeria is allowing other players to visit your personal house, and doing so will reward both parties with "various status boosts."<br />
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Check out the housing video after the break, and head to the official <em>Eden Eternal</em> website to learn more about the game.<br />
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[Source: Aeria Games press release]<p><a href="http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/" rel="bookmark">Continue reading <em>Aeria releases Eden Eternal player housing video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/">Aeria releases Eden Eternal player housing video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 Oct 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071223/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>cash-shop</category><category>eden-eternal</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>housing</category><category>item-shop</category><category>item-store</category><category>non-combat</category><category>non-combat-gameplay</category><category>player-generated-content</category><category>player-housing</category><category>press-release</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 01 Oct 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Aion fail-proof manastone supplements available in the cash shop]]></title><link>http://massively.joystiq.com/2011/09/28/aion-fail-proof-manastone-supplements-available-in-the-cash-shop/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/28/aion-fail-proof-manastone-supplements-available-in-the-cash-shop/</guid><comments>http://massively.joystiq.com/2011/09/28/aion-fail-proof-manastone-supplements-available-in-the-cash-shop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/28/aion-fail-proof-manastone-supplements-available-in-the-cash-shop/"><img alt="Aion - Asmo hovering" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/sell1.jpg" /></a></div>
Hey <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> players, want to do away with the frustration inherent in socketing your manastones? <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> has answered your prayers with the new fabled and eternal felicitous socketing supplements. The catch? They're only available today through October 11th. The other catch? They're only available in <em>Aion's</em> item shop.<br />
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If you've never played <em>Aion</em>, here's a run-down: Socketing manastones into your gear grants considerable bonuses and is basically required for competitive PvP and PvE. Unfortunately, the random number generator that governs the process is notoriously unfriendly to players, many of whom have blown their entire in-game fortunes trying to socket a single suit of armor. Five of the new fail-proof supplements are also available as part of <em>Aion's</em> 24-month <a href="http://na.aiononline.com/services/veteran-rewards">veteran reward</a> package.<br />
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You can read the details on the <a href="http://uk.aiononline.com/news/announcements/limited-time-felicitous-socketing-supplements-ncsoft-store">new promotion</a> at the official UK <em>Aion</em> website. NCsoft has not confirmed whether the promotion is also happening on the American servers. We'll update the post as that info becomes available.<br />
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[Thanks to Indeterminatus for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/28/aion-fail-proof-manastone-supplements-available-in-the-cash-shop/">Aion fail-proof manastone supplements available in the cash shop</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Sep 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/28/aion-fail-proof-manastone-supplements-available-in-the-cash-shop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20068400/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/28/aion-fail-proof-manastone-supplements-available-in-the-cash-shop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>atreia</category><category>cash-shop</category><category>evil</category><category>fantasy</category><category>felicitious-socketing-supplements</category><category>item-shop</category><category>item-store</category><category>manastone</category><category>manastone-socking</category><category>ncsoft</category><category>random-number-generator</category><category>rmt</category><category>rng</category><category>socketing</category><category>wow-that-is-evil</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 28 Sep 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Prius Online changes up servers, entices players with contests]]></title><link>http://massively.joystiq.com/2011/09/22/prius-online-changes-up-servers-entices-players-with-contests/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/22/prius-online-changes-up-servers-entices-players-with-contests/</guid><comments>http://massively.joystiq.com/2011/09/22/prius-online-changes-up-servers-entices-players-with-contests/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/22/prius-online-changes-up-servers-entices-players-with-contests/"><img alt="Prius Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/prius.jpg" /></a></div>
Big changes are in store for <a href="http://massively.joystiq.com/tag/prius-online/"><em>Prius Online</em></a> this month, particularly in regard to the fledgling game's servers. The dev team announced that the two existing PvP servers -- Requiem and Aurora -- will be merged into a single PvP server called Raven and that players will have their Karma reset. In addition, <a href="http://massively.joystiq.com/tag/gpotato/">gPotato</a> is launching a PvE-only server for the game: Primus. The team hopes that this move will accommodate both types of players in what they're seeking.<br />
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To celebrate the server restructuring, gPotato is throwing a few fun events for <em>Prius </em>players. On the Raven server, players who hit level 50 by October 4th will be entered into a special raffle for spiffy prizes. Other prize packages are avilable for those who amass the most Karma points and teams that succeed in the Coliseum Tournament.<br />
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Over on Primus, gPotato is rewarding the first player who tames 11 specific Pero with a Special Event Pero. More rewards are in store for adventurers who complete specific dungeon quests and take screenshots to prove it (remember kids: screenshots or it didn't happen!), players who cultivate certain items, and outfitters who complete the Yellow Tulip set for their Anima.<br />
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All players can benefit from a bonus event in the in-game store, where spending $10 or $50 will net the purchaser additional items. This promotion will continue until October 4th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/22/prius-online-changes-up-servers-entices-players-with-contests/">Prius Online changes up servers, entices players with contests</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/22/prius-online-changes-up-servers-entices-players-with-contests/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20049550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/22/prius-online-changes-up-servers-entices-players-with-contests/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anima</category><category>cash-stop</category><category>f2p</category><category>free-to-play</category><category>gpotato</category><category>in-game-store</category><category>item-shop</category><category>item-store</category><category>pero</category><category>primus</category><category>prius</category><category>prius-online</category><category>pve</category><category>pvp</category><category>raven</category><category>sale</category><category>server</category><category>servers</category><category>tournament</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 22 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Black Prophecy community letter addresses known issues, item shop, and the future]]></title><link>http://massively.joystiq.com/2011/09/19/black-prophecy-community-letter-addresses-known-issues-item-sho/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/19/black-prophecy-community-letter-addresses-known-issues-item-sho/</guid><comments>http://massively.joystiq.com/2011/09/19/black-prophecy-community-letter-addresses-known-issues-item-sho/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/19/black-prophecy-community-letter-addresses-known-issues-item-sho/"><img alt="Screenshot -- Black Prophecy" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/bpheader3.jpg" /></a></div>
<div>
	Hold up just a minute there, space cowboy. <a href="http://www.massively.com/tag/gamigo">Gamigo</a>'s <a href="http://www.massively.com/tag/patrick-streppel">Patrick Streppel</a> has released a new community letter, which addresses a few questions and grievances that have been raised by <em><a href="http://www.massively.com/category/black-prophecy">Black Prophecy</a></em> players.<br />
	<br />
	The letter first takes time to address some known issues with the game. Foremost of said issues is the acknowledgement that with the game's first major content update, many users began to experience large performance issues. Streppel states that fixing these issues is numero uno on the team's priority list but that it "cannot promise immediate improvement" due to the fact that the source of the issue is "spread across several internal game systems."<br />
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	Next up is the touchy subject of the item shop. Players have long decried the game's cash shop for being too expensive while simultaneously failing to give players an adequate description of what exactly they're spending their money on. In response, the team has lowered item prices and will proceed to alter item descriptions "in order to give [players] a clearer picture of what [they] are actually buying."<br />
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	The letter then gives players a brief glimpse into the game's future. <a href="http://massively.joystiq.com/2011/08/26/black-prophecy-preps-for-episode-2-species-war/">The next episode</a> of the game features warzones, which are "a brand new PvP experience" allowing players to duke it out with the opposing faction for control of key territories. Conquering these warzones will grant players XP, rewards in the form of exclusive upgrade blueprints, and "greater individual and group powers" for the victorious faction.<br />
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	For the full letter, which includes further details about the warzone system and more detailed discussions of the game's known issues, click on through the link below to the official forums.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/19/black-prophecy-community-letter-addresses-known-issues-item-sho/">Black Prophecy community letter addresses known issues, item shop, and the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/19/black-prophecy-community-letter-addresses-known-issues-item-sho/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20046128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/19/black-prophecy-community-letter-addresses-known-issues-item-sho/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>cash-shop</category><category>community-letter</category><category>f2p</category><category>free-to-play</category><category>gamigo</category><category>item-shop</category><category>known-issues</category><category>microtransactions</category><category>patrick-streppel</category><category>performance-issues</category><category>species-war</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 19 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: SOE's John Smedley reveals F2P model for DC Universe Online]]></title><link>http://massively.joystiq.com/2011/09/19/massively-exclusive-soes-john-smedley-reveals-f2p-model-for-dc/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/19/massively-exclusive-soes-john-smedley-reveals-f2p-model-for-dc/</guid><comments>http://massively.joystiq.com/2011/09/19/massively-exclusive-soes-john-smedley-reveals-f2p-model-for-dc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/19/massively-exclusive-soes-john-smedley-reveals-f2p-model-for-dc/"><img alt="DC Universe Online - Batman and Robin PvP" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/dcuof2pheader.jpg" /></a></div>
For those of us who lack Batman's financial resources, maintaining several monthly MMO subscriptions can be a challenge. <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> recognizes this, and as a result, the company has just announced that <a href="http://massively.joystiq.com/category/dc-universe-online"><em>DC Universe Online</em></a> will be officially joining the freemium revolution toward the end of October.<br />
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The new business model will feature a familiar tiered access plan with three membership levels. The Free, Premium, and Legendary plans feature full access to the current game while offering different levels of "convenience and flexibility." Free players will be limited to two character slots, and new "downloadable game packs/updates, additional character slots, powers, and more" will be available for purchase via microtransactions.<br />
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Premium players, i.e., folks who have spent at least $5 US on the game (including former subscribers and in-game item purchasers), will receive additional character slots, inventory slots, and higher cash limits. Legendary players will take home "maximum features and benefits" including free DLC, more than 15 character slots, and more than 80 inventory slots, all for the regular $14.99 monthly fee. <em>DCUO</em> will also continue to be available on SOE's Station Pass (and subscribing to the monthly all-in-one service nets you Legendary status in <em>DCUO</em> as well as access to all of SOE's MMORPGs).<br />
<br />
Finally, Massively sat down with SOE president <a href="http://massively.joystiq.com/tag/john-smedley">John Smedley</a> and producer <a href="http://massively.joystiq.com/tag/lorin-jameson">Lorin Jameson</a> to chat about the new model, and you can find that transcription after the break.<p><a href="http://massively.joystiq.com/2011/09/19/massively-exclusive-soes-john-smedley-reveals-f2p-model-for-dc/" rel="bookmark">Continue reading <em>Massively Exclusive: SOE's John Smedley reveals F2P model for DC Universe Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/19/massively-exclusive-soes-john-smedley-reveals-f2p-model-for-dc/">Massively Exclusive: SOE's John Smedley reveals F2P model for DC Universe Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Sep 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/19/massively-exclusive-soes-john-smedley-reveals-f2p-model-for-dc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20044928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/19/massively-exclusive-soes-john-smedley-reveals-f2p-model-for-dc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman</category><category>breaking</category><category>business-model</category><category>cash-shop</category><category>comics</category><category>convenience</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>exclusive</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>gotham-city</category><category>green-lantern</category><category>interview</category><category>item-shop</category><category>item-store</category><category>john-smedley</category><category>legendary</category><category>lorin-jameson</category><category>massively-exclusive</category><category>metropolis</category><category>microtransactions</category><category>non-recurring-payment</category><category>playstion-3</category><category>premium</category><category>ps3</category><category>rmt</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superman</category><category>tiered-access</category><category>wonder-woman</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 19 Sep 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Turbine unveils LotRO expansion point costs]]></title><link>http://massively.joystiq.com/2011/09/08/turbine-unveils-lotro-expansion-point-costs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/08/turbine-unveils-lotro-expansion-point-costs/</guid><comments>http://massively.joystiq.com/2011/09/08/turbine-unveils-lotro-expansion-point-costs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/08/turbine-unveils-lotro-expansion-point-costs/"><img alt="Lord of the Rings Online - Rise of Isengard key art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/lotro-rise-of-isengard.jpg" /></a></div>
Those of you who didn't get around to pre-ordering <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online's</em></a> <a href="http://massively.joystiq.com/tag/rise-of-isengard"><em>Rise of Isengard</em></a> expansion earlier this summer will probably want to mosey over to the game's official forums. <a href="http://massively.joystiq.com/tag/turbine">Turbine</a> has revealed the point costs for all of the new content, and due to the variety of items on offer, it may take you a few minutes to piece together what you want (and what it'll cost you).<br />
<br />
The short version is that the expansion quests and deeds will set you back 3,250 Turbine points, while the new Draigoch raid will cost an additional 1,250 TP. There's also a bindable item called Derudh's Stone that grants a permanent 25% XP bonus on monster kills through level 64, and it is priced at 995 TP. Finally, the new Update 5 instances, currently slated for a December release, will run you 1,495 TP.<br />
<br />
There's more info, and a load of comments and discussion, at the official <em>LotRO</em> boards.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/08/turbine-unveils-lotro-expansion-point-costs/">Turbine unveils LotRO expansion point costs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/08/turbine-unveils-lotro-expansion-point-costs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20038255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/08/turbine-unveils-lotro-expansion-point-costs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>derudhs-stone</category><category>Draigoch</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>freemium</category><category>item-shop</category><category>lord-of-the-rings-online</category><category>lotro</category><category>new-instances</category><category>rise-of-isengard</category><category>tp</category><category>turbine</category><category>Turbine-Entertainment</category><category>turbine-points</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 08 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Bigpoint says game publishers should sell in-game advantages]]></title><link>http://massively.joystiq.com/2011/09/07/bigpoint-says-game-publishers-should-sell-in-game-advantages/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/07/bigpoint-says-game-publishers-should-sell-in-game-advantages/</guid><comments>http://massively.joystiq.com/2011/09/07/bigpoint-says-game-publishers-should-sell-in-game-advantages/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<br />
	<a href="http://massively.joystiq.com/2011/09/07/bigpoint-says-game-publishers-should-sell-in-game-advantages/"><img alt="Bigpoint - Philip Reisberger" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/philipreisberger.jpg" /></a></div>
In case you were wondering where browser MMO specialist <a href="http://massively.joystiq.com/tag/bigpoint">Bigpoint</a> stands on the issue of selling in-game advantages, a new interview with the company's chief games officer leaves little to the imagination.<br />
<br />
"The crucial part of the design is not having to invest, but wanting to. Most people in the Bigpoint universe don't ever pay," says <a href="http://massively.joystiq.com/tag/philip-reisberger">Philip Reisberger</a>. "But if they want to pay, don't just offer hats -- offer them something that will help them."<br />
<br />
Reisberger doesn't stop there, though. He goes on to dismiss the retail business model and also chastises <a href="http://massively.joystiq.com/tag/electronic-arts">Electronic Arts</a> for its decision to avoid giving <em>Battlefield 3</em> pre-order players a competitive advantage. "It wouldn't ruin the game. If selling an advantage ruins the game, you haven't done the balancing right," he said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/07/bigpoint-says-game-publishers-should-sell-in-game-advantages/">Bigpoint says game publishers should sell in-game advantages</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/07/bigpoint-says-game-publishers-should-sell-in-game-advantages/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20036610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/07/bigpoint-says-game-publishers-should-sell-in-game-advantages/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigpoint</category><category>browser</category><category>browser-based</category><category>browser-mmo</category><category>cash-shop</category><category>competitive-advantage</category><category>ea</category><category>electronic-arts</category><category>free-to-play</category><category>item-shop</category><category>pay-2-win</category><category>pay-to-win</category><category>Philip-Reisberger</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 07 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Is the free-to-play content usually enough for you?]]></title><link>http://massively.joystiq.com/2011/09/07/the-daily-grind-is-the-free-to-play-content-usually-enough-for/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/07/the-daily-grind-is-the-free-to-play-content-usually-enough-for/</guid><comments>http://massively.joystiq.com/2011/09/07/the-daily-grind-is-the-free-to-play-content-usually-enough-for/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/07/the-daily-grind-is-the-free-to-play-content-usually-enough-for/"><img alt="Sad Face LotRO" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/sadfacef2p-sms-0911.jpg" /></a></div>
News came in <a href="http://massively.joystiq.com/2011/08/31/perfect-world-entertainment-confirms-star-trek-online-going-f2p/">last week</a> about <a href="http://massively.joystiq.com/tag/Perfect-World-Entertainment/">Perfect World Entertainment</a>'s plans to turn <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> into a free-to-play business model. While most of us were not in the least bit surprised at the news, most of the comments we've seen here at Massively have been to the effect of, "Now I can finally try that game out!"<br />
<br />
This is a sentiment we see expressed more and more these days, as more MMOs are either launching as or converting to include some sort of basic free content. That content can be restrictive, but for many players, it's the only choice they have. Despite the challenge of playing a F2P game without touching your wallet, we wonder if the free content is usually enough to keep you satisfied. Are four classes <a href="http://forums-eu.ageofconan.com/showthread.php?t=166952">enough for you</a> in <em><a href="http://massively.joystiq.com/category/Age-of-Conan/">Age of Conan</a></em>? Is one tier <a href="http://warhammeronline.com/faq/index.php?section=11#ans11_2">enough for you</a> in <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online</a></em>? Are three bags <a href="http://www.lotro.com/free.php">enough for you</a> in <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em>?<br />
<br />
Let us know how you feel about the free content in MMOs. Are you happy with what you have available, or do you find the limits too restrictive?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/07/the-daily-grind-is-the-free-to-play-content-usually-enough-for/">The Daily Grind: Is the free-to-play content usually enough for you?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Sep 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/07/the-daily-grind-is-the-free-to-play-content-usually-enough-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20036067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/07/the-daily-grind-is-the-free-to-play-content-usually-enough-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>cash-shop</category><category>content</category><category>f2p</category><category>free-to-play</category><category>item-shop</category><category>opinion</category><category>restrictions</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 07 Sep 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World's business model to feature subs and cash shop]]></title><link>http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/</guid><comments>http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/"><img alt="The Secret World - boss fight" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/tswtrail.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/funcom">Funcom</a> has taken the wraps off its business model for <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>, and the upcoming horror-conspiracy MMORPG will ship with a traditional subscription model. That's not all, though. In a post on the official forums, community manager Oliver "<a href="http://massively.joystiq.com/tag/tarib">Tarib</a>" Kunz says that the game will also feature microtransactions and a cash shop.<br />
<br />
The blurb mentions Funcom's desire to steer clear of "pay-to-win" scenarios by limiting the item store to clothing and convenience items. "Character power in <em>The Secret World</em> will be determined by how well you play the game, not how much money you are willing to put into it," Kunz writes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/">The Secret World's business model to feature subs and cash shop</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Aug 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20027554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>cash-shop</category><category>fantasy</category><category>funcom</category><category>horror</category><category>item-shop</category><category>item-store</category><category>microtransactions</category><category>oliver-kunz</category><category>pay-to-win</category><category>selling-power</category><category>subscriptions</category><category>tarib</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 26 Aug 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[Champions Online rolls out the next phase of Hideouts]]></title><link>http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/</guid><comments>http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/co-hideouts-epl-803.jpg" /></a></div>
Superheroes need their personal stomping grounds. That's why the development team behind <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> gave us hideouts for our heroes, and why the system is being expanded by another step. The phase three hideouts are now available, representing another evolution in the options available to heroes with the Basement and Moon hideout tracks. This newest upgrade <a href="http://forums.champions-online.com/showthread.php?t=134822">unlocks the Hi-Tech Basement and the 60's Retro Moon lairs</a> for heroes to customize and enjoy.<br />
<br />
Of course, all of these new options do come at a price -- specifically, they come at a price of around 500 points in the <a href="http://massively.joystiq.com/tag/Cstore/">C-store</a>, including for subscribers and lifetime members. As a result, the newest pair of hideouts may not be for the penny-conscious hero on the run. For those of you who feel like splurging a little and living in style, however, the new hideouts should provide the perfect place to relax and enjoy the superheroic life from behind the scenes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/">Champions Online rolls out the next phase of Hideouts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Aug 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c-store</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>hideouts</category><category>housing</category><category>housing-styles</category><category>item-shop</category><category>microtransactions</category><category>player-housing</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 03 Aug 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Troy Online announces open beta]]></title><link>http://massively.joystiq.com/2011/07/19/troy-online-announces-open-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/19/troy-online-announces-open-beta/</guid><comments>http://massively.joystiq.com/2011/07/19/troy-online-announces-open-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://troy.alt1games.com/forums/viewTopic.htm?f=9&amp;t=1199&amp;currentForumId=9"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/78.jpg" vspace="4" /></a></div>
We may be smack dab in the middle of the dog days of summer, but there's plenty of cool stuff to do inside if you're into MMORPGs.  The latest diversion takes the form of <a href="http://troy.alt1games.com/"><em>Troy Online's</em></a> open beta.  While there's a conspicuous absence of Brad Pitt and Orlando Bloom, there are three traditional fantasy classes, 49 levels, and plenty of excuses to engage in free-to-play PvE and PvP.<br />
<br />
<a href="http://alt1games.com">ALT1 Games</a> is kicking off <a href="http://massively.joystiq.com/tag/troy-online"><em>Troy's</em></a> open beta phase on <a href="http://troy.alt1games.com/forums/viewTopic.htm?f=9&amp;t=1199&amp;currentForumId=9">August 12th</a>, and the testing period will be used primarily to finalize features, balance, and latency issues.  The open beta will also see all quests and quest arcs, the maximum level cap, and all available zones introduced to the live game in order to get ready for the impending commercial release.<br />
<br />
You can read more about <em>Troy</em>, as well as register for an account and a beta slot, at the game's <a href="http://troy.alt1games.com/">official website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/19/troy-online-announces-open-beta/">Troy Online announces open beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/19/troy-online-announces-open-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19994982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/19/troy-online-announces-open-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alt1-games</category><category>alt1games</category><category>beta</category><category>betas</category><category>cash-shop</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>item-shop</category><category>open-beta</category><category>open-betas</category><category>press-release</category><category>troy</category><category>troy-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 19 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Global Agenda gifting AP to booster account holders]]></title><link>http://massively.joystiq.com/2011/07/15/global-agenda-gifting-ap-to-booster-account-holders/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/15/global-agenda-gifting-ap-to-booster-account-holders/</guid><comments>http://massively.joystiq.com/2011/07/15/global-agenda-gifting-ap-to-booster-account-holders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://forum.globalagendagame.com/gablog/index.php/2011/07/14/boosters-get-some-new-bling/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/preview.jpg" vspace="4" /></a></div>
<a href="http://www.hirezstudios.com/">Hi-Rez Studios</a> is <a href="http://forum.globalagendagame.com/gablog/index.php/2011/07/14/boosters-get-some-new-bling/">throwing a bone</a> to <a href="http://www.globalagendagame.com/"><em>Global Agenda</em></a> veterans who raised concerns about the limitations on the title's Agenda Points. Agenda Points are <a href="http://massively.joystiq.com/category/global-agenda">Global Agenda's </a>item shop currency and were introduced with the <a href="http://massively.joystiq.com/tag/free-agent">Free Agent</a> patch as a way for players to spend real-life money on optional character items.<br />
<br />
Agenda Points will now be distributed for free to active Booster supporters on a daily basis (to the tune of five AP per day plus an additional five for each level 50 character on an account). Theoretically players could walk away with 1,350 AP per month if they have eight max-level toons.<br />
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In other <em>Global Agenda</em> news, <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez's</a> month-long <a href="http://forum.globalagendagame.com/gablog/index.php/2011/07/06/global-agenda-player-appreciation-month/">player appreciation promotion</a> is in full swing, and each successive week brings a 50% AP discount on all store items for one of the game's classes. Head to the official <em>GA</em> website to learn more, and don't forget to download the game!<br />
<h2 style="text-align: center;">
</h2><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/15/global-agenda-gifting-ap-to-booster-account-holders/">Global Agenda gifting AP to booster account holders</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Jul 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/15/global-agenda-gifting-ap-to-booster-account-holders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19992210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/15/global-agenda-gifting-ap-to-booster-account-holders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agenda-points</category><category>ap</category><category>boosters</category><category>cash-shop</category><category>classes</category><category>f2p</category><category>free-to-play</category><category>item-shop</category><category>mmotps</category><category>player-appreciation-month</category><category>sci-fi</category><category>shooter</category><category>third-person-shooter</category><category>vanity-items</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 15 Jul 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Black Prophecy launch-day interview]]></title><link>http://massively.joystiq.com/2011/07/13/black-prophecy-launch-day-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/13/black-prophecy-launch-day-interview/</guid><comments>http://massively.joystiq.com/2011/07/13/black-prophecy-launch-day-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/bpheader.jpg" vspace="4" /></div>
<div>
	<a href="http://www.reakktor.com">Reakktor Media</a>'s space-faring MMO <a href="http://www.blackprophecy.com/"><em>Black Prophecy</em></a> saw its North American launch today, as well as its <a href="http://massively.joystiq.com/2011/06/23/black-prophecy-heads-into-the-inferno-with-episode-1/">first major content update</a>. We've already provided you lovely readers with a <a href="http://massively.joystiq.com/2011/07/13/black-prophecy-north-american-launch-day-round-up/">launch-day roundup</a> for your perusal. To commemorate the game going live, we have a launch-day interview with <a href="http://www.gamigo.com">gamigo</a>'s Executive Board Member <a href="http://www.massively.com/tag/patrick-streppel">Patrick Streppel</a>. So strap yourselves in, kick your thrusters into overdrive, and jump past the cut for the full interview.</div><p><a href="http://massively.joystiq.com/2011/07/13/black-prophecy-launch-day-interview/" rel="bookmark">Continue reading <em>Black Prophecy launch-day interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/13/black-prophecy-launch-day-interview/">Black Prophecy launch-day interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Jul 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/13/black-prophecy-launch-day-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19990547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/13/black-prophecy-launch-day-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>f2p</category><category>free-to-play</category><category>gamigo</category><category>interview</category><category>item-shop</category><category>launch</category><category>launch-day-interview</category><category>patrick-streppel</category><category>reakktor</category><category>reakktor-media</category><category>sci-fi</category><category>space</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 13 Jul 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Unchained, free at last, and some initial observations]]></title><link>http://massively.joystiq.com/2011/07/03/the-anvil-of-crom-unchained-free-at-last-and-some-initial-obs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/03/the-anvil-of-crom-unchained-free-at-last-and-some-initial-obs/</guid><comments>http://massively.joystiq.com/2011/07/03/the-anvil-of-crom-unchained-free-at-last-and-some-initial-obs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/aocbannermain.jpg" vspace="4" /></a></div>
Timing, as they say, is everything, and so I'd like to take a brief moment to thank <a href="http://funcom.com">Funcom</a> for fouling up my carefully laid column plans this week. Also, it's a rare day that I'm not prowling the interwebs in search of news for our fair website, so of course, the second day out of the last six months that saw me take some time off was naturally the very same day that <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> decided to launch <a href="http://ageofconan.com"><em>Age of Conan: Unchained</em></a>.<br />
<br />
And yeah, I said <a href="http://massively.joystiq.com/tag/aoc-unchained"><em>Unchained</em></a>, not <em><a href="http://massively.joystiq.com/tag/unrated">Unrated</a></em>, and if you think you're going to have trouble referring to the game as such after cozying up to the former moniker for the last month, console yourself with the fact that you now have <a href="http://www.youtube.com/watch?v=xx86CxKYtg0">David Lee Roth</a> careening around inside your head for the foreseeable future. You're welcome.<br />
<br />
In all seriousness, though, <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> is free at last, free at last, thank God almighty it's free-to-play at last (even if it was a little sudden).<p><a href="http://massively.joystiq.com/2011/07/03/the-anvil-of-crom-unchained-free-at-last-and-some-initial-obs/" rel="bookmark">Continue reading <em>The Anvil of Crom: Unchained, free at last, and some initial observations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/03/the-anvil-of-crom-unchained-free-at-last-and-some-initial-obs/">The Anvil of Crom: Unchained, free at last, and some initial observations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/03/the-anvil-of-crom-unchained-free-at-last-and-some-initial-obs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19980490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/03/the-anvil-of-crom-unchained-free-at-last-and-some-initial-obs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.6</category><category>2.6-patch</category><category>age-of-conan</category><category>age-of-conan-2.6</category><category>age-of-conan-unchained</category><category>anvil-of-crom</category><category>aoc-2.6</category><category>aoc-unchained</category><category>aoc-unrated</category><category>appearance-slots</category><category>cash-shop</category><category>conan</category><category>david-lee-roth</category><category>f2p</category><category>fantasy</category><category>featured</category><category>first-impressions</category><category>free-to-play</category><category>funcom</category><category>funcom-points</category><category>hyboria</category><category>impressions</category><category>item-shop</category><category>opinion</category><category>slimy-sales-tactics</category><category>the-anvil-of-crom</category><category>unchained</category><category>unchained-impressions</category><category>unchained-review</category><category>van-halen</category><category>vanity-armor</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 03 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Realms Online celebrates the 4th of July in style with zombies and unicorns]]></title><link>http://massively.joystiq.com/2011/07/01/realms-online-celebrates-the-4th-of-july-in-style-with-zombies-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/01/realms-online-celebrates-the-4th-of-july-in-style-with-zombies-a/</guid><comments>http://massively.joystiq.com/2011/07/01/realms-online-celebrates-the-4th-of-july-in-style-with-zombies-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://realmsonline.gamesamba.com/index.php?option=com_content&amp;view=article&amp;id=24&amp;Itemid=24&amp;aid=20"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/realms.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
The British are coming! The British are coming! And they want to... eat your brains?<br />
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In perhaps <a href="http://realmsonline.gamesamba.com/index.php?option=com_content&amp;view=article&amp;id=24&amp;Itemid=24&amp;aid=20">the oddest holiday event we've ever heard of</a>, <a href="http://realmsonline.gamesamba.com"><em>Realms Online</em></a> is featuring a Redcoat zombie invasion that starts today. Redcoat zombies are swarming over the warzone, and it's up to you to fight for independence from brain-noshing. Participating in the event will give players the chance to earn special Independence Day costumes until July 15th.<br />
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Zombie invasions aren't the only things going on during the Dawn of Freedom event -- GMs will be throwing firework shows, banners will be playing the American national anthem, and other fun activities will be available. <a href="http://massively.joystiq.com/tag/realms-online/"><em>Realms Online</em></a> is also selling <a href="http://massively.joystiq.com/tag/4th-of-july/">4th of July</a>-themed items in its item shop for those with particularly strong patriotic persuasions.<br />
<br />
And what 4th of July event would be complete without... unicorns? Unicorns? OK, we'll roll with that. <a href="http://massively.joystiq.com/tag/gamesamba/">GameSamba</a> is going to post a code on <a href="https://www.facebook.com/realmsonline">the <em>Realms Online</em> Facebook page</a> that will let players use a unicorn for free for a week before it goes on sale in the store.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/01/realms-online-celebrates-the-4th-of-july-in-style-with-zombies-a/">Realms Online celebrates the 4th of July in style with zombies and unicorns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/01/realms-online-celebrates-the-4th-of-july-in-style-with-zombies-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19981317/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/01/realms-online-celebrates-the-4th-of-july-in-style-with-zombies-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4th-of-july</category><category>american-anthem</category><category>cash-shop</category><category>cash-store</category><category>costume</category><category>costumes</category><category>dawn-of-freedom</category><category>event</category><category>f2p</category><category>fireworks</category><category>free-to-play</category><category>gamesamba</category><category>in-game-event</category><category>independence-day</category><category>item-shop</category><category>item-store</category><category>realms-online</category><category>unicorn</category><category>unicorns</category><category>why-not-zombie-unicorns</category><category>zombie</category><category>zombie-invasion</category><category>zombie-redcoats</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 01 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan: Unchained is here, as is F2P and a lot of new content]]></title><link>http://massively.joystiq.com/2011/07/01/age-of-conan-unchained-is-here-as-is-f2p-and-a-lot-of-new-cont/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/01/age-of-conan-unchained-is-here-as-is-f2p-and-a-lot-of-new-cont/</guid><comments>http://massively.joystiq.com/2011/07/01/age-of-conan-unchained-is-here-as-is-f2p-and-a-lot-of-new-cont/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/age-of-conan"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/unchained-1309483584.jpg" vspace="4" /></a></div>
Cue the <a href="http://www.youtube.com/watch?v=xx86CxKYtg0">vintage Van Halen</a> (not to mention your <a href="http://ageofconan.com"><em>Age of Conan</em></a> launcher), as it's a big day for everyone's favorite barbarian-flavored MMO. Why's that? Well, there's the small matter of free-to-play, and oh yeah, <a href="http://forums-us.ageofconan.com/showthread.php?p=2958718#post2958718">2.6 is the most significant patch</a> since the <a href="http://massively.joystiq.com/tag/rise-of-the-godslayer"><em>Rise of the Godslayer</em></a> expansion in May of 2010.<br />
<br />
What's the big deal? Well, you've got your item shop as well as your free and premium membership tiers. You've also got new appearance tab functionality (or vanity armor, as <a href="http://funcom.com">Funcom's</a> patch notes are fond of calling it). Still want more? How about relaxed difficulty and more frequent rewards on normal-mode 6-man Khitai dungeon content as well a significant price cut on factional armor pieces (epic chest-piece purples are now a mere 16 gold, for example).<br />
<br />
More still? By Crom, you are one needy barbarian. You're also in luck, as <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> has added a new queue function to minigame PvP which resurrects the late, great pre-made vs. pre-made option. Oh, and before we forget, here are a couple of new level-scaling solo dungeons (<a href="http://massively.joystiq.com/2011/06/02/funcom-profiles-age-of-conans-forgotten-city-and-the-breach-sol/">The Breach and Forgotten City</a>), the better to see your character from his 40s all the way up to 80 should you desire. Finally, there's a laundry list of combat- and quest-related tweaks, all of which are viewable via the patch notes on the <a href="http://forums-us.ageofconan.com/showthread.php?p=2958718#post2958718">o-boards</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/01/age-of-conan-unchained-is-here-as-is-f2p-and-a-lot-of-new-cont/">Age of Conan: Unchained is here, as is F2P and a lot of new content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Jul 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/01/age-of-conan-unchained-is-here-as-is-f2p-and-a-lot-of-new-cont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19981010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/01/age-of-conan-unchained-is-here-as-is-f2p-and-a-lot-of-new-cont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>6-man-dungeons</category><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>cash-shop</category><category>dungeons</category><category>f2p</category><category>factional-armor</category><category>fantasy</category><category>forgotten-city</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>item-shop</category><category>khitai-6-mans</category><category>mingame-pvp</category><category>minigame-queue</category><category>pre-made-pvp</category><category>pre-mades</category><category>solo-dungeons</category><category>the-breach</category><category>unchained</category><category>van-halen</category><category>yes-i-tagged-david-lee-roth</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 01 Jul 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online launches in-game market]]></title><link>http://massively.joystiq.com/2011/06/30/dc-universe-online-launches-in-game-market/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/30/dc-universe-online-launches-in-game-market/</guid><comments>http://massively.joystiq.com/2011/06/30/dc-universe-online-launches-in-game-market/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/dc-universe-online"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/dcuoheader.jpg" vspace="4" /></a></div>
<div>
	<em><a href="http://www.dcuniverseonline.com">DC Universe Online</a></em> is jumping aboard the microtransaction train with an announcement from <a href="http://www.soe.com">Sony Online Entertainment</a> stating that the <a href="http://www.massively.com/category/dc-universe-online"><em>DCUO</em></a> Marketplace is now live. Right now, the marketplace is fairly barren, with only three items for players to choose from.<br />
	<br />
	These items are Proto Repair-Bots, which are exactly what they sound like, as they provide players with the convenient ability to repair on the go. Also included are Vault Tickets, which are sold either in singles or in stacks of five. These tickets allow players extra access to the Vault instance, where they can earn unique rewards. We don't have any other information about what will be available for sale in the future, but keep an eye out and we'll be sure to update you as soon as we know more.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/30/dc-universe-online-launches-in-game-market/">DC Universe Online launches in-game market</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Jun 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/30/dc-universe-online-launches-in-game-market/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19980935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/30/dc-universe-online-launches-in-game-market/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dc</category><category>dc-universe-online</category><category>dcuo</category><category>item-shop</category><category>marketplace</category><category>microtransactions</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 30 Jun 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Do the shopping cart: Prius Online opens item shop]]></title><link>http://massively.joystiq.com/2011/06/15/do-the-shopping-cart-prius-online-opens-item-shop/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/15/do-the-shopping-cart-prius-online-opens-item-shop/</guid><comments>http://massively.joystiq.com/2011/06/15/do-the-shopping-cart-prius-online-opens-item-shop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://prius.gpotato.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/prius.jpg" style="height: 312px; width: 530px; " /></a></div>
<a href="http://prius.gpotato.com/"><em>Prius Online</em></a> has taken another step toward full-fledged release, as <a href="http://massively.joystiq.com/tag/gpotato/">gPotato</a> opened the doors to an in-game item shop today. As with many free-to-play titles, <a href="http://massively.joystiq.com/tag/prius-online/"><em>Prius Online</em></a> will chug along under the power of microtransactions from shop purchases.<br />
<br />
The item shop will hold an attractive array of fun and useful goods, ranging from costumes to mounts to all manner of helpful trinkets. To celebrate the shop's opening, <em>Prius Online</em> is handing out a free Leaf of Oblivion to players who log in between June 15th and 19th. The Leaf is capable of resetting your skill points, including your initial job choice, so that you can respec into a better build.<br />
<br />
<em>Prius Online</em> <a href="http://massively.joystiq.com/2011/06/02/prius-online-open-beta-starts-today/">went into open beta earlier this month</a>, and any interested parties can check the game out by <a href="http://prius.gpotato.com/">visiting the website</a> and signing up!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/15/do-the-shopping-cart-prius-online-opens-item-shop/">Do the shopping cart: Prius Online opens item shop</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Jun 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/15/do-the-shopping-cart-prius-online-opens-item-shop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19967610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/15/do-the-shopping-cart-prius-online-opens-item-shop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>costume</category><category>f2p</category><category>free-to-play</category><category>gala-net</category><category>gpotato</category><category>item-shop</category><category>item-store</category><category>leaf-of-oblivion</category><category>microtransaction</category><category>mount</category><category>prius</category><category>prius-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 15 Jun 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Shopping at the LotRO Depot]]></title><link>http://massively.joystiq.com/2011/05/20/the-road-to-mordor-shopping-at-the-lotro-depot/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/20/the-road-to-mordor-shopping-at-the-lotro-depot/</guid><comments>http://massively.joystiq.com/2011/05/20/the-road-to-mordor-shopping-at-the-lotro-depot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://www.lotro.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/store1.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
About 99% of the time I'm in <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> I never think about the <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> Store. Ever since the store came online last year, it's been adventure as usual in the Olivetti household. Sure, I mock the "You got 5 <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> Points! Now you can retire in the Caymans!" popups like everyone else, but I've always felt that Turbine does a good job balancing the store presence between the polar extremes of obnoxious and invisible.<br />
<br />
That isn't to say I haven't used the store at all; on the contrary, I've been a sporadic if loyal customer of sorts, trundling my shopping cart through the aisles of Shire-Mart looking for a good deal. Thus far I haven't dropped any additional cash into the game, choosing to subsist on my monthly allotment of TP with whatever I earn through deeds. Every once in a while I'll boot up the store and see what niceties I can give to my character as a reward for slaughtering his 5,000th Neeker-beeker.<br />
<br />
The <em>LotRO </em>Store has two categories of customers: the free-to-players and the upper class. Does that sound snooty? It's not intentional -- all I mean is that some folks use the store to provide basic necessities for gameplay (like quest packs, riding skills, class unlocks) while others are already well-off in the game and shop for luxury items. I'm in awe of the F2P gamers who can get a good chunk of their content by methodically knocking deeds out so they can purchase the next zone, but I'm fortunate enough not to have to do that.<br />
<br />
So today I wanted to give myself an audit of what I've spent in the store so far and analyze whether they were wise purchases, wasteful frivolities, or overpriced insanity.<p><a href="http://massively.joystiq.com/2011/05/20/the-road-to-mordor-shopping-at-the-lotro-depot/" rel="bookmark">Continue reading <em>The Road to Mordor: Shopping at the LotRO Depot</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/20/the-road-to-mordor-shopping-at-the-lotro-depot/">The Road to Mordor: Shopping at the LotRO Depot</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/20/the-road-to-mordor-shopping-at-the-lotro-depot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19944840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/20/the-road-to-mordor-shopping-at-the-lotro-depot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audit</category><category>cash-shop</category><category>deed</category><category>deed-accelerator</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>in-game-store</category><category>item-shop</category><category>item-store</category><category>kill-accelerator</category><category>legendary-items</category><category>li</category><category>lord-of-the-rings-online</category><category>lore-master</category><category>lotro</category><category>lotro-depot</category><category>lotro-store</category><category>milestone</category><category>mount</category><category>mounts</category><category>neeker-beeker</category><category>outfit</category><category>shop-smart-shop-shire-mart</category><category>shopping</category><category>stat-tomes</category><category>storage</category><category>tp</category><category>travel</category><category>turbine</category><category>turbine-entertainment</category><category>turbine-lemon-wedge</category><category>turbine-points</category><category>twenty-first-hall</category><category>upper-class</category><category>vault</category><category>virtues</category><category>wardrobe</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 20 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Mythos Europe launches!]]></title><link>http://massively.joystiq.com/2011/04/28/mythos-europe-launches/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/28/mythos-europe-launches/</guid><comments>http://massively.joystiq.com/2011/04/28/mythos-europe-launches/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.mythos-europe.com/en/index.html"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/mythos-1303998808.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Like a digital phoenix rising from the ashes of a failed company, <a href="http://www.mythos-europe.com/en/index.html"><em>Mythos</em></a> has come back from the dead to finally launch. Under the care of <a href="http://massively.joystiq.com/tag/hanbitsoft/">HanbitSoft</a> and <a href="http://massively.joystiq.com/tag/frogster/">Frogster</a>, <a href="http://massively.joystiq.com/tag/flagship/">Flagship's</a> former <a href="http://us.blizzard.com/en-us/games/d2/"><em>Diablo</em></a>-style MMO has been retooled and finally pushed out of the doors in Europe.<br />
<br />
<a href="http://massively.joystiq.com/category/mythos/"><em>Mythos Europe's</em></a> <a href="http://massively.joystiq.com/tag/Arne-Freund/">Arne Freund</a> is understandably excited: <em>"We are very pleased with our rapidly growing community, whose support shows us that they, like us, have become really invested in the world of </em>Mythos<em>. We will continue to put all of our effort into supporting the game after release and to provide players with enough monsters to hack and slash their way through in the years to come. Talking of which, I've got a grudge to settle..."</em><br />
<br />
<em>Mythos</em> is free-to-play with optional item shop purchases and is available in five languages: English, German, French, Polish and Turkish. In addition to the digital download, there's a retail box version that includes an item voucher for a variety of exclusive goodies.<br />
<br />
Get into the action <a href="http://www.mythos-europe.com/en/index.html">by downloading it from the official site</a>, but before you do that, make sure to hit the jump and watch the launch trailer -- it'll get you pumped up for sure!<p><a href="http://massively.joystiq.com/2011/04/28/mythos-europe-launches/" rel="bookmark">Continue reading <em>Mythos Europe launches!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/28/mythos-europe-launches/">Mythos Europe launches!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/28/mythos-europe-launches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19926434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/28/mythos-europe-launches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arne-Freund</category><category>diablo</category><category>f2p</category><category>flagship</category><category>free-to-play</category><category>frogster</category><category>hanbitsoft</category><category>item-shop</category><category>launch</category><category>mythos</category><category>mythos-eu</category><category>mythos-europe</category><category>phoenix</category><category>trailer</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 28 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Is ArenaNet approaching the pay-to-win line?]]></title><link>http://massively.joystiq.com/2011/03/14/flameseeker-chronicles-is-arenanet-approaching-the-pay-to-win-l/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/14/flameseeker-chronicles-is-arenanet-approaching-the-pay-to-win-l/</guid><comments>http://massively.joystiq.com/2011/03/14/flameseeker-chronicles-is-arenanet-approaching-the-pay-to-win-l/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/flameseeker-chronicles/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/heroes-rb-312.jpg" vspace="4" /></a></div>
The addition of <a href="http://www.guildwars.com"><em>Guild Wars</em></a> Mercenary Hero Packs to the <a href="https://secure.ncsoft.com/cgi-bin/Store.pl?dnv=9510398722&amp;action=toggleCategory&amp;category=4">NCsoft store</a> is the latest step in <a href="http://www.arena.net">ArenaNet</a>'s effort to highlight <a href="http://www.massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> "microtransactions." (I am ambivalent about using the word microtransactions in this context -- "micro" in my eyes says under 10 dollars.)<br />
<br />
The mercenary heroes are probably the most controversial addition to the current store to date, and the ongoing debate fascinated me. I can see both sides of the argument, so I thought I'd take today and explore this new addition to the store and what it means. Follow along after the jump and let's look at the perceived pros and cons of the newest not-very-micro-transaction in the NCsoft store!<p><a href="http://massively.joystiq.com/2011/03/14/flameseeker-chronicles-is-arenanet-approaching-the-pay-to-win-l/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Is ArenaNet approaching the pay-to-win line?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/14/flameseeker-chronicles-is-arenanet-approaching-the-pay-to-win-l/">Flameseeker Chronicles: Is ArenaNet approaching the pay-to-win line?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Mar 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/14/flameseeker-chronicles-is-arenanet-approaching-the-pay-to-win-l/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19877878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/14/flameseeker-chronicles-is-arenanet-approaching-the-pay-to-win-l/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>cash-shop</category><category>featured</category><category>flameseeker-chronicles</category><category>forty-five-dollars-is-not-micro</category><category>guild-wars</category><category>gw</category><category>heroes</category><category>item-shop</category><category>merc-heroes</category><category>mercenary-hero-packs</category><category>mercenary-heroes</category><category>microtransactions</category><category>ncsoft</category><category>ncsoft-store</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 14 Mar 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2011: Free Realms coming to the PS3 on March 29th]]></title><link>http://massively.joystiq.com/2011/03/11/free-realms-coming-to-the-ps3-on-march-29th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/11/free-realms-coming-to-the-ps3-on-march-29th/</guid><comments>http://massively.joystiq.com/2011/03/11/free-realms-coming-to-the-ps3-on-march-29th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/free-realms"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/frheader.jpg" vspace="4" /></a></div>
Apparently 17 million registered PC and Mac users are the tip of the iceberg for <a href="http://soe.com">Sony Online Entertainment</a>. The company's family-friendly <a href="http://freerealms.com"><em>Free Realms</em></a> MMORPG is heading to the Playstation 3 on March 29th in an attempt to bring massively multiplayer enlightenment to the unwashed console masses (and reel in a few million new users in the process).<br />
<br />
<a href="http://massively.joystiq.com/category/free-realms"><em>Free Realms</em></a> originally took a bow in 2009 on Windows PCs and has since seen its pirates, ninjas, pets, and genre-bending gameplay appear on Apple's OS X operating system as well. The title is initially free-to-play, with premium account options available to gamers who want to access an additional 400 quests and level all their jobs up to 20. <em>Free Realms</em> also features a cash shop that will be available via the Playstation Store.<br />
<br />
"Free Realms<em> continues to break new ground in the gaming industry -- it will be the first free-to-play MMO to hit any console, the first family-friendly MMO to hit any console, and the second MMO, after our recent release of </em><a href="http://dcuniverseonline.com">DC Universe Online</a><em>, to hit the PlayStation3 to date</em>," says <a href="http://massively.joystiq.com/tag/soe">SOE</a> president <a href="http://massively.joystiq.com/tag/john-smedley">John Smedley</a>. Head past the break for an exclusive interview with <em>Free Realms</em> lead designer <a href="http://massively.joystiq.com/tag/stephen-bokkes">Stephen Bokkes</a> and producer <a href="http://massively.joystiq.com/tag/nick-parkinson">Nick Parkinson</a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/free-realms-ps3-gallery/">Free Realms PS3 Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/free-realms-ps3-gallery/#3965879"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/frboardwalk_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/free-realms-ps3-gallery/#3965880"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/frdemoderby_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/free-realms-ps3-gallery/#3965881"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/frfishing_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/free-realms-ps3-gallery/#3965882"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/frhighroad_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/free-realms-ps3-gallery/#3965883"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/frhouse_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/03/11/free-realms-coming-to-the-ps3-on-march-29th/" rel="bookmark">Continue reading <em>PAX East 2011: Free Realms coming to the PS3 on March 29th</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/11/free-realms-coming-to-the-ps3-on-march-29th/">PAX East 2011: Free Realms coming to the PS3 on March 29th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/11/free-realms-coming-to-the-ps3-on-march-29th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19877025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/11/free-realms-coming-to-the-ps3-on-march-29th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>consoles</category><category>f2p</category><category>family-friendly</category><category>farming</category><category>farming-system</category><category>featured</category><category>free-realms</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>item-shop</category><category>john-smedley</category><category>nick-parkinson</category><category>pax</category><category>pax-2011</category><category>pax-east-2011</category><category>pet-trainer</category><category>playstation-3</category><category>ps3</category><category>soe</category><category>Sony-Online-Entertainment</category><category>stephen-bokkes</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 11 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[GDC 2011: Nexon's future is so bright, it's gotta wear shades]]></title><link>http://massively.joystiq.com/2011/03/05/gdc-2011-nexons-future-is-so-bright-its-gotta-wear-shades/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/05/gdc-2011-nexons-future-is-so-bright-its-gotta-wear-shades/</guid><comments>http://massively.joystiq.com/2011/03/05/gdc-2011-nexons-future-is-so-bright-its-gotta-wear-shades/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/vindictus/" rel="tag">Vindictus</a>, <a href="http://massively.joystiq.com/category/dragon-nest/" rel="tag">Dragon Nest</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
	<a href="http://maplestory.nexon.net/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/nexontitle-1299277992.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Not only are <a href="http://massively.joystiq.com/tag/nexon/">Nexon's</a> revenues on the way up with no sign of slowing, but the company's famed "<a href="http://initiative.nexon.net/">Nexon iNitiative</a>" is already producing hearty results. Unlike the <a href="http://en.wikipedia.org/wiki/Dharma_Initiative">Dharma Initiative</a>, the Nexon iNitiative is a force for good, as the company is funding promising indie developers and their pet projects. Last year, <a href="http://www.anticentertainment.com/">Antic Entertainment</a> and <a href="http://www.one2tribe.pl/en/">one2tribe</a> both received a chunk of the $1 million funding to make games that would be published worldwide by Nexon, and a similar program is underway for 2011.<br />
<br />
At <a href="http://www.massively.com/tag/gdc-2011">GDC</a> we sat down with Nexon America CEO <a href="http://massively.joystiq.com/tag/daniel-kim/">Daniel Kim</a> to talk about the future direction of the company. Nexon's in its 17th year and considers itself the most accomplished global provider of online games. Whether or not you agree with that statement, the fact that the company has over 30 titles under its belt in over 71 countries is impressive, and that's not even looking at the way Nexon casually drops how many hundreds of millions of players check out its titles daily.<br />
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Interesting Nexon tidbit: The name comes from the company's philosophy, to look for the "next online" trend. Now you have something to say during awkward silences at dinner parties.<br />
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Hit the jump to hear about some of the future projects and developments of this online pioneer, including <a href="http://maplestory.nexon.net/"><em>MapleStory</em></a> and <a href="http://dragonnest.nexon.net/"><em>Dragon Nest</em></a>!<p><a href="http://massively.joystiq.com/2011/03/05/gdc-2011-nexons-future-is-so-bright-its-gotta-wear-shades/" rel="bookmark">Continue reading <em>GDC 2011: Nexon's future is so bright, it's gotta wear shades</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/05/gdc-2011-nexons-future-is-so-bright-its-gotta-wear-shades/">GDC 2011: Nexon's future is so bright, it's gotta wear shades</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Mar 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/05/gdc-2011-nexons-future-is-so-bright-its-gotta-wear-shades/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19868836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/05/gdc-2011-nexons-future-is-so-bright-its-gotta-wear-shades/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>antic-entertainment</category><category>cash-shop</category><category>cash-store</category><category>console</category><category>daniel-kim</category><category>dragon-nest</category><category>dungeon-fighter-online</category><category>f2p</category><category>facebook</category><category>featured</category><category>free-to-play</category><category>game-developers-conference</category><category>gdc</category><category>gdc-2011</category><category>item-shop</category><category>item-store</category><category>kartrider</category><category>kartrider-rush</category><category>maplestory</category><category>maplestory-adventures</category><category>microtransactions</category><category>nexon</category><category>nexon-america</category><category>nexon-initiative</category><category>one2tribe</category><category>triangle-of-awesome</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 05 Mar 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2011: Spacetime pontificates on pocket MMOs]]></title><link>http://massively.joystiq.com/2011/03/02/gdc-2011-spacetime-pontificates-on-pocket-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/02/gdc-2011-spacetime-pontificates-on-pocket-mmos/</guid><comments>http://massively.joystiq.com/2011/03/02/gdc-2011-spacetime-pontificates-on-pocket-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.spacetimestudios.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/pl-1299096335.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Although portable MMOs seem like the next logical step in enabling our online gaming addiction, remarkably few titles have graced the field as yet. Of the select few, <a href="http://massively.joystiq.com/tag/spacetime-studios/">Spacetime Studio's</a> <em><a href="http://www.spacetimestudios.com/content.php?11">Pocket Legends</a></em> heads the pack in style and popularity. It appeals to a wide range of players because the basic game is free; the developer charges players only for expansions and other item shop goodies.<br />
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<a href="http://massively.joystiq.com/tag/cinco-barnes/">Cinco Barnes</a> took the opportunity to speak at <a href="http://massively.joystiq.com/tag/gdc-2011/">GDC</a> about how Spacetime sorted out the complex issues surrounding portable MMOs, how the studio came up with the payment structure, and what the team learned as it goes forward with its next MMO, <a href="http://www.spacetimestudios.com/content.php?223-Blackstar-Rising"><em>Blackstar</em></a>.<br />
<br />
<a href="http://massively.joystiq.com/tag/Pocket-Legends/"><em>Pocket Legends</em></a>' roots go back to 2005 when Spacetime Studios took some seed money from <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> and began work on a large-space sci-fi MMO for PCs. While the project went bust and NCsoft pulled funding, Spacetime came away with the technology it developed if not the deep pockets to compete in the field. By 2009, the company became enamoured with the iPhone as a gaming device and decided to take the tools it had developed to create a unique game for that platform.<p><a href="http://massively.joystiq.com/2011/03/02/gdc-2011-spacetime-pontificates-on-pocket-mmos/" rel="bookmark">Continue reading <em>GDC 2011: Spacetime pontificates on pocket MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/02/gdc-2011-spacetime-pontificates-on-pocket-mmos/">GDC 2011: Spacetime pontificates on pocket MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/02/gdc-2011-spacetime-pontificates-on-pocket-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19865248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/02/gdc-2011-spacetime-pontificates-on-pocket-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>blackstar</category><category>cash-shop</category><category>cinco-barnes</category><category>design</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>game-design</category><category>game-developers-conference</category><category>gauntlet</category><category>gdc</category><category>gdc-2011</category><category>ios</category><category>ipad</category><category>iphone</category><category>ipod</category><category>item-shop</category><category>mobile-gaming</category><category>pocket-legends</category><category>smartphone</category><category>spacetime</category><category>spacetime-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 02 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan adding more RMT items]]></title><link>http://massively.joystiq.com/2011/02/15/age-of-conan-adding-more-rmt-items/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/15/age-of-conan-adding-more-rmt-items/</guid><comments>http://massively.joystiq.com/2011/02/15/age-of-conan-adding-more-rmt-items/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="https://register.ageofconan.com/account/paidservice/ctrl/add/conan"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/aoca11a57a3580147.jpg" /></a></div>
More microtransactions are making their way to Hyboria, and while <a href="http://funcom.com">Funcom</a> doesn't have a full-blown item shop as of yet, the <a href="http://ageofconan.com"><em>Age of Conan</em></a> <a href="https://register.ageofconan.com/account/paidservice/ctrl/add/conan">account page</a> is starting to come pretty close. The game launcher features an introductory paragraph explaining the new items, which include both social pets and limited use consumable packs, and <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> is looking to provide newer players with access to some of the exclusives previously available only via special subscription offers.<br />
<br />
New item packs feature various XP buff potions, temporary and permanent teleportation abilities, and social pets like the owlet, loyal crocodile, and fearless crab. All items and item packs are purchased with Funcom points, which are available in various bundles starting at $10.00 (1200 points) and going up to $50.00 (6000 points).<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/15/age-of-conan-adding-more-rmt-items/">Age of Conan adding more RMT items</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Feb 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/15/age-of-conan-adding-more-rmt-items/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19845180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/15/age-of-conan-adding-more-rmt-items/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>double-xp-potions</category><category>fantasy</category><category>funcom</category><category>hyboria</category><category>item-shop</category><category>microtransactions</category><category>pets</category><category>rmt</category><category>social-pets</category><category>teleportation</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 15 Feb 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Frogster sends Save the Children 82,000€ check]]></title><link>http://massively.joystiq.com/2011/02/12/frogster-sends-save-the-children-82-000-check/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/12/frogster-sends-save-the-children-82-000-check/</guid><comments>http://massively.joystiq.com/2011/02/12/frogster-sends-save-the-children-82-000-check/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/bounty-bay-online/" rel="tag">Bounty Bay Online</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/frogster-interactive/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/frogster.jpg" /></a></div>
While <a href="http://massively.joystiq.com/tag/Frogster-Interactive/">Frogster Interactive</a>, as a company, has been dealing with some rough times of late, the players of both <a href="http://www.runesofmagic.com"><em>Runes of Magic</em></a> and <a href="http://www.bountybayonline.com/en/index.html"><em>Bounty Bay Online</em></a> have opened up their hearts -- and their wallets -- to do some good. Recently, players in both games have had the option to pick up certain special mounts and ship covers to help fund the <a href="http://www.savethechildren.org/">Save the Children</a> initiative in Bhutan. Frogster kept a small portion of proceeds from the item sales to cover VAT and basic administration costs, while <a href="http://massively.joystiq.com/tag/Runewaker/">Runewaker</a> waived its share of all profits from those items. While previous fundraising in Frogster's free-to-play games has always been met with great success, this year players more than doubled <a href="http://massively.joystiq.com/2010/01/27/runes-of-magic-collects-over-40-000-euros-for-charity/">last year's 40,000&euro; raised</a> for Save the Children by raising 82,000&euro;! <br />
<br />
This year's initiative was to assist the families in Bhutan, a small landlocked country in the Himalayas sandwiched between India and China that is home to a burgeoning Democratic government. Due to the major cultural shifts occurring in the country, children are inundated with information via internet and cable TV while their parents are unable to read and write -- let alone navigate the newfound technological morass they find themselves thrust into. Save the Children seeks to build schools for the children as well as help Bhutani families navigate the influx of new technology, all while preserving the country's cultural heritage for future generations. <br />
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According to a press release, Kathrin Wieland, Executive Director of Save the Children Germany e.V., was surprised and delighted at the great generosity of the gamers: "<em>I am very happy about the engagement of Frogster and its players, which allows us to clear a path for these children to a positive future</em>." We certainly wish Save the Children the very best of luck with the hard work ahead and applaud Frogster and Runewaker as well as the giving players of <em><a href="http://massively.joystiq.com/category/Runes-of-Magic/">Runes of Magic</a></em> and <em><a href="http://massively.joystiq.com/category/Bounty-Bay-Online/">Bounty Bay Online</a></em> who have made that work possible.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/12/frogster-sends-save-the-children-82-000-check/">Frogster sends Save the Children 82,000€ check</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Feb 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/12/frogster-sends-save-the-children-82-000-check/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19841336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/12/frogster-sends-save-the-children-82-000-check/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bhutan</category><category>cash-shop</category><category>charity</category><category>charity-drive</category><category>frogster</category><category>frogster-interactive</category><category>item-shop</category><category>microtransactions</category><category>mt</category><category>runewaker</category><category>runewaker-entertainment</category><category>save-the-children</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 12 Feb 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Community Detective Issue #17: Runes of Magic]]></title><link>http://massively.joystiq.com/2011/01/18/community-detective-issue-17-runes-of-magic/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/18/community-detective-issue-17-runes-of-magic/</guid><comments>http://massively.joystiq.com/2011/01/18/community-detective-issue-17-runes-of-magic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/community-detective/" rel="tag">Community Detective</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/community-detective"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/issue17titlecard.jpg" alt="" /></a></div>
Welcome to issue 17 of <a href="http://massively.joystiq.com/category/community-detective">Community Detective</a> (wow, 17, has it been that many already?). Anyhow, this week I figured I'd broaden my horizons a little bit. While I've delved into the free-to-play genre before with <a href="http://globalagendagame.com"><em>Global Agenda</em></a>, <a href="http://www.hirezstudios.com/">Hi-Rez Studios</a>' MMO shooter is not your <a href="http://massively.joystiq.com/2010/10/26/community-detective-issue-11-global-agenda/">average F2P title</a> (there's no item shop, for example, and the game is one of a recent spate of MMOs to start off with a subscription and subsequently switch to F2P). This time around, I'm well and truly submerging myself in a "real" (i.e., from the ground up) F2P game, and the subject of this week's study is <a href="http://runesofmagic.com"><em>Runes of Magic</em></a>.<br />
<br />
<a href="http://www.runewaker.com/en/index.php">Runewaker's</a> fantasy world is nearing its second birthday, and the first year and change hasn't been without controversy. The game is published by <a href="http://www.frogster.de/en/index.html">Frogster</a> in both America and Europe, and the German-based giant is often called onto the carpet by fans upset with its zealous forum moderation and alleged poor customer service.<br />
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How bad is it really? Well the community portion of the equation was quite good. On the other hand, the support experience wasn't good by any stretch of the imagination. As with all Community Detective pieces though, that comes with the disclaimer that this report stems from a very specific set of circumstances (i.e., your mileage may vary).<p><a href="http://massively.joystiq.com/2011/01/18/community-detective-issue-17-runes-of-magic/" rel="bookmark">Continue reading <em>Community Detective Issue #17: Runes of Magic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/18/community-detective-issue-17-runes-of-magic/">Community Detective Issue #17: Runes of Magic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/18/community-detective-issue-17-runes-of-magic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19801339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/18/community-detective-issue-17-runes-of-magic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-detective</category><category>community-polling</category><category>customer-service</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>hassle</category><category>item-shop</category><category>opinion</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 18 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's the most ridiculous microtransaction you've seen?]]></title><link>http://massively.joystiq.com/2011/01/14/the-daily-grind-whats-the-most-ridiculous-microtransaction-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/14/the-daily-grind-whats-the-most-ridiculous-microtransaction-you/</guid><comments>http://massively.joystiq.com/2011/01/14/the-daily-grind-whats-the-most-ridiculous-microtransaction-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/micro.jpg" /></a></div>
With in-game item shops rapidly becoming the norm -- whether you rail against them, enjoy them or sit somewhere in the middle -- one gets the feeling that these companies are still trying to figure out just how much these virtual items and services are worth. From <a href="http://massively.joystiq.com/2010/04/16/anti-aliased-shut-up-people-come-buy-my-horse/">Blizzard's $25 sparkle pony</a> to <a href="http://massively.joystiq.com/2010/07/09/soe-offers-eq2-guild-name-changes-for-55/">SOE's $55 guild namechange service</a>, it seems that these companies are pushing as far as they can go to see what we'll cough up for our games.<br />
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So what's the most ridiculous microtransaction you've seen in an MMO? What was so ridiculously overpriced or horribly mis-priced that you couldn't stop shaking your head and wondering out loud, "Who would pay for such a thing?" Mind you, this could even be something small, such as an item in the cash shop that you could easily get for free in the game itself. <br />
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Today, be a consumer crusader and call out bad MMO microtransaction pricing!<br />
<br />
<img border="0" hspace="0" vspace="0" style="padding-right: 10px;" align="left" alt="" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/14/the-daily-grind-whats-the-most-ridiculous-microtransaction-you/">The Daily Grind: What's the most ridiculous microtransaction you've seen?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jan 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/14/the-daily-grind-whats-the-most-ridiculous-microtransaction-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19793589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/14/the-daily-grind-whats-the-most-ridiculous-microtransaction-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>55-guild-name-change</category><category>blizzard</category><category>cash-shop</category><category>item-shop</category><category>item-store</category><category>Microtransactions</category><category>opinion</category><category>paid-services</category><category>soe</category><category>sparkle-pony</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 14 Jan 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Irreverent confession: An interview with Faxion Online's UTV True Games]]></title><link>http://massively.joystiq.com/2011/01/13/irreverant-confession-an-interview-with-faxion-onlines-utv-tru/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/13/irreverant-confession-an-interview-with-faxion-onlines-utv-tru/</guid><comments>http://massively.joystiq.com/2011/01/13/irreverant-confession-an-interview-with-faxion-onlines-utv-tru/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/faxion-online/" rel="tag">Faxion Online</a></p><div style="text-align: center;"><a href="http://www.faxiononline.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/fax1-1294940947.jpg" /></a></div>
You're dead -- so sorry, chap! Fortunately, that doesn't mean your gaming adventures are over. On the contrary, according to <a href="http://www.faxiononline.com/"><em>Faxion Online</em></a>, they've just begun. In the world of Limbo, players are pulled between the forces of heaven and hell as they fight each other through <a href="http://massively.joystiq.com/2011/01/11/explore-faxion-onlines-seven-deadly-sins/">the physical manifestations of the seven deadly sins</a>.<br />
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Curious about <a href="http://massively.joystiq.com/category/faxion-online/"><em>Faxion Online</em></a>, we sat down with <a href="http://massively.joystiq.com/tag/utv-true-games/">UTV True Games</a> to discuss the deep issues of beta, religion and epeens.<br />
<br />
<strong>Massively: How's the progress toward closed beta coming along?</strong><br />
<br />
<strong>UTV True Games:</strong> It's coming along at an insane pace. The team is focused and beating away at the long list of tasks that loom before us all prior to launching beta as well as the game. We are working on zones, abilities and items, along with wrapping up features and tightening the nuts and bolts of various aspects of the game. The team was able to catch their breath over the holidays a bit, so it's going to allow us to have a good strong kick to the finish.<p><a href="http://massively.joystiq.com/2011/01/13/irreverant-confession-an-interview-with-faxion-onlines-utv-tru/" rel="bookmark">Continue reading <em>Irreverent confession: An interview with Faxion Online's UTV True Games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/13/irreverant-confession-an-interview-with-faxion-onlines-utv-tru/">Irreverent confession: An interview with Faxion Online's UTV True Games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Jan 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/13/irreverant-confession-an-interview-with-faxion-onlines-utv-tru/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19800076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/13/irreverant-confession-an-interview-with-faxion-onlines-utv-tru/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Buddhism</category><category>cash-shop</category><category>christianity</category><category>death-penalty</category><category>f2p</category><category>faxion</category><category>faxion-online</category><category>featured</category><category>free-to-play</category><category>gallery</category><category>go-to-hell</category><category>heaven</category><category>hell</category><category>interview</category><category>item-shop</category><category>judaism</category><category>leaderboards</category><category>limbo</category><category>multi-class</category><category>purgatory</category><category>pvp</category><category>scientology</category><category>seven-deadly-sins</category><category>seven-heavenly-virtues</category><category>sins</category><category>time-vs-money</category><category>UTV</category><category>utv-true-games</category><category>westboro-baptist-church</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 13 Jan 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online preparing to launch an item shop]]></title><link>http://massively.joystiq.com/2010/11/15/anarchy-online-preparing-to-launch-an-item-shop/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/15/anarchy-online-preparing-to-launch-an-item-shop/</guid><comments>http://massively.joystiq.com/2010/11/15/anarchy-online-preparing-to-launch-an-item-shop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.anarchy-online.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ao-itemshop-epl-1114.jpg"  alt="" /></a></div>
An interesting effect of older games like <em><a href="http://www.anarchy-online.com">Anarchy Online</a> </em>is that it gets progressively harder to hook new players -- eventually, the established power level of existing players makes it all but impossible for novices to catch up.  <a href="http://massively.joystiq.com/tag/Funcom/">Funcom</a> is taking an interesting approach to both addressing that and teaching an old dog new tricks in the venerable game with <a href="http://forums.anarchy-online.com/showthread.php?t=583660">the addition of an item shop</a>.  Players can purchase a variety of items, including endgame tokens and experience-accelerating stims.<br />
<br />
While these items will certainly accelerate progress for new characters, the development team is quick to point out that none of these additions will affect existing top-end characters.  There's no need for people already in the endgame to shell out cash to stay competitive, but players who need a little boost will be well-served by the update.  <a href="http://massively.joystiq.com/category/Anarchy-Online/"><em>Anarchy Online</em></a> is testing most of the additions now, so players should <a href="http://forums.anarchy-online.com/showthread.php?t=583660">prepare themselves for what's coming next</a> -- and possibly start shelling out a little extra for anything they're missing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/15/anarchy-online-preparing-to-launch-an-item-shop/">Anarchy Online preparing to launch an item shop</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Nov 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.anarchy-online.com/showthread.php?t=583660>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/anarchy-online-preparing-to-launch-an-item-shop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19716051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/anarchy-online-preparing-to-launch-an-item-shop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy</category><category>anarchy-online</category><category>ao</category><category>business-models</category><category>funcom</category><category>in-game-item-shop</category><category>item-shop</category><category>microtransactions</category><category>patch-testing</category><category>patches</category><category>testing</category><category>upcoming-patches</category><category>update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 15 Nov 2010 11:00:00 EST</pubDate></item></channel></rss>
