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Posts tagged item-decay

Some Assembly Required: How to screw up your sandbox

Between bouts of Global Agenda, Age of Conan, and a stack of single-player games, I've been taking my own advice lately and looking for a new sandbox. The end of Star Wars Galaxies is forcing my hand, and I figured I'd better start now if I don't want to be stuck with nothing to play on December ...

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Massively Exclusive: ArcheAge's Jake Song on consensual PvP, inflation, and more

ArcheAge news has been a bit sporadic of late, and it's also been quite some time since we talked to the devs or took a spin through one of the game's closed beta phases. Like many of you, we're dying to know more about XL Games' forthcoming fantasy sandpark, so we went straight to the source to ...

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Wasteland Diaries: What's on the horizon?

Fallen Earth's Patch 1.4 was originally going to include the Deadfall area, item fatigue, pets and new mounts, item overcharging, dueling, New Gallows revision, and raising of the level cap to 50. That, in itself, is already worth the price of admission. But now we are getting even more! The 1.5 ...

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Fallen Earth opens test server, details upcoming content

Icarus Studios has just announced the formation of a Public Test System for their post-apocalyptic sci-fi MMORPG Fallen Earth. Interested players can download the test server client and "let the devs know what you like and what sucks!" Specifically, you'll get early looks at forthcoming game ...

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Behind the Curtain: Gone for good?

I've been thinking recently about loss. Having been incredibly lucky with my own brush with the possibility of losing my World of Warcraft characters, I got to thinking. Not only about what I would have done if things hadn't worked out for me, but about how loss works in MMOs today. Last week, ...

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