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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[TERA reveals launch trailers, provides update on account errors]]></title><link>http://massively.joystiq.com/2012/05/01/tera-reveals-launch-trailer-provides-update-on-account-errors/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/tera-reveals-launch-trailer-provides-update-on-account-errors/</guid><comments>http://massively.joystiq.com/2012/05/01/tera-reveals-launch-trailer-provides-update-on-account-errors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/01/tera-reveals-launch-trailer-provides-update-on-account-errors/"><img alt="Screenshot -- TERA" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tera.jpg" /></a></div>
<div>
	Today is a fateful day for Arboreans everywhere, as <a href="http://www.massively.com/tag/en-masse-entertainment">En Masse Entertainment's</a> spankin'-new action-based MMO, <em><a href="http://www.massively.com/category/tera">TERA</a></em>, is officially live. In celebration of the momentous occasion, the studio has released a shiny launch trailer for existing fans and potential players alike to feast their eyes upon. As one might expect from the game that coined the terms "big-ass monster" and "real action combat," the trailer is essentially a series of scenes of ass-kicking set to some suitably epic music, offering players a glimpse at the fast-paced combat they can expect from the title.<br />
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	In addition to the launch trailer, the studio has posted the two final race videos; we've included all three after the cut.<br />
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	But of course, MMO launch days are always fraught with at least a few issues, and <em>TERA</em>'s launch is no different. Many players are experiencing errors that are keeping them from getting into and enjoying the game, but En Masse tells those players to rest assured that the team is "actively working to resolve them." Players experiencing those issues should keep an eye on the official <em>TERA</em> site as well as the game's Twitter and Facebook pages, as any updates to the situation will be posted as they happen.</div><p><a href="http://massively.joystiq.com/2012/05/01/tera-reveals-launch-trailer-provides-update-on-account-errors/" rel="bookmark">Continue reading <em>TERA reveals launch trailers, provides update on account errors</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/tera-reveals-launch-trailer-provides-update-on-account-errors/">TERA reveals launch trailers, provides update on account errors</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/tera-reveals-launch-trailer-provides-update-on-account-errors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20228498/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/tera-reveals-launch-trailer-provides-update-on-account-errors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-issues</category><category>bluehole</category><category>bluehole-studios</category><category>en-masse</category><category>en-masse-entertainment</category><category>error</category><category>errors</category><category>fantasy</category><category>issues</category><category>launch</category><category>launch-trailer</category><category>tera</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 01 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Alter-Ego: Working together is hard to do]]></title><link>http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/</guid><comments>http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/alter-ego/" rel="tag">Alter-Ego</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/dc-universe-online/"><img border="1" hspace="4" vspace="4" alt="Wake me up when chat is working." title="Wake me up when chat is working." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/wakemeupwhenchatisworking-530-krystalle-voecks.jpg" /></a></div>
The news earlier this week that <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a> is now <a href="http://massively.joystiq.com/tag/Sony-Online-Entertainment/">Sony Online Entertainment</a>'s best-selling game probably won't come as much of a surprise to anyone who has actually played it. There's an enormous amount of fun to be had in running through the game, and the storylines are incredibly well thought-out. However, for all that I personally love the game, there is one thing that I and many other people I've talked to find to be incredibly lacking, and in this case, it's something so integral to the MMOG experience as to essentially make or break parts of the game. <br />
<br />
Essentially, what point is there to an MMO in which you can't really reliably interact with the other people you're playing with? It's also rather eye-opening just how much your enjoyment of a game like this can be impacted when you can't effectively talk to other people. As such, this week I'll look at several crucial problems with the<em> <a href="http://massively.joystiq.com/category/dc-universe-online/">DC Universe Online</a></em> chat interface, as well as things that can be done to improve the overall experience.<p><a href="http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/" rel="bookmark">Continue reading <em>Alter-Ego: Working together is hard to do</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/">Alter-Ego: Working together is hard to do</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19819447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/29/alter-ego-working-together-is-hard-to-do/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alter-ego</category><category>chat</category><category>chat-problems</category><category>controller</category><category>dc-comics</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>issues</category><category>mmog</category><category>mmorpg</category><category>mmospg</category><category>mumble</category><category>opinion</category><category>rant</category><category>skype</category><category>social-interaction</category><category>social-systems</category><category>soe</category><category>Sony-Online-Entertainment</category><category>teamspeak</category><category>ventrilo</category><category>voice-chat</category><category>voip</category><category>where-is-my-massively-multiplayer</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 29 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: The changing of the environment]]></title><link>http://massively.joystiq.com/2010/11/10/a-mild-mannered-reporter-the-changing-of-the-environment/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/10/a-mild-mannered-reporter-the-changing-of-the-environment/</guid><comments>http://massively.joystiq.com/2010/11/10/a-mild-mannered-reporter-the-changing-of-the-environment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/coh-mmr.jpg" /></a></div>
If I had to make a list of video game characters I hate... well, it would take up a thousand words and then some. (<a href="http://megamitensei.wikia.com/wiki/Fuuka_Yamagishi">Fuuka Yamagishi</a> would be on there.) But if I just had to make a list of MMO lore characters that I hate... actually, again, it would take up a thousand words and then some. (<a href="http://www.wowwiki.com/Tyrande_Whisperwind">Tyrande Whisperwind</a> would be on there.) Still, near the top of the list would be one of my least favorite characters from the lore of any game, and appropriately enough it's <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> -- because I really, really hate <a href="http://paragonwiki.com/wiki/Statesman">Statesman</a>.<br />
<br />
Honestly, before I even knew about his background, Statesman rubbed me the wrong way. But it was only made worse by the fact that he derived his powers from <a href="http://massively.joystiq.com/tag/Jack-Emmert/">Jack Emmert</a>'s ego, thereby giving him nearly limitless everything as long as Emmert was in charge. The comics made him out to be a jerk; the game made him out to be The Best Hero In The World Ever. And through it all there was a subtle reminder that he was the real hero. Your character was great and all, but you weren't really the hero. It was Statesman.<p><a href="http://massively.joystiq.com/2010/11/10/a-mild-mannered-reporter-the-changing-of-the-environment/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: The changing of the environment</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/10/a-mild-mannered-reporter-the-changing-of-the-environment/">A Mild-Mannered Reporter: The changing of the environment</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/10/a-mild-mannered-reporter-the-changing-of-the-environment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19708192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/10/a-mild-mannered-reporter-the-changing-of-the-environment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>characters</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>featured</category><category>issue-19</category><category>issues</category><category>lore</category><category>lore-characters</category><category>lore-figures</category><category>lore-shift</category><category>major-updates</category><category>ncsoft</category><category>opinion</category><category>paradigm-shift</category><category>paragon</category><category>paragon-studios</category><category>positron</category><category>statesman</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 10 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems]]></title><link>http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/</guid><comments>http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/coh-devdiarymoproblems-epl-1018.jpg" alt="" /></a></div>
As of right now, <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> is in a state of flux. Like any game with a new expansion, the superhero game boasts features that are changing and endgame structures that are being disrupted, and the changes of <a href="http://massively.joystiq.com/tag/Issue-19/">Issue 19</a> promise to introduce an actual endgame into a game that's long lacked one. But it all started with the most recent expansion, one that gave players the chance to switch sides back in August -- <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a>.<br />
<br />
Much like Rome, the foundation for the expansion wasn't laid in a day. We were granted an early look at a developer diary by <a href="http://massively.joystiq.com/tag/Floyd-Castle-Grubb/">Floyd "Castle" Grubb</a>, longtime veteran of the <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> team and lead designer for the Powers and Entities team. Take a look past the cut for his diary, explaining the various ways in which the powersets of the expansion were developed and fine-tuned, as well as highlights the new additions for both enemies and players.<p><a href="http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/" rel="bookmark">Continue reading <em>City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/">City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Oct 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19679051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castle</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>coh</category><category>coming-updates</category><category>cov</category><category>cox</category><category>demon-summoning</category><category>developer-diary</category><category>diary</category><category>dual-pistols</category><category>electric-control</category><category>expansion</category><category>featured</category><category>floyd-castle-grubb</category><category>floyd-grubb</category><category>going-rogue</category><category>gr</category><category>i19</category><category>i20</category><category>i21</category><category>issue-19</category><category>issue-20</category><category>issue-21</category><category>issues</category><category>kinetic-melee</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>powers</category><category>powersets</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 20 Oct 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Community watch]]></title><link>http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/</guid><comments>http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/ffxi-moglog-comm-epl-819.jpg" /></a></div>
The summer slump is just about over, and those who have enjoyed an entire summer away from school are going to have to get back into the swing of it in the very near future. The rest of us will simply have to acclimate ourselves to the decrease in the temperature, the decrease in big-budget movies, and the increase in game release schedules. But there's one last gasp of summer to be had, and let's spend it watching our favorite ongoing entertainment: community forum discussions.<br />
<br />
There's no shortage of topics for discussion lately, what with <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> stampeding ever closer to launch, <a href="http://www.playonline.com"><em>Final Fantasy XI</em>'s</a> <a href="http://massively.joystiq.com/tag/September-version-update/">September version update</a> stampeding ever closer, and various other stampedes taking place somewhere. (I kind of started that sentence without a conclusion prepared.) September is going to be a busy month in general, and even with a couple weeks to go there's a lot of talk being flung around. So let's get right into the meat of the community, shall we?<p><a href="http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/" rel="bookmark">Continue reading <em>The Mog Log: Community watch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/">The Mog Log: Community watch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Aug 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19591863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abyssea</category><category>community</category><category>complaints</category><category>discussion</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>guildleves</category><category>interface</category><category>issues</category><category>opinion</category><category>september-version-update</category><category>square</category><category>square-enix</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 21 Aug 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What little bug is a big problem?]]></title><link>http://massively.joystiq.com/2009/12/19/the-daily-grind-what-little-bug-is-a-big-problem/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/19/the-daily-grind-what-little-bug-is-a-big-problem/</guid><comments>http://massively.joystiq.com/2009/12/19/the-daily-grind-what-little-bug-is-a-big-problem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div style="text-align: center;"><a href="http://commons.wikimedia.org"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-bugs-epl-1218.jpg" /></a></div>
You know the one. It's a tiny <a href="http://massively.joystiq.com/category/bugs/">bug</a>, a problem that only comes up once in a blue moon -- if it's even a problem and not just a slight problem like a model clipping issue. You really shouldn't care one way or the other, it's so irrelevant... but you care. You can't help but care. The very thought of it bothers you. And even though it's something so obscure that you're not sure if anyone has even bothered reporting it other than you, or so rare or so unnecessary, you still get angry when all sorts of other minor bugs get fixed and this one persists.<br />
<br />
We're not talking about bugs that people can legitimately point to as impacting quality of play today, like the infamous <a href="http://www.wowwiki.com/Vanish#Known_bugs">Vanish bug</a> in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>. We're talking about those minor issues that you can't let go of, sometimes even long after you've stopped playing the game. What small and ultimately irrelevant bug just can't help but get your goat every time it comes up? How do you try to work around it? Have you reported it once, multiple times, or not at all with the expectation that the developers must know about it already?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/19/the-daily-grind-what-little-bug-is-a-big-problem/">The Daily Grind: What little bug is a big problem?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/19/the-daily-grind-what-little-bug-is-a-big-problem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19287599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/19/the-daily-grind-what-little-bug-is-a-big-problem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anger</category><category>annoyance</category><category>annoying</category><category>bug</category><category>bugs</category><category>irritation</category><category>issues</category><category>minor-bugs</category><category>small-bugs</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 19 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[A rocky start for Warhammer's 1.21 patch]]></title><link>http://massively.joystiq.com/2009/04/20/a-rocky-start-for-warhammers-1-21-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/20/a-rocky-start-for-warhammers-1-21-patch/</guid><comments>http://massively.joystiq.com/2009/04/20/a-rocky-start-for-warhammers-1-21-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://wholesale.piratemerch.com/images/pirate_patch-leather.jpg"><img hspace="4" height="233" width="225" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/1.21-patch.jpg" alt="" /></a>Patch day in an MMO is always hit or miss, but according to a number of sources, <a href="http://mythicentertainment.com">Mythic</a>'s 1.21 patch for <a href="http://warhammeronline.com"><em>Warhammer Online</em></a> broke many core components of the game that still haven't been fixed several days later. <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=752">A public acknowledgment</a> appeared on the <em>WAR</em> Herald this past weekend, <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=bug_1-2-1&amp;thread.id=1040&amp;view=by_date_ascending&amp;page=1">but some players are still furious</a>.<br /><br /><a href="http://incomingpull.blogspot.com/2009/04/wars-swan-song.html">The major issues</a> revolve largely around end-game content, such as tier 4 open RvR, fortress raids, and city sieges. Many players in the endgame are experiencing debilitating lag, targeting issues in RvR, crashes, and even the inability to log back on to their main characters. A recent crash even created <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=bug_1-2-1&amp;message.id=916">a rollback situation for some characters</a>, which means they lost everything they had gained over a certain period of time before the crash (from XP and renown to Darkpromise gear).<br /><br />This is an unfortunate situation for Mythic because it seems to be overshadowing many of <a href="http://massively.joystiq.com/2009/04/16/war-patch-1-21-may-be-interim-but-its-beefy-taste-surprises/">the great new features in 1.21</a>, such as a new token system for RvR gear and enhanced keep siege options. The living guild interface received a major overhaul as well and many players were reporting that cast lag was nearly abolished before the other issues started cropping up.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/20/a-rocky-start-for-warhammers-1-21-patch/">A rocky start for Warhammer's 1.21 patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Apr 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=752>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/20/a-rocky-start-for-warhammers-1-21-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1522572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/20/a-rocky-start-for-warhammers-1-21-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>call-to-arms</category><category>ctd</category><category>issues</category><category>mythic-entertainment</category><category>war</category><category>war-1.21-patch</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Mon, 20 Apr 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Keen talks more on Darkfall, highlights good and bad issues]]></title><link>http://massively.joystiq.com/2009/04/17/keen-talks-more-on-darkfall-highlights-good-and-bad-issues/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/17/keen-talks-more-on-darkfall-highlights-good-and-bad-issues/</guid><comments>http://massively.joystiq.com/2009/04/17/keen-talks-more-on-darkfall-highlights-good-and-bad-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><div align="center"><a href="http://www.keenandgraev.com/?p=2236"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/darkfallhammer.jpg"  alt="" /></a><br /></div>
One of the best looks we get at <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> is from the varied community that plays it, and one of the most outspoken proponents of the game's ups and downs has been Keen from the <a href="http://www.keenandgraev.com/">Keen and Graev</a> Gaming Blog.<br /><br />In his most recent post, Keen has gone into the specifics of what he finds off with <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> the most -- the pacing issues.  While the game presents enjoyable concepts, those concepts are overshadowed by globs of downtime paired with grinding.  The fast-paced action of the game is drowned out by the slow pace that the game itself moves at.  Certainly the city building and politics of the game work as intended and are fun sections, but the sieges themselves move slowly as they usually feature 10 guilds attacking one guild.<br /><br />Another one of Keen's issues is the lack of incentive.  He gives the example that he could walk across the world and spend hours doing it, but why should he when everything he has can be found in a small area?  Players aren't encouraged to get together and tackle with trust issues, they're encouraged to stay apart in their own borders.<br /><br />For <a href="http://www.keenandgraev.com/?p=2236">Keen's full thoughts</a> on the many facets of <em>Darkfall</em>, check out his posts over on his blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/17/keen-talks-more-on-darkfall-highlights-good-and-bad-issues/">Keen talks more on Darkfall, highlights good and bad issues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Apr 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.keenandgraev.com/?p=2236>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/17/keen-talks-more-on-darkfall-highlights-good-and-bad-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1520536/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/17/keen-talks-more-on-darkfall-highlights-good-and-bad-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aventurine</category><category>city-siege</category><category>darkfall</category><category>darkfall-online</category><category>grind</category><category>incentive</category><category>issues</category><category>keen</category><category>keen-and-graev</category><category>politics</category><category>siege</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 17 Apr 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[GOA addresses WAR's EU issues]]></title><link>http://massively.joystiq.com/2008/11/14/goa-addresses-wars-eu-issues/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/14/goa-addresses-wars-eu-issues/</guid><comments>http://massively.joystiq.com/2008/11/14/goa-addresses-wars-eu-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div align="center"><a href="http://www.warhammeronline.com"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/warhammer_onlinewallapaper-sms-1108.jpg"  alt="" /></a><br /></div>
Apparently, folks aren't too pleased with the way <a href="http://www.war-europe.com/">GOA</a> is handling <a href="http://massively.joystiq.com/tag/warhammer-online"><em>Warhammer Online</em></a> over in Europe. If this is news to you, welcome to two months ago. Yet, in their defense, GOA has been working to remedy these concerns and address many of the issues that have been alienating European <em>WAR</em> players since before launch.<br /><br />In <a href="http://www.warhammeralliance.com/forums/showpost.php?s=d0c995aa1ebe02e6546fb2f716c26e26&amp;p=2612081&amp;postcount=183">a recent forum post</a>, GOA's Community Manager, <a href="http://www.warhammeralliance.com/forums/member.php?u=25756">Magnus</a>, confronted these problems and let players know that they're not only aware of what's going on, but they're working to fix it. This wasn't quite enough for <a href="http://bookofgrudges.wordpress.com/2008/11/11/magnus-responds-to-customer-concerns/">one blogger at Books of Grudges</a> who described their frustration at what they say "smacks of PR." If the on-going issues with GOA have been affecting you lately, check out the <a href="http://www.warhammeralliance.com/forums/showpost.php?s=d0c995aa1ebe02e6546fb2f716c26e26&amp;p=2612081&amp;postcount=183">Magnus post</a> and the <a href="http://bookofgrudges.wordpress.com/2008/11/11/magnus-responds-to-customer-concerns/">Book of Grudges response</a>. You may find that you share their opinion.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/14/goa-addresses-wars-eu-issues/">GOA addresses WAR's EU issues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Nov 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bookofgrudges.wordpress.com/2008/11/11/magnus-responds-to-customer-concerns/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/14/goa-addresses-wars-eu-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1372318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/14/goa-addresses-wars-eu-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>book-of-grudges</category><category>concerns</category><category>goa</category><category>issues</category><category>magnus</category><category>mythic</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 14 Nov 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Are female characters really penalized in Age of Conan?]]></title><link>http://massively.joystiq.com/2008/06/11/are-female-characters-really-penalized-in-age-of-conan/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/11/are-female-characters-really-penalized-in-age-of-conan/</guid><comments>http://massively.joystiq.com/2008/06/11/are-female-characters-really-penalized-in-age-of-conan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.funcom.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/flex.jpg" /></a>There's an unpleasant rumor gathering strength in the <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> community. It seems to have begun with <a href="http://www.yougamers.com/reviews/19142_age_of_conan_hyborian_adventures/">this eight-page review</a>, which (despite delivering a relatively healthy overall score of 76) is uncompromising in its criticism of those parts of the game that, in the reviewer's opinion, fall very short of what was advertised. <br /><br />The bombshell <a href="http://www.yougamers.com/reviews/19142_age_of_conan_hyborian_adventures-page7/">comes on page 7</a>, where the reviewer states outright that '<em>... <a href="http://massively.joystiq.com/category/age-of-conan">Age of Conan</a>'s weapon swing time depends on the duration of the visual swing animation, and female characters swing their weapons about 25% slower than males - so every female melee character does 25% less damage over time!</em>'<p><a href="http://massively.joystiq.com/2008/06/11/are-female-characters-really-penalized-in-age-of-conan/" rel="bookmark">Continue reading <em>Are female characters really penalized in Age of Conan?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/11/are-female-characters-really-penalized-in-age-of-conan/">Are female characters really penalized in Age of Conan?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jun 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/11/are-female-characters-really-penalized-in-age-of-conan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1222056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/11/are-female-characters-really-penalized-in-age-of-conan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>attack-speed</category><category>bugs</category><category>featured</category><category>female-characters</category><category>funcom</category><category>issues</category><category>sexism</category><category>sexist</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Wed, 11 Jun 2008 09:30:00 EST</pubDate></item></channel></rss>
