Posts tagged issues 
Trion Worlds promises that it's addressing critical Defiance issues
Executive Producer Nathan Richardsson has mixed emotions in regards to Defiance's release. "This first day of launch of Defiance has been as awesome as we expected it to be," he wrote in a state of the game post. "And by awesome, I mean we're neck deep addressing all the issues that come up when ...
Wizardry Online compensates players for performance issues
For those put out by Wizardry Online's performance issues as of late, SOE has posted assurance that the worst is behind everyone: "Our engineers have been working tirelessly to address the issues and we're confident that you will have a better experience now." The studio is offering ...
TERA reveals launch trailers, provides update on account errors
Today is a fateful day for Arboreans everywhere, as En Masse Entertainment's spankin'-new action-based MMO, TERA, is officially live. In celebration of the momentous occasion, the studio has released a shiny launch trailer for existing fans and potential players alike to feast their eyes upon. ...
Alter-Ego: Working together is hard to do
The news earlier this week that DC Universe Online is now Sony Online Entertainment's best-selling game probably won't come as much of a surprise to anyone who has actually played it. There's an enormous amount of fun to be had in running through the game, and the storylines are incredibly well ...
A Mild-Mannered Reporter: The changing of the environment
If I had to make a list of video game characters I hate... well, it would take up a thousand words and then some. (Fuuka Yamagishi would be on there.) But if I just had to make a list of MMO lore characters that I hate... actually, again, it would take up a thousand words and then some. (Tyrande ...
City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems
As of right now, City of Heroes is in a state of flux. Like any game with a new expansion, the superhero game boasts features that are changing and endgame structures that are being disrupted, and the changes of Issue 19 promise to introduce an actual endgame into a game that's long lacked one. But ...
The Mog Log: Community watch
The summer slump is just about over, and those who have enjoyed an entire summer away from school are going to have to get back into the swing of it in the very near future. The rest of us will simply have to acclimate ourselves to the decrease in the temperature, the decrease in big-budget movies, ...
The Daily Grind: What little bug is a big problem?
You know the one. It's a tiny bug, a problem that only comes up once in a blue moon -- if it's even a problem and not just a slight problem like a model clipping issue. You really shouldn't care one way or the other, it's so irrelevant... but you care. You can't help but care. The very thought of ...
A rocky start for Warhammer's 1.21 patch
Patch day in an MMO is always hit or miss, but according to a number of sources, Mythic's 1.21 patch for Warhammer Online broke many core components of the game that still haven't been fixed several days later. A public acknowledgment appeared on the WAR Herald this past weekend, but some players ...
Keen talks more on Darkfall, highlights good and bad issues
One of the best looks we get at Darkfall is from the varied community that plays it, and one of the most outspoken proponents of the game's ups and downs has been Keen from the Keen and Graev Gaming Blog. In his most recent post, Keen has gone into the specifics of what he finds off with Darkfall ...
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The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
Posted on May 23rd 2013 9:00PM



