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Posts tagged issue-12

Crunch numbers like the bones of villains in City of Heroes

Back in Issue 12, City of Heroes added the ability to see the exact statistics of your heroes to the game -- a feature that had been shrouded in mystery since the game's inception. Until that fateful patch, no one knew exactly how the statistics system in CoH worked or how things were calculated out...

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An end to easy XP as the Family get whacked

They had it coming. City of Heroes Issue 12: Midnight Hour, now in Open Beta, comes with a nerf or two as well as all the good stuff. Over on the Test server, some changes have been made to high-level Family mobs. The changes are now on their second iteration. In the first round, high-level Family ...

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CoX Issue 12 starts work on improving PvP

City of Heroes Issue 12: Midnight Hour, now in Open Beta, brings with it a vast assortment of Quality of Life fixes and tweaks. One small but highly significant fix slipped through the net and missed appearing in the first round of patch notes: the buildup of Brute Fury in PvP and against Archvilla...

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CoX Podcast with Joe Morrissey, aka Hero 1

The flood of new information coming out of NCSoft NorCal continues unabated. Fresh from sharing his Developer Diary with us, lead City of Heroes writer Joe Morrissey (no relation to the lugubrious singer, before you ask) has joined Chooch and Viv for a long in-depth interview. Notably, Joe takes ti...

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CoX Issue 12: Inside the Midnighter Club

City of Heroes Issue 12: Midnight Hour is now in Open Beta. We've brought you a tour of Cimerora, and now venture into the Midnighter Club, home of the Midnight Squad. The zone itself is unusual for CoX. Although access to it has to be unlocked, with separate arcs on the hero and villain side givin...

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CoX Issue 12: Midnight Hour enters Open Beta!

As of yesterday, all City of Heroes players can access the twelfth expansion, Midnight Hour, on the Test Server. For an issue that was originally touted as a fairly small one, it's extremely impressive. The main features are, of course, the Villain Epic Archetypes, Powerset Proliferation and the new...

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CoX Issue 12: Journey to Cimerora

City of Heroes Issue 12: Midnight Hour has finally reached Open Beta, and in the first of our articles covering the new issue content, we're delighted to bring you a scenic tour of the Cimerora zone. The Midnight Squad, researchers into the arcane, have acquired a time-travel crystal. Those who ha...

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City of Heroes' lead designer contemplates the Midnight Hour, Issue 12

Senior Designer Joe Morrissey, otherwise known as "Hero 1", has a lot of enthusiasm for the upcoming Issue 12 patch for City of Heroes. Not because of technology, though there are some great additions on the way. Not because of the new epic archetypes, though those are completely awesome. No, Joe is...

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Massively video exclusive: Villain epic archetypes

Anyone playing the City of... franchise must know that the game's latest free content update, Issue 12 is on the horizon, including epic archetypes for villains. And though here at Massively we can't make issue 12 arrive any faster, we do have the scoop, straight from NCsoft, on the the new Bloo...

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CoX: Throw Moar Slots!

CoX players have been crying out for extra character slots for some time. Now, with Issue 12 bringing both Powerset Proliferation and the new Villain Epic ATs, many of us had feared we'd have to delete some characters to make room for all the new ones we're aching to make. Positron has come to our...

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