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Posts tagged isaiah-cartwright

ArenaNet talks energy and group dynamics in Guild Wars 2

After the recent Guild Wars 2 news drought, new information is certainly welcome. Ravious over at Kill Ten Rats provides just that today with a new interview with several members of the ArenaNet team. Ravious chatted with community managers Martin Kerstein and Regina Buenaobra as well as...

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Flameseeker Chronicles: Guilds, grind, and Gamescom

Thursday evening was fairly eventful for me. Thursday is our regular Massively night in Guild Wars, so [MVOP] arrived in The Wilds and began setting up for our run through the mission. We found a few players waiting for us, extended guild invites, sorted out our grouping, and off we went. We made...

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Guild Wars 2 level cap confirmed at 80

It's been a huge question for months: What will be the level cap for Guild Wars 2? Eager fans have grabbed onto every piece of information looking for clues over time, and tonight Isaiah "Izzy" Cartwright, Guild Wars 2 game designer, confirmed it: the level cap will be 80. No, hold on,...

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Guild Wars 2 devs talk crafting, PvP

The folks over at GuildWars2Guru.com have scored an impressive interview with ArenaNet Lead Developer Eric Flannum and Game Designers Ryan Scott and Isaiah Cartwright. The trio drop a few interesting nuggets about the highly anticipated Guild Wars 2. The piece touches on everything from World...

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Massively's ArenaNet interview: The past, present and future of Guild Wars PvP

Since the game's launch in April of 2005, ArenaNet's Guild Wars has set the bar a bit higher for future MMOs in relation to gameplay, their unique business model and skill balance. Their constant attention to detail when balancing literally hundreds of game skills between PvP and PvE has been an...

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The PvP future of Guild Wars explored

Over at Massively's sister site Big Download, the PvE vs. PvP column is exploring the future of Guild Wars' Player vs. Player elements. Talking to game designer Isaiah Cartwright, the site offers up a bevy of questions on the current and future game's signature arena-style combat. The designer...

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