Posts tagged isaiah-cartwright 
Guild Wars 2 to focus on improving systems, aiding small guilds
Has Guild Wars 2 become overly complicated since its launch last year? This is the question that Forbes posed to ArenaNet Lead Designer Isaiah Cartwright, who admits that the team debates the question regularly. "Because we've been adding a lot of reward systems, we've seen an increase in the ...
Guild Wars 2 adjusts dynamic leveling system
ArenaNet's Isaiah Cartwright, lead game designer on Guild Wars 2, has posted a new dev blog to address the recent changes to the game's dynamic leveling system. In the build of the game that went live on January 28th, the team made two major changes to the way dynamic leveling works. First, the ...
Flameseeker Chronicles: The game at the end of Guild Wars 2, revisited
I tend to dislike the term "endgame" because I suspect most people have scribbled out their own definition of the word and that anyone who dares to use it in reference to anything outside of that definition is summarily dismissed and excommunicated. I'm never quite sure what it is I'm being ...
Guild Wars 2's data and design in detail
MMO player and writer Ravious over at Kill Ten Rats knows how to ask the hard questions. Questions that other journalists are afraid to ask. Questions like, "If you were omniscient with regard to all corollary Guild Wars 2 data (including player emotion, all chat including voice chat, current ...
Guild Wars 2 video and dev blog explain legendary weapons
Want to get your hands on a legendary weapon in Guild Wars 2? Although the recipe itself is going to stay a mystery, a recent dev blog by ArenaNet lead designer Isaiah Cartwright goes through some of the steps in the process to give players an idea of what's involved. Hopeful wielders will need ...
Guild Wars 2 developer talks combat attributes and iteration
Game development isn't just about flashy class reveals and unveiling new screenshots -- the fine-tuning behind the scenes is just as important, if not more so. Developer Isaiah "Izzy" Cartwright addressed this process in Guild Wars 2 development today in the newest ArenaNet blog post about ...
An ArenaNet retrospective: "We're not a video game company, we're a community building company"
"I don't think I've seen a studio more passionate about its work." Massively contributing editor Larry Everett made this comment regarding ArenaNet in our recent Staff Choice Awards, and his timing couldn't have been better. ArenaNet has begun 2011 in a big way with the ArenaNet retrospective. ...
ArenaNet team discusses elite skills and PvP in Guild Wars 2
Yesterday's interview with ArenaNet at Kill Ten Rats ended on a promising note: "to be continued." That promise was fulfilled today when Ravious posted part two of the interview. While much of yesterday's discussion revolved around energy usage and potions, today's focused more on skill usage -- ...
ArenaNet talks energy and group dynamics in Guild Wars 2
After the recent Guild Wars 2 news drought, new information is certainly welcome. Ravious over at Kill Ten Rats provides just that today with a new interview with several members of the ArenaNet team. Ravious chatted with community managers Martin Kerstein and Regina Buenaobra as well as ...
Flameseeker Chronicles: Guilds, grind, and Gamescom
Thursday evening was fairly eventful for me. Thursday is our regular Massively night in Guild Wars, so [MVOP] arrived in The Wilds and began setting up for our run through the mission. We found a few players waiting for us, extended guild invites, sorted out our grouping, and off we went. We made ...




