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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond]]></title><link>http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/</guid><comments>http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img hspace="4" height="315" border="1" width="530" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" style="display: block; float: none; margin-left: auto; margin-right: auto;" alt="" /></a></p>
<p>This week, we cover the final installment of our summarized history of <em><a href="http://secondlife.com/"><em>Second Life</em></a> </em>and <a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab</a> (check out <a href="http://massively.joystiq.com/2010/06/26/the-virtual-whirl-a-brief-history-of-second-life/">the first installment</a> or <a href="http://massively.joystiq.com/2010/07/03/the-virtual-whirl-a-brief-history-of-second-life-the-middle-ye/">the second</a>, if you missed them). It's only possible to cover a tiny fraction of the events that took place in the space we have here, but the highlights paint an interesting picture.</p>
<p>We'll be working our way from 2008 to June 2010, and looking at what future directions we expect from there.</p><p><a href="http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/" rel="bookmark">Continue reading <em>The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/">The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19527196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/10/the-virtual-whirl-a-brief-history-of-second-life-2008-2010-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amsterdam</category><category>business-models</category><category>congress</category><category>culture</category><category>economy</category><category>featured</category><category>frank-herbert</category><category>history</category><category>hypergrid</category><category>ietf</category><category>intellectual-property</category><category>irs</category><category>john-zdanowski</category><category>kathleen-craig</category><category>layoffs</category><category>legal</category><category>linden-lab</category><category>mark-kingdon</category><category>millions-of-us</category><category>mitch-kapor</category><category>OnRez</category><category>opinion</category><category>orange</category><category>philip-rosedale</category><category>reuters</category><category>rezzable-productions</category><category>robin-harper</category><category>second-life</category><category>second-life-enterprise</category><category>second-life-viewer</category><category>singapore</category><category>sl-policy</category><category>step-up</category><category>taser-international-inc</category><category>telstra</category><category>terms-of-service</category><category>the-daily-mail</category><category>the-virtual-whirl</category><category>Trademark</category><category>VAT</category><category>viewer-2</category><category>virtual-worlds</category><category>world-stock-exchange</category><category>wse</category><category>xstreet</category><category>xstreet-sl</category><category>yoko-ono</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 10 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: Death and taxes]]></title><link>http://massively.joystiq.com/2010/05/01/the-virtual-whirl-death-and-taxes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/01/the-virtual-whirl-death-and-taxes/</guid><comments>http://massively.joystiq.com/2010/05/01/the-virtual-whirl-death-and-taxes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" /></a></p>
<p>"<em>Nothing is certain but death and taxes</em>"; a rather sardonic and bleak proverb, quoted and paraphrased by a number of famous figures over the years. The earliest on record was Daniel Defoe, in <em>The Political History of the Devil</em> in 1726.</p>
<p>Well, this week the death part doesn't concern us so much as the taxes.</p>
<p>Many Americans have spent this month scrambling to get their taxes filed, and for many of the rest of us our own turn comes due in just a couple of months. With that in mind, I thought I'd talk about the taxation status of virtual assets.</p><p><a href="http://massively.joystiq.com/2010/05/01/the-virtual-whirl-death-and-taxes/" rel="bookmark">Continue reading <em>The Virtual Whirl: Death and taxes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/01/the-virtual-whirl-death-and-taxes/">The Virtual Whirl: Death and taxes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/01/the-virtual-whirl-death-and-taxes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19460983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/01/the-virtual-whirl-death-and-taxes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>daniel-defoe</category><category>featured</category><category>irs</category><category>legal</category><category>linden-dollars</category><category>opinion</category><category>second-life</category><category>sweden</category><category>tax</category><category>taxes</category><category>the-virtual-whirl</category><category>uk</category><category>usa</category><category>virtual-worlds</category><category>world-of-warcraft</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 01 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[IRS saves on recruitment costs with Second Life?]]></title><link>http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/</guid><comments>http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://slurl.com/secondlife/IRS%20Careers%20Island/167/224/701/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/irsisland_002.jpg" /></a><br /></div>
Well, we've had some strange news stories come across our desk, but this one certainly ranks up closer to the top of the list. Frank Stipe, the Virtual Worlds &amp; Social Networking Project Manager for <a href="http://www.irs.gov/">the IRS</a> (yes, the Internal Revenue Service, the people you hate every April) has told <a href="http://www.collegerecruiter.com">CollegeRecruiter.com</a> that the company saves millions of dollars by using <a href="http://www.secondlife.com"><em>Second Life</em></a> <a href="http://www.collegerecruiter.com/weblog/2009/08/irs_saves_milli.php">as a recruitment opportunity</a>.<br /><br /><a href="http://slurl.com/secondlife/IRS%20Careers%20Island/167/224/701/">IRS Careers Island</a> is not only a job-seeker's resource for more information about the IRS, it's also a race car track where you can drive cars and race your friends! No, we're honestly not joking. As to how the IRS saves money by running this job information/race track island, check out Stipe's full statement after the break!<p><a href="http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/" rel="bookmark">Continue reading <em>IRS saves on recruitment costs with Second Life?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/">IRS saves on recruitment costs with Second Life?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Aug 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://slurl.com/secondlife/IRS%20Careers%20Island/167/224/701/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19130806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/17/irs-saves-on-recruitment-costs-with-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collegerecruiter</category><category>employment</category><category>government</category><category>internal-revenue-service</category><category>irs</category><category>irs-careers-island</category><category>job-recruitment</category><category>jobs</category><category>second-life</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 17 Aug 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[GDC09: How to avoid new legal pitfalls in virtual world design and policy]]></title><link>http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/</guid><comments>http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://massively.joystiq.com/photos/gdc09-legal-pitfalls-in-virtual-worlds-panel/1450659/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/tan-gdc09-legal-pitfalls-425.jpg" /></a></div>
<p>At last week's <a href="http://massively.joystiq.com/tag/gdc-2009">Game Developers Conference 2009</a>, we got the chance to sit in on Mark Methenitis' talk on <em>How to avoid new legal pitfalls in virtual world design and policy</em>. You may have noticed the <a href="http://massively.joystiq.com/category/legal">sheer quantity of legal cases, rulings and issues</a> surrounding virtual environments and MMOGs that have direct impacts on users and players lately.</p>
<p>We found the talk to be an engaging and interesting one, which certainly went a long way towards clarifying some of the past, present and future problems and we've got a tasty summary of the highlights for you.</p><p><a href="http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/" rel="bookmark">Continue reading <em>GDC09: How to avoid new legal pitfalls in virtual world design and policy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/">GDC09: How to avoid new legal pitfalls in virtual world design and policy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Mar 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1501872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>gambling</category><category>game-mechanics</category><category>gdc</category><category>gdc-2009</category><category>glider</category><category>government</category><category>hernandez-vs-ige</category><category>ige</category><category>irs</category><category>legal</category><category>linden-lab</category><category>mark-methenitis</category><category>marvel-vs-ncsoft</category><category>moo-industry</category><category>ncsoft</category><category>opinion</category><category>regulation</category><category>satana</category><category>second-life</category><category>tax</category><category>uigea</category><category>virtual-worlds</category><category>world-of-warcraft</category><category>worlds.com</category><category>worlds.com-vs-ncsoft</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 30 Mar 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[IRS reports to Congress: Virtual worlds/MMOGs have always been taxable]]></title><link>http://massively.joystiq.com/2009/01/13/irs-reports-to-congress-virtual-worlds-mmogs-have-always-been-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/13/irs-reports-to-congress-virtual-worlds-mmogs-have-always-been-t/</guid><comments>http://massively.joystiq.com/2009/01/13/irs-reports-to-congress-virtual-worlds-mmogs-have-always-been-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/tan-irs-17-425.jpg" alt="" /></div>
<p>Section 7803(c)(2)(B)(ii) of the Internal Revenue Code requires the National Taxpayer Advocate to submit a report to Congress each year and in it, among other things, to identify at least 20 of the most serious problems encountered by taxpayers and to make administrative and legislative recommendations to mitigate those problems. Thus, the statute requires that the report focus on problems and areas in need of improvement.</p>
<p>Of the 20 "most serious problems encountered by taxpayers", number 13 is <em>The IRS Should Proactively Address Emerging Issues Such as Those Arising From "Virtual Worlds".</em></p>
<p>For the impatient, who just want the sound-bite, it boils down to the position that the existing US Tax Code already covers much of what takes place in virtual environments, with respect to assets, virtual currencies and transactions. Indeed most of the Code already deals with many things that are no less virtual and no more corporeal than are virtual environments. The only real issue the IRS seems to have with it is a lack of information on the part of the taxpayer about if, when and how to report and pay their taxes relating to virtual environment activities, and the lack of any uniform positional advice.</p><p><a href="http://massively.joystiq.com/2009/01/13/irs-reports-to-congress-virtual-worlds-mmogs-have-always-been-t/" rel="bookmark">Continue reading <em>IRS reports to Congress: Virtual worlds/MMOGs have always been taxable</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/13/irs-reports-to-congress-virtual-worlds-mmogs-have-always-been-t/">IRS reports to Congress: Virtual worlds/MMOGs have always been taxable</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.irs.gov/pub/irs-utl/08_tas_arc_intro_toc_msp.pdf>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/13/irs-reports-to-congress-virtual-worlds-mmogs-have-always-been-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1428011/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/13/irs-reports-to-congress-virtual-worlds-mmogs-have-always-been-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>congress</category><category>economy</category><category>irs</category><category>legal</category><category>national-tax-advocate</category><category>politics</category><category>second-life</category><category>taxes</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 13 Jan 2009 10:00:00 EST</pubDate></item></channel></rss>
