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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist plays with MUDs: Your journeys, part 1]]></title><link>http://massively.joystiq.com/2011/04/26/the-game-archaeologist-plays-with-muds-your-journeys-part-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/26/the-game-archaeologist-plays-with-muds-your-journeys-part-1/</guid><comments>http://massively.joystiq.com/2011/04/26/the-game-archaeologist-plays-with-muds-your-journeys-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/mud1-1303740565.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
What a long, strange trip it's been back through the heyday of multi-user dungeons and the many, many spin-offs and variations thereof. <a href="http://massively.joystiq.com/2011/04/05/the-game-archaeologist-plays-with-muds-the-history/">We've looked at the history</a>, <a href="http://massively.joystiq.com/2011/04/12/the-game-archaeologist-plays-with-muds-a-talk-with-richard-bart/">talked with Richard Bartle</a>, and <a href="http://massively.joystiq.com/2011/04/19/the-game-archaeologist-plays-with-muds-the-games/">promoted a few of the best titles out there</a> -- but we're not done yet! <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a> will not hang up his hat and call it a day well-lived until your stories are entered into the history books.<br />
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Throughout this month, MUD and MU* players have deluged the inbox of the Game Archaeologist Institute for Text-Based Virtual Worlds, impressing us with hefty paragraphs of passionate experiences. These stories are so good, in fact, that we have little desire to choose between them, which is why we're going to annex the first week of May so that we can share all of them. May won't mind -- May's cool like that.<br />
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So hit the jump and read the testimonies of the word warriors who were there on the front line of parser combat and grammatically correct roleplaying. These are their stories. This is your lunch break.<p><a href="http://massively.joystiq.com/2011/04/26/the-game-archaeologist-plays-with-muds-your-journeys-part-1/" rel="bookmark">Continue reading <em>The Game Archaeologist plays with MUDs: Your journeys, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/26/the-game-archaeologist-plays-with-muds-your-journeys-part-1/">The Game Archaeologist plays with MUDs: Your journeys, part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Apr 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/26/the-game-archaeologist-plays-with-muds-your-journeys-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19922665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/26/the-game-archaeologist-plays-with-muds-your-journeys-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AmberMUSH</category><category>bbs</category><category>bulletin-board-system</category><category>dungeons-and-dragons</category><category>excelsior</category><category>far-side</category><category>farside</category><category>featured</category><category>firefly</category><category>gopher</category><category>IntoTheBlack</category><category>iron-realms-entertainment</category><category>lusternia</category><category>majormud</category><category>moo</category><category>mu</category><category>mud</category><category>multi-user-dungeon</category><category>mush</category><category>otherspace</category><category>pvp</category><category>richard-bartle</category><category>Roger Zelazny</category><category>RogerZelazny</category><category>star-trek</category><category>star-wars-galaxies</category><category>starfleet-academy</category><category>swg</category><category>sysop</category><category>the-game-archaeologist</category><category>tolkien</category><category>TOS-TrekMUSE</category><category>TrekMUSE</category><category>wes-platt</category><category>white-wolf</category><category>world-of-darkness</category><category>yorktown</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 26 Apr 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Massively speaks with Sparkplay Media's CEO on Earth Eternal pt. 2]]></title><link>http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal-pt/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal-pt/</guid><comments>http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal-pt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/earth-eternal/" rel="tag">Earth Eternal</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><a href="http://massively.joystiq.com/category/earth-eternal"><strong><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/eemonkey580.jpg" alt="" /></strong></a><br /></div>
<strong>How have the launches of <em>FusionFall </em>and <em>Free Realms</em> affected <em>Earth Eternal</em>? Have you changed your development or goals in any way because of the success of those two games, or have you stayed the course and continued to build things your way, disregarding those two games?<br /><br /></strong>Not really, no. Games like <em><a href="http://www.runescape.com">Runescape</a></em> and <em><a href="http://www.habbo.com">Habbo</a></em> have had more influence on our plans than either of those two games, simply because they're so much bigger. <a href="http://massively.joystiq.com/category/fusionfall"><em>FusionFall</em></a> and <em><a href="http://massively.joystiq.com/category/free-realms">Free Realms</a></em> have gotten a lot of press in the last year, but neither of them have achieved the level of success that games like <a href="http://massively.joystiq.com/category/runescape"><em>Runescape</em></a> and <a href="http://massively.joystiq.com/category/habbo-hotel"><em>Habbo</em></a> have. <br /><br />Actually, nobody really knows how <em>Free Realms</em> is doing outside of SOE. Three million registrations doesn't tell you much about how many active players they have as you don't know how quickly players are churning out of the experience. With the massive dollars they spent on marketing too, it'd be surprising if they couldn't get a few million registrations. The challenge for them (and everyone else in this space, including us) is to convert that fleeting attention into long-term, loyal players.<br /><br />
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            <h2><strong>"</strong>We're more in the vein of a classic fantasy MMO than a collection of minigames.<span style="font-style: italic;"><strong>"</strong></span></h2>
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<strong>How will <em>Earth Eternal</em> separate itself from the growing free-to-play genre in America? What will make this game stand out?<br /><br /></strong>We're a different kind of experience from <em>FusionFall </em>or <em>Free Realms</em>. We're more in the vein of a classic fantasy MMO than a collection of minigames. I think where we stand out is by offering the best browser-based fantasy MMO out there. We've made the decision to have no humans, elves, or dwarves (or gnomes, hobbits, or anything else too close to human), preferring instead to offer everything from humanoid lizards and falcons to the Clockwork and Yeti. We're definitely fantasy but we want to stay away from the pack, almost all of whom have the humans/elves/dwarves thing going on. We've also got an enormous number of races for players (unlike the two games you mentioned) - 22 at launch.<br /><br /><strong>Considering all of <em>Earth Eternal</em>'s development, what part of the game are you the most proud of? What is that one feature you can't wait to show off?<br /><br /></strong>The number one thing I'm proud of is how much our team has managed to do on relatively little funding for an open world 3D MMO (about five million dollars.) As far as game features go the biggest feature I'm looking forward to showing off is our Groves system, which will be introduced at final launch, a few months after we go into open beta.<br /> <strong><br /> Thanks so much for your time, Matt!</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal-pt/">Massively speaks with Sparkplay Media's CEO on Earth Eternal pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Jun 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal-pt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19082023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal-pt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earth-eternal</category><category>ee</category><category>fantasy</category><category>free-realms</category><category>free-to-play</category><category>fusionfall</category><category>habbo</category><category>habbo-hotel</category><category>interview</category><category>iron-realms-entertainment</category><category>massively-interviews</category><category>matt-mihaly</category><category>muds</category><category>runescape</category><category>sparkplay-media</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 30 Jun 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively speaks with Sparkplay Media's CEO on Earth Eternal]]></title><link>http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal/</guid><comments>http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/earth-eternal/" rel="tag">Earth Eternal</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><a href="http://massively.joystiq.com/category/earth-eternal"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/thothmes.png" /></a><br /></div>
With <a href="http://www.sparkplaymedia.com/">Sparkplay Media</a>'s first game, <a style="font-style: italic;" href="http://www.eartheternal.com">Earth Eternal</a>, going into beta, we got the chance to sit down with the CEO of the company, Matt Mihaly, and pick his mind on a variety of things related to setting up shop in the free to play genre.<br /><br />Matt's no stranger to the massively multiplayer space, holding a strong background as the CEO and founder of Iron Realms Entertainment, a company dedicated to creating multi-user dungeons (MUDs) including <a style="font-style: italic;" href="http://www.imperian.com/index.php">Imperian</a>, <a style="font-style: italic;" href="http://www.aetolia.com/">Aetola</a>, <a style="font-style: italic;" href="http://www.achaea.com/main.php">Achaea</a>, and <a style="font-style: italic;" href="http://www.lusternia.com/">Lusternia</a>. If that wasn't enough, <span style="font-style: italic;">Achaea</span> was one of the first games to introduce the sales of virtual goods, making him one of the pioneers of the base that free-to-play games now stand on.<br /><br />So what's his thought process behind <a href="http://massively.joystiq.com/category/earth-eternal"><span style="font-style: italic;">Earth Eternal</span></a>? What are some of the things we can expect from the MMO that's sporting over 22 races? Hit the continue reading link, and find out!<p><a href="http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal/" rel="bookmark">Continue reading <em>Massively speaks with Sparkplay Media's CEO on Earth Eternal</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal/">Massively speaks with Sparkplay Media's CEO on Earth Eternal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Jun 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19082017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ceo</category><category>earth-eternal</category><category>ee</category><category>featured</category><category>free-realms</category><category>free-to-play</category><category>fusion-fall</category><category>habbo-hotel</category><category>interview</category><category>iron-realms-entertainment</category><category>joystiqfeatures</category><category>massively-interviews</category><category>matt-mihaly</category><category>muds</category><category>runescape</category><category>sparkplay-media</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 30 Jun 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: What if WoW sold its code base?]]></title><link>http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/</guid><comments>http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div align="center"><a href="http://www.wowmodelviewer.org/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/wowgamengineexample.jpg" title="Imagine if WoW opened up their tools to anyone who wanted to make an MMOG." alt="" /></a><br /></div>
<p>I could bore you all today by starting my article with <a target="_blank" mce_href="http://en.wikipedia.org/wiki/MUD#History" href="http://en.wikipedia.org/wiki/MUD#History">a lengthy story about the pre-history</a> of your beloved MMORPGs, but I'll cut to the important part: Once upon a time there was a little game called <a target="_blank" mce_href="http://en.wikipedia.org/wiki/Dikumud" href="http://en.wikipedia.org/wiki/Dikumud">DikuMUD</a>. Similar in nature to the popular <a target="_blank" mce_href="http://www.wizards.com/default.asp?x=dnd/welcome" href="http://www.wizards.com/default.asp?x=dnd/welcome"><em>Dungeons and Dragons</em></a> tabletop roleplaying game, it quickly took off with the geek crowd and became something of a phenomenon. In 1991, the source code for the game was made public and it grew into the <em>most</em> popular code base out there for the creation of multi-user dungeons, largely attributed to the ease with which the code could be set up and run. This led to an explosion of rather similar games that eventually gave rise to the more modern virtual fantasy worlds like <em><a target="_blank" mce_href="http://www.uoherald.com/news/" href="http://www.uoherald.com/news/">Ultima Online</a>, <a target="_blank" mce_href="http://eqplayers.station.sony.com/" href="http://eqplayers.station.sony.com/">EverQuest</a></em>, and <a target="_blank" mce_href="http://www.worldofwarcraft.com/index.xml" href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em></a><em> </em>(each of these <a target="_blank" mce_href="http://massively.joystiq.com/2008/04/13/saga-mmorts-trailer-what-wow-should-have-been/" href="http://massively.joystiq.com/2008/04/13/saga-mmorts-trailer-what-wow-should-have-been/">have been compared to DikuMUDs</a> at various times). What's the point of rehashing all of this?</p>
<p>Simply this: While many people would probably disagree with me, the proliferation of a popular, established code base that was proven to attract players and was easy to set up "out of the box" allowed enormous <a target="_blank" mce_href="http://massively.joystiq.com/2008/03/28/ask-massively-now-that-world-of-warcraft-is-perfect/" href="http://massively.joystiq.com/2008/03/28/ask-massively-now-that-world-of-warcraft-is-perfect/">innovation and creativity</a> to flourish. At one point, there were so many MUDs available on the web that you could go to <a target="_blank" mce_href="http://www.mudconnect.com/" href="http://www.mudconnect.com/">a website</a> designed specifically to sort out what features you wanted in yours (and play it free of charge, most of the time). Given the wild popularity of <em><a target="_blank" mce_href="http://massively.joystiq.com/category/world-of-warcraft/" href="http://massively.joystiq.com/category/world-of-warcraft/">World of Warcraft</a> </em>today, I can't help but wonder what would happen to the online gaming industry if <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> decided to start selling their source code to people interested in <a target="_blank" mce_href="http://massively.joystiq.com/2008/04/02/gordon-walton-lays-out-landscape-for-indie-mmos/" href="http://massively.joystiq.com/2008/04/02/gordon-walton-lays-out-landscape-for-indie-mmos/">starting up their own game</a>.</p><p><a href="http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/" rel="bookmark">Continue reading <em>Player vs. Everything: What if WoW sold its code base?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/">Player vs. Everything: What if WoW sold its code base?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Apr 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1178915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/player-vs-everything-what-if-wow-sold-its-code-base/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achaea</category><category>big-world-technologies</category><category>blizzard</category><category>business</category><category>business-model</category><category>business-models</category><category>d20</category><category>diku</category><category>dikumud</category><category>everquest</category><category>featured</category><category>hero-engine</category><category>iron-realms-entertainment</category><category>metaverse</category><category>mud</category><category>muds</category><category>ultima-online</category><category>virtual-worlds</category><category>wizards-of-the-coast</category><category>world-of-warcraft</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Sun, 27 Apr 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Iron Realms births Sparkplay Media, new 3D-focused company]]></title><link>http://massively.joystiq.com/2007/11/06/iron-realms-births-sparkplay-media-new-3d-focused-company/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/06/iron-realms-births-sparkplay-media-new-3d-focused-company/</guid><comments>http://massively.joystiq.com/2007/11/06/iron-realms-births-sparkplay-media-new-3d-focused-company/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><a href="http://www.sparkplaymedia.com/pr-110507.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/eartheternallogo.gif" alt="" /></a>Iron Realms Entertainment, who you you might (or might not, more than likely) remember from such text-based MMOs as <em>Achaea: Dreams of Divine Lands</em>, <em>Lusternia: Age of Ascension</em>, and <em>Imperian: The Sundered Heavens</em>, has <a href="http://www.sparkplaymedia.com/pr-110507.php">taken their brand in a new direction</a>, creating a separate company named Sparkplay Media from the division working on their upcoming browser-based 3D property, <a href="http://massively.joystiq.com/tag/earth-eternal"><em>Earth Eternal</em></a>. That's right folks, <strong>3D</strong>!<br /><br />Evidently, they didn't feel as though text-based adventures and the new 3D IPs should exist under the same banner, so the Sparkplay Media name will be used for <em>Earth Eternal</em>, which is scheduled for 2008, in addition to all subsequent games in the same three dimensional vein and Iron Realms will continue to be used for their text-based games. If your interest is piqued at all, check out the video after the jump for some early in-game footage of <em>Earth Eternal</em>.<br /><br />[Via <a href="http://razorwire.warcry.com/news/view/78615-Iron-Realms-makes-Earth-Eternal-Dev-Team-into-own-company">Warcry</a>]<p><a href="http://massively.joystiq.com/2007/11/06/iron-realms-births-sparkplay-media-new-3d-focused-company/" rel="bookmark">Continue reading <em>Iron Realms births Sparkplay Media, new 3D-focused company</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/06/iron-realms-births-sparkplay-media-new-3d-focused-company/">Iron Realms births Sparkplay Media, new 3D-focused company</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Nov 2007 10:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sparkplaymedia.com/pr-110507.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/iron-realms-births-sparkplay-media-new-3d-focused-company/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1031310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/iron-realms-births-sparkplay-media-new-3d-focused-company/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achaea</category><category>earth-eternal</category><category>imperian</category><category>iron-realms-entertainment</category><category>lusternia</category><category>sparkplay-media</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 06 Nov 2007 10:46:00 EST</pubDate></item></channel></rss>
