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Posts tagged iphone

Enter at Your Own Rift: The RIFT mobile app

In this day and age, it's a complete mystery to me that pretty much everything in the world has an official mobile app except for most MMOs. If there was ever a clear call for mobile synergy, here it is, and yet most developers keep such a project on extremely low priority if they're even conside...

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Dark Legends launches on Apple devices, hits 500K players

The tortured souls of the underworld Apple users have twiddled their thumbs and sharpened their canines for over a month now, a month that Android and Chrome users have played Dark Legends to their hearts' content. After that long wait, iOS owners can stop penning brooding poetry on Livejournal a...

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MMObility: Dark Legends' cash shop, Thinix, and Parallel Mafia's launch

I know this is not what you want to hear if you are a fan of Spacetime Studios and were really excited about it new title, Dark Legends, but here goes: The energy mechanic that seems to have so many players upset is really not that bad at all. See, at some point many games decided to use a limite...

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MMObility: Parallel Mafia is not a typical Mafia game

If you have played Parallel Kingdom by PerBlue before, then a lot of what I am going to describe might sound familiar. If not, then it might sound very unique and exciting. The truth is that I have been attempting to get into Parallel Kingdom for a while but always found myself a bit overwhelmed,...

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MMObility: The 16 MMOs in my pocket

I have a smartphone that is pretty much filled to the brim with actual, functional, persistent MMORPGs. Some of them are three-dimensional romps through massive worlds filled with dungeons and dragons; others are representational browser-based games that work through the phone's native browser; a...

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MMObility: Let's make a mobile MMO, part four

So here we are at the last part of a four-part mini-series in which Dave Toulouse, indie developer of games like Golemizer and Star Corsairs, and I have attempted to make a working mobile MMO. I started the series with the hopes of fostering discussion over design as well, and we have gotten some...

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MMObility: Let's make a mobile game, part one

I thoroughly enjoy reading your comments, especially when the discussion turns to game design or suggestions for development. I decided it was high time that I sat down and experienced, even if just a little, how the design process goes. I've had plenty of peeks at different studios, but I wanted...

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RIFT companion app brings chat, events, and loot to Android

RIFT is stepping up its mobile connectivity game with the newly released RIFT mobile companion app, now for Android. The application contains what you might expect from a companion app, such as friend and guild chat, officer chat, and other guild capabilities, but it also features unique bits l...

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Raising the quality bar: gamigo CEOs talk F2P success

If you want to get the full scoop on how to make a free-to-play publishing studio work, there are few better people to talk to than the guys running Germany-based gamigo. Co-CEOs Patrick Streppel and Rainer Markussen have had years to experiment and learn from the free-to-play market, as gamigo h...

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Enter at Your Own Rift: Of apps and patches

On the surface, things have been relatively quiet in RIFT. The Fae Yule Event moved along merrily, but there hasn't been much revealed about update 1.7 yet. Fans are so used to the rapid pace of updates that they've made a minigame out of guessing what's coming and when it will arrive. But if ...

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