Posts tagged ios 
Arcane Legends officially announced
While we knew it was coming, it is still nice to get official confirmation: Spacetime Studios has announced Arcane Legends, its latest MMO for iOS, Android, and Chrome. With Arcane Legends, Spacetime Studios is going back to its fantasy roots. Instead of Pocket Legends' more traditional MMO ...
Spacetime Studios teases Arcane Legends
Pocket Legends. Star Legends. Dark Legends. And now... Arcane Legends? Yes, it appears to be true! Spacetime Studios is working on a fourth title for its popular mobile MMO library, filing a trademark that has since been approved. The application for a U.S. federal trademark was submitted on ...
Dark Legends launches on Apple devices, hits 500K players
The tortured souls of the underworld Apple users have twiddled their thumbs and sharpened their canines for over a month now, a month that Android and Chrome users have played Dark Legends to their hearts' content. After that long wait, iOS owners can stop penning brooding poetry on Livejournal ...
MMObility: Dark Legends' cash shop, Thinix, and Parallel Mafia's launch
I know this is not what you want to hear if you are a fan of Spacetime Studios and were really excited about it new title, Dark Legends, but here goes: The energy mechanic that seems to have so many players upset is really not that bad at all. See, at some point many games decided to use a ...
Phantasy Star Online to be F2P, Android and iOS versions announced
We know that the Guild Wars 2 beta coverage is all the rage today, but it's certainly not the only sequel worthy of attention. SEGA has announced that its upcoming Phantasy Star Online 2 will utilize a free-to-play business model, which of course means that the title will feature an item shop ...
MMObility: Parallel Mafia is not a typical Mafia game
If you have played Parallel Kingdom by PerBlue before, then a lot of what I am going to describe might sound familiar. If not, then it might sound very unique and exciting. The truth is that I have been attempting to get into Parallel Kingdom for a while but always found myself a bit overwhelmed, ...
MMObility: The 16 MMOs in my pocket
I have a smartphone that is pretty much filled to the brim with actual, functional, persistent MMORPGs. Some of them are three-dimensional romps through massive worlds filled with dungeons and dragons; others are representational browser-based games that work through the phone's native browser; ...
MMObility: Let's make a mobile MMO, part four
So here we are at the last part of a four-part mini-series in which Dave Toulouse, indie developer of games like Golemizer and Star Corsairs, and I have attempted to make a working mobile MMO. I started the series with the hopes of fostering discussion over design as well, and we have gotten some ...
MMObility: Let's make a mobile game, part two
Last week I started working with Dave Toulouse, indie developer of Golemizer and Star Corsairs, to build our very own mobile MMO. For the sake of completing the project within the month of February, we kept our game designs simple and easy for anyone to play. The idea was not to create a ...
MMObility: Let's make a mobile game, part one
I thoroughly enjoy reading your comments, especially when the discussion turns to game design or suggestions for development. I decided it was high time that I sat down and experienced, even if just a little, how the design process goes. I've had plenty of peeks at different studios, but I wanted ...




