Posts tagged ion-2008 
Last day to register for LOGIN 09
Two years ago, the group behind LOGIN got together with the desire to create a conference that would look at the industry around online games. Originally branded OGDC (Online Game Development Conference) in 2007, then ION Game Conference in 2008, they've got another great show planned for this ...
Blackstar and the importance of narrative design
This year's ION Game Conference hosted a great cross-section of the finest minds in gaming, both industry veterans and up-and-coming developers. Among the latter was Spacetime Studios' Brandon Reinhart, Lead Designer for Blackstar, an MMO that's currently on our Droolworthy List. In Brandon's talk, ...
ION 08: Taking an MMO community from pre-launch to live, page 2
Onto everyones favorite topic: "Fuckwads!" They're usually absolutely negative, but can they be converted? Katie says, "You can convert them!" She's rather optimistic as her URU Live experiences have taught her that anyone genuinely interested in a game can be turned to the light side. Apparently ...
ION 08: Taking an MMO community from pre-launch to live
Yesterday was the final day of ION 08, but that didn't mean there weren't some incredbly great panels to attend. "Taking Your Community From Pre-Launch to Live" was just one of these panels and to make things even better it included some previous speakers I quite enjoyed hearing from. This time ...
ION 08: Getting the most out of user generated content
One might rightfully acuse the term "user generated content" of being a rather dry way to describe what is really a fascinating trend in media: the opportunity for "users" to contribute their own creations and have them incorporated into traditionally heavily produced "content." By nature ...
ION 08: The Agency update and RMT confusion
While attending the SOE open house event last night after all the ION 08 panels were finished, we got the chance to sit down with The Agency's lead designer Hal Milton. He talked about the game at length, which of course meant our ears and eyes were firmly directed in his direction. The first ...
ION 08: SOE Seattle studio tour
Our mission: infiltrate SOE's Seattle studio, obtain intel on The Agency, regale the awesomely hyperactive lead designer Hal Milton with questions from left field. Operatives were dispatched, urban primitive ladies were photographed, and foyer introductions were presided over by a really cool gun. ...
ION 08: A five year forecast for MMOs
There's always a lot of discussion about what's going to be the next big thing in the MMOs industry. We all love to talk about the future and that's largely because it's a very interesting topic. So we just had to attend the "Online Games in 2013" panel at ION 08. This panel was actually ...
ION 08: Focusing on the community manager
One of the strengths of MMOs are their communities. The stronger a community around an MMO is the more likely that game is to last into the foreseeable future. "Successfully Managing a Community Emergency" was a panel at ION 08 full of the people in charge of the communities we all take part in. ...
ION 08: MMOs and the television content model (SGW)
Joseph Ybarra, SVP of strategic operations at Firesky, the publishing subsidiary of Cheyenne Mountain Entertainment, presented a session today at ION 08 about the Stargate Worlds production model that borrows heavily from Hollywood and TV models. The goal for SGW is to approach content updates for ...




