Posts tagged inventory-management 
Free for All: I got the Second Life inventory management blues
Every year I attempt to go through my Second Life inventory in the hope that it actually works out for me. I really do want to get rid of the 7,000+ items I have after eight years in the game (my game-birthday is on May 26th!), but it's such a daunting task. Where do you start? Is organization ...
The Tattered Notebook: What I hate about public quests
As I was working on getting back into the swing of things in EverQuest II after the prolonged downtime, I had a moment of anger as I was waiting to start a public quest. For those not familiar, EQII's public quests are similar to those in other games, but there are only two, and they run at ...
The Daily Grind: Should inventory space be infinitely expandable?
MMO inventories may not be the single biggest source of frustration in MMOs -- or even in the top 10, depending on the player -- but every online gamer has butted his or her head up against their limitations at some point. As virtual vacuums, our characters are Hoovering up all the junk, tokens, ...
The Daily Grind: Do you have enough bag space?
I used to laugh at the fact that I could carry 50 or 60 items in the hip pocket of my Star Wars Galaxies avatar. These weren't comlinks or stolen Death Star plans either, but rather big, bulky armor sets and crates of crafted consumables. It seemed rather immersion-breaking at the time, and despite ...
Wings Over Atreia: Altaholics anonymous
OK, now I've done it... my status as an oddity at Massively is exposed for all the world to see. I confess -- I do not like to play alts. Whew. There, I said it. That wasn't so hard. And being unique is not such a bad thing, right? In gaming, and in Aion especially, I definitely feel out of ...
The Daily Grind: Taking inventory
One of the great points of commonality for MMOs is the time-honored tradition of inventory management. Specifically, the minigame wherein you have to decide what to keep, sell, throw away, or hold on to with a limited amount of space. One of the major contentions regarding the Allods Online cash ...
The Daily Grind: Collector or pack rat?
Let's face it - when it comes to MMOs, some of us are a bit pack-ratty. From little things like keeping the strange and interesting things you find in mission wreckage in EVE Online, or overflowing bags in World of Warcraft, to having entire sets of furniture for player housing in games like ...
MMO MMOnkey: MMOs as conditioned learning engines (Part 2)
In a previous column we looked at some of the many ways that game designers use positive reinforcement and reward in MMOs. Positive reinforcement occurs whenever an action is accompanied by or results in something pleasant or enjoyable. When a person is positively reinforced or rewarded they are ...
The Traveling Avatar's useful tips for SL inventory management
Your inventory. It's something that's extremely easy to ignore, because Linden Lab doesn't force you to acknowledge how much stuff you're carrying. What this means, however, is that you're likely to accumulate quite a lot of junk during the course of your stay in Second Life. Oh, sure, most of that ...




