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Posts tagged invention

EVE Evolved: Features coming in Oceanus and beyond

It's been almost four months since EVE Online switched from publishing two major expansions per year to releasing ten smaller updates, and so far it looks like the new schedule has been a huge success. Rather than forcing the industry overhaul out the door in Kronos before it was ready, CCP was abl...

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EVE Evolved: Making ISK from the Crius release

‚ÄčEVE Online's economy has been studied over the years for its resemblance to the real world, and it is often cited as an example of a hyper-capitalist society with no laws or regulation. But underneath the emergent interplay of supply and demand that has fueled everything from freighter businesses ...

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EVE Evolved: Research: Five top tips, page 2

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EVE Evolved: Research: Five top tips

In the past three weeks, I've covered the ins and outs of research in EVE Online, from Tech 1 blueprints and the Tech 2 invention system to Tech 3 and reverse engineering. In my nearly six years of playing EVE, I've delved into every traditional profession and picked up some valuable tips and insig...

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EVE Evolved: Research: Invention and Tech 2, part 2

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EVE Evolved: Research: Invention and Tech 2

In last week's first part to this multi-part guide to research in EVE Online, I covered the basics of Tech 1 blueprint research. Tech 2 blueprints are an entirely different animal and the way players get their hands on them has changed vastly over the years. The first system put in place was an age...

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EVE's Quantum Rise expansion features page is live

The feature page for the forthcoming EVE Online expansion, Quantum Rise, is now live. The ninth free expansion for EVE will officially launch on November 11th, and brings with it some new features we've been reporting on in recent weeks, such as the long-awaited Orca and industrial ship changes, no...

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CCP Games introducing new economic measure in EVE

CCP Games generally takes a hands-off approach to EVE Online's economy, letting the collective actions of players determine what happens. But at times there are bottlenecks in terms of supply. CCP Greyscale cites the example of how the limited number of T2 blueprint originals (BPOs) decreased availa...

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Making/Money: Double the XP, Double the Funds

A few of weeks ago, there was another double XP weekend in City of Heroes and City of Villains. In fact, not only was it double experience from each "arrest," but it also provided twice the Influence (or Infamy for you villainous folks out there) such that you got double of most everything you might...

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Rogue Signal: EVE Online's gear progression

For players coming from other MMOs, EVE Online can sometimes be a bit unsettling. The lack of classes and levels gives some players the feeling that there is not a measurable means of determining one's on progress in the game. What EVE players use to determine each other's relative skill at a ...

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