Posts tagged invention 
EVE Evolved: Research: Five top tips
In the past three weeks, I've covered the ins and outs of research in EVE Online, from Tech 1 blueprints and the Tech 2 invention system to Tech 3 and reverse engineering. In my nearly six years of playing EVE, I've delved into every traditional profession and picked up some valuable tips and ...
EVE Evolved: Research: Invention and Tech 2
In last week's first part to this multi-part guide to research in EVE Online, I covered the basics of Tech 1 blueprint research. Tech 2 blueprints are an entirely different animal and the way players get their hands on them has changed vastly over the years. The first system put in place was an ...
EVE's Quantum Rise expansion features page is live
The feature page for the forthcoming EVE Online expansion, Quantum Rise, is now live. The ninth free expansion for EVE will officially launch on November 11th, and brings with it some new features we've been reporting on in recent weeks, such as the long-awaited Orca and industrial ship changes, ...
CCP Games introducing new economic measure in EVE
CCP Games generally takes a hands-off approach to EVE Online's economy, letting the collective actions of players determine what happens. But at times there are bottlenecks in terms of supply. CCP Greyscale cites the example of how the limited number of T2 blueprint originals (BPOs) decreased ...
Making/Money: Double the XP, Double the Funds
A few of weeks ago, there was another double XP weekend in City of Heroes and City of Villains. In fact, not only was it double experience from each "arrest," but it also provided twice the Influence (or Infamy for you villainous folks out there) such that you got double of most everything you might ...
Rogue Signal: EVE Online's gear progression
For players coming from other MMOs, EVE Online can sometimes be a bit unsettling. The lack of classes and levels gives some players the feeling that there is not a measurable means of determining one's on progress in the game. What EVE players use to determine each other's relative skill at a ...




