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Posts tagged interviews

Ascent squeaks by its Kickstarter funding goal

The race to fund Ascent: The Space Game through Kickstarter came down to the wire, but in the final moments, the community came through and passed its $35,000 AUD goal by $334 AUD. This is obviously good news for the game's fans and for Fluffy Kittens Studio (and no, we will never get tired of t...

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EverQuest: The Darkened Sea expansion is live today

We got our first glimpse of EverQuest's 21st expansion back at SOE Live, with its impending new features, a slew of new zones, and the promise of the return of two classic characters. For the past month, some folks have even been testing these things out in beta. Now with launch finally just around...

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BioWare on SWTOR's Revan expansion, upcoming species, and class stories

Star Wars fans are super excited about the next digital expansion for Star Wars: The Old Republic releasing on December 9th. First off, it's Star Wars, and second, it deals with one of the most iconic Star Wars figures outside the movies: Revan. I recently talked to some key figures at BioWare t...

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ArenaNet teases Guild Wars 2's road to war

After a break, a feature pack, and the yearly antics of the Thorn family, the second season of Guild Wars 2's living world will soon be back in business. The business is, of course, preparing to fight Elder Dragons; the We got to talk with ArenaNet's Lead Writer Bobby Stein and Associate Game Di...

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Sneaking a peek at EQII's Altar of Malice with SOE

When EverQuest II's next expansion, Altar of Malice, was announced at SOE Live in August, we heard about upcoming features, perused concept drawings, and even saw some screenshots. As exciting as all that can be, nothing compares to actually getting in the game and seeing the living breathing world...

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Carbine's Donatelli and Moore on WildStar's population and philosophy

Two weeks ago, Carbine Studios offered us the opportunity to interview product director Mike Donatelli and creative director Chad Moore regarding the state of WildStar and what future updates would bring to the game. We have their thorough answers in their entirety for you today; Carbine assures us...

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The science of language, community, and MMORPGs

Back in August, Massively wrote a little post about Swedish research on MMOs and language learning. That article provoked me, a gamer and teacher of English for speakers of other languages (ESOL), to hunt down the original research and talk directly to the researchers, Dr. Liss Kerstin Sylvé...

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The Nexus Telegraph Extra: WildStar's deafening silence

How many people are currently playing WildStar? I don't know. You don't know, either, beyond vague guesses based on things like Raptr numbers, which say more about what Raptr users like to play than about actual game popularity. But it seems like the sort of answer that could be used to at least...

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Casual escapists, Skyforge hasn't forgotten you

A new MMOGames interview with Obsidian Executive Producer Eric DeMilt sheds light on inbound sci-fantasy MMO Skyforge, which he says is angling to provide a deep experience for players with tons of time -- as well as players with very little. As he put it, "We are striving to make a great high qua...

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Massively interviews Trion's Scott Hartsman on ArcheAge's rocky launch

ArcheAge's server issues, endless queues, and housing woes are the subject of hot debate in comment sections across the MMO world this week as players wonder just how in the heck the sandbox's launch went so awry. Massively spoke to Trion Worlds' Scott Hartsman to ask him exactly what went wrong wi...

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