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Posts tagged interviews

PAX Prime 2014: Heroes of the Storm is friendly, zany fun

Heroes of the Storm's beginnings are rooted in a mod that Blizzard made in 2010 to encourage StarCraft II players to get into the modding scene. Not only was this unnecessary (the StarCraft II comunity took to modding like fish to water) but the mod gradually became so well-liked internally that pr...

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PAX Prime 2014: Marvel Heroes is the industry's surprise success story

Meeting with Marvel Heroes' David Brevik at PAX Prime confirmed what I have been observing over the past year or so: This game has quietly and steadily become one of the bigger success stories in the online gaming industry. Brevik told me that the Marvel Heroes playerbase continues to grow, boastin...

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PAX Prime 2014: The Repopulation's Josh Halls on beta, fishing, and houses

Above & Beyond Technologies Lead Developer Josh Halls has been on a very long journey with The Repopulation, a journey that began back in 2009 and isn't even close to being over yet. I met with Halls at PAX Prime to talk about where this sci-fi sandbox has been and where it's going as it angles...

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Blizzard's Tom Chilton on World of Warcraft's slow content pace

Blizzard's Tom Chilton has been making the rounds this week in one candid interview after another. World of Warcraft website Icy Veins recently asked him directly why recent content releases haven't been meeting the originally planned six-month cadence, and Chilton didn't dodge, explaining that sca...

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SOE Live 2014: Discussing EQN and Landmark music with Jeremy Soule

Who wouldn't want to talk with Jeremy Soule? This composer has brought to life myriad games through his music, both single-players and MMOs alike (even a number of zombie games!). Luckily for Norrathian fans, his attention is now focused solely on EverQuest Next and Landmark, where the worlds are s...

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SOE Live 2014: DCUO's Legends PvE and a la carte DLCs

A superhero game deserves a super announcement at SOE Live, and DC Universe Online delivered. Creative Director Jens Andersen and Assistant Creative Director SJ Mueller shared details about many upcoming updates, from the second installments of the various trilogy story arcs to new movements and po...

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SOE Live 2014: PlanetSide 2 plans battle islands, a fight finder, and more

PlanetSide 2 got some big updates over the last couple of months, but there's plenty more planned for the MMOFPS. Creative Director Matt Higby, Senior Art Director Tramell Isaac , and Lead Designer Luke Sigmund detailed some of those plans at SOE Live. Specifics include the squad mentoring, the Val...

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SOE Live 2014: Dragon's Prophet to join All Access, add hatching system

While much of the SOE Live attention has been on other titles, Dragon's Prophet was on hand with some announcements of its own. The two biggest pieces of news are the upcoming hatchling system and the addition of the game to SOE's All Access pass, and Producer Todd Carson shared the details with us...

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SOE Live 2014: Details on EverQuest Next combat, classes, and races

We heard you: You want more EverQuest Next info. We do too! And here at SOE Live we've been getting all of that for you! Between the keynote address and our chats with Creative Director Dave Georgeson, Senior Producer Terry Michaels, Lead System Designer Michael Mann, andLead Designer Darrin McPher...

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SOE Live 2014: EverQuest will release The Darkened Sea expansion October 28th

As is custom, the next EverQuest expansion was announced at SOE Live 2014. And while Thursday's keynote shared the title, The Darkened Sea, it divulged little else. Players were going to have to wait until EQ's individual keynote address later today to get any actual details. However, for those who...

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