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Posts tagged interviews

Ascent adds in a colonization city-building sim

The galaxy is now open to colonization in Ascent: The Space Game -- and there's plenty of room for everyone. Developer James Hicks has added in a colonization system to the sandbox MMO, allowing players to engage in a city-building sim among the billions of star systems. Colonization is intended...

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Massively Speaking Episode 297: WildStar's Chad Moore

We're on a countdown to WildStar's launch, and so we welcome Carbine Studios Creative Director Chad Moore to the show to talk about the ins and outs of life on Nexus. Eliot and Justin also check out the top news of the week and your pressing mail queries. Get all of our opinions and analysis on...

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WAR40K's Miguel Caron on lore, immersion, and cloud computing

Miguel Caron is a passionate man. The former Funcom Canada CEO has moved on from The Secret World to lead the team developing Warhammer 40,000: Eternal Crusade, and he's not shy about showing the world what's happening behind the scenes. In fact, he recently showed off an impromptu video of a fan...

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Massively's first look at sandbox Shards Online

How many games have you played only to find yourself uttering the phrase, "If only I could run my own server"? Chances are, there at least one or two titles you''d love to make into a private playground for select friends using your own personal ruleset. Lucky for you, in Shards Online, you'll be...

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The Nexus Telegraph: In which no WildStar injuries happened

My performance on the dance floor during PAX East 2013's WildStar party is the stuff of dark legends (in my mind, anyway), but it was not replicated this year. Indeed, when I tried to get into this year's WildStar community party, the entranceway was inaccessible due to the sheer mass of people. As...

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Ascent: The Space Game on building a better sci-fi sandbox

You'd be forgiven for not having heard of Ascent: The Space Game before. EVE Online is the sci-fi sandbox dominating headlines, and Star Citizen and other upcoming games are breathing down its neck. Is there room in the genre for, well, an indie space MMO that isn't all about cutthroat politics or...

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The full scoop on Marvel Heroes' team-ups

Massively: Last week Marvel Heroes added a new feature to the game in the form of "team-ups." While we know the basics of this new system, we wanted to go into more detail. To help us with this, Gazillion Community Manager Ryan Collins sat down to answer a few questions. So Ryan, let's strip away...

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Jukebox Heroes: Talking to HEX Composer Michael Shapiro

Massively: On today's column we have the composer of the upcoming TCG MMO, HEX. Now that's a lot of capital letters all in a row, so take a deep breath, get over it, and please welcome composer Michael Gordon Shapiro. Mike, can you give us a bit of your background in music? Michael Gordon...

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PAX East 2014: Pre-launch words with WildStar's Jeremy Gaffney

WildStar is being released in about a month and a half. It feels as if it's been forever since the game first revealed its announcement trailer. Now we've finally got a release date in sight, and the last few features for the game are being revealed to the public. It's one of the last chances that...

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PAX East 2014: State of Decay eyes multiplayer, stays offline

The ground is fairly littered with zombie games of some sort these days. That isn't meant as a mark against Undead Labs' State of Decay, but it does raise questions of focus. How do you make a zombie game more unique? According to the studio's Jeff Strain at this year's PAX East, you focus upon...

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