Posts tagged interviews 
Free for All: Istaria's updates, community, and future development
Before anyone asks in the comments section: Yes, Istaria is still around. I've noticed that many players seem to think if something is out of their sight, it's out of every other player's mind too, but the truth is that there are many, many smallish and indie MMOs in existence that not only ...
The Old Republic interview on patch 1.3 covers LFG, perks, and gear
Star Wars: The Old Republic is gonna get some mighty fine updates with the onset of patch 1.3. Game Designer Daniel Erickson had a chat with PC Gamer to shed some light on the changes in the upcoming patch. Players in SWTOR don't like standing still. As Erickson says: "You can craft on the ...
MMObility: An exclusive look at the Runespan in RuneScape
Jagex, developer of the ever-popular browser-based game RuneScape, is known for its rapid development schedule. Heck, I fully expect that this article will be outdated by the time I finish its rough draft. Players of the Jagex flagship MMO can log in to find new items, places to explore, and ...
The Firing Line: World of Warplanes producer talks matchmaking, progression
Last week I talked a bit about a couple of flight sim shooters coming soon to a PC near you. One of them is World of Warplanes, the followup title to Wargaming.net's ubiquitous World of Tanks hit. The World War II action MMO masters are slipping the surly bonds of earth with a new lobby-based ...
Exclusive Interview: Going global with Fallen Earth's PvP
Two of the biggest cornerstones of Fallen Earth have always been crafting and PvP, and its these cornerstones that GamersFirst is enriching come patch 2.4. The patch, called Global Territory Control, is taking these elements and firing them up in ways that any PvPer or crafter should find ...
The Anvil of Crom: Age of Conan turns four, taps SWG for crafting inspiration
The last time I did an anniversary retrospective for Age of Conan, we had a recent expansion, some new dungeon content, and several class revamps fresh on our minds. The year before that, we had the earth-shaking combat and itemization changes. This past year, the major development was, of ...
Swashbucklers, ships, and high seas hijinks: KingsIsle talks Pirate101
Recently, KingsIsle announced that the world of the Spiral was going to branch out into the high seas in the studio's newest MMO, Pirate101. There are many things about Pirate101 that will feel familiar to Wizard101 fans, but the game has several features that definitely make it stand apart as ...
Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman
Namaste Entertainment's upcoming MMO-narrative-building toolset, Storybricks, is quickly picking up steam among the massively multiplayer gaming community. The quirky title recently released a public alpha client to coincide with the project's Kickstarter campaign, and I had the opportunity to ...
Wizard101 fansite owner hired to be Pirate101's community manager
Tom Purdue, admired owner and operator of The Friendly Necromancer blog and Wizard101 fansite, has announced today that he will be KingsIsle Entertainment's new community manager for the upcoming Pirate101 MMO. As that transition from fan to employee is always a fascinating transformation, we ...
Cryptic Studios' Andy Velasquez talks Neverwinter
Would-be citizens of Neverwinter are certainly waiting anxiously for Cryptic Studios' upcoming venture into the Jewel of the North, which we received favorably at PAX East last month. Well, unfortunately we're going to have to wait a bit longer, but in the mean time, MMORPG.com has a new ...




