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Posts tagged interview

Experiencing Legends PvE with the DC Universe Online devs

DC Universe Online fans who've long wanted Legends PvE learned at SOE Live that the feature was finally on its way to the game. And now patience is about to pay off! Legends PvE is launching with GU43, along with plenty of other goodies like new underwater bases and a new legends character. There's...

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Carbine's Chad Moore on WildStar's fresh focus on lore

There's a big focus on WildStar's lore recently. Aside from the big lore drops, dubbed "Loremageddon" by Carbine Studios, the game's official site has begun releasing a series of short stories detailing important moments in the game's history, from the first space voyage of the Cassian people to de...

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Destiny's 10-year plan includes character-hopping to sequels

The strange approach of Destiny that has the game with one foot squarly planted in MMO territory and one firmly in the realm of standard console shooters has never been illustrated as strongly as in this story from IGN. In the interview, Bungie said that players will be able to save and import c...

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Massively Interview: Marvel Heroes' Magneto makes his mark

Heroes are all well and good, but there is plenty of fan love for the villains. There's just something about those bad boys and girls redeeming themselves that makes those characters so interesting. Gazillion knows this and has responded by releasing Magneto, the latest of the playable villains, to...

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WoW, Guild Wars 2, and ArcheAge are ZergID users' top games

Back in November, we told you about ZergID, a new social networking website aimed specifically at MMO players who are looking for guilds (or friends from games past) across the MMOverse. We spoke to one of the project's founders, Scott Katz, to get more information on how the service's beta is shap...

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Tree of Savior might be getting published here according to an unofficial interview

Tree of Savior got a pretty strong showing at G-star 2014, where the staff announced that Nexon will be handling the publishing duties for the game in its native country. But what about worldwide releases? There might be hope yet. A fansite for the game has posted an interview with members of the i...

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Chaos Theory: Hands-on with TSW's Issue #10 before today's release

Yes, you read that right. When we told you earlier this week that The Secret World's second Tokyo expansion was coming soon, we bet you didn't think it'd be today, did you? Well, neither did we! But that's exactly what Director Joel Bylos shared with me while we we zipping around the newest area of...

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Massively Interview: Burning Dog on Origin of Malu's do-over

When last we heard of the the indie sandbox Origins of Malu, Burning Dog Media had gone back to the drawing board for a do-over. The studio switched game engines, effectively starting the development process over again (again). But despite what some fans may fear, that isn't nearly as bad as it sou...

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Guild Wars 2's Leah Hoyer discusses the importance of story

It's fair to say that Guild Wars 2 sells its story pretty highly, as living world progress and story updates are a major part of its content strategy. Head of narrative Leah Hoyer stated in a recent interview that this is one of the core things that games as a whole need to embrace: Story is import...

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Massively Interview: Designing Neverwinter's Tiamat

Massively: Neverwinter players are already facing off against a fearsome five-headed dragon in the game's newest module, Rise of Tiamat. To find out more about how the titular beast was created, we sat down with Senior Content Designer and Loremaster Randy Mosiondz. Randy, is this module the culmin...

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