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Posts tagged interview

Pathfinder Online's Ryan Dancey on early adopter experience bonuses

On yesterday's Massively Speaking podcast, Justin and I discussed Pathfinder Online's plans for granting its earliest and most loyal players what seems to be the ultimate character bonus: an experience edge over everyone else, forever. I'll let the Pathfinder Online dev post Hard is Fun! explain ve...

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See Ascent's warp effect in action

While it may look like a Photoshop paint smear effect, Ascent's new warp animation is certainly an improvement over nothing at all. The one-man team posted a short video showing various ships going through warp gates and bending the very fabric of reality as they lunge across the universe. Ascen...

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MMOs and gaming psychology, part two: Interview with a researcher

Following yesterday's article discussing current research on psychology and MMOs, we have today our conversation with Dr. Rachel Kowert herself, the lead author on the paper that originally prompted these articles. Kowert, unlike many other researchers in her field, has established gamer cred; her ...

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MMOs and gaming psychology, part one: The research

Last month, Massively wrote a short article about research on the relationship between shyness and online game friendships. The topic is of interest to me not just because of the MMO connection but because I myself am someone who used to identify myself as shy but believe online games help me cope ...

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Shroud of the Avatar's Richard Garriott and Starr Long on how SOTA wins at player-generated content

When you sit down to talk with Portalarium's Richard Garriott and Starr Long about Shroud of the Avatar, you hear much more than can possibly fit in just one article! Even though its currently in development, there's a lot to this title. Last week's Some Assembly Required focused on the upcoming sa...

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The Stream Team: CM Ryan Collins dishes on Marvel Heroes' X-23 and Venom (who launches tomorrow)

The new heroes (and villains) may be coming too fast for Massively's MJ to keep up, but that won't stop her from checking out every single one in Marvel Heroes! And this time around, she has Creative Designer and Community Manager Ryan Collins to help show the newest additions off. Not only will Co...

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Shroud of the Avatar's Richard Garriott and Starr Long on MMO community

If you've been making a list of sandbox features and checking it twice, chances are you'll find many of those items in Shroud of the Avatar. And if player-generated content and a great community are near the top of that list, then this crowdfunded title might very well be the present you want to g...

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Camelot Unchained's Mark Jacobs on the warrior class and development transparency

City State Entertainment -- an indie studio that's becoming better known to our readers, I imagine, after it ran away with our poll for best studio last week -- has today posted its first class concept reveal. The tentatively named Drengr is the Viking warrior class, and in its long design document...

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Landmark's PvE arrives today; SOE shifts to EQ Next full-time in 2015

We've waited a long time for the chance to have our faces eaten off by vicious monsters in Landmark, and now that opportunity is almost here! After a bit of delay, the infamous PvE patch is heading into our favorite sandbox today. This is seriously going to be a game-changer. Of all the patches thr...

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Elite: Dangerous has no offline mode for story reasons

Frontier Developments head honcho David Braben has been working overtime to defend the 11th-hour revelation that Elite: Dangerous will have no offline play option. A recent video interview with Braben includes his response to these issues; he states that it's not off the table, but it's incompatibl...

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