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Posts tagged interview

Tree of Savior might be getting published here according to an unofficial interview

Tree of Savior got a pretty strong showing at G-star 2014, where the staff announced that Nexon will be handling the publishing duties for the game in its native country. But what about worldwide releases? There might be hope yet. A fansite for the game has posted an interview with members of the i...

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Chaos Theory: Hands-on with TSW's Issue #10 before today's release

Yes, you read that right. When we told you earlier this week that The Secret World's second Tokyo expansion was coming soon, we bet you didn't think it'd be today, did you? Well, neither did we! But that's exactly what Director Joel Bylos shared with me while we we zipping around the newest area of...

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Massively Interview: Burning Dog on Origin of Malu's do-over

When last we heard of the the indie sandbox Origins of Malu, Burning Dog Media had gone back to the drawing board for a do-over. The studio switched game engines, effectively starting the development process over again (again). But despite what some fans may fear, that isn't nearly as bad as it sou...

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Guild Wars 2's Leah Hoyer discusses the importance of story

It's fair to say that Guild Wars 2 sells its story pretty highly, as living world progress and story updates are a major part of its content strategy. Head of narrative Leah Hoyer stated in a recent interview that this is one of the core things that games as a whole need to embrace: Story is import...

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Massively Interview: Designing Neverwinter's Tiamat

Massively: Neverwinter players are already facing off against a fearsome five-headed dragon in the game's newest module, Rise of Tiamat. To find out more about how the titular beast was created, we sat down with Senior Content Designer and Loremaster Randy Mosiondz. Randy, is this module the culmin...

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The Repopulation devs on the mission system and non-violent gameplay

Blogger Werit has an exclusive Q&A with Above and Beyond, the team behind upcoming sci-fi sandbox The Repopulation. In it, the developers discuss dynamic missions, which are intended to provide "purpose" to players who crave it rather than to serve as the core means of advancement through the s...

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World of Warcraft vows faster expansion development

Many Azerothian eyes are fixed on tomorrow's release of World of Warcraft: Warlords of Draenor, but what happens after that? Will players face a severe content drought as they just did while they wait for expansion #6? Lead Game Designer Ion Hazzikostas said that the team is pushing to increase ...

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Final Fantasy XIV's Yoshida on housing, test servers, and post-Fanfest

Final Fantasy XIV has had a busy year, and it looks to be having a busy next year to boot. The game's first expansion is in the works and planned for a release in spring of 2015, along with another major patch to cap off the game's current patch cycle. And director/producer Naoki Yoshida continues ...

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NCsoft 'sees a future' for WildStar

Eurogamer recently spoke to WildStar Creative Director Chad Moore and Product Director Mike Donatelli to counter concerns that WildStar is a "sinking ship." Fortunately for players, NCsoft, which controls Carbine, apparently doesn't think so. "They specialise in MMOs, that's what they do. And they ...

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Norrathian Notebook: Talking EverQuest II's 10th anniversary with Holly Longdale

The big 1-0. EverQuest II has just joined the ranks of games in their double digits; today marks the 10th anniversary for the fantasy game. And while that's a pretty impressive feat in itself, just growing older isn't all that has happened to EQII in the past year. There have been plenty of content...

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