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Posts tagged internet-spaceships

Get your first look at Star Citizen's FPS gameplay

Star Citizen's first-person shooter gameplay has often gone overlooked in its large (and mostly space-bound) features package, but this weekend it's been the star of the show at PAX Australia. In a 10-minute demo, the devteam ran a four-player co-op mission through a dilapidated space station....

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EVE's Phoebe adding better search functionality and more

Another day, another Phoebe-focused dev blog from the folks at CCP. EVE Online is getting a bit of a search overhaul in its November patch, as items inside station containers will be included in search results. CCP is also calling attention to the "pretty powerful advanced search functionality"...

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Star Citizen's latest patch adds ESP, improves control

Cloud Imperium has officially released version 0.9.2 of Star Citizen's Arena Commander. It's kind of a big deal thanks to something that the company is dubbing ESP, or Enhanced Stick Precision. CIG's Chris Roberts explains how this latest version of the alpha software, which combines ESP with...

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EVE Online uses jump fatigue to discourage long-distance travel

Hold your horses, space buckaroo. Where do you think you're going so fast? EVE Online is preparing to deliberately slow down pilots with the introduction of jump fatigue in the upcoming Phoebe patch. Jump fatigue adds a timer following a jump that must be endured until the next jump is allowed....

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CCP explains EVE's upcoming mission guidance system, CSM changes

CCP released another Phoebe-focused dev diary earlier today, this one detailing the new mission objective system coming to EVE Online next month. The firm is walking a fine line between general guidance and "brain-dead instructions to follow," and as such it is asking for feedback relative to how...

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EVE video dev diary talks Phoebe features

CCP has published a new dev diary video focused on EVE Online's upcoming Phoebe release. The clip runs for nearly seven minutes and features a who's who of current EVE devs talking about various bits and pieces scheduled to hit Tranquility on November 14th. Phoebe features nullsec travel tweaks,...

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Star Citizen explains its ship design pipeline

How does a ship for Star Citizen go from a vague concept to a functional design in the game? That's a great question! It's also one with a concrete answer, as a new official blog on the site explains the whole design pipeline process for new Star Citizen ships, starting with the highest level of...

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EVE Online loosens restrictions on trial accounts

In an effort to draw in more prospective pilots, EVE Online is removing and reducing some of the current restrictions for its trial accounts once the Phoebe update hits on November 4th. Come the update, trial accounts will be able to send and receive ISK without limits, can post in trade chat...

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EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more

An event that started out several years ago as an impromptu EVE Online player gathering, EVE Vegas has grown so large that this year it was was officially taken over by developer CCP Games. This year's event was organised like a mini-Fanfest, with Executive Producer Andie Nordgren's keynote address...

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EVE Vegas 2014: Getting players involved in EVE's development

Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of...

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