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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Online streamlines the process of figuring out who's crippling your ship]]></title><link>http://massively.joystiq.com/2012/04/18/eve-online-streamlines-the-process-of-figuring-out-whos-crippli/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/18/eve-online-streamlines-the-process-of-figuring-out-whos-crippli/</guid><comments>http://massively.joystiq.com/2012/04/18/eve-online-streamlines-the-process-of-figuring-out-whos-crippli/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/18/eve-online-streamlines-the-process-of-figuring-out-whos-crippli/"><img alt="Still arguably a bit less than visceral combat." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/eve-ewar-epl-418.jpg" /></a></div>
If you're playing <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em>, you are going to lose a ship sooner or later. It's as inevitable as the tides. Sometimes you'll be outnumbered and outgunned, and while that can be frustrating, there's no real shame in it. But when you're having your ship locked in place by an attacker you can't see and you don't actually know what's happening, <em>that</em> is a different matter. It's particularly infuriating, and it's something that <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=28603">the game's next update is aiming to fix</a>.<br />
<br />
Starting with the next patch, the new Effects Bar will show a quick overview of all the effects currently in place on your ship as well as the source of same. So if there are two people attacking you, an icon will pop up, and you'll be able to target and counterattack appropriately rather than fumble through more clumsy interface methods. If <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=28603">the blog entry explaining the system</a> isn't clear enough for you, check out the short preview video just past the break.<p><a href="http://massively.joystiq.com/2012/04/18/eve-online-streamlines-the-process-of-figuring-out-whos-crippli/" rel="bookmark">Continue reading <em>EVE Online streamlines the process of figuring out who's crippling your ship</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/18/eve-online-streamlines-the-process-of-figuring-out-whos-crippli/">EVE Online streamlines the process of figuring out who's crippling your ship</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Apr 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/18/eve-online-streamlines-the-process-of-figuring-out-whos-crippli/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20218782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/18/eve-online-streamlines-the-process-of-figuring-out-whos-crippli/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>escalation</category><category>eve</category><category>eve-online</category><category>functions</category><category>game-mechanics</category><category>game-systems</category><category>interface</category><category>internet-spaceships</category><category>sandbox</category><category>sci-fi</category><category>spreadsheets-online</category><category>systems</category><category>ui</category><category>updates</category><category>user-interface</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 18 Apr 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Making the 'jump' from Guild Wars to Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/"><img alt="Black Citadel Forest, Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/2-black-citadel-forest.jpg" /></a></div>
<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
<br />
<em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> is on the way (when it's ready), and classic <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em> players probably understand that soon they'll be competing with a younger sibling -- a smarter, more attractive one who's sure to get more of mom's attention. And while we're sure that some of the more stalwart <em>Guild Wars 2</em> fans are also <em>Guild Wars</em> players, not all veterans of the first edition are dedicated to licking up every drop of sequel info squeezed out of blogs, conventions, and betas. Those veterans might just be wondering, what exactly can <em>Guild Wars 2</em> offer them, other than <a href="http://massively.joystiq.com/tag/Hall-of-Monuments/">Hall of Monuments</a> tie-ins? What's changed? What's the same? What will they love, what will they hate, and what could possibly make them jump ship to the new hotness?<br />
<br />
The first and most important thing you must know is that yes, you can jump in <em>Guild Wars 2</em>! Seriously, though, jumping is more than just a thing you do with your spacebar when you're bored; it's a symbol of <em>boundlessness</em>. <em>Guild Wars 2</em> itself is trying to jump a lot higher than its elder brother, and probably the essential difference between the games is that feeling that the walls have come down and gravity is letting loose. That alone should urge classic players to take a peek, but if that's not enough for you, fire up your <a href="http://massively.joystiq.com/tag/Jeremy-Soule/">Jeremy Soule</a> soundtracks (yes, he's onboard for an encore!) and read on...<p><a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/" rel="bookmark">Continue reading <em>Making the 'jump' from Guild Wars to Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/">Making the 'jump' from Guild Wars to Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/making-the-jump-from-guild-wars-to-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>auction-hall</category><category>beta</category><category>cash-shop</category><category>character-creation</category><category>closed-beta</category><category>closed-beta-3</category><category>comparison</category><category>death</category><category>death-penalty</category><category>dungeons</category><category>dynamic-content</category><category>economy</category><category>endgame</category><category>eye-of-the-north</category><category>fantasy</category><category>featured</category><category>gear</category><category>gems</category><category>group</category><category>grouping</category><category>guide</category><category>guides</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>guilds</category><category>gvg</category><category>gw</category><category>gw2</category><category>hall-of-monuments</category><category>hands-on</category><category>hom</category><category>interface</category><category>jump</category><category>jumping</category><category>lore</category><category>map-travel</category><category>ncsoft</category><category>preview</category><category>previews</category><category>prophecies</category><category>pvp</category><category>quests</category><category>renown-heart</category><category>rmt</category><category>sidekicking</category><category>skill-point</category><category>trading-post</category><category>tyria</category><category>ui</category><category>user-interface</category><category>world-vs-world</category><category>world-vs-world-vs-world</category><category>wvw</category><category>wvwvw</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 26 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[CCP shows off EVE neocom updates]]></title><link>http://massively.joystiq.com/2012/01/10/ccp-shows-off-eve-neocom-updates/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/10/ccp-shows-off-eve-neocom-updates/</guid><comments>http://massively.joystiq.com/2012/01/10/ccp-shows-off-eve-neocom-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/10/ccp-shows-off-eve-neocom-updates/"><img alt="EVE Online - new neocom" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/arnardevblogimage01.jpg" /></a></div>
Remember that dev blog <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=831">about a year ago</a> that mentioned updates in store for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> neocom interface? Well, it hasn't been forgotten, but the New Eden poo-storm of 2011 kind of bumped it to the back of the line.<br />
<br />
Today, the <em>EVE</em> website has been updated with a look at the new neocom's design, and <a href="http://massively.joystiq.com/tag/ccp-optimal">CCP Optimal</a> has plenty of pics as well as some insights into what's changing below the pretty exterior. Chief among the tweaks is the ability for pod pilots to pick and choose the features they use most and remove extraneous buttons from the interface.<br />
<br />
The new neocom is slated to go live in the <a href="http://massively.joystiq.com/tag/crucible"><em>Crucible</em></a> 1.1 patch coming later this month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/10/ccp-shows-off-eve-neocom-updates/">CCP shows off EVE neocom updates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/10/ccp-shows-off-eve-neocom-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20145190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/10/ccp-shows-off-eve-neocom-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-optimal</category><category>crucible</category><category>crucible-1.1</category><category>customizable-neocom</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>interface</category><category>new-eden</category><category>poo-storm</category><category>sandbox</category><category>sci-fi</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 10 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Functional improvements coming to the store for Lord of the Rings Online]]></title><link>http://massively.joystiq.com/2011/09/15/functional-improvements-coming-to-the-store-for-lord-of-the-ring/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/15/functional-improvements-coming-to-the-store-for-lord-of-the-ring/</guid><comments>http://massively.joystiq.com/2011/09/15/functional-improvements-coming-to-the-store-for-lord-of-the-ring/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/15/functional-improvements-coming-to-the-store-for-lord-of-the-ring/"><img alt="EPIC" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/lotro-store-epl-915.jpg" /></a></div>
The store for <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em> is probably not the sort of epic adventure you think of when you consider Middle-earth. But it's an integral part of the game's setup now that it's moved over to free-to-play, and so it's in the best interests of <a href="http://massively.joystiq.com/tag/Turbine-Entertainment/">Turbine Entertainment</a> to make the store as easy to navigate and productive as possible. To that end, the team has announced <a href="http://www.lotro.com/lotrostoresale/1415-discover-the-new-lotro-store">a set of coming updates</a> that should help players navigate the store, make purchases, and manage those purchases with the greatest of ease.<br />
<br />
The two biggest additions at a glance are the inclusion of a Quick Buy button and an Add to Cart button, with the former saving the need for a shopping cart trick and the latter allowing you to stay on the page after adding the item. Also added are a Recent Buy tab and some improvements to the visual elements of the store, making it easier for players to see which categories have additional items. No, it's not quite as exciting as slaying dragons and Uruk-Hai, but it should make it a little easier <a href="http://www.lotro.com/lotrostoresale/1415-discover-the-new-lotro-store">to buy the gear to do so</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/15/functional-improvements-coming-to-the-store-for-lord-of-the-ring/">Functional improvements coming to the store for Lord of the Rings Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Sep 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/15/functional-improvements-coming-to-the-store-for-lord-of-the-ring/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20044168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/15/functional-improvements-coming-to-the-store-for-lord-of-the-ring/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>interface</category><category>interface-updates</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotr</category><category>lotro</category><category>lotro-store</category><category>store</category><category>store-updates</category><category>turbine</category><category>turbine-entertainment</category><category>warner-bros</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 15 Sep 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Proof of concept]]></title><link>http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/</guid><comments>http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ffxiv-moglog-1311346413.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV's</a></em> last major patch was back in March, when 1.16 brought out the first iteration of the game's quests. Sure, we've had updates since then, but even 1.17 didn't really have the appeal and the energy that you'd expect from a major patch. And 1.16 was something of a disappointment at the time -- not bad, but not <em>nearly</em> what the game needed. There was an awful lot missing there, stuff that seemed basic. <a href="http://massively.joystiq.com/2011/03/05/the-mog-log-a-patch-called-quest/">I wasn't happy, in other words</a>.<br />
<br />
Well, here we are now, at <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.18/">1.18</a>. Any better?<br />
<br />
In a word, yes. A lot of the stuff that needed to be fixed has been, and a lot of the improvements the game has needed have come through. I've unfortunately only had a little time to play around with the update, but what I've played has been pretty uniformly positive. Positive except for the notable issues that the game was having with the login server right after the patch, but who actually expects patch day to go smoothly? (Other than me, I mean.)<p><a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/" rel="bookmark">Continue reading <em>The Mog Log: Proof of concept</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/">The Mog Log: Proof of concept</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19997990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auto-attack</category><category>battle-mechanics</category><category>column</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.18</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>grand-companies</category><category>improvements</category><category>interface</category><category>leveling</category><category>levels</category><category>lore</category><category>opinion</category><category>patch</category><category>patches</category><category>skill-points</category><category>skills</category><category>square</category><category>square-enix</category><category>storyline</category><category>the-mog-log</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 23 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Prime: Battle for Dominus shows off new gameplay videos]]></title><link>http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/</guid><comments>http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.primeonline.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/primeheader.jpg" /></a></div>
<div>
	Fresh from yesterday's <a href="http://www.pitchblackgames.com">Pitchblack Games</a> <a href="http://massively.joystiq.com/2011/07/14/prime-battle-for-dominus-releases-new-game-info-dev-chat-comin/">dev chat</a>, we have some new gameplay videos from the studio's upcoming sci-fi MMO <a href="http://www.primeonline.com/"><em>Prime: Battle for Dominus</em></a>. The two five-minute-long videos feature pure, delicious gameplay to tease fans as they await the release of the PvP-oriented title.<br />
	<br />
	The first video walks players through <a href="http://massively.joystiq.com/tag/prime-battle-for-dominus"><em>Prime's</em></a> character creation and gives a sneak peek at what can be expected from character customization. The second of the two videos focuses on actual gameplay as the devs take a new character out into the world of <em>Prime</em>. Any <em>Prime</em> fan should definitely take a look at the full videos past the cut, though we can't say it'll make the wait any easier -- we just ended up wanting even more.</div><p><a href="http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/" rel="bookmark">Continue reading <em>Prime: Battle for Dominus shows off new gameplay videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/">Prime: Battle for Dominus shows off new gameplay videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19992828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-factions</category><category>character-creation</category><category>factions</category><category>gameplay</category><category>interface</category><category>pitchblack</category><category>pitchblack-games</category><category>prime</category><category>prime-battle-for-dominus</category><category>pvp</category><category>ui</category><category>video</category><category>videos</category><category>walkthrough</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sat, 16 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul closed beta UI profiled]]></title><link>http://massively.joystiq.com/2011/05/07/blade-and-soul-closed-beta-ui-profiled/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/07/blade-and-soul-closed-beta-ui-profiled/</guid><comments>http://massively.joystiq.com/2011/05/07/blade-and-soul-closed-beta-ui-profiled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;">
	<a href="http://www.bladeandsouldojo.com/topic/2428-blade-souls-user-interface/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/gallery241088462.jpg" vspace="4" /></a></div>
More news made its way out of the <a href="http://www.bladeandsoul.com/global/en"><em>Blade &amp; Soul</em></a> Korean beta this weekend. <a href="http://www.bladeandsouldojo.com/topic/2428-blade-souls-user-interface/"><em>Blade &amp; Soul</em> Dojo</a> has a breakdown of the game's user interface complete with a large annotated screenshot and plenty of commentary.<br />
<br />
While nothing about the UI looks markedly different from long-running MMORPG conventions, there is an interesting hint at a mechanic that is unique to <a href="http://ncsoft.com">NCsoft's</a> upcoming fantasy martial arts epic. The Qinggong meter (the green bar below the health and fuel meters) ties in to the game's <a href="http://massively.joystiq.com/2011/05/02/blade-and-soul-videos-feature-pvp-gliding/">travel system</a> and looks to put a novel spin on both exploration and fast travel. If you're wondering, Qinggong is a Chinese martial art that has been heavily stylized in <a href="http://en.wikipedia.org/wiki/Wuxia">Wuxia</a> fiction (see the wire-fu action sequences in films like Crouching Tiger, Hidden Dragon, House of Flying Daggers, and The Matrix).<br />
<br />
<em>Blade &amp; Soul</em> Dojo also confirms that the game will have an auction house as well as social features including mail, a news page, and a calendar (though these features were disabled in the beta). Check out the <a href="http://www.bladeandsouldojo.com/topic/2428-blade-souls-user-interface/">original article</a> for more details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/07/blade-and-soul-closed-beta-ui-profiled/">Blade &amp; Soul closed beta UI profiled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 May 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/07/blade-and-soul-closed-beta-ui-profiled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/07/blade-and-soul-closed-beta-ui-profiled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>blade-and-soul</category><category>closed-beta</category><category>fantasy</category><category>fast-travel</category><category>interface</category><category>korean-beta</category><category>martial-arts</category><category>ncsoft</category><category>qing-gong</category><category>qinggong</category><category>travel</category><category>ui</category><category>user-interface</category><category>wire-fu</category><category>wuxia</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 07 May 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Minmatar captain's quarters coming to EVE Online test server this week]]></title><link>http://massively.joystiq.com/2011/04/19/minmatar-captains-quarters-coming-to-eve-online-test-server-thi/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/19/minmatar-captains-quarters-coming-to-eve-online-test-server-thi/</guid><comments>http://massively.joystiq.com/2011/04/19/minmatar-captains-quarters-coming-to-eve-online-test-server-thi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=874"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/minmatarphoto.jpg" vspace="4" /></a></div>
Get ready, capsuleers. Captain's quarters are coming, and sooner than you might expect. <a href="http://massively.joystiq.com/tag/ccp-tanis">CCP Tanis</a> breaks the news that a rough version of the <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=874">Minmatar captain's quarters</a> will be making an appearance on the Duality test server this Thursday, April 21st.<br />
<br />
That's right: Two days hence, all you Brutors, Sebiestors, and Vherokiors will finally be able to walk around on your own two legs inside of the <a href="http://eveonline.com"><em>EVE Online</em></a> client. <a href="http://ccpgames.com">CCP's</a> newest dev blog cautions that the test environment is a true work-in-progress, and Tanis states that "<em>we're still at the chisel-in-hand-in-front-of-a-marble-form stage</em>."<br />
<br />
Why make the environment available to the public at this point? <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> is mainly looking to gather feedback and general impressions on usability, since the captain's quarters interface is eventually slated to replace the current in-game hangar view. The test run will also feature new in-station and crash course tutorials as well as interfaces for planetary interaction, corporation management, avatar re-customization, and ship fitting.<br />
<br />
In other <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> news, the new <a href="http://massively.joystiq.com/tag/csm">Council of Stellar Management</a> held its first fireside chat a few days ago, and an <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1497880&amp;page=1">audio recording</a> of the broadcast is now available for download on the official <em>EVE</em> forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/19/minmatar-captains-quarters-coming-to-eve-online-test-server-thi/">Minmatar captain's quarters coming to EVE Online test server this week</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Apr 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/19/minmatar-captains-quarters-coming-to-eve-online-test-server-thi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19918006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/19/minmatar-captains-quarters-coming-to-eve-online-test-server-thi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambulation</category><category>audio</category><category>captains-quarters</category><category>ccp</category><category>ccp-games</category><category>ccp-tanis</category><category>council-of-stellar-management</category><category>csm</category><category>dev-blog</category><category>dev-diary</category><category>duality</category><category>eve</category><category>eve-online</category><category>feedback</category><category>fireside-chat</category><category>incarna</category><category>interface</category><category>minmatar</category><category>sandbox</category><category>sci-fi</category><category>test-environment</category><category>test-server</category><category>walking-in-stations</category><category>woooooo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 19 Apr 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you play a motion sensor-controlled MMO?]]></title><link>http://massively.joystiq.com/2011/03/03/the-daily-grind-would-you-play-a-motion-sensor-controlled-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/03/the-daily-grind-would-you-play-a-motion-sensor-controlled-mmo/</guid><comments>http://massively.joystiq.com/2011/03/03/the-daily-grind-would-you-play-a-motion-sensor-controlled-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/kinect-1298748933.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
As great as MMOs can be, they are still limited to a mere two senses -- sight and sound -- and have their interfaces strapped to either controllers or a mouse-and-keyboard setup. It doesn't take much to spark the imagination for possibilities to expand beyond these limitations, such as using your entire body to control an avatar instead of just your hands and fingers.<br />
<br />
Lately <a href="http://massively.joystiq.com/2010/12/28/move-around-in-your-favorite-mmo-with-kinect/">we've been seeing</a> a few studios and enterprising hobbyists experimenting with <a href="http://massively.joystiq.com/tag/kinect/">Kinect</a>-like controls <a href="http://massively.joystiq.com/2011/02/22/you-are-the-navigator-china-developing-motion-sensing-mmo/">as a way to interact in a whole-new way with MMOs</a>. It's not hard to see the potential for increased immersion (and increased silliness, perhaps) as you wave your hands to cast spells or chop the head off an innocent villager. Er, I mean "rampaging Orc." Yeah.<br />
<br />
So if this technology advanced to the point that your favorite MMO was using it, would you play a motion sensor-controlled game? Does it seem as if it would suck you more into the game or just frustrate you? Would this be an excellent way to both exercise and level up?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/03/the-daily-grind-would-you-play-a-motion-sensor-controlled-mmo/">The Daily Grind: Would you play a motion sensor-controlled MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Mar 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/03/the-daily-grind-would-you-play-a-motion-sensor-controlled-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19853974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/03/the-daily-grind-would-you-play-a-motion-sensor-controlled-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>interface</category><category>kinect</category><category>manslaughter</category><category>motion-sensing-controller</category><category>motion-sensing-controls</category><category>motion-sensor</category><category>motion-sensor-controls</category><category>opinion</category><category>orcslaughter</category><category>tdg</category><category>the-daily-grind</category><category>ui</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 03 Mar 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How many hotbars do you have?]]></title><link>http://massively.joystiq.com/2010/12/27/the-daily-grind-how-many-hotbars-do-you-have/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/27/the-daily-grind-how-many-hotbars-do-you-have/</guid><comments>http://massively.joystiq.com/2010/12/27/the-daily-grind-how-many-hotbars-do-you-have/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/aochotbars-1293035998.jpg" /></a></div>
It's been argued that MMORPGs are being "dumbed down," and while there may be some truth to that in broad terms, one thing that is most certainly not being dumbed down is MMO combat. On the contrary, combat is getting more involved with each new release, whether it's a result of action titles like <a href="http://dcuniverseonline.com"><em>DC Universe Online</em></a> or <a href="http://tera-online.com"><em>TERA</em></a> (which require the player to have a certain amount of twitch skill and situational awareness), or more traditional fare like <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a>, <a href="http://aiononline.com"><em>Aion</em></a>, and <a href="http://www.riftgame.com/en/"><em>RIFT</em></a>, all of which are special-ability spamfests with a huge number of said abilities for each class.<br />
<br />
With such a plethora of attacks, defenses, buffs, and crowd-controlling maneuvers at the player's disposal, it's a wonder that the entire screen isn't covered with hotbars. Keybindings play a big role here, of course, but today's <a href="http://massively.joystiq.com/category/the-daily-grind">Daily Grind</a> is all about your UI. How many hotbars do you have? How are they set up? Do you use a lot of keybindings and macro-enabling peripherals or are you a mouse-clicker?<br />
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<img vspace="0" hspace="0" border="0" align="left" alt="" style="padding-right: 10px;" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/27/the-daily-grind-how-many-hotbars-do-you-have/">The Daily Grind: How many hotbars do you have?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Dec 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/27/the-daily-grind-how-many-hotbars-do-you-have/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19772369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/27/the-daily-grind-how-many-hotbars-do-you-have/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>action-mmos</category><category>button-spamming</category><category>combat</category><category>game-discussion</category><category>gamer-discussion</category><category>hotbar</category><category>interface</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>tdg</category><category>the-daily-grind</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 27 Dec 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV's December update goes live]]></title><link>http://massively.joystiq.com/2010/12/15/final-fantasy-xivs-december-update-goes-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/15/final-fantasy-xivs-december-update-goes-live/</guid><comments>http://massively.joystiq.com/2010/12/15/final-fantasy-xivs-december-update-goes-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/ffxiv-decupdate1-epl-1215.jpg" alt="" /></a></div>
<a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> players can take heart, as the first of two promised updates in December <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=118361d49c4585897065ce5c7d870ca7878fddac">has just gone live</a>. The game's last major update a month ago was centered on quality-of-life improvements, but this update is focused toward content as well, with the addition of several new guildleves and the promised notorious monsters. That doesn't mean that there's a shortage of improvements to the game's interface, however, with several persistent issues having been addressed or expanded, even beyond the previously known changes.<br />
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Among the more welcome interface changes are the addition of visible timers to all status effects, an increase in the chat character limit, and improved display of an item's durability. As for content, players not looking to kill monsters can enjoy the first part of the promised recipe book and lessened spawns around gathering points, not to mention the option to abandon unwanted local levequests. <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> players can look forward to a second update later in the month, that promises to build upon <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=118361d49c4585897065ce5c7d870ca7878fddac">this update</a> and offer further improvements to the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/15/final-fantasy-xivs-december-update-goes-live/">Final Fantasy XIV's December update goes live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Dec 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/15/final-fantasy-xivs-december-update-goes-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19764144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/15/final-fantasy-xivs-december-update-goes-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>content</category><category>crafting</category><category>crafting-interface</category><category>elite-enemies</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-december-update</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>guildleves</category><category>interface</category><category>large-patches</category><category>levequests</category><category>leves</category><category>notorious-monsters</category><category>patch</category><category>patches</category><category>question</category><category>quests</category><category>square</category><category>square-enix</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 15 Dec 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Atlantica Online prepping big December patch]]></title><link>http://massively.joystiq.com/2010/12/04/atlantica-online-prepping-big-december-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/04/atlantica-online-prepping-big-december-patch/</guid><comments>http://massively.joystiq.com/2010/12/04/atlantica-online-prepping-big-december-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/atlantica-online/" rel="tag">Atlantica Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/atlantica-online"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/atlanticastable.jpg" /><br />
</a></div>
<a href="http://www.ndoors.com/">Ndoors Interactive</a> is getting ready to unleash a substantial December update for its turn-based <a href="http://atlantica.ndoorsgames.com/center/default.asp"><em>Atlantica Online</em></a> MMO. In a press release Friday, <a href="http://massively.joystiq.com/tag/ndoors-interactive">Ndoors</a> let us know that we can expect a brand-new dungeon, new journeys and storylines, and a significant makeover for the game's Tactical Battle System before the end of the year.<br />
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The facelift includes a larger UI and tweaks to camera angles, message alerts, and indicators, all of which should enable players to more efficiently manage their gameplay. After you've gotten acclimated to the UI changes, the new Ancient Lava Valley dungeon will allow you to join with two buddies in order to take on the fearsome Flame Guardians. The dungeon is timed, so make sure you clear all the monsters quickly to claim your share of the new loot items.<br />
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Finally, <a href="http://massively.joystiq.com/category/atlantica-online"><em>Atlantica</em></a> will be adding a solo mode to the Trojan War missions as well as new mount stable functionality to its player mansions. Check out all the details at the <a href="http://atlantica.ndoorsgames.com/center/default.asp">official website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/04/atlantica-online-prepping-big-december-patch/">Atlantica Online prepping big December patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Dec 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/04/atlantica-online-prepping-big-december-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19745879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/04/atlantica-online-prepping-big-december-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancient-lava-valley</category><category>atlantica-online</category><category>december-update</category><category>dungeon</category><category>f2p</category><category>free-to-play</category><category>freemium</category><category>interface</category><category>ndoors</category><category>ndoors-interactive</category><category>new-dungeon</category><category>new-ui</category><category>patch</category><category>stables</category><category>timed-dungeon</category><category>ui</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 04 Dec 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: Guide to addons]]></title><link>http://massively.joystiq.com/2010/12/04/waging-war-guide-to-addons/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/04/waging-war-guide-to-addons/</guid><comments>http://massively.joystiq.com/2010/12/04/waging-war-guide-to-addons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.massively.com/category/waging-war/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/ui1.jpg" /></a></div>
<em>This week in <a href="http://www.massively.com/category/waging-war/">WagingWAR</a> Greg takes a look at the basic interface offered in </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em>. Well, he said he would take a look, but then he mumbled something about needing a blindfold first. Instead, he writes about all the great ways it can be changed via third-party add-ons and shows us why </em><a href="http://www.massively.com/category/warhammer-online/">WAR</a><em>'s modding community really is just the bee's knees.</em><br />
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Let's be honest with ourselves right off the bat and agree that the <em>WAR</em> default interface, although functional, is lackluster in some respects. That's not to say that the developers of <em>WAR</em> made a disastrous UI for us to play with; in fact, the truth is quite the opposite. The standard UI is functional, genre-standard, and provides all the necessary information at a glance. It gets the job done. It also offers a layout editor that allows for simple, easy customization. But sometimes, someone else's idea for a UI element is simply better. Thankfully, <em>WAR</em> supports the Lua programming language and enjoys a strong and talented modding community.<br />
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Continue reading for the lowdown on what I consider to be the best of the best of what <em>WAR</em>'s mod community has to offer as of <a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-4#patch:-1">patch 1.4</a>.<p><a href="http://massively.joystiq.com/2010/12/04/waging-war-guide-to-addons/" rel="bookmark">Continue reading <em>Waging WAR: Guide to addons</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/04/waging-war-guide-to-addons/">Waging WAR: Guide to addons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Dec 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/04/waging-war-guide-to-addons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19742817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/04/waging-war-guide-to-addons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addons</category><category>bioware-ea</category><category>bioware-mythic</category><category>curse</category><category>EA</category><category>ea-mythic</category><category>Electronic-Arts</category><category>featured</category><category>interface</category><category>modification</category><category>modifications</category><category>mods</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>patch-1.4</category><category>UI</category><category>ui-configuration</category><category>ui-guide</category><category>user-interface</category><category>user-interface-guide</category><category>waging-war</category><category>war</category><category>Warhammer</category><category>Warhammer-Online</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 04 Dec 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[A look at the updated UI for Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2010/11/17/a-look-at-the-updated-ui-for-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/17/a-look-at-the-updated-ui-for-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2010/11/17/a-look-at-the-updated-ui-for-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=ae522972e787f44f3f98486de21b1ab2f941c524"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ffxiv-ui-epl-11017.jpg" /></a></div>
The first major update for <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> is tentatively dated for <a href="http://massively.joystiq.com/2010/11/16/final-fantasy-xiv-players-get-another-free-month-of-playtime/">a little more than a week from now</a>, and <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is beginning to discuss the specifics about what the new update will contain. With the most recent reveal centering around the user interface, players can get a look at <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=ae522972e787f44f3f98486de21b1ab2f941c524">the improvements coming to one of the game's least-loved features</a>, and the updates range from smoothing off the rough edges of targeting and mouse interaction to the substantial improvement of more inventory space. The latter will be welcomed even by those not put out by the interface, as another 20 slots will be added to both the character's inventory and the retainer's inventory.<br />
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Other updates include improvements to the chat client, ranging from keyboard shortcuts to the ability to create custom tabs for players. There's also a redesign of the current Attributes &amp; Gear panel into two separate interfaces, with the Gear window having much improved functionality and the Attributes window providing a better rundown of information. Players can <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=ae522972e787f44f3f98486de21b1ab2f941c524">take a look at the preview</a> for a full picture of how the UI will be altered to improve <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> as well as a quick look at what some of the new windows will look like and how they can be customized.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/17/a-look-at-the-updated-ui-for-final-fantasy-xiv/">A look at the updated UI for Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Nov 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=ae522972e787f44f3f98486de21b1ab2f941c524>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/17/a-look-at-the-updated-ui-for-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19722960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/17/a-look-at-the-updated-ui-for-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat-improvements</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-november-update</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-interface</category><category>interface</category><category>interface-updates</category><category>menus</category><category>november-version-update</category><category>panels</category><category>previews</category><category>square</category><category>square-enix</category><category>ui</category><category>ui-improvements</category><category>user-interface</category><category>windows</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 17 Nov 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: The negativity song]]></title><link>http://massively.joystiq.com/2010/10/09/the-mog-log-the-negativity-song/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/09/the-mog-log-the-negativity-song/</guid><comments>http://massively.joystiq.com/2010/10/09/the-mog-log-the-negativity-song/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ffxiv-moglog-1286488688.jpg" /></a></div>
As you read this, I am in New York at the <a href="http://www.newyorkcomiccon.com/">New York Comic Con</a>, where I am very angry. It's not because I dislike the city or because I'm going to be spending all day running around trying to put together interviews and information, although those are both true statements. It's because all of this means I'm going to have to skip out on an entire day of <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>. This should give you some idea of how much I like this game -- that I'm more annoyed about not playing it than about spending fifteen hours working.<br />
<br />
But this is not to say that all is well and good within the land of Eorzea. Things are pretty darn good, yeah, but to the surprise of absolutely no one there are some things I really don't like about <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a>. They aren't game-breaking, and some would argue that they're not even really drawbacks, but if I had to pick a list of what to dislike about the game? Here's the list. (And while I'm still not pleased with the column, I'd like to look back on <a href="http://massively.joystiq.com/2010/04/10/the-mog-log-how-final-fantasy-xiv-will-crush-our-hopes-and-drea/">this particular installment</a> and note that <em>I freaking called it</em>. Except for the communication -- the development team has stepped up on that count.)<p><a href="http://massively.joystiq.com/2010/10/09/the-mog-log-the-negativity-song/" rel="bookmark">Continue reading <em>The Mog Log: The negativity song</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/09/the-mog-log-the-negativity-song/">The Mog Log: The negativity song</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/09/the-mog-log-the-negativity-song/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19665706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/09/the-mog-log-the-negativity-song/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crafting-issues</category><category>economy</category><category>equipment</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>guildleves</category><category>interface</category><category>market-wards</category><category>negativity</category><category>oh-wait-the-sky-is-totally-falling</category><category>square</category><category>square-enix</category><category>the-sky-is-not-actually-falling</category><category>ui</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 09 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Community watch]]></title><link>http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/</guid><comments>http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/ffxi-moglog-comm-epl-819.jpg" /></a></div>
The summer slump is just about over, and those who have enjoyed an entire summer away from school are going to have to get back into the swing of it in the very near future. The rest of us will simply have to acclimate ourselves to the decrease in the temperature, the decrease in big-budget movies, and the increase in game release schedules. But there's one last gasp of summer to be had, and let's spend it watching our favorite ongoing entertainment: community forum discussions.<br />
<br />
There's no shortage of topics for discussion lately, what with <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> stampeding ever closer to launch, <a href="http://www.playonline.com"><em>Final Fantasy XI</em>'s</a> <a href="http://massively.joystiq.com/tag/September-version-update/">September version update</a> stampeding ever closer, and various other stampedes taking place somewhere. (I kind of started that sentence without a conclusion prepared.) September is going to be a busy month in general, and even with a couple weeks to go there's a lot of talk being flung around. So let's get right into the meat of the community, shall we?<p><a href="http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/" rel="bookmark">Continue reading <em>The Mog Log: Community watch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/">The Mog Log: Community watch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Aug 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19591863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/21/the-mog-log-community-watch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abyssea</category><category>community</category><category>complaints</category><category>discussion</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>guildleves</category><category>interface</category><category>issues</category><category>opinion</category><category>september-version-update</category><category>square</category><category>square-enix</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 21 Aug 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively's hands-on with Rift: Planes of Telara's dynamic content]]></title><link>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/</guid><comments>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/orphsl01.jpg" /></a></div>
Just a few weeks ago, I was invited to attend <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds'</a> Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including <em><a href="http://www.riftgame.com/en/">Rift: Planes of Telara</a></em>. If <em><a href="http://massively.joystiq.com/category/rift">Rift</a> </em>seems to have come out of nowhere, that might be due both to the acquisition of <em><a href="http://everquest2.com/">EverQuest II</a></em> veteran <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> to head the project as executive producer, and to a <a href="http://massively.joystiq.com/2010/04/26/trion-names-upcoming-mmorts-renames-heroes/">clever name change</a> meant to reflect the team's shift in development focus.<br />
<br />
In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the <a href="http://massively.joystiq.com/tag/rift/">Rifts</a> themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of <em>Rift </em><a href="http://massively.joystiq.com/2009/06/08/e3-2009-impressions-of-heroes-of-telara/">several</a> <a href="http://massively.joystiq.com/2010/04/26/massivelys-hands-on-look-at-rift-planes-of-telara/">times</a> over the last year or so, including <a href="http://massively.joystiq.com/2010/06/16/e3-2010-hands-on-with-rift-planes-of-telara/">earlier this summer at E3</a>. But until today's embargo lift (coinciding with the reveal at <a href="http://massively.joystiq.com/tag/gamescom-2010/">Gamescom</a>), no one had quite seen the fabled planar invasions and takeovers in action.<br />
<br />
Now we have.<p><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/" rel="bookmark">Continue reading <em>Massively's hands-on with Rift: Planes of Telara's dynamic content</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/">Massively's hands-on with Rift: Planes of Telara's dynamic content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievement</category><category>Achievements</category><category>addons</category><category>alpha</category><category>alpha-test</category><category>battlegrounds</category><category>builds</category><category>calling</category><category>Capture-the-flag</category><category>character-creation</category><category>charge-bar</category><category>cleric</category><category>clunk</category><category>collection</category><category>Collections</category><category>crafting</category><category>defiant</category><category>Demo</category><category>dynamic-content</category><category>Earth-Elemental</category><category>elementalist</category><category>epic-mount</category><category>featured</category><category>foothold</category><category>footholds</category><category>gallery</category><category>gloamwood</category><category>graphics</category><category>group</category><category>grouping</category><category>groups</category><category>guardian</category><category>healers</category><category>healing</category><category>hell-levels</category><category>heroes-of-telara</category><category>holy-city-of-sanctum</category><category>instance</category><category>instances</category><category>interface</category><category>invasion</category><category>jumping</category><category>just-say-no-to-hell-levels</category><category>loot</category><category>map</category><category>maps</category><category>minimap</category><category>mods</category><category>p2p</category><category>pay-to-play</category><category>pets</category><category>philosophy</category><category>plane</category><category>planes</category><category>planes-of-telara</category><category>public-quests</category><category>pvp</category><category>questing</category><category>realm-of-the-fae</category><category>respec</category><category>resurrection</category><category>rift</category><category>rift-planes-of-telara</category><category>rifts</category><category>scott-hartsman</category><category>screenshots</category><category>shadowlands</category><category>soul-walk</category><category>SteamPunk</category><category>strategery</category><category>strategy</category><category>subscription</category><category>swimming</category><category>talent-trees</category><category>talents</category><category>tavril-plaza</category><category>telara</category><category>trailer</category><category>trion</category><category>trion-worlds</category><category>UI</category><category>video</category><category>warfront</category><category>warfronts</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 18 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Dark Age of Camelot 1.105 goes live, updates training window]]></title><link>http://massively.joystiq.com/2010/08/11/dark-age-of-camelot-1-105-goes-live-updates-training-window/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/11/dark-age-of-camelot-1-105-goes-live-updates-training-window/</guid><comments>http://massively.joystiq.com/2010/08/11/dark-age-of-camelot-1-105-goes-live-updates-training-window/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.camelotherald.com/patches.php?mode=live"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/darkageofcamelotcatacombsimageygff3w0vw26qgrc.jpg" /><br />
</a></div>
<a href="http://www.mythicentertainment.com/">BioWare Mythic</a> has given us a heads-up regarding the latest update to its venerable <a href="http://www.darkageofcamelot.com/"><em>Dark Age of Camelot</em></a> MMORPG. The PvP-centric fantasy title has gone live with version 1.105, and the patch brings with it quite a number of changes, including the long-awaited training-window UI enhancements.<br />
<br />
The training-window tweaks feature the ability to train multiple specialization levels and Realm abilities simultaneously, as Stuart Zissu details in this <a href="http://www.camelotherald.com/news/news_article.php?storyid=4146">producer's letter</a>. The new patch also boasts buff display adjustments, numerous class-balancing changes focusing on the bainshee, and itemization revamps of world dungeons including the Catacombs of Cardova, Varulvhamn, and Treibh Caillte.<br />
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Finally, Albion, Midgard, and Hibernian epic armors have had their attributes bumped upwards and also feature additional skills. Check out the patch notes at the the <a href="http://www.camelotherald.com/patches.php?mode=live">Camelot Herald</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/11/dark-age-of-camelot-1-105-goes-live-updates-training-window/">Dark Age of Camelot 1.105 goes live, updates training window</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Aug 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.camelotherald.com/patches.php?mode=live>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/11/dark-age-of-camelot-1-105-goes-live-updates-training-window/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19589684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/11/dark-age-of-camelot-1-105-goes-live-updates-training-window/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware-mythic</category><category>camelot</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea-mythic</category><category>epic-armor-upgrades</category><category>interface</category><category>mythic</category><category>Mythic-Entertainment</category><category>patch-1.105</category><category>stuart-zissu</category><category>training-window</category><category>training-window-ui</category><category>UI</category><category>update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 11 Aug 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Modding your way out of a paper bag]]></title><link>http://massively.joystiq.com/2010/07/22/anti-aliased-modding-your-way-out-of-a-paper-bag/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/22/anti-aliased-modding-your-way-out-of-a-paper-bag/</guid><comments>http://massively.joystiq.com/2010/07/22/anti-aliased-modding-your-way-out-of-a-paper-bag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/anti-aliased"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/aaepeen.jpg" /></a></div>
If there's been a theme to this week, it's been interfaces and modding. Both <em><a href="http://www.everquest2.com">EverQuest II</a></em> and <em><a href="http://www.lotro.com">Lord of the Rings Online</a></em> have had announcements related to their interfaces, be it <a href="http://massively.joystiq.com/2010/07/20/everquest-ii-due-for-a-major-ui-overhaul/">re-skinning</a> or <a href="http://massively.joystiq.com/2010/07/20/turbine-expands-on-lotros-lua-scripting/">new Lua functionality</a> being installed. However, it was these two articles that set off the Rube Goldberg device in my head. They reminded me just what I thought about mods.<br />
<br />
My relationship with mods has always been iffy. While I certainly appreciate what they do for us in our many MMOs, they also irk me to no end. While I understand (and totally support) some mods, there are others that I'd <a href="http://www.youtube.com/watch?v=vnTCajL7I_U">rather offer to Zuul</a>.<br />
<br />
Now don't get me wrong, I don't hate the mods because they're not useful. It's quite the opposite, in fact. Sometimes, I think mods are too useful. When you start skipping social interactions <a href="http://www.worldofwarcraft.com/info/underdev/equipmentpotency.xml">in favor of an e-peen number</a>, that's the point where mods are going over the line.<br type="_moz" /><p><a href="http://massively.joystiq.com/2010/07/22/anti-aliased-modding-your-way-out-of-a-paper-bag/" rel="bookmark">Continue reading <em>Anti-Aliased: Modding your way out of a paper bag</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/22/anti-aliased-modding-your-way-out-of-a-paper-bag/">Anti-Aliased: Modding your way out of a paper bag</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Jul 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/22/anti-aliased-modding-your-way-out-of-a-paper-bag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19554718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/22/anti-aliased-modding-your-way-out-of-a-paper-bag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>add-ons</category><category>anti-aliased</category><category>because-reading-the-quest-text-is-hard</category><category>burning-crusade</category><category>deadly-boss-mods</category><category>do-as-the-program-says</category><category>featured</category><category>gearscore</category><category>interface</category><category>lua</category><category>mod</category><category>modding</category><category>modding-community</category><category>mods</category><category>quest-auto-complete-9000</category><category>raiding</category><category>the-burning-crusade</category><category>ui</category><category>user-interface</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 22 Jul 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[EverQuest II due for a major UI overhaul]]></title><link>http://massively.joystiq.com/2010/07/20/everquest-ii-due-for-a-major-ui-overhaul/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/20/everquest-ii-due-for-a-major-ui-overhaul/</guid><comments>http://massively.joystiq.com/2010/07/20/everquest-ii-due-for-a-major-ui-overhaul/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.everquest2.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/eq2-ui-epl-719.jpg" alt="" /></a></div>
The UI is simultaneously one of the most transparent and important parts of a game. <a href="http://everquest2.com/"><em>EverQuest II</em></a> doesn't have a bad one by any means, but the designers apparently aren't content with the current setup. They're already promising major changes to hit the test server in just over a week -- to coincide with game update 57 -- and among the many mechanical changes going along with the update will be a major UI overhaul.<br />
<br />
<a href="http://www.eq2interface.com/forums/showthread.php?t=14412">A post earlier today</a> by lead programmer <a href="http://massively.joystiq.com/tag/Greg-Rothgar-Spence/">Greg "Rothgar" Spence</a> confirmed that the team is re-skinning the default interface, as well as modifying several windows alongside it. While he's scant on providing exact details, he promises that players will get a chance to experience everything on the test servers very shortly. Although there are some concerns in the <a href="http://www.eq2interface.com/forums/showthread.php?t=14412">the thread</a> regarding what the changes might mean for existing custom UIs, most seem cautiously optimistic. <em><a href="http://massively.joystiq.com/category/EverQuest-II/">EverQuest II</a> </em>players should be ready for the test server in just over a week, with the patch likely not too far in the future past that.<br />
<br />
[via <a href="http://www.zam.com/story.html?story=22815&amp;utm_source=ZAM.com&amp;utm_medium=twitter">Zam</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/20/everquest-ii-due-for-a-major-ui-overhaul/">EverQuest II due for a major UI overhaul</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Jul 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/20/everquest-ii-due-for-a-major-ui-overhaul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19560422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/20/everquest-ii-due-for-a-major-ui-overhaul/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq-2</category><category>eq-ii</category><category>ever-quest-2</category><category>ever-quest-ii</category><category>everquest-2</category><category>everquest-ii</category><category>greg-rothgar-spence</category><category>greg-spence</category><category>interface</category><category>patches</category><category>rothgar</category><category>soe-eq-2</category><category>soe-eq-ii</category><category>sony-eq-2</category><category>sony-eq-ii</category><category>sony-online-entertainment</category><category>test-realm</category><category>test-server</category><category>ui</category><category>ui-updates</category><category>upcoming-patches</category><category>user-interface</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 20 Jul 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[TERA gets a website overhaul and new lore updates]]></title><link>http://massively.joystiq.com/2010/04/16/tera-gets-a-website-overhaul-and-new-lore-updates/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/16/tera-gets-a-website-overhaul-and-new-lore-updates/</guid><comments>http://massively.joystiq.com/2010/04/16/tera-gets-a-website-overhaul-and-new-lore-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/tera-lore-epl-416.jpg"  alt="" /><br />
With a unique control scheme and a great deal of industry talent moving behind it -- not to mention impressive and surreal graphics -- <a href="http://www.tera-online.com"><em>TERA</em></a> has begun capturing people's attention.  And when people first got peeks at the lore behind the game, that interest only increased.  While the updates have been slow in coming, the official site has recently <a href="http://www.tera-online.com/news/news_view.php?cpage=1&amp;seq=193">undergone a major overhaul</a>, and aside from making the site as a whole far less Flash-reliant one of the major updates has been the addition of new <a href="http://www.tera-online.com/about_tera/world/world.php">lore on the world</a> and each of the individual races.<br />
<br />
As we'd heard before, the world is the product of two sleeping titans that dreamed the entire world into existence.  Each facet of the world came about as part of that dream, including the long-standing wars between dreamed-up gods and then the mortal races beneath them.  But the mortal races have banded together in response to the Argons, a race from outside of the dream that has the potential to annihilate the very structure of the world.  It's an interesting attempt at <a href="http://www.tera-online.com/about_tera/world/world.php">world-building</a>, and between that and the addition of new music to listen to on the official site, <a href="http://massively.joystiq.com/category/TERA/"><em>TERA</em></a> fans will get a much better sense with <a href="http://www.tera-online.com/news/news_view.php?cpage=1&amp;seq=193">this update</a> of how the world will feel.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/16/tera-gets-a-website-overhaul-and-new-lore-updates/">TERA gets a website overhaul and new lore updates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Apr 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tera-online.com/news/news_view.php?cpage=1&amp;seq=193>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/16/tera-gets-a-website-overhaul-and-new-lore-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19442550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/16/tera-gets-a-website-overhaul-and-new-lore-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>blue-hole-studios</category><category>en-masse-entertainment</category><category>interface</category><category>lore</category><category>mortals</category><category>site-changes</category><category>site-updates</category><category>tera</category><category>titans</category><category>upcoming</category><category>war</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 16 Apr 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Invention and Tech 2, part 2]]></title><link>http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/</guid><comments>http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Invention and Tech 2, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/">EVE Evolved: Research: Invention and Tech 2, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19288473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>bpc</category><category>bpo</category><category>ccp</category><category>ccp-games</category><category>datacore</category><category>decryptor</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>game-mechanics</category><category>interface</category><category>invention</category><category>research</category><category>skills</category><category>t2</category><category>tech-2</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Invention and Tech 2]]></title><link>http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/</guid><comments>http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/invention-title.jpg" /></a></div>
<a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">In last week's first part</a> to this multi-part guide to research in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, I covered the basics of Tech 1 blueprint research. Tech 2 blueprints are an entirely different animal and the way players get their hands on them has changed vastly over the years. The first system put in place was an agent-based lottery system. Players would set up research contracts with the various NPC R&amp;D agents in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, who would then generate a certain number of research points per day. Whenever new Tech 2 items were released into the game, original blueprints were passed out via these agents.<br />
<br />
Each research point you had became a ticket in an on-going lottery <a href="http://www.eve-tribune.com/index.php?no=1_20&amp;page=13">and the prize was essentially a license to print money</a>. After many player-run cartels, rampant price gouging and <a href="http://www.escapistmagazine.com/articles/view/editorials/op-ed/847-Jumpgate-EVEs-Devs-and-the-Friends-They-Keep">one incident of developer misconduct</a>, CCP replaced the blueprint lottery with the "Invention" system. Although the invention system contains no way to get an original Tech 2 blueprint, it does allow players to upgrade Tech 1 blueprint copies into limited-run Tech 2 versions.<br />
<br />
In this second part of my guide to research in <em>EVE</em>, I look into Tech 2 blueprints. I delve into the invention system, explain how to make your own Tech 2 blueprints and look at all the variables that could help you get an edge in a competitive marketplace.<p><a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Invention and Tech 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/">EVE Evolved: Research: Invention and Tech 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19288179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>bpc</category><category>bpo</category><category>ccp</category><category>ccp-games</category><category>datacore</category><category>decryptor</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>game-mechanics</category><category>interface</category><category>invention</category><category>research</category><category>skills</category><category>t2</category><category>tech-2</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[The Anatomy of WoW: Seven games that inspired Blizzard]]></title><link>http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/</guid><comments>http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><div align="center"><a href="http://massively.joystiq.com/category/world-of-warcraft"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/anatomyofwow_425.jpg" alt="" /></a><br />
<div align="left"><a href="http://www.blizzard.com">Blizzard</a> is one of the most prestigious and succesful developers in the world for good reason -- it takes the best ideas from all over the industry (even ones that don't quite work right... yet) and refines them, forcing them to succeed in ways they never did before.<br /><br />Millions of people are playing <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em>: <em>Wrath of the Lich King</em></a> today, so we decided this would be the perfect time to dive into <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a>'s mechanics and see what other games inspired <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> when it was creating this monumental phenomenon. We'll look at seven critical predecessors to which Blizzard paid homage with its own design decisions. Join us and learn a bit more about why <em>WoW</em> is the enthralling experience it is today.<br /><br />
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<div align="center"><a class="gButtonLink" href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/1155715/">Click to start &gt;&gt;</a><br /></div>
</div>
<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/">The Anatomy of WoW: Seven games that inspired Blizzard</a></strong></p><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155715"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/dikumud_1024_thumbnail.jpg" alt="DikuMUD - The fundamentals" title="DikuMUD - The fundamentals" /></a><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155711"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/eq_e3__living-legacy-002_1024_thumbnail.jpg" alt="EverQuest - Raids and Zones" title="EverQuest - Raids and Zones" /></a><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155756"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/acactionbars_1024_thumbnail.jpg" alt="Asheron's Call - The action bar interface" title="Asheron's Call - The action bar interface" /></a><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155718"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/daoc_frontiers_1024_thumbnail.jpg" alt="Dark Age of Camelot - Factions" title="Dark Age of Camelot - Factions" /></a><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155713"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/bf1942_1024_thumbnail.jpg" alt="Battlefield 1942 - Battlegrounds" title="Battlefield 1942 - Battlegrounds" /></a></div></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/">The Anatomy of WoW: Seven games that inspired Blizzard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Nov 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1370427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>action-bar</category><category>asherons-call</category><category>battlefield-1942</category><category>battlegrounds</category><category>daoc</category><category>dark-age-of-camelot</category><category>diku</category><category>diku-mud</category><category>dikumud</category><category>eq</category><category>everquest</category><category>factions</category><category>featured</category><category>features</category><category>interface</category><category>joystiqfeatures</category><category>pvp</category><category>raiding</category><category>raids</category><category>starsiege-tribes</category><category>trade-skills</category><category>tradeskills</category><category>ui</category><category>ultima-online</category><category>user-interface</category><category>world-of-warcraft</category><category>wow</category><category>xbox-live</category><category>zones</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 14 Nov 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Anarchy Online update adds raid interface, turns zones into instances]]></title><link>http://massively.joystiq.com/2008/09/29/anarchy-online-update-adds-raid-interface-turns-zones-into/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/29/anarchy-online-update-adds-raid-interface-turns-zones-into/</guid><comments>http://massively.joystiq.com/2008/09/29/anarchy-online-update-adds-raid-interface-turns-zones-into/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=frontend.show&amp;table=PUBLISH&amp;template=gallery&amp;func_id=1036&amp;navID=1003,1008,1036"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/ao_raid_425.jpg" alt="" /></a><br /></div>
<a href="http://www.anarchy-online.com/"><em>Anarchy Online</em></a>'s <a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2447&amp;table=CONTENT">version 17.1 update</a> went live last week. It added a complete raid interface to the game, allowing players to combine up to six teams into a raid group with its own chat channel and loot rules. The interface will allow raid leaders to move players between teams, and every player in the raid group will be able to monitor the vitals of other raid group members.<br /><br />Additionally, a handful of <a href="http://massively.joystiq.com/category/anarchy-online"><em>AO</em></a>'s existing playfields -- Sectors 13, 28 and 35 to start with -- have become raid instances. That means that raid groups can take these encounters on at their own pace and without competition. <a href="http://www.funcom.com">Funcom</a> plans to do this to more playfields in the future.<br /><br />The update also features your standard assortment of bug fixes and gameplay and balance tweaks. <a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2447&amp;table=CONTENT">Read the patch notes</a> at the <em>AO</em> website for details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/29/anarchy-online-update-adds-raid-interface-turns-zones-into/">Anarchy Online update adds raid interface, turns zones into instances</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Sep 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2447&amp;table=CONTENT>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/anarchy-online-update-adds-raid-interface-turns-zones-into/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1326758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/anarchy-online-update-adds-raid-interface-turns-zones-into/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>ao-17.1</category><category>funcom</category><category>instances</category><category>interface</category><category>patch</category><category>patch-notes</category><category>raid</category><category>raid-groups</category><category>raid-instances</category><category>raid-leader</category><category>raids</category><category>sector-13</category><category>sector-28</category><category>sector-35</category><category>teams</category><category>ui</category><category>update</category><category>user-interface</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 29 Sep 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Stargate Worlds video interview shows off interface customizations]]></title><link>http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/</guid><comments>http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><a href="http://www.mmorpg.com/gamelist.cfm?VIEW=videos&amp;GAME=242&amp;PLAY=1250&amp;BHCP=1&amp;bhcp=1"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/mmorpguiinterview425.jpg" alt="" /></a><br />MMORPG.com's Managing Editor Jon Wood is definitely on a roll with providing <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a> fans with new video content. <a href="http://massively.joystiq.com/2008/08/04/early-stargate-worlds-combat-video-shows-off-enemy-ai/">We already mentioned</a> that he put together a hands-on <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a> combat video, but he's also done a video interview with <span style="font-style: italic;">Stargate Worlds</span> Art Director Howard Lyons about the game's user interface. <br /><br />The UI is built to be <a href="http://massively.joystiq.com/tag/customization">completely customizable,</a> both in terms of graphics and the layout, Lyons says. Players will be able to swap out button types and adjust the visual priorities of the various interface elements. Multiple UI profiles can be saved and then exported and shared with other players. <a href="http://www.mmorpg.com/gamelist.cfm?GAME=242&amp;VIEW=videos&amp;PLAY=1250&amp;bhcp=1">Have a look at the video</a> for a closer look at the <span style="font-style: italic;">Stargate Worlds</span> user interface, but MMORPG.com does has one caveat -- what you see is pre-alpha footage.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/">Stargate Worlds video interview shows off interface customizations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Aug 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?GAME=242&amp;VIEW=videos&amp;PLAY=1250&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1275170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/05/stargate-worlds-video-interview-shows-off-interface-customizatio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheyenne-mountain</category><category>customization</category><category>customize</category><category>firesky</category><category>firesky-llc</category><category>interface</category><category>jon-wood</category><category>mmorpg</category><category>previews</category><category>sci-fi</category><category>sgw</category><category>stargate-worlds</category><category>ui</category><category>user-interface</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 05 Aug 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Second Life rated one of 3 worst HUDs by GamePro]]></title><link>http://massively.joystiq.com/2007/11/30/second-life-rated-one-of-3-worst-huds-by-gamepro/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/30/second-life-rated-one-of-3-worst-huds-by-gamepro/</guid><comments>http://massively.joystiq.com/2007/11/30/second-life-rated-one-of-3-worst-huds-by-gamepro/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://www.gamepro.com/gamepro/domestic/games/features/149748.shtml"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/slui.jpg" /></a></div>
<br /><a href="http://www.gamepro.com/gamepro/domestic/games/features/149748.shtml">GamePro</a> just listed their '<a href="http://www.gamepro.com/gamepro/domestic/games/features/149668.shtml?lid=Features&amp;pos=2">10 Best HUDs in Gaming</a>' feature, with a final section entitled '<a href="http://www.gamepro.com/gamepro/domestic/games/features/149748.shtml">The 3 Worst HUDs</a>', and <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> is 3rd on that list, just behind <a href="http://en.wikipedia.org/wiki/Splinter_Cell"><em>Tom Clancy's Splinter Cell</em></a>, and <a href="http://en.wikipedia.org/wiki/X-Men:_Legends"><em>X-Men: Legends</em></a>. While they say "Looking at the gameplay involves a lot of guess work to figure out what's going on in the world", they could have, and should have been a lot more critical.<br /><br />Residents of <em>SL</em> know just how difficult it is to get around the interface as a newbie, and while I understand that's one of the major pieces Linden Lab is working on (I know someone who was recently hired to work on UI changes specifically), it's still an intimidating thing to look at, much less try to sort through when you're looking for just one simple command. I mean, look at that screenshot. Technically, those are just menus that have been torn out of the bar, and not the entire interface, but it still applies -- they're ugly, they're complicated, the choices are somewhat obtuse. So now that it's been officially noticed, what will LL have in store for us? How would you fix this?<br /><br />[Thanks, Mitch!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/30/second-life-rated-one-of-3-worst-huds-by-gamepro/">Second Life rated one of 3 worst HUDs by GamePro</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Nov 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/gamepro/domestic/games/features/149748.shtml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/30/second-life-rated-one-of-3-worst-huds-by-gamepro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1051243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/30/second-life-rated-one-of-3-worst-huds-by-gamepro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>HUD</category><category>interface</category><category>linden-lab</category><category>massively</category><category>menus</category><category>second-life</category><category>tom-clancys-splinter-cell</category><category>UI</category><category>x-men-legends</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 30 Nov 2007 13:00:00 EST</pubDate></item></channel></rss>
