Posts tagged interface 
The Daily Grind: What frustrates you about official game sites?
Working at Massively has given me several years to gain an appreciation for official game sites done properly. You wouldn't think that putting together a website for a game that's already online would be the difficult part, but apparently it is. EverQuest II and Lord of the Rings Online both hide ...
A Mild-Mannered Reporter: DC Universe Online in review
One of the things I like about my job is the part where I have to play a lot of different games. This is not my default state -- I will happily latch on to games that I like and play them into the ground. The 100-plus hours I've clocked into every Mass Effect installment is proof enough of this. ...
Mortal Online is due for an Awakening
Awakening is the latest free expansion for Mortal Online, and it's available on the live servers today. What does that mean? It means that the game will benefit from a new GUI, a new AI system for NPCs, a new region, and a whole lot of new options for players to enjoy the game. Some of the UI ...
EVE Online streamlines the process of figuring out who's crippling your ship
If you're playing EVE Online, you are going to lose a ship sooner or later. It's as inevitable as the tides. Sometimes you'll be outnumbered and outgunned, and while that can be frustrating, there's no real shame in it. But when you're having your ship locked in place by an attacker you can't see ...
Making the 'jump' from Guild Wars to Guild Wars 2
The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Guild Wars 2 is on the way ...
CCP shows off EVE neocom updates
Remember that dev blog about a year ago that mentioned updates in store for EVE Online's neocom interface? Well, it hasn't been forgotten, but the New Eden poo-storm of 2011 kind of bumped it to the back of the line. Today, the EVE website has been updated with a look at the new neocom's ...
Functional improvements coming to the store for Lord of the Rings Online
The store for Lord of the Rings Online is probably not the sort of epic adventure you think of when you consider Middle-earth. But it's an integral part of the game's setup now that it's moved over to free-to-play, and so it's in the best interests of Turbine Entertainment to make the store as ...
The Mog Log: Proof of concept
Final Fantasy XIV's last major patch was back in March, when 1.16 brought out the first iteration of the game's quests. Sure, we've had updates since then, but even 1.17 didn't really have the appeal and the energy that you'd expect from a major patch. And 1.16 was something of a disappointment ...
Prime: Battle for Dominus shows off new gameplay videos
Fresh from yesterday's Pitchblack Games dev chat, we have some new gameplay videos from the studio's upcoming sci-fi MMO Prime: Battle for Dominus. The two five-minute-long videos feature pure, delicious gameplay to tease fans as they await the release of the PvP-oriented title. The first ...
Blade & Soul closed beta UI profiled
More news made its way out of the Blade & Soul Korean beta this weekend. Blade & Soul Dojo has a breakdown of the game's user interface complete with a large annotated screenshot and plenty of commentary. While nothing about the UI looks markedly different from long-running MMORPG ...
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Tattered Notebook: A guide to EQII's Moonlight Enchantments (with new stuff!)
Posted on May 18th 2013 8:00PM



