Posts tagged interaction 
The Daily Grind: Can there be too much community interaction in public?
There are varying schools of thought on interacting with your community in public, but the two main ones consist of either answering every question or giving the silent treatment. Blizzard was notorious at one time for not responding to any community feedback in public, presumably to keep the ...
The Daily Grind: How do you deal with extended downtimes?
Sometimes, games go down for maintenance, or your power goes out, or there's an internet hiccup. You have to deal with a bit of time out of the game, and it's no big deal. But other times, you have to deal with an extended hiatus from your game of choice due to massive natural disasters or other ...
DC Universe Online developers having a chat with fans tomorrow
Are you enjoying DC Universe Online? Would you be enjoying it even more if you had a chance to speak with the developers about what's on deck for the near future and what issues will be getting addressed soon? If so, you're in luck (and you have some strangely focused sources of happiness, but ...
The Daily Grind: What do you really think of your game's community?
It's a fact of life that community is the lifeblood of any MMO. While a bad game can be salvaged with a group of fellow players to whom you've grown attached, a good game can be utterly destroyed by a bad gathering. As a result, most of us generally say that we have at least a passable community ...
Braid creator rips on WoW, talks artificial rewards and social gaming
In an interview with Gamasutra, game designer Jon Blow (who created the critically acclaimed Xbox Live Arcade game Braid) had a few things to say about World of Warcraft. His criticisms could be just as easily leveled against any Diku-based, WoW-like MMO. He began by saying that WoW employs ...
Age of Conan on single player mode
Age of Conan has gotten an intense amount of exposure lately on virtually every site that covers games. You might have noticed. The influence of AoC is ever-present, burned into the retinas of most of the Massively team as they slash their way through Hyboria. The title seems to have breathed new ...
Have Clone, Will Travel: Ambulation in the EVE tutorial
EVE Online is like no other MMORPG. In this sci-fi virtual world you are your ship, and the ship is you. Indeed, despite the fact that a great amount of time is spent creating a specific look for their avatars, many new players are surprised to see all their efforts being wasted, once they realize ...
Eye Gaze project to enable the disabled
Someone is always working on a way to let differently-abled people interact with virtual worlds and games. This video shows someone playing World of Warcraft using a system called the Eye Gaze, which tracks eye movement and somehow (I'll say magically) converts the signals into mouse clicks and WASD ...
STO interview comes with first non-space screenshot
WarCry interviewed Perpetual Entertainment's Daron Stinnett, the head honcho on the Star Trek Online project. The interview itself contains very little new information; it covers the reasoning behind the new art style, the interaction system described in the most recent devlog, and the balance ...
First STO in-game screenshot released
In the past, Star Trek Online devlogs have been light on gameplay information. Perpetual's Mike Stemmle usually writes about the development team, concept art, and things of that nature. But this time it's different. Not only does Devlog #5 include juicy details about interacting with NPCs, but it ...
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A tale of Forgotten Realms: DDO's Update 18 and the Shadowfell Conspiracy
Posted on May 22nd 2013 11:00AM



