Posts tagged intellectual-property 
Portions of Twinity virtual world taken offline
Twinity users are experiencing a bit of lawyerly inconvenience according to virtual world blogger Tateru Nino. Portions of the Metaversum GmbH sim have been taken offline for unspecified reasons, and Nino speculates that "someone's team of undead zombie lawyers woke up and started asserting ...
The SOPAbox: Defeating online piracy by destroying the internet
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Unless you've been living under a rock, chances are you've ...
Otherland dev talks timelines and Tad Williams' influence
MMORPGs based on pre-existing intellectual properties are a tricky business, and for every Lord of the Rings Online -- which at least makes an attempt at remaining faithful to its source material -- there's a Star Wars Galaxies or a Star Trek Online that sacrifices canonical authenticity on the ...
More talk of an Avatar MMO surfaces from director James Cameron
Hollywood IPs don't have the greatest track record when it comes to making the transition to the MMORPG space, but celebrated film director James Cameron recently told IGN that he thinks his Avatar franchise is up to the task. In an interview that touches on 3-D entertainment, single-player ...
Ask Massively: Let's stop the tomfoolery edition
Last week, it was brought to my attention that our header image of ham rendered the entire column completely inappropriate for several of our readers. And you know what? That comment was entirely right. We've subsisted on ridiculous headers and general japery for far too long in this serious and ...
EVE Evolved: Third-party development
When EVE Online was first released in 2003, it was a primitive beast from a small indie studio operating out of a tiny office in Reykjavik, Iceland. Although EVE has been expanded over the years, not all of that development has come from creator CCP Games. EVE players routinely step in to fill ...
The Soapbox: Respect the IP (or, why MMOs can't)
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Luke: What a piece of junk! Han: She'll make point ...
The Daily Grind: Would you like to see your favorite IP as an MMO?
MMORPGs often take their inspiration from existing intellectual properties including novels, films, and even pre-existing games. A few of the comments on yesterday's edition of The Daily Grind got us to thinking about untapped IPs that could conceivably be made into online games. Whether they ...
The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond
This week, we cover the final installment of our summarized history of Second Life and Linden Lab (check out the first installment or the second, if you missed them). It's only possible to cover a tiny fraction of the events that took place in the space we have here, but the highlights paint an ...
Online operators avoid balls-up with football trademarks
The last time we saw any statistical data on overall awareness of intellectual property issues, it seemed that awareness of copyright and trademarks was quite appallingly low – and actual accurate knowledge about them was a very rare thing indeed. Surprisingly few people seem to know their ...




