Posts tagged insurance 
Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news
Diablo III was hit with yet another exploit this week as players discovered a way to duplicate gold via a bug in the auction house. Blizzard responded by shutting down the auction house but did not perform a server rollback to reverse the damage. Star Citizen clarified its stance on the lifetime ...
Star Citizen's ship insurance explained
If you've been wondering how ship insurance works in Star Citizen, the game's latest comm link update is for you. Cloud Imperium says that SC's insurance system will ensure that your ship will be replaced "and/or its modifications and cargo will be subsidized should you be destroyed in a fight or ...
EVE Evolved: ISK sinks and faucets
In EVE Online's player-run economy, the flow of ISK is a vital concept. While there are many ways to make ISK in EVE, most of them only move it around from one player to another. When you mine ore and sell it on the market, for example, the mining process doesn't introduce any new ISK to the game. ...
EVE Evolved: EVE Online's not-so-free market
One of the most talked-about features of EVE Online is its player-run economy. Due to over 330,000 players living on one server, the markets have reached a critical mass where the laws of economics play out in a very effective manner. When there's a demand for something, no matter how obscure the ...
EVE Evolved: Insurance evolved
The EVE Evolved column hits its second anniversary in two days on April 27th. To celebrate, last week I gave readers the chance to win an expensive faction battleship of their choice worth around 500 million ISK. You submitted a horde of great ideas for future column posts, which I whittled down ...
EVE Online ship insurance changes to come with Tyrannis
EVE Online's insurance system has been a hot topic of debate over the years. Under the current system, ships have a fixed base value calculated according to the minerals used in their production. Platinum insurance costs 30% of this base value for three months worth of coverage and if the ship is ...
Earthrise developers seeking player input
Players having more input or control over the games they play is an interesting direction some MMO companies are taking. While not every company will establish something structured as EVE Online has with the Council of Stellar Management or (as Massively reader Se7en pointed out yesterday) Star ...
Pirates of the Burning Sea's economic stimulus package
Over at Flying Lab, they're doing their part to make Pirates of the Burning Sea an enjoyable and balanced game. It's their job! So in a recent developer log, we get word of a revamp to the economy through streamlining items, structures and the recently introduced insurance for ships. This will all ...
EVE Evolved: The cost of failure
The harsh death penalty in EVE Online is something that's talked about a lot. I even touched on the issue myself when I compared EVE Online's style of PvP to Age of Conan and when I investigated the phenomenon of suicide ganking. In EVE, your ship being destroyed means millions of your hard-earned ...
Featured Stories
Not So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT
Posted on Jun 17th 2013 8:00PM



