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Posts tagged instant-adventures

Field Journal: Seeking instant gratification in RIFT

I've always been pretty open about my feelings on RIFT: I have an immense admiration for the mechanical ideas and the sheer effort Trion makes, but the world-building and aesthetic choices put me to sleep. The game firmly belongs in the category of those games I wish I liked but don't. While I...

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RIFT releases Update 2.1, begins Fae Yule

You've gotten a taste of the new festival content, you've seen the huge raid, but nothing will prepare you for RIFT's 2.1 update quite like this post will. Trion Worlds took the curtain off of its first post-Storm Legion update today, triggering the game's seasonal Fae Yule celebration as well. ...

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Enter at Your Own Rift: Six things I learned about leveling via instant adventures

With a few weeks to blow before Storm Legion arrives to give us a wealth of new content to explore, I decided to roll up an alt in RIFT and see just how far I could get him in the meantime. The character is a mage, and the Harbinger soul looks wicked awesome, so I figured, why not? I wasn't...

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Enter at Your Own Rift: First impressions from returning players

What do a statistician, a tinkerer, a party guy, a time-challenged player, and my better half all have in common? They're a handful of gamers who have recently been playing RIFT with me, and many of them have come back after a break from the game. It's pretty much been one coincidence after...

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RIFT's Update 1.9: An interview with Scott Hartsman and Hal Hanlin

"It's about more players being able to do more things with each other." That's how Trion CCO and RIFT Executive Producer Scott Hartsman described the core goal behind Update 1.9. And based on the upcoming changes, it looks like there will be plenty of opportunities for both. From Conquest to...

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Enter at Your Own Rift: Why update 1.9 could be the best one yet

In the most recent Enter at Your Own Rift, we looked at Conquest, an exciting new opportunity for instanced three-faction PvP. It's been generating a lot of buzz, and players have had two chances to check it out its development on the test server. Conquest is scheduled to be part of RIFT's Update...

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Fishing, survival, and dragons: The Trion Team talks about RIFT's 1.8 update

As the Carnival of the Ascended draws to a close and the last of the piñatas and balloons are put away from RIFT's first birthday, Update 1.8 is just around the corner. It's full of new content, including the new raid zone Infernal Dawn, fishing and survival skills, and lots of game...

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Scott Hartsman: A fully dynamic RIFT 'lacked clarity'

It's a well-known fact that throughout a good portion of its development process, RIFT was designed to be a completely dynamic world free from the traditional questing system. So why did Trion Worlds feel the need to shoehorn in these established MMO elements? Scott Hartsman doesn't duck the...

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RIFT celebrates its first year by looking back... and looking beyond

It's been a tremendous first year for the RIFT team, and as the devs embark on year two for the game, they have taken a moment to look at the progress the title has made and where they intend to take it from here. "We built a really good foundation," Technical Design Director Peter Ju said, "and...

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Enter at Your Own Rift: Looking back at RIFT's first year

As I ran around smacking loot piñatas (finally, someone acknowledges these things for what they are), I wondered how on earth RIFT's first year went by so fast. The Carnival of the Ascended is just around the corner, and on March 1st, the game officially celebrates its first birthday. ...

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