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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[An interview with the most influential women in MMO development: Part 5]]></title><link>http://massively.joystiq.com/2010/02/26/an-interview-with-the-most-influential-women-in-mmo-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/26/an-interview-with-the-most-influential-women-in-mmo-development/</guid><comments>http://massively.joystiq.com/2010/02/26/an-interview-with-the-most-influential-women-in-mmo-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/emilyfanfaire-sms-0210-1266846147.jpg" alt="" /></div>
Throughout this entire week, we've presented one question a day from an interview we did with the top women in MMO development. We asked them how they got into the industry, how public opinion on women gamers is evolving and what advice they have for female MMO players who want to make that leap into development.<br />
<br />
Today is the finale to that interview where we ask our last two questions: "Do you see a change in attitude towards women developers, both from co-workers and the MMO community?" and "What words of advice would you have for women looking to make that leap from player to developer?". Keep reading below for their answers.<p><a href="http://massively.joystiq.com/2010/02/26/an-interview-with-the-most-influential-women-in-mmo-development/" rel="bookmark">Continue reading <em>An interview with the most influential women in MMO development: Part 5</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/26/an-interview-with-the-most-influential-women-in-mmo-development/">An interview with the most influential women in MMO development: Part 5</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Feb 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/26/an-interview-with-the-most-influential-women-in-mmo-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19375083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/26/an-interview-with-the-most-influential-women-in-mmo-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>influence</category><category>interview</category><category>mmo-development</category><category>mmo-industry</category><category>women</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 26 Feb 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[An interview with the most influential women in MMO development: Part 4]]></title><link>http://massively.joystiq.com/2010/02/25/an-interview-with-the-most-influential-women-in-mmo-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/25/an-interview-with-the-most-influential-women-in-mmo-development/</guid><comments>http://massively.joystiq.com/2010/02/25/an-interview-with-the-most-influential-women-in-mmo-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/emilyfanfaire-sms-0210-1266846147.jpg" alt="" /></div>
Throughout this entire week, we're presenting one question a day from an interview we did with the top women in MMO development. We asked them how they got into the industry, how public opinion on women gamers is evolving and what advice they have for female MMO players who want to make that leap into development.<br />
<br />
So starting last Friday and continuing throughout all of this week, we'll present one article a day with one of the questions we asked these key developers. Look for each post to drop at 5pm EST every day until Friday. Keep reading below for today's question.<p><a href="http://massively.joystiq.com/2010/02/25/an-interview-with-the-most-influential-women-in-mmo-development/" rel="bookmark">Continue reading <em>An interview with the most influential women in MMO development: Part 4</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/25/an-interview-with-the-most-influential-women-in-mmo-development/">An interview with the most influential women in MMO development: Part 4</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Feb 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/25/an-interview-with-the-most-influential-women-in-mmo-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19373099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/25/an-interview-with-the-most-influential-women-in-mmo-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>influence</category><category>interview</category><category>mmo-development</category><category>mmo-industry</category><category>women</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 25 Feb 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[An interview with the most influential women in MMO development: Part 3]]></title><link>http://massively.joystiq.com/2010/02/24/an-interview-with-the-most-influential-women-in-mmo-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/24/an-interview-with-the-most-influential-women-in-mmo-development/</guid><comments>http://massively.joystiq.com/2010/02/24/an-interview-with-the-most-influential-women-in-mmo-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/emilyfanfaire-sms-0210-1266846147.jpg" /></div>
Throughout this entire week, we're presenting one question a day from an interview we did with the top women in MMO development. We asked them how they got into the industry, how public opinion on women gamers is evolving and what advice they have for female MMO players who want to make that leap into development.<br />
<br />
So starting last Friday and continuing throughout all of this week, we'll present one article a day with one of the questions we asked these key developers. Look for each post to drop at 5pm EST every day until Friday. Keep reading below for today's questions.<p><a href="http://massively.joystiq.com/2010/02/24/an-interview-with-the-most-influential-women-in-mmo-development/" rel="bookmark">Continue reading <em>An interview with the most influential women in MMO development: Part 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/24/an-interview-with-the-most-influential-women-in-mmo-development/">An interview with the most influential women in MMO development: Part 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Feb 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/24/an-interview-with-the-most-influential-women-in-mmo-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19371486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/an-interview-with-the-most-influential-women-in-mmo-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>influence</category><category>interview</category><category>mmo-development</category><category>mmo-industry</category><category>women</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 24 Feb 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[New Issue 17 details for City of Heroes]]></title><link>http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/</guid><comments>http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/coh-i17-epl-223.jpg" alt="" /></div>
If you play <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>, you're looking forward to the upcoming Issue 17. We've heard <a href="http://massively.joystiq.com/2010/02/09/ultra-mode-new-powersets-and-new-issue-coming-to-city-of-heroe/">some of what can be expected</a> from the big pre-expansion drop, but much of it was cloaked in vague terms -- improvements that didn't have any hard data attached to them, like the promise of new missions and UI revisions. But the official site has <a href="http://www.cityofheroes.com/news/game_updates/issue_17/issue_17_overview.html">put up a page on the coming features for the update</a>, and it helps clarify some things we didn't know about, as well as offering some excellent news besides. And it promises the end of <a href="http://paragonwiki.com/wiki/Positron_task_force">Positron's dreaded unending task force</a>! (It'll still be there, but it will be split into two parts and improved all around.)<p><a href="http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/" rel="bookmark">Continue reading <em>New Issue 17 details for City of Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/">New Issue 17 details for City of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Feb 2010 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cityofheroes.com/news/game_updates/issue_17/issue_17_overview.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19370797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/new-issue-17-details-for-city-of-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alts</category><category>animations</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>coh-issue-17</category><category>content</category><category>cov</category><category>cox</category><category>enhancements</category><category>graphics</category><category>infamy</category><category>influence</category><category>mail</category><category>mission-architect</category><category>missions</category><category>paragon</category><category>paragon-coh</category><category>paragon-studioes</category><category>task-force</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 24 Feb 2010 09:30:00 EST</pubDate></item><item><title><![CDATA[An interview with the most influential women in MMO development: Part 2]]></title><link>http://massively.joystiq.com/2010/02/22/an-interview-with-the-most-influential-women-in-mmo-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/22/an-interview-with-the-most-influential-women-in-mmo-development/</guid><comments>http://massively.joystiq.com/2010/02/22/an-interview-with-the-most-influential-women-in-mmo-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/emilyfanfaire-sms-0210-1266846147.jpg" /></div>
Throughout this entire week, we're presenting one question a day from an interview we did with the top women in MMO development. We asked them how they got into the industry, how public opinion on women gamers is evolving and what advice they have for female MMO players who want to make that leap into development.<br />
<br />
So starting last Friday and continuing throughout all of this week, we'll present one article a day with one of the questions we asked these key developers. Look for each post to drop at 5pm EST every day until Friday. Keep reading below for today's question.<p><a href="http://massively.joystiq.com/2010/02/22/an-interview-with-the-most-influential-women-in-mmo-development/" rel="bookmark">Continue reading <em>An interview with the most influential women in MMO development: Part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/22/an-interview-with-the-most-influential-women-in-mmo-development/">An interview with the most influential women in MMO development: Part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Feb 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/22/an-interview-with-the-most-influential-women-in-mmo-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19367664/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/22/an-interview-with-the-most-influential-women-in-mmo-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>influence</category><category>interview</category><category>mmo-development</category><category>mmo-industry</category><category>women</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 22 Feb 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[An interview with the most influential women in MMO development]]></title><link>http://massively.joystiq.com/2010/02/19/an-interview-with-the-most-influential-women-in-mmo-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/19/an-interview-with-the-most-influential-women-in-mmo-development/</guid><comments>http://massively.joystiq.com/2010/02/19/an-interview-with-the-most-influential-women-in-mmo-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/emilyfanfaire-sms-0210.jpg" alt="" /></div>
It's not often that we get a glimpse into the behind-the-scenes operations of an MMO, but when we do, we can appreciate the real people seen creating our favorite games. Included in this pool of development talent are more than just the stereotypes you would see on TV or film, depicting nerdy men with thick glasses and severe hygiene problems. There are nerdy women making these games too! <br />
<br />
Ok, maybe not all so nerdy, but the fact is, there are many women in the MMO development industry as well. To showcase and celebrate this, we at Massively interviewed 12 of the most influential women in MMO gaming development. We asked them how they got into the industry, how public opinion on women gamers is evolving and what advice they have for female MMO players who want to make that leap into development.<br />
<br />
Starting today and continuing throughout all of next week, we'll present one article a day with one of the questions we asked these developers. Look for each post to drop at 5pm EST this coming Monday through Friday.<br />
<br />
But first, we'll kick it all off by getting to know these fine developers. Keep reading after the jump for a brief introduction to each participant and a bit more about their time in the industry.<p><a href="http://massively.joystiq.com/2010/02/19/an-interview-with-the-most-influential-women-in-mmo-development/" rel="bookmark">Continue reading <em>An interview with the most influential women in MMO development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/19/an-interview-with-the-most-influential-women-in-mmo-development/">An interview with the most influential women in MMO development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Feb 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/19/an-interview-with-the-most-influential-women-in-mmo-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19362071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/19/an-interview-with-the-most-influential-women-in-mmo-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>influence</category><category>interview</category><category>mmo-development</category><category>mmo-industry</category><category>women</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 19 Feb 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Hey big spender!]]></title><link>http://massively.joystiq.com/2010/02/16/the-daily-grind-hey-big-spender/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/16/the-daily-grind-hey-big-spender/</guid><comments>http://massively.joystiq.com/2010/02/16/the-daily-grind-hey-big-spender/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://en.wikipedia.org/wiki/Culture_in_Rome"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/tdg-expensive-epl-215.jpg"  alt="" /></a></div>
<a href="http://www.playonline.com">Gil</a>. <a href="http://www.worldofwarcraft.com">Gold</a>. <a href="http://www.lineage2.com">Adeena</a>. <a href="http://www.eveonline.com">ISK</a>. <a href="http://www.cityofheroes.com">Influence</a>. <a href="http://www.cityofheroes.com">Infamy</a>. <a href="http://www.fallenearth.com">Chips</a>. <a href="http://www.wizard101.com">Crowns</a>. Whatever the game calls it (and there are a lot more words aside from those) money is an important part of most MMOs. Much like money in the real world, it generally follows three simple rules: you need it, you don't have enough of it, and you can't get it fast enough. And we all deal with it in our own way. <br />
<br />
But when the time comes, almost every one of us will pony up seemingly astronomical sums for that one thing. It might be a mount, maybe weapons or armor, perhaps a piece of furniture in a game with player housing. Whatever the item is, the cost of obtaining it becomes a non-obstacle, and your cash display turns into a new experience bar that you <a href="http://en.wikipedia.org/wiki/Obsessive_compulsive">need to fill</a> for your precious treasure. <br />
<br />
So, what was your biggest purchase? Was it something that was once expensive but now cheap, or is it still pricey as ever? Were you happy to have it or regretful at blowing your bankroll? And perhaps most importantly, do you still have it and use it, or has it long since been replaced?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/16/the-daily-grind-hey-big-spender/">The Daily Grind: Hey big spender!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Feb 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/16/the-daily-grind-hey-big-spender/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19359005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/16/the-daily-grind-hey-big-spender/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adeena</category><category>cash</category><category>chips</category><category>crowns</category><category>expensive</category><category>funds</category><category>gil</category><category>gold</category><category>infamy</category><category>influence</category><category>isk</category><category>money</category><category>moolah</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 16 Feb 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[WAR Grab Bag No. 6: oRvR, Easy PQs, and dungeons]]></title><link>http://massively.joystiq.com/2008/12/13/war-grab-bag-no-6-orvr-easy-pqs-and-dungeons/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/13/war-grab-bag-no-6-orvr-easy-pqs-and-dungeons/</guid><comments>http://massively.joystiq.com/2008/12/13/war-grab-bag-no-6-orvr-easy-pqs-and-dungeons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=514"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/wargrabbag6contested225px.jpg" /></a><a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=514">The latest edition</a> of <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>'<em>s</em> Grab Bag feature is up, and as well as a question-and-answer segment, we are treated to the first part of a feature on PvE dungeons, written by content developer Gary Astelford. A couple of the questions are directed at Open RvR; we're told to keep an eye out for some changes that will "make zone control more intuitive and rewarding" in the future. The new Easy PQ system is also asked about, and we learn that although the influence bonus for getting to the next stage of a PQ will be less (past Stage 2), all other influence gains are the same as a normal PQ. Oh, and <a href="http://massively.joystiq.com/2008/12/07/warhammer-online-immortalizing-top-players-in-stone/">those fancy statues</a> that the top players have built in their honor to reflect the leaderboards? Expect enemies to be able to smash them down if the city becomes contested.<br /><br />The dungeon feature looks at four different instances, two for lower levels and two for the level 40s. The dungeon entrances are pointed out, and their theme and lore are discussed -- it's in no way spoilerific, and is meant merely to entice players to visit and discover more for themselves. Part 1 of the feature includes the Altdorf Sewers, the Sacellum, Bilerot Burrows and Sigmar's Crypt.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/13/war-grab-bag-no-6-orvr-easy-pqs-and-dungeons/">WAR Grab Bag No. 6: oRvR, Easy PQs, and dungeons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Dec 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=514>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/13/war-grab-bag-no-6-orvr-easy-pqs-and-dungeons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1400099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/13/war-grab-bag-no-6-orvr-easy-pqs-and-dungeons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>altdorf-sewers</category><category>bilerot-burrows</category><category>content-developer</category><category>contested-cities</category><category>dungeons</category><category>ea</category><category>ea-mythic</category><category>easy-pqs</category><category>electronic-arts</category><category>gary-astelford</category><category>grab-bag</category><category>influence</category><category>mythic</category><category>open-rvr</category><category>open-rvr-influence</category><category>orvr</category><category>pqs</category><category>public-quests</category><category>sacellum</category><category>sigmars-crypt</category><category>statues</category><category>war</category><category>war-patch-1.1</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Sat, 13 Dec 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Making/Money: Double the XP, Double the Funds]]></title><link>http://massively.joystiq.com/2008/08/10/making-money-double-the-xp-double-the-funds/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/10/making-money-double-the-xp-double-the-funds/</guid><comments>http://massively.joystiq.com/2008/08/10/making-money-double-the-xp-double-the-funds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/making-money-1/" rel="tag">Making/Money</a></p><p><a href="http://farm1.static.flickr.com/42/94949634_83f56edc8c.jpg?v=0"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/coinstacks.jpg" /></a>A few of weeks ago, there was another double XP weekend in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> and <a href="http://www.cityofvillains.com/"><em>City of Villains</em></a>. In fact, not only was it double experience from each "arrest," but it also provided twice the Influence (or Infamy for you villainous folks out there) such that you got double of most everything you might want in the game. And so it was that, after stocking up on <a href="http://en.wikipedia.org/wiki/Diet_Coke">caffeinated beverages</a> and <a href="http://en.wikipedia.org/wiki/Hot_Pockets">microwaveable snacks</a>, we in my house hunkered down in front of our computers for a three day marathon of leveling. <br /></p>
<p>I must say that, while I do flit about from game to game, there is something about the additional reward incentive that draws me in for these events. Yet, in all the bustle of leveling, I got to thinking about the economic dynamic in these games and the ways in which they are different from our now-classic MMORPG systems.<br /></p><p><a href="http://massively.joystiq.com/2008/08/10/making-money-double-the-xp-double-the-funds/" rel="bookmark">Continue reading <em>Making/Money: Double the XP, Double the Funds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/10/making-money-double-the-xp-double-the-funds/">Making/Money: Double the XP, Double the Funds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Aug 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/10/making-money-double-the-xp-double-the-funds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1266498/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/making-money-double-the-xp-double-the-funds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>crafted-items</category><category>double-xp-weekend</category><category>enhancement</category><category>featured</category><category>infamy</category><category>influence</category><category>invention</category><category>invention-origin</category><category>joystiqfeatures</category><category>salvage</category><dc:creator><![CDATA[Alexis Kassan]]></dc:creator><pubDate>Sun, 10 Aug 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Making/Money: Virtual Red Paperclips]]></title><link>http://massively.joystiq.com/2008/06/20/making-money-virtual-red-paperclips/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/20/making-money-virtual-red-paperclips/</guid><comments>http://massively.joystiq.com/2008/06/20/making-money-virtual-red-paperclips/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/making-money-1/" rel="tag">Making/Money</a></p><a href="http://upload.wikimedia.org/wikipedia/commons/1/1c/One_red_paperclip.jpg"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/redclip_small.jpg" alt="" /></a>
<p>A few years ago now, I heard a news story about a man who traded <a href="http://oneredpaperclip.blogspot.com/">one red paperclip</a> for a house. There were several intermediate trades, but the basic gist of it was that he started with a paperclip and traded up from there until, eventually, he was offered a house in <a href="http://en.wikipedia.org/wiki/Saskatchewan">Saskatchewan</a> in exchange for a movie role.</p>
<p>I remember thinking then what an interesting concept it was (and wishing I had thought of it first). He really did not need any particular skills except maybe negotiation. He did not need any money. In the early stages, he probably didn't even need a lot of buzz. Just some connections and a dream.</p>
<p>In more recent times, I have seen similar things done in games. Using the auction house and connections with guildies, friends, or just willing participants in the streets, it is entirely possible to trade your way to fame and fortune without ever picking up a trade or completing a quest.</p><p><a href="http://massively.joystiq.com/2008/06/20/making-money-virtual-red-paperclips/" rel="bookmark">Continue reading <em>Making/Money: Virtual Red Paperclips</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/20/making-money-virtual-red-paperclips/">Making/Money: Virtual Red Paperclips</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/20/making-money-virtual-red-paperclips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1224319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/making-money-virtual-red-paperclips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>arbitrage</category><category>auction</category><category>buy</category><category>buying</category><category>city-of-heroes</category><category>consignment-house</category><category>experience</category><category>featured</category><category>gold</category><category>influence</category><category>joystiqfeatures</category><category>money</category><category>npcs</category><category>paperclip</category><category>red-paperclip</category><category>runescape</category><category>sell</category><category>selling</category><category>trade</category><category>world-of-warcraft</category><category>zero-xp</category><dc:creator><![CDATA[Alexis Kassan]]></dc:creator><pubDate>Fri, 20 Jun 2008 17:00:00 EST</pubDate></item></channel></rss>
