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Posts tagged inferno

Not So Massively: SimCity's launch fiasco, Victory's kickstarter

Fresh from its work on End of Nations, developer Petroglyph launched a Kickstarter campaign this week for its own online RTS Victory. The campaign hit $19,574 in the first five days but has a long way to go to hit its $700,000 target. SimCity's always-online DRM backfired spectacularly as launch ...

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Not So Massively: Diablo III launches patch 1.0.7, Path of Exile gets new content

Path of Exile released several patches this week, adding new map types and fixing a number of bugs. Developers also revealed that the schedule for upcoming open beta content additions will begin with the next patch. Diablo III released patch 1.0.7 this week, adding a new dueling mechanic to the g...

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EVE Evolved: Retribution 1.1 and armour tanking

While MMO characters typically fall into specialised tank, healer, and damage-dealing roles, most ships in EVE Online are a combination of all three. Fitting a ship for PvP is a careful balancing act between survivability and damage, as it doesn't matter how much damage you can deal if you don't ...

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EVE Evolved: Looking back at previous Fanfests

The annual EVE Online Fanfest is a massive event that brings together players from across the world to discuss the serious business of internet spaceships. It's three days of in-depth developer talks, sneak previews of what's to come, and roundtable events that let players discuss their ideas and...

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Not So Massively: Behind the scenes of FPS and MOBA development

Heroes of Newerth's Patch 3.0 was released this week, updating the game with new graphics and adding bots. The revamp is part of a move to capture gamers who are unfamiliar with the MOBA genre by lowering the barrier to entry. Upcoming MOBA Sins of a Dark Age detailed its own plans to revamp the ...

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EVE Evolved: Bring on the big expansions!

I don't normally jump out of my seat shouting "hell yes!" to an EVE Online dev blog, but this week's announcement on the direction of future expansions has me a little bit excited. In two somewhat dry and lengthy posts, Executive Producer Jon Lander and Senior Producer CCP Seagull detailed the ap...

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Not So Massively: No PvP gear in Diablo III, and the first console MOBA launch

It's been a relaxed week for MOBA news as developers return from DreamHack Winter 2012 and the Thanksgiving break. League of Legends took things slowly with a look at competitive gamer Alex Ich's favourite champion. The Dota 2 scene also took it easy with a relaxed tournament at the World Cyber G...

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EVE Evolved: Retribution expansion highlights

EVE Online's PvP-focused Retribution expansion goes live in just a few days on December 4th, bringing with it a whole series of balance changes, UI updates, and new features. In addition to a whole new bounty hunting mechanic, we can look forward to a new combat UI, some serious ship rebalancing,...

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Not So Massively: Dreamhack Winter 2012, and Athene's naked Diablo kill

One of the world's biggest annual LAN parties took place this week at DreamHack Winter 2012, where the European e-sports communities faced off in a series of huge tournaments. League of Legends' tense tournament was streamed around the world as favourite CLG.EU suffered defeat at the hands of Fna...

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EVE devs struggle with factional warfare stagnation

CCP Games isn't completely happy with the results brought on by EVE Online's most recent expansion, Inferno. In a frank dev blog, CCP Fozzie admits that its factional warfare system has fizzled in places and caused inflation in the market. So the team is preparing a new patch for tomorrow to comb...

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