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Posts tagged inferno

EVE Evolved: Expansion names are important!

Since its launch in 2003, EVE Online has adhered to a rough schedule of releasing two free expansions per year, one at the game's peak play time in the summer and one to tide players over during the long winter lull in activity. Each expansion has had a particular theme and a descriptive name,...

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EVE Evolved: EVE needs real colonisation now

MMOs have absolutely exploded in popularity over the past decade, with online gaming growing from a niche hobby to a global market worth billions of dollars each year. Once dominated by subscription games like EverQuest and World of Warcraft, recent years have seen free-to-play games take centre...

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EVE Evolved: Rubicon 1.1's new deployables

Of all the major changes to EVE Online in the past few years, it's the introduction of personal deployable structures that has had me most excited. I've always been of the opinion that a true sandbox should let individual players and larger organisations build their own personal empires in empty...

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Not So Massively: Dota 2's Three Spirits, Star Citizen's anniversary, and Diablo II's ladder reset

Blizzard has revealed details of changes coming to Diablo III's difficulty settings in its upcoming pre-expansion patch; monsters will now level up with the player to make all content the appropriate difficulty. Path of Exile announced that its first expansion will be coming in March and released...

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Not So Massively: Star Citizen design contest, Samuel L Jackson announcer pack, and LoL releases Jinx

Star Citizen smashed its $21 and $22 million stretch goals this week, adding the salvaging profession to the game and a facial capture system to the developer's toolbox. The Next Great Starship design contest was also launched this week, offering players the chance to get their ship design featured...

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Not So Massively: D3's auction house closing, Star Citizen salvaging, and new MOBA heroes

Blizzard revealed that Diablo III's real money and gold auction house will be officially shut down next March ahead of the Reaper of Souls expansion. The change comes as good news to players who found that the auction house undermined the core loot-hunting gameplay by providing a shortcut to get...

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EVE Evolved: Strategic resources for everyone!

The past four EVE Online expansions have mostly focused on adding small features and overhauling old game mechanics and content that were beginning to show their age. Crucible delivered dozens of small but highly-requested features and gameplay improvements, and Inferno and Retribution continued...

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The Soapbox: Diablo III's auction house ruined the game

After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was...

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EVE Evolved: Ten years of EVE Online

Tomorrow marks a huge milestone in MMO history as sci-fi sandbox EVE Online officially turns ten years old. Released by a tiny icelandic development studio whose only previous release was a board game featuring Reykjavik's favourite cross-dressing mayor, EVE has slowly grown over the past decade to...

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EVE Evolved: Five years of EVE Evolved

About five years ago, on April 27th, 2008, I joined the Massively team and wrote the very first issue of the EVE Evolved column. Five years later, the column is still going strong and delivering its weekly dose of EVE Online to thousands of readers. I used to worry about running out of ideas to...

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