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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[R.A. Salvatore: Project Copernicus would "blow you away"]]></title><link>http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/</guid><comments>http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/"><img alt="Screenshot -- Project Copernicus" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/copernicus-1337976525.jpg" /></a></div>
<div>
	The future <a href="http://massively.joystiq.com/2012/05/24/rumor-38-studios-lays-off-entire-staff-sells-big-huge-games/">isn't looking particularly bright</a> for <a href="http://www.massively.com/tag/38-studios">38 Studios</a> and its in-development MMO <em><a href="http://www.massively.com/tag/project-copernicus">Project Copernicus</a></em>, but the game's writer, esteemed fantasy author <a href="http://www.massively.com/tag/ra-salvatore">R.A. Salvatore</a>, took to the comments on a post on Daily Kos to tell everyone how great the game would have been.<br />
	<br />
	Salvatore claims that the game is "much further along than is being reported," and that he wishes he could show us some of it (though sadly, he cannot). He goes on to state that the developers behind <em>Copernicus</em> were "an amazing team of [developers]... pushing the envelope in their respective fields," and that "the environments, the animations, and the game-play would blow you away." Unfortunately, it's looking like we'll never get to judge the veracity of Salvatore's words for ourselves, but the statements do help to shed a bit of light on what might have been.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/">R.A. Salvatore: Project Copernicus would "blow you away"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/r-a-salvatore-project-copernicus-would-blow-you-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>industry</category><category>mmo-industry</category><category>project-copernicus</category><category>ra-salvatore</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios appears to be getting no new help]]></title><link>http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/</guid><comments>http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/"><img alt="Curt Schilling" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/schillinglogo.jpg" /></a></div>
The bad news continues to accumulate for Rhode Island developer <a href="http://massively.joystiq.com/tag/38-Studios/">38 Studios</a>. According to Rhode Island governor Lincoln Chafee, the company has received a grand total of <a href="http://news.providencejournal.com/breaking-news/2012/05/chafee-no-outsi.html">no outside investment</a>. It also has not received any of the tax credits that it requested, leaving the studio still deep in the hole. Chafee has stated that he is doing everything in his power to prevent the studio's closure.<br />
<br />
Staff members are also <a href="http://blogs.wpri.com/2012/05/23/38-studios-loses-ceo-and-high-profile-vp-linkedin-suggests/">leaving the company at an alarming rate</a>, with CEO <a href="http://massively.joystiq.com/tag/Jen-MacLean/">Jen MacLean</a> and senior VP of product development <a href="http://massively.joystiq.com/tag/John-Blakely/">John Blakely</a> both confirming their departures from the company. The hiring of both individuals was trumpeted as a mark of success as recently as March of this year, and Blakely was still employed by 38 Studios as recently as Monday evening. There's even talk of the company's health insurance running out. None of this news suggests that <a href="http://massively.joystiq.com/tag/Curt-Schilling/">Curt Schilling</a>'s company will make a quick turnaround -- if indeed it makes a turnaround at all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/">38 Studios appears to be getting no new help</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>curt-schilling</category><category>finance</category><category>finances</category><category>industry</category><category>industry-turnover</category><category>jen-maclean</category><category>john-blakely</category><category>layoffs</category><category>legal</category><category>mmo-industry</category><category>news</category><category>potential-shutdown</category><category>project-copernicus</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet: Guild Wars 2 a 'reaction' to sluggish MMO design]]></title><link>http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/</guid><comments>http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw007.jpg" /></a></div>
Do you believe that the MMO genre has been stuck in a rut over the past few years? So does <a href="http://massively.joystiq.com/tag/christopher-lye/">Christopher Lye</a>, the global brand director for <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>, who publicly denounced the post-<a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> trend in the industry as stagnant.<br />
<br />
<a href="http://www.gamasutra.com/view/news/170650/Is_Guild_Wars_2_the_answer_to_stagnant_MMO_design.php">In an interview with Gamasutra</a>, Lye stated that <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> is walking the walk when it comes to genuinely challenging the status quo in the industry. "Honestly, I think the problem is that there's been a lack of change in MMO design and that <em>Guild Wars 2</em> is a reaction to that," he said. "People will call this risky, but we think it's riskier just to churn out the same MMO that everyone has played before."<br />
<br />
Lye pointed to <em>Guild Wars 2's</em> scaling dynamic event system and its action combat as examples of how ArenaNet is forging its own path. Observing that player consumption of content is "virtually insatiable," Lye said that the team has developed tools to allow it to implement changes and additions to dynamic events in hours, not weeks.<br />
<br />
Is this industry stagnation coming to an end? Lye says yes: "We're finally seeing a point where companies realize that they're not going to create the next great MMO by just copying what's come before."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/">ArenaNet: Guild Wars 2 a 'reaction' to sluggish MMO design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>activision</category><category>anet</category><category>arenanet</category><category>beta</category><category>blizzard</category><category>blizzard-entertainment</category><category>chris-lye</category><category>christopher-lye</category><category>dynamic-events</category><category>fantasy</category><category>gamasutra</category><category>guild-wars-2</category><category>gw2</category><category>industry</category><category>interview</category><category>mmo-industry</category><category>ncsoft</category><category>stagnant</category><category>trend</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 21 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios' Project Copernicus to release in June 2013, says RI governor]]></title><link>http://massively.joystiq.com/2012/05/18/38-studios-project-copernicus-to-release-in-june-2013-says-ri/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/38-studios-project-copernicus-to-release-in-june-2013-says-ri/</guid><comments>http://massively.joystiq.com/2012/05/18/38-studios-project-copernicus-to-release-in-june-2013-says-ri/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/38-studios-project-copernicus-to-release-in-june-2013-says-ri/"><img alt="38 Studios' Curt Schilling" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/curt.jpg" /></a></div>
It is not every day that a U.S. governor is the one to announce the launch window for an MMO, so savor the weirdness while you can: Rhode Island Governor Lincoln Chafee <a href="http://www.joystiq.com/2012/05/18/rhode-island-governor-gives-38-studios-copernicus-mmo-a-june-20/">announced at a press conference</a> that <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> will be releasing code-name <a href="http://massively.joystiq.com/tag/project-copernicus/">Project Copernicus</a> next summer. "What I understand is Copernicus is June of '13," Chafee said. He also stated that he thought the financial deal was a "risky enterprise" from the start.<br />
<br />
38 Studios Founder and Chairman Curt Schilling <a href="http://bostonglobe.com/business/2012/05/18/facebook-curt-schilling-denies-paid-himself-back-with-money-thanks-supporters-ailing-studios-video-game-company/EnqdY2flmq0Bf55m4YvdRM/story.html">said on Facebook</a> that rumors of his using the state funds to repay his personal investment in the company was "not true." In a separate post, Schilling attempted to set an optimistic tone: "We will find a way, and the strength, to endure."<br />
<br />
We have been following <a href="http://massively.joystiq.com/2012/05/14/rumor-38-studios-may-be-having-financial-trouble/">the financial turmoil</a> that 38 Studios is in following <a href="http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/">its default on paying back Rhode Island</a> for its $75 million loan. The studio and state <a href="http://massively.joystiq.com/2012/05/16/no-relief-in-sight-for-38-studios-after-emergency-meeting/">are looking for options</a>, but in the meanwhile, 38 Studios has been struggling to make payments <a href="http://massively.joystiq.com/2012/05/17/38-studios-paying-state-back-by-not-paying-employees/">by holding back employee paychecks</a> and seeking additional capital from private investors.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/38-studios-project-copernicus-to-release-in-june-2013-says-ri/">38 Studios' Project Copernicus to release in June 2013, says RI governor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/38-studios-project-copernicus-to-release-in-june-2013-says-ri/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/38-studios-project-copernicus-to-release-in-june-2013-says-ri/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>business</category><category>curt-schilling</category><category>facebook</category><category>finance</category><category>industry</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>launch</category><category>launch-window</category><category>legal</category><category>Lincoln-Chafee</category><category>loan</category><category>mmo-industry</category><category>press-conference</category><category>project-copernicus</category><category>release</category><category>release-window</category><category>repayment</category><category>rhode-island</category><category>rumor</category><category>rumors</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 18 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios paying state back by not paying employees]]></title><link>http://massively.joystiq.com/2012/05/17/38-studios-paying-state-back-by-not-paying-employees/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/38-studios-paying-state-back-by-not-paying-employees/</guid><comments>http://massively.joystiq.com/2012/05/17/38-studios-paying-state-back-by-not-paying-employees/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/38-studios-paying-state-back-by-not-paying-employees/"><img alt="Schilling getting a tattoo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/schillingtattoo.jpg" /></a></div>
If you're familiar with the phrase "robbing Peter to pay Paul," you'll understand the latest episode in the ongoing <a href="http://massively.joystiq.com/tag/38-Studios/">38 Studios</a> financial crisis. Except replace "Paul" with "the state of Rhode Island" and "Peter" with "<a href="http://www.wpri.com/dpp/news/politics/local_politics/38-studios-pays-edc-not-employees">the company's employees</a>." Yes, in order to make the most recent payment to the state that sparked this whole crisis, the Rhode Island Economic Development Corporation has been informed that <a href="http://massively.joystiq.com/tag/Curt-Schilling/">Curt Schilling</a>'s company is paying the state but not paying any of the company's employees. According to anonymous sources, all temporary employees and contractors have also been terminated.<br />
<br />
While <a href="http://www.wpri.com/dpp/news/politics/local_politics/38-studios-pays-edc-not-employees">this measure</a> might help forestall immediate action, the company is still on the hook for a $75 million loan, and Rhode Island governor Lincoln Chafee has made it clear that the company is looking for more assistance from the state in order to remain viable. 38 Studios continues to make no public statements at this time. We'll no doubt have more on this story in the coming days as it continues to develop.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/38-studios-paying-state-back-by-not-paying-employees/">38 Studios paying state back by not paying employees</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/38-studios-paying-state-back-by-not-paying-employees/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/38-studios-paying-state-back-by-not-paying-employees/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>business</category><category>curt-schilling</category><category>finance</category><category>industry</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>legal</category><category>loan</category><category>mmo-industry</category><category>project-copernicus</category><category>repayment</category><category>rhode-island</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[No relief in sight for 38 Studios after emergency meeting [Updated]]]></title><link>http://massively.joystiq.com/2012/05/16/no-relief-in-sight-for-38-studios-after-emergency-meeting/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/no-relief-in-sight-for-38-studios-after-emergency-meeting/</guid><comments>http://massively.joystiq.com/2012/05/16/no-relief-in-sight-for-38-studios-after-emergency-meeting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/no-relief-in-sight-for-38-studios-after-emergency-meeting/"><img alt="Gov Lincoln" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/lincoln-1337910992.jpg" /></a></div>
Generally, when your company defaults on a major loan, you might expect an emergency meeting about the loan and the company's future would produce some results. But apparently today's meeting between <a href="http://massively.joystiq.com/tag/38-Studios/">38 Studios</a> owner <a href="http://massively.joystiq.com/tag/Curt-Schilling/">Curt Schilling</a> and Rhode Island governor Lincoln Chafee resulted in... absolutely nothing. Specifically, Rhode Island's Economic Development Corporation <a href="http://www.joystiq.com/2012/05/16/38-studios-schilling-ask-rhode-island-for-more-money-state-off/">will take no immediate action to prevent the studio from going under</a>, with Chafee on record as asking, "How do we avoid throwing good money after bad?"<br />
<br />
It's a loaded question if you consider that the failure of 38 Studios would put the state's taxpayers on the hook for more than $112 million. Schilling has declined to elaborate on the company's state in interviews, and he has not made public how much more funding the company is seeking. It's bad news for the studio, bad news for the state, and bad news for any fans still looking forward to the possibility of <em><a href="http://massively.joystiq.com/tag/Project-Copernicus/">Project Copernicus</a></em> in the future.<br />
<br />
<strong>[Update: <a href="http://www.joystiq.com/2012/05/16/rhode-island-owns-38-studios-intellectual-property/">Joystiq reports</a> that "it appears 38 Studios put up all present and future IP by the company as collateral," meaning that if the studio defaults, the state of Rhode Island will own all of its game assets. We've tucked some of the ensuing news coverage in the video behind the break.]</strong><p><a href="http://massively.joystiq.com/2012/05/16/no-relief-in-sight-for-38-studios-after-emergency-meeting/" rel="bookmark">Continue reading <em>No relief in sight for 38 Studios after emergency meeting [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/no-relief-in-sight-for-38-studios-after-emergency-meeting/">No relief in sight for 38 Studios after emergency meeting [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/no-relief-in-sight-for-38-studios-after-emergency-meeting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/no-relief-in-sight-for-38-studios-after-emergency-meeting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>business</category><category>business-updates</category><category>curt-schilling</category><category>finance</category><category>finances</category><category>industry</category><category>legal</category><category>loans</category><category>mmo-industry</category><category>money</category><category>project-copernicus</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 May 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[If 38 Studios goes under, Rhode Island taxpayers will be footing the bill [Updated]]]></title><link>http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/</guid><comments>http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/"><img alt="Who doesn't love a good bar graph?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/38studios.jpg" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/project-copernicus"><em>Project Copernicus </em></a>and<em> <a href="http://www.joystiq.com/game/kingdoms-of-amalur-reckoning">Kingdoms of Amalur: Reckoning</a></em> developer <a href="http://www.massively.com/tag/38-studios">38 Studios</a> is <a href="http://www.joystiq.com/2012/05/14/rhode-island-gov-working-hard-at-keeping-38-studios-solvent/">in some hot water</a>, but it looks like that may be the least of your worries if you're a Rhode Island resident. Rhode Island's WPRI reports that if the studio founders and can't pay back the bonds given to it by the state, then the onus of doing so will fall upon Rhode Island taxpayers.<br />
	<br />
	How much moolah are we talking about? Something to the tune of $112.6 million US. According to Joystiq, "If 38 Studios can't pay, the governor is required to ask the General Assembly to repay bondholders," which means that Rhode Island taxpayers will be responsible for footing the bill by 2020. For now, though, both the studio and the Rhode Island government are tight-lipped on the studio's future, and by association, the future of <em>Project Copernicus</em>, so we'll just have to wait and see how this plays out.<br />
	<br />
	<strong>[Update: Our sister site <a href="http://www.joystiq.com/2012/05/15/38-studios-whiffed-last-loan-payment-received-nearly-50-millio/">Joystiq reports</a> that 38 Studios "missed its latest loan payment of $1.125 million to the state of Rhode Island on May 1, effectively defaulting [on] its $75 million loan." Rhode Island's Economic Development Corporation will hold an emergency meeting tomorrow morning to discuss the situation.]</strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/">If 38 Studios goes under, Rhode Island taxpayers will be footing the bill [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/if-38-studios-goes-under-rhode-island-taxpayers-will-be-footing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>economy</category><category>finance</category><category>finances</category><category>games-industry</category><category>industry</category><category>kingdoms-of-amalur-reckoning</category><category>mmo-industry</category><category>project-copernicus</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 15 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: 38 Studios may be having financial trouble]]></title><link>http://massively.joystiq.com/2012/05/14/rumor-38-studios-may-be-having-financial-trouble/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/14/rumor-38-studios-may-be-having-financial-trouble/</guid><comments>http://massively.joystiq.com/2012/05/14/rumor-38-studios-may-be-having-financial-trouble/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/14/rumor-38-studios-may-be-having-financial-trouble/"><img alt="In fairness, the MMO was always about 50-50 on happening." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/38studio-finance-epl-514.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/38-Studios/">38 Studios</a> is one of many developers whose first big game (<em>Kingdoms of Amalur: Reckoning</em>) was rumored to lead into an MMO further on down the line. It looks like there may be storm clouds on the horizon before that project even gets moving, however, as <a href="http://www.joystiq.com/2012/05/14/rhode-island-gov-working-hard-at-keeping-38-studios-solvent/">the company may be facing financial issues</a>. Rhode Island Governor Lincoln Chafee has apparently been meeting with owner <a href="http://massively.joystiq.com/tag/Curt-Schilling/">Curt Schilling</a> to work on "different issues," with Chafee noting that his administration has always tried to ensure that Rhode Island companies remain financially solvent.<br />
<br />
If you consider that Rhode Island invested about $75 million in the company, it's obvious that the government has an interest in making the company remain viable over the long term. <em>Kingdoms of Amalur: Reckoning</em> was a moderate hit, but that might not be enough for the company as it develops. We'll have more on this story as it develops, hopefully with better news.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/14/rumor-38-studios-may-be-having-financial-trouble/">Rumor: 38 Studios may be having financial trouble</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 May 2012 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/14/rumor-38-studios-may-be-having-financial-trouble/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/14/rumor-38-studios-may-be-having-financial-trouble/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>amalur</category><category>business</category><category>curt-schilling</category><category>financial</category><category>industry</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>mmo-industry</category><category>money</category><category>rhode-island</category><category>rumor</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 14 May 2012 20:20:00 EST</pubDate></item><item><title><![CDATA[Raptr rewards gamers for playing with discounts, beta keys, and more]]></title><link>http://massively.joystiq.com/2012/05/08/raptr-rewards-gamers-for-playing-with-discounts-beta-keys-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/raptr-rewards-gamers-for-playing-with-discounts-beta-keys-and/</guid><comments>http://massively.joystiq.com/2012/05/08/raptr-rewards-gamers-for-playing-with-discounts-beta-keys-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/raptr-rewards-gamers-for-playing-with-discounts-beta-keys-and/"><img alt="Raptr logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/raptr-1336510101.jpg" style="height: 172px; width: 530px;" /></a></div>
<div>
	Do you wanna earn fabulous prizes just for playing your favorite games? Of course you do. Well, you're in luck because <a href="http://www.massively.com/tag/raptr">Raptr</a> has just announced its new Raptr Rewards program, which is "a program to reward active gamers with real rewards just for playing their favorite games." The program is "on track to offer over 350,000 rewards totaling $1.3 million [US] in value just in the first month of launch."<br />
	<br />
	The prizes that are available for dedicated players are myriad, ranging from discounts on Gunnar brand gaming eyewear to beta access for <em>Ghost Recon: Future Soldier</em> and much more. The full details of the available rewards and how to earn them can be found on the official Raptr site, so go check it out, then start playing for your prizes.<br />
	<br />
	[Source: Raptr press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/raptr-rewards-gamers-for-playing-with-discounts-beta-keys-and/">Raptr rewards gamers for playing with discounts, beta keys, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/raptr-rewards-gamers-for-playing-with-discounts-beta-keys-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/raptr-rewards-gamers-for-playing-with-discounts-beta-keys-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>industry</category><category>misc</category><category>miscellaneous</category><category>promotion</category><category>promotions</category><category>raptr</category><category>raptr-rewards</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 08 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Mining returns with Inferno]]></title><link>http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/</guid><comments>http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mining-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> is right around the corner, with the Escalation to <em>Inferno</em> patch due to hit in two days on Tuesday, April 24th. The patch prepares <a href="http://www.eve-online.com/"><em>EVE Online</em></a> for the coming PvP apocalypse with titan balance tweaks, a new interactive status effect bar, and <a href="http://community.eveonline.com/en/inferno/features/">two very important changes to the NPC drop tables</a>: Manufacturable tech 1 modules will be removed from NPC drop tables, and Rogue Drone NPCs will have their mineral drops replaced with ISK bounties. These are changes players have been suggesting for years, and together they have the potential to bring back mining as one of the most profitable professions in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>.<br />
<br />
If someone asked you where all the minerals come from to build the thousands of ships destroyed in <em>EVE</em> on a daily basis, you might say that you assume most of it comes from mined ore. Mining was originally the biggest source of minerals in the game and one of the most profitable professions, but over the years, that's changed. When level 4 missions added an infinite source of battleship-sized NPCs to high-security space, mission-running quickly overtook mining as the most profitable profession, and bizarrely, as a very good source of minerals. When the drone regions were later released, ratting there also became a huge mineral faucet far in excess of that produced through mining.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the problems faced by mining as a source of minerals and speculate on what will happen to mining as a profession when the <em>Inferno</em> expansion hits.<p><a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/" rel="bookmark">Continue reading <em>EVE Evolved: Mining returns with Inferno</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/">EVE Evolved: Mining returns with Inferno</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/22/eve-evolved-mining-returns-with-inferno/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>escalation</category><category>escalation-to-inferno</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>featured</category><category>hulk</category><category>industrial</category><category>industry</category><category>inferno</category><category>logistics</category><category>minerals</category><category>miners</category><category>mining</category><category>nullsec</category><category>opinion</category><category>ore</category><category>rorqual</category><category>sandbox</category><category>sci-fi</category><category>zydrine</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 22 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft explains NA and EU Collector's Edition price difference [Updated]]]></title><link>http://massively.joystiq.com/2012/03/29/ncsoft-explains-na-and-eu-collectors-edition-price-difference/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/29/ncsoft-explains-na-and-eu-collectors-edition-price-difference/</guid><comments>http://massively.joystiq.com/2012/03/29/ncsoft-explains-na-and-eu-collectors-edition-price-difference/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/29/ncsoft-explains-na-and-eu-collectors-edition-price-difference/"><img alt="Screenshot -- Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gw2-1333047041.jpg" /></a></div>
<div style="text-align: left; ">
	Many European <em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em> fans have been left scratching their heads over the pricing discrepancies between the U.S. and European Collectors' Editions of the title. As followers of the game are probably aware, the U.S. edition is being sold for $149.99 US while the European version is being sold for &pound;129.99/&euro;149.99.<br />
	<br />
	The problem, of course, is that with the current exchange rates, &pound;129.99 is closer to $206 US and &euro;149.99 is just under $200 US, making the European versions of the game considerably pricier. <a href="http://www.massively.com/tag/ncsoft">NCsoft</a> explained to <a href="http://www.pcgamer.com">PC Gamer</a> today that the reason behind this discrepancy is that "currency fluctuations, distribution costs, taxes and market conditions in addition to the cost of goods are all contributing factors when setting pricing. These vary dramatically between NA and EU and our pricing is competitive and adjusted accordingly." As the article notes, this might make sense if we assume that the CE of the game is manufactured in the U.S., but even with the extra shipping costs, it's a pretty hefty addition to an already sizeable price tag.<br />
	<br />
	<strong>[Update: NCsoft points out that the EU pricing includes VAT taxes (20%), while the North American pricing is pre-tax.]</strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/29/ncsoft-explains-na-and-eu-collectors-edition-price-difference/">NCsoft explains NA and EU Collector's Edition price difference [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/29/ncsoft-explains-na-and-eu-collectors-edition-price-difference/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20204156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/29/ncsoft-explains-na-and-eu-collectors-edition-price-difference/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>ce</category><category>collectors-edition</category><category>economy</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>industry</category><category>mmo-industry</category><category>money</category><category>moneys</category><category>ncsoft</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 29 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic subscription numbers stabilize at 1.7 million]]></title><link>http://massively.joystiq.com/2012/03/09/star-wars-the-old-republic-subscription-numbers-stabilize-at-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/09/star-wars-the-old-republic-subscription-numbers-stabilize-at-1/</guid><comments>http://massively.joystiq.com/2012/03/09/star-wars-the-old-republic-subscription-numbers-stabilize-at-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/09/star-wars-the-old-republic-subscription-numbers-stabilize-at-1/"><img alt="SWTOR"  src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/swtor-177.jpg" /></a></div>
<div style="text-align: left; ">
	<div>
		It's shaping up to be one hell of a good month for <a href="http://www.massively.com/tag/bioware">BioWare</a>. If you consider the amount of money made by the launch of <em>Mass Effect 3</em> and by the continued success of <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, the entire studio must be swimming in pools of gold coins a la Scrooge McDuck by now. At any rate, it would appear that <em>Star Wars: The Old Republic</em>'s subscriber numbers have stabilized at about 1.7 million active subscribers.</div>
	<div>
		<br />
		It's also worth noting that, according to EA's <a href="http://www.massively.com/tag/john-riccitello">John Riccitello</a>, the "vast majority" of these active subscribers have already used their 30-day trials, which means most of those 1.7 million subscribers are shelling out $15 per month to play the game. It'll be interesting to see how these numbers change (or don't) in the coming months, but for the time being <em>The Old Republic</em> seems to be doing BioWare proud.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/09/star-wars-the-old-republic-subscription-numbers-stabilize-at-1/">Star Wars: The Old Republic subscription numbers stabilize at 1.7 million</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/09/star-wars-the-old-republic-subscription-numbers-stabilize-at-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/09/star-wars-the-old-republic-subscription-numbers-stabilize-at-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>industry</category><category>John-riccitiello</category><category>lucasarts</category><category>mmo-industry</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscriber</category><category>subscriber-numbers</category><category>subscribers</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 09 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Aeria Games unveils Aeria Mobile, inaugural titles]]></title><link>http://massively.joystiq.com/2012/03/02/aeria-games-unveils-aeria-mobile-inaugural-titles/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/02/aeria-games-unveils-aeria-mobile-inaugural-titles/</guid><comments>http://massively.joystiq.com/2012/03/02/aeria-games-unveils-aeria-mobile-inaugural-titles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/02/aeria-games-unveils-aeria-mobile-inaugural-titles/"><img alt="Aeria Games logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/aeria.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/tag/aeria-games">Aeria Games</a>, publisher of popular free-to-play titles such as <em><a href="http://www.massively.com/tag/eden-eternal">Eden Eternal</a></em>, announced in a press release today that it has established Aeria Mobile in order to deliver quality games to "the underserved mobile core gaming arena." The division is coming into the world with three inaugural mobile games. The first of these is <em>Eden Eternal: Monster Arena</em>. The game is (obviously) set in the world of <em>Eden Eternal</em> and "brings the beloved anime-style gameplay of the popular franchise to an innovative accelerometer-based shooter RPG."<br />
	<br />
	Next up on the list is <em>Tuff Tanks</em>, a "turn-based artillery shooter set in a colorful world of monsters and tanks." The turn-based title will be familiar to fans of the Worms series, and it will allow players to face off against computer opponents or against one another. The third and final release title for Aeria Mobile is known as <em>Armygeddon</em>, "a turn-based military strategy game set in a near-future setting that features episodic single-player content and asynchronous multiplayer combat." So if you need to get your gaming fix on the go, Aeria Games has you covered. To check out the library and find out how to get your hands on the games for yourselves, just click on through the link below to the official Aeria Mobile site.<br />
	<br />
	[Source: Aeria Games press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/02/aeria-games-unveils-aeria-mobile-inaugural-titles/">Aeria Games unveils Aeria Mobile, inaugural titles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Mar 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/02/aeria-games-unveils-aeria-mobile-inaugural-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20184788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/02/aeria-games-unveils-aeria-mobile-inaugural-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>aeria-mobile</category><category>armygeddon</category><category>eden-eternal-monster-arena</category><category>f2p</category><category>free-to-play</category><category>industry</category><category>mmo-industry</category><category>mobile</category><category>mobile-gaming</category><category>tuff-tanks</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 02 Mar 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Blizzard announces layoffs of 600 employees worldwide]]></title><link>http://massively.joystiq.com/2012/02/29/blizzard-announces-layoffs-of-600-employees-worldwide/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/29/blizzard-announces-layoffs-of-600-employees-worldwide/</guid><comments>http://massively.joystiq.com/2012/02/29/blizzard-announces-layoffs-of-600-employees-worldwide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/29/blizzard-announces-layoffs-of-600-employees-worldwide/"><img alt="Blizzard Entertainment logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/blizz-1330538518.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/tag/blizzard-entertainment">Blizzard Entertainment</a>, creator of the perennially popular <em><a href="http://www.massively.com/category/world-of-warcraft">World of Warcraft</a></em>, announced today that it would be laying off 600 of its employees worldwide. While Blizzard takes care to note that <em>WoW</em>'s development won't be impacted by the layoffs, we find it a bit difficult to take solace in that fact when hundreds of people are losing their jobs.<br />
	<br />
	Blizzard CEO <a href="http://www.massively.com/tag/mike-morhaime">Mike Morhaime</a> commented on the layoffs, stating that "Constant evaluation of teams and processes is necessary for the long-term health of any business. Over the last several years, we've grown our organization tremendously and made large investments in our infrastructure in order to better serve our global community. However, as Blizzard and the industry have evolved we've also had to make some difficult decisions in order to address the changing needs of our company." Understandable, perhaps, considering the fluctuating nature of the industry, but we still wish those Blizzard employees hit by the layoffs the very best in their future endeavors. Good luck, folks.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/29/blizzard-announces-layoffs-of-600-employees-worldwide/">Blizzard announces layoffs of 600 employees worldwide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Feb 2012 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/29/blizzard-announces-layoffs-of-600-employees-worldwide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20182863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/29/blizzard-announces-layoffs-of-600-employees-worldwide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>blizzard</category><category>blizzard-entertainment</category><category>downsizing</category><category>industry</category><category>layoff</category><category>layoffs</category><category>mike-morhaime</category><category>mmo-industry</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 29 Feb 2012 13:15:00 EST</pubDate></item><item><title><![CDATA[Black Prophecy developer Reakktor Media on its last legs]]></title><link>http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/</guid><comments>http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/"><img alt="Screenshot -- Black Prophecy" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/blackprophecy.jpg" /></a></div>
<div style="text-align: left; ">
	The future is looking a bit hazy for <em><a href="http://www.massively.com/category/black-prophecy">Black Prophecy</a></em> developer <a href="http://www.massively.com/tag/reakktor-media">Reakktor Media</a>, as reports indicate that the studio "has begun the insolvency process" and is scrambling for work in order to keep itself afloat. Speaking to GamesIndustry.biz, Reakktor Media's managing director <a href="http://www.massively.com/tag/kirk-lenke">Kirk Lenke</a> stated that "[the studio is] in a position to accomplish basically anything [that] is played right now, even if we were focused in the recent times on multiplayer mobile gaming," which may indicate an interest in developing games outside of the MMO genre.<br />
	<br />
	Lenke also notes that the studio currently has a <em><a href="http://massively.joystiq.com/tag/Diablo/">Diablo</a></em>-esque sci-fi title in the early development stages. At any rate, we wish the best of luck to the folks at Reakktor Media. Even if things are looking pretty grim, here's to hoping that there's a silver lining in store for the studio.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/">Black Prophecy developer Reakktor Media on its last legs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Feb 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20182817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/29/black-prophecy-developer-reakktor-media-on-its-last-legs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>economy</category><category>finances</category><category>financial</category><category>industry</category><category>insolvency</category><category>insolvency-process</category><category>kirk-lenke</category><category>mmo-industry</category><category>neocron</category><category>reakktor</category><category>reakktor-media</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 29 Feb 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[SOE president John Smedley announces that all players will be able to play on any server]]></title><link>http://massively.joystiq.com/2012/02/27/soe-president-john-smedley-announces-that-all-players-will-be-ab/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/27/soe-president-john-smedley-announces-that-all-players-will-be-ab/</guid><comments>http://massively.joystiq.com/2012/02/27/soe-president-john-smedley-announces-that-all-players-will-be-ab/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/27/soe-president-john-smedley-announces-that-all-players-will-be-ab/"><img alt="I can't handle this emotional rollercoaster, SOE. " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/smedley-1330373395.jpg" /></a></div>
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</div>
It's no secret that <a href="http://www.massively.com/tag/sony-online-entertainment">Sony Online Entertainment</a> has been in <a href="http://massively.joystiq.com/2012/02/23/soe-responds-to-prosiebensat-1-fiasco-says-its-not-a-done-deal/">more than a little hot water</a> in the wake of the recently announced region locks that were to be put in place following the studio's deal with <a href="http://massively.joystiq.com/tag/prosiebensat.1">ProSiebenSat.1</a>, but there may still be a silver lining on the horizon. SOE president <a href="http://www.massively.com/tag/john-smedley">John Smedley</a> tweeted earlier today that the studio has "come up with a plan to allow ALL players to play on any servers they want." While details are still to come, this should be incredibly welcome news for players of SOE titles who weren't looking forward to playing without their international friends.<br />
<br />
Smedley promises us that there are "more details to follow," so stay tuned and hopefully we'll have some idea of what's in the works before too long.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/27/soe-president-john-smedley-announces-that-all-players-will-be-ab/">SOE president John Smedley announces that all players will be able to play on any server</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Feb 2012 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/27/soe-president-john-smedley-announces-that-all-players-will-be-ab/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20180894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/27/soe-president-john-smedley-announces-that-all-players-will-be-ab/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alaplaya</category><category>culture</category><category>drama</category><category>drama-llama</category><category>eq2</category><category>everquest</category><category>everquest-ii</category><category>fiasco</category><category>gaming-culture</category><category>industry</category><category>john-smedley</category><category>mmo-culture</category><category>mmo-industry</category><category>planetside</category><category>planetside-2</category><category>prosiebensat.1</category><category>region-lock</category><category>region-locks</category><category>soe</category><category>soe-prosiebensat.1</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 27 Feb 2012 15:15:00 EST</pubDate></item><item><title><![CDATA[Lineage II boasts increased revenue and playerbase following free-to-play transition]]></title><link>http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/</guid><comments>http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/"><img alt="Screenshot -- Lineage II" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/lineage2.jpg" /></a></div>
<div>
	It's been <a href="http://massively.joystiq.com/2011/11/30/lineage-ii-awakens-to-free-to-play-today/">a little over two months now</a> since <a href="http://www.massively.com/tag/ncsoft">NCsoft's</a> <em><a href="http://massively.joystiq.com/category/lineage-2">Lineage II</a></em> adopted a free-to-play business model that the studio has taken to calling "Truly Free." It would appear the transition went over well for the long-running title, as a new press release boasts that since the change, "[the game] has almost quadrupled its revenue and increased its concurrent player base by more than 800 per cent." Not a bad resurgence for a game that's been kicking around for the better part of eight years now. The studio attributes the success -- at least in part -- to the newly added Path to Awakening feature, "which provides helpful buffs, items and advice to accelerate new characters towards the level cap." If you'd like to get in the game and experience the freshly reinvigorated world of <em>Lineage II</em> for yourself, just click on through to the official site.<br />
	<br />
	[Source: NCsoft press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/">Lineage II boasts increased revenue and playerbase following free-to-play transition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Feb 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20167558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/08/lineage-ii-boasts-increased-revenue-and-playerbase-following-fre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-model</category><category>business-models</category><category>economy</category><category>f2p</category><category>free-to-play</category><category>goddess-of-destruction</category><category>industry</category><category>l2</category><category>lineage-2</category><category>lineage-ii</category><category>mmo-industry</category><category>ncsoft</category><category>path-to-awakening</category><category>truly-free</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 08 Feb 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[ChangYou reports record profits for the year]]></title><link>http://massively.joystiq.com/2012/02/06/changyou-reports-record-profits-for-the-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/06/changyou-reports-record-profits-for-the-year/</guid><comments>http://massively.joystiq.com/2012/02/06/changyou-reports-record-profits-for-the-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/06/changyou-reports-record-profits-for-the-year/"><img alt="Don't chang us, we'll chang you?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/changyou-revenue-epl-205.jpg" /></a></div>
If you live in China and play online, you know the name <a href="http://massively.joystiq.com/tag/Changyou/">ChangYou</a>. The company is a bit less well-known over in the US, but it's still made a name for itself with quirky titles like <a href="http://www.massively.com/tag/zentia"><em>Zentia</em></a> and <a href="http://www.massively.com/tag/duke-of-mount-deer"><em>Duke of Mount Deer</em></a>. It's also apparently <a href="http://www.gamasutra.com/view/news/40119/Chinas_ChangYou_ends_a_record_fiscal_year.php">making a massive amount of money</a>. According to the company's fourth quarter financial report, ChangYou wound up with a total gross revenue of $435.5 million, with profits surging to $248 million.<br />
<br />
CEO <a href="http://massively.joystiq.com/tag/TaoWang/">Tao Wang</a> says the company can thank a variety of games for its success -- the aforementioned <em>Duke of Mount Deer</em>, an expansion for <em><a href="http://massively.joystiq.com/tag/Tian-Long-Ba-Bu/">Tian Long Ba Bu</a></em>, and the browser-based <em><a href="http://massively.joystiq.com/tag/DDTank/">DDTank</a>.</em> The success of the company in the online market is just part of the ever-expanding Chinese marketplace, which generated over $5 billion dollars last year alone. That's good news for ChangYou and its fans, since the company will enter the next year with <a href="http://www.gamasutra.com/view/news/40119/Chinas_ChangYou_ends_a_record_fiscal_year.php">plenty of money </a>to generate more games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/06/changyou-reports-record-profits-for-the-year/">ChangYou reports record profits for the year</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/06/changyou-reports-record-profits-for-the-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20165620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/06/changyou-reports-record-profits-for-the-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>business-information</category><category>changyou</category><category>ddtank</category><category>duke-of-mount-deer</category><category>industry</category><category>mmo-industry</category><category>profits</category><category>revenue</category><category>tao-wang</category><category>tian-long-ba-bu</category><category>zentia</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 06 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EA reveals SWTOR subscription and sales numbers, beats financial predictions [Updated]]]></title><link>http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/</guid><comments>http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/swtor.jpg" /></a></div>
<div>
	It looks like <em><a href="http://www.massively.com/category/star-wars-the-old-republic">Star Wars: The Old Republic</a></em> didn't let its daddy down, as <a href="http://www.massively.com/tag/electronic-arts">EA</a> has reported much better sales than expected for the December quarter, largely thanks to the runaway sales of the new MMO title (as well as many of EA's other heavy-hitters). The company ended up earning an adjusted $344 million for a total net loss of $205 million, which isn't too shabby if you consider how much money just went into the development and launch of <em>The Old Republic</em>.<br />
	<br />
	Perhaps most interestingly to players, however, is the fact that EA has reported sales of more than 2 million units of <em>The Old Republic</em> with about 1.7 million subscribers. Those are the highest (and the hardest) numbers we've heard so far. EA's Chief Financial Advisor, <a href="http://www.massively.com/tag/eric-brown">Eric Brown</a>, stated in an interview that EA managed to pull in more <em>SWTOR</em> subscribers than the studio had initially anticipated. He added that at launch, the studio was able to add a great number of users per server courtesy of some technical improvements. If you're economically minded and want to get the full, dirty, stock market details, just click past the link below.<br />
	<br />
	[Thanks to Gabriel for the tip!]<br />
	<br />
	<strong>[Update: <a href="http://www.darthhater.com/articles/swtor-news/19915-electronic-arts-q3-fy12-earnings-call">Darth Hater</a> has compiled some additional <em>TOR</em>-related statistics and Q&amp;A from today's EA earnings call: "2,000,000+ copies sold, 40% sold through Origin; 1,700,000+ active subscribers, 1 million concurrent." The company also notes that "Active subscribers means anyone paying OR in their trial period. MOST of those 1.7m are paying at this point."]</strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/">EA reveals SWTOR subscription and sales numbers, beats financial predictions [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Feb 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20162359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>earnings</category><category>economics</category><category>economy</category><category>electronic-arts</category><category>finances</category><category>industry</category><category>numbers</category><category>sales</category><category>sales-numbers</category><category>so-many-numbers</category><category>star-wars-the-old-republic</category><category>subscription-numbers</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 01 Feb 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Bigpoint surpasses 250 million registered users]]></title><link>http://massively.joystiq.com/2012/01/31/bigpoint-surpasses-250-million-registered-users/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/31/bigpoint-surpasses-250-million-registered-users/</guid><comments>http://massively.joystiq.com/2012/01/31/bigpoint-surpasses-250-million-registered-users/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/battlestar-galactica-online/" rel="tag">Battlestar Galactica Online</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/31/bigpoint-surpasses-250-million-registered-users/"><img alt="Bigpoint logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/bigpoint.jpg" /></a></div>
<div style="text-align: left; ">
	The folks at <a href="http://www.massively.com/tag/bigpoint">Bigpoint</a> must be feeling quite nice about themselves about now, as a new press release from the company has announced that the studio's games now have a total of 250 million registered users worldwide. <a href="http://www.massively.com/tag/heiko-hubertz">Heiko Hubertz</a>, CEO and founder of the browser-focused MMORPG developer, is quite pleased with the development, claiming that "since 2002, [Bigpoint has] strived to bring high-quality games and experiences to the widest possible audience... and we're not done."<br />
	<br />
	The press release goes on to make the bold claims that "Bigpoint introduced the concept of F2P games" and that "over the past decade, Bigpoint has radically improved the quality of... online games." The statement conclues that "the company is planning a series of new launches in 2012, including new titles that leverage world-class Hollywood intellectual property." We already know that Bigpoint is the studio behind the upcoming MMOs based on <a href="http://massively.joystiq.com/2011/11/09/bigpoint-working-on-game-of-thrones-mmo/">A Game of Thrones</a> and <a href="http://massively.joystiq.com/2011/11/15/bigpoint-hypes-mummy-onlines-closed-beta/">The Mummy</a>, but what else does the studio have up its sleeve? We'll just have to wait to find out.<br />
	<br />
	[Source: Bigpoint press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/31/bigpoint-surpasses-250-million-registered-users/">Bigpoint surpasses 250 million registered users</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Jan 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/31/bigpoint-surpasses-250-million-registered-users/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/31/bigpoint-surpasses-250-million-registered-users/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>250-million-registered-users</category><category>a-game-of-thrones</category><category>battle-star-galactica-online</category><category>bigpoint</category><category>bigpoint-games</category><category>browser</category><category>browser-based</category><category>browser-based-mmos</category><category>browsers</category><category>bsgo</category><category>f2p</category><category>free-to-play</category><category>heiko-hubertz</category><category>industry</category><category>registered-users</category><category>the-mummy-online</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 31 Jan 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Raph Koster talks about free-to-play models and whales]]></title><link>http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/</guid><comments>http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/"><img alt="I'm offended at having to keep this game afloat." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/blogs-whales-epl-111.jpg" /></a></div>
The idea of <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> business models can prompt a lot of venom from players who are certain that the model, essentially, is a trick. You'll be forced into paying for the game somehow, or you'll be able to pay extra money and walk away with all of the best stuff in the game. <a href="http://massively.joystiq.com/tag/Raph-Koster/">Raph Koster</a> has a different view of things from a business standpoint, and he outlines <a href="http://www.raphkoster.com/2012/01/11/f2p-vs-subs/">how the free-to-play model works out in practice</a> in a recent blog entry.<br />
<br />
Koster explains that you wind up with a handful of players who sink a huge amount of money into the game, while most users (upwards of 60%) never pay a dime. The users who <em>do</em> pay that much money, referred to as "whales," are essentially being treated as if they're in a retail store, compared to the more traditional model where you pay $60 for a game only to find out you don't like it. Whatever your views on the model, it's an interesting look at the changing face of monetizing games and is <a href="http://www.raphkoster.com/2012/01/11/f2p-vs-subs/">well worth a read</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/">Raph Koster talks about free-to-play models and whales</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>business-models</category><category>f2p</category><category>free-to-play</category><category>hybrid-model</category><category>industry</category><category>industry-insiders</category><category>koster</category><category>mmo-industry</category><category>opinion</category><category>pricing</category><category>raph-koster</category><category>subscription</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 11 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Bethesda and Interplay settle Fallout MMO lawsuits, Interplay's rights revoked]]></title><link>http://massively.joystiq.com/2012/01/09/bethesda-and-interplay-settle-fallout-mmo-lawsuits-interplays/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/09/bethesda-and-interplay-settle-fallout-mmo-lawsuits-interplays/</guid><comments>http://massively.joystiq.com/2012/01/09/bethesda-and-interplay-settle-fallout-mmo-lawsuits-interplays/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/bethesda-header.jpg" vspace="4" /></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/tag/bethesda-games">Bethesda</a><a href="http://www.massively.com/tag/bethesda-game-studios"> </a>and <a href="http://www.massively.com/tag/interplay">Interplay</a> have been embroiled in a legal battle for quite some time now, arguing over whether or not Interplay had the rights to create a <a href="http://www.massively.com/category/fallout-online"><em>Fallout</em> MMO</a>. Well, that lawsuit has finally been settled and it appears that Bethesda has come out on top. In a press release today, Bethesda announced that "under the terms of the settlement, the license granted to Interplay to develop the <em>Fallout</em> MMO is null and void, and all rights granted to Interplay to develop a Fallout MMO revert back to Bethesda, effective immediately." Bethesda fails to make any mention of whether or not the studio will use its freshly re-acquired rights in order to actually make a <em>Fallout </em>MMO, however, so the future of the online wasteland remains in flux. <br />
	<br />
	[Source: Bethesda Game Studios press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/09/bethesda-and-interplay-settle-fallout-mmo-lawsuits-interplays/">Bethesda and Interplay settle Fallout MMO lawsuits, Interplay's rights revoked</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Jan 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/09/bethesda-and-interplay-settle-fallout-mmo-lawsuits-interplays/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20144446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/09/bethesda-and-interplay-settle-fallout-mmo-lawsuits-interplays/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>fallout</category><category>fallout-mmo</category><category>fallout-online</category><category>industry</category><category>interplay</category><category>interplay-entertainment</category><category>lawsuit</category><category>lawsuits</category><category>legal</category><category>mmo-industry</category><category>settlement</category><category>settlements</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 09 Jan 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Anonymous not targeting Sony customers in OpSony]]></title><link>http://massively.joystiq.com/2012/01/02/anonymous-not-targeting-sony-customers-in-opsony/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/02/anonymous-not-targeting-sony-customers-in-opsony/</guid><comments>http://massively.joystiq.com/2012/01/02/anonymous-not-targeting-sony-customers-in-opsony/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/02/anonymous-not-targeting-sony-customers-in-opsony/"><img alt="PlayStation Network logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/psnheader.jpg" /></a></div>
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		Internet superhero/supervillain organization <a href="http://www.massively.com/tag/anonymous">Anonymous</a> is at it again, and this time it's leading the charge against internet censorship act SOPA. At the moment, <a href="http://www.massively.com/tag/sony-online-entertainment">Sony</a> stands in favor of SOPA, and Anonymous <a href="http://massively.joystiq.com/2011/12/30/anonymous-declares-war-on-sony-over-sopa-support/">does not plan on letting that fly</a>. Considering the fact that this is the group responsible for bringing down PSN last year, many gamers have raised concerns over what Anonymous' latest plan could mean for them.<br />
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		Normal gamers can breathe easily, though, as Anonymous seems to have deemed PSN untouchable. The group also mentioned that it would not be releasing the private information of Sony customers, but some Sony employee information -- including names, addresses, credit card numbers, etc. -- has already been posted online. So there's that, we guess. We're glad that someone is standing up to SOPA, but this could get ugly very quickly. What do you think of Anonymous' OpSony?</div>
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</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/02/anonymous-not-targeting-sony-customers-in-opsony/">Anonymous not targeting Sony customers in OpSony</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/02/anonymous-not-targeting-sony-customers-in-opsony/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/02/anonymous-not-targeting-sony-customers-in-opsony/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anon</category><category>anonymous</category><category>anti-sopa</category><category>culture</category><category>industry</category><category>playstation-network</category><category>politics</category><category>psn</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>sopa</category><category>stop-online-piracy-act</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 02 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Analyst claims that Star Wars: The Old Republic points to a healthy MMO market]]></title><link>http://massively.joystiq.com/2011/12/27/analyst-claims-that-star-wars-the-old-republic-points-to-a-heal/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/27/analyst-claims-that-star-wars-the-old-republic-points-to-a-heal/</guid><comments>http://massively.joystiq.com/2011/12/27/analyst-claims-that-star-wars-the-old-republic-points-to-a-heal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/27/analyst-claims-that-star-wars-the-old-republic-points-to-a-heal/"><img alt="It's healing lightning.  Or something." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/swtor-healthy-epl-1227.jpg" /></a></div>
The gaming industry is pretty morbid when you get right down to it. 2011 has seen several people predicting the death of the MMO market and the death of subscription games, often times in the same sentence. But according to analyst <a href="http://massively.joystiq.com/tag/Colin-Sebastian/">Colin Sebastian</a>, the launch of <em><a href="http://massively.joystiq.com/category/Star-Wars--The-Old-Republic/">Star Wars: The Old Republic</a></em> makes it clear that <a href="http://www.gamasutra.com/view/news/39333/Star_Wars_TOR_Points_To_Healthy_MMO_Market__Analyst.php">these reports of death have been greatly exaggerated</a>. As Sebastian puts it, the unprecedented growth of <em>SWTOR</em>'s player figures indicates that the market still possesses a demand for new games and still responds favorably.<br />
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Sebastian goes on to predict that the game will likely move around three million units by March 2012, the end of the fiscal year, although he believes that staying power is a bit more questionable. He believes that predictions of up to two million paying users by the end of 2012 might be overly optimistic. That having been said, the game has certainly come out of the gate with real strength; it only remains to be seen <a href="http://www.gamasutra.com/view/news/39333/Star_Wars_TOR_Points_To_Healthy_MMO_Market__Analyst.php">if it can maintain that</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/27/analyst-claims-that-star-wars-the-old-republic-points-to-a-heal/">Analyst claims that Star Wars: The Old Republic points to a healthy MMO market</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Dec 2011 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/27/analyst-claims-that-star-wars-the-old-republic-points-to-a-heal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20136049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/27/analyst-claims-that-star-wars-the-old-republic-points-to-a-heal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>analysts</category><category>bioware</category><category>bioware-mmo</category><category>bioware-mmorpg</category><category>bioware-star-wars</category><category>bioware-swtor</category><category>colin-sebastian</category><category>ea</category><category>electronic-arts</category><category>financial</category><category>game-industry</category><category>industry</category><category>industry-opinions</category><category>launch</category><category>lucas-arts</category><category>lucas-arts-mmo</category><category>lucas-arts-mmorpg</category><category>market</category><category>mmo-industry</category><category>star-wars-game</category><category>star-wars-mmo</category><category>star-wars-mmorpg</category><category>star-wars-the-old-republic</category><category>star-wars-tor</category><category>starwars</category><category>starwars-the-old-republic</category><category>sw-tor</category><category>swtor</category><category>the-old-republic</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 27 Dec 2011 19:45:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Tunnel vision]]></title><link>http://massively.joystiq.com/2011/12/20/the-soapbox-tunnel-vision/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/20/the-soapbox-tunnel-vision/</guid><comments>http://massively.joystiq.com/2011/12/20/the-soapbox-tunnel-vision/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/20/the-soapbox-tunnel-vision"><img alt="Remember how WAR was going to bury WoW?  Yeah." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/soapbox-tunnel-epl-1218.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
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As everyone knows, social gaming is doomed to failure. Mindless, repetitive drivel like <em><a href="http://massively.joystiq.com/tag/FarmVille/">FarmVille</a></em> is just an enormous waste of time and clicking with no actual gameplay aspects involved, and there's no real depth to keep someone hooked. It's not even remotely close to an MMO, and obviously pretty much everyone will get bored with it and stop giving <a href="http://massively.joystiq.com/tag/Zynga/">Zynga</a> money in a couple of months.<br />
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The only thing that stands in the way of that clearly correct opinion is the piles of money it continues to make.<br />
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Of course, the above is what several gamers have been stating ever since the first seemingly innocent Facebook game came around. I'm restating it here not because I'm talking about social games but because it's a symptom of a larger problem. As gamers, we love to predict which MMOs will work and which ones won't, but we're also suffering from a terrible sense of tunnel vision that makes us <em>really awful</em> at that.<p><a href="http://massively.joystiq.com/2011/12/20/the-soapbox-tunnel-vision/" rel="bookmark">Continue reading <em>The Soapbox: Tunnel vision</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/20/the-soapbox-tunnel-vision/">The Soapbox: Tunnel vision</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Dec 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/20/the-soapbox-tunnel-vision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20130474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/20/the-soapbox-tunnel-vision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>affection</category><category>bad-games</category><category>culture</category><category>featured</category><category>good-games</category><category>industry</category><category>mmo-industry</category><category>opinion</category><category>predictions</category><category>soapbox</category><category>the-soapbox</category><category>tunnel-vision</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 20 Dec 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Pando Networks studies growth of F2P MMOs, makes infographic]]></title><link>http://massively.joystiq.com/2011/12/15/pando-networks-studies-growth-of-f2p-mmos-makes-infographic/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/15/pando-networks-studies-growth-of-f2p-mmos-makes-infographic/</guid><comments>http://massively.joystiq.com/2011/12/15/pando-networks-studies-growth-of-f2p-mmos-makes-infographic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/15/pando-networks-studies-growth-of-f2p-mmos-makes-infographic/"><img alt="Pando chart" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/pando2-header.jpg" /></a></div>
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	<a href="http://www.massively.com/tag/pando-networks">Pando Networks</a>, creator of the ubiquitous Pando Media Booster, has done a study on the growth of the F2P MMO industry. The data, which can be viewed in a handy infographic after the cut, shows that the number of people downloading free-to-play online games grew by 450% between 2009 and 2011. According to the study, the increase in players has come from a number of large titles -- such as <a href="http://www.massively.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> -- making the switch to a F2P model. Also mentioned is the ever-popular MOBA, <em><a href="http://www.massively.com/tag/league-of-legends">League of Legends</a></em>.<br />
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	The study also notes that this huge growth isn't just happening in the United States or Europe; it's a worldwide phenomenon. In Latin America, the number of people downloading F2P titles rose by 595%, while the number of people downloading free-to-play titles in Japan and Australia rose by 392% and 234%, respectively. For the full infographic, just click on past the cut and have a look.<br />
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	[Source: Pando Networks press release]</div><p><a href="http://massively.joystiq.com/2011/12/15/pando-networks-studies-growth-of-f2p-mmos-makes-infographic/" rel="bookmark">Continue reading <em>Pando Networks studies growth of F2P MMOs, makes infographic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/15/pando-networks-studies-growth-of-f2p-mmos-makes-infographic/">Pando Networks studies growth of F2P MMOs, makes infographic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Dec 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/15/pando-networks-studies-growth-of-f2p-mmos-makes-infographic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20128386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/15/pando-networks-studies-growth-of-f2p-mmos-makes-infographic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>f2p-growth</category><category>free-to-play</category><category>gaming-industry</category><category>growth</category><category>industry</category><category>infographic</category><category>league-of-legends</category><category>lord-of-the-rings-online</category><category>lotro</category><category>pando</category><category>pando-networks</category><category>studies</category><category>study</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 15 Dec 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[NCsoft answers questions on Aion's F2P transition]]></title><link>http://massively.joystiq.com/2011/12/14/ncsoft-answers-questions-on-aions-f2p-transition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/14/ncsoft-answers-questions-on-aions-f2p-transition/</guid><comments>http://massively.joystiq.com/2011/12/14/ncsoft-answers-questions-on-aions-f2p-transition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/14/ncsoft-answers-questions-on-aions-f2p-transition/"><img alt="Screenshot -- Aion" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/aion.jpg" /></a></div>
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		<a href="http://www.massively.com/tag/ncsoft">NCsoft</a> <a href="http://massively.joystiq.com/2011/12/14/aion-going-free-to-play-in-europe/">announced earlier today</a> that it has partnered up with <a href="http://www.massively.com/tag/gameforge">Gameforge</a> to transition <a href="http://www.massively.com/category/aion"><em>Aion</em></a> Europe to a F2P model. Now Gamespot UK has a new question-and-answer session with NCsoft that explains a bit about the reasons behind the transition. For instance, what can players expect when <em>Aion </em>goes F2P, considering it already had a cash shop to begin with? In the F2P version, the shop will be accessible from inside the game itself, allowing players to make purchases on the fly instead of exiting the game to do so.</div>
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		Gamespot also asks the company's opinion on the ongoing F2P-vs.-subscription war. The company believes that "more and more games will directly launch into a free-to-play business model in the future," but for now it's also "shown that transitioning to free-to-play has become a valid option to extend a game's life cycle." For the full Q&amp;A, head click on over to Gamespot UK.</div>
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</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/14/ncsoft-answers-questions-on-aions-f2p-transition/">NCsoft answers questions on Aion's F2P transition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/14/ncsoft-answers-questions-on-aions-f2p-transition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20127984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/14/ncsoft-answers-questions-on-aions-f2p-transition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-eu</category><category>aion-europe</category><category>eu</category><category>europe</category><category>f2p</category><category>f2p-vs-sub</category><category>f2p-vs-subscription</category><category>free-to-play</category><category>gameforge</category><category>industry</category><category>mmo-industry</category><category>ncsoft</category><category>transition</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 14 Dec 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Crytek team lead Ury Zhilinsky joins Red 5 Studios]]></title><link>http://massively.joystiq.com/2011/12/09/crytek-team-leads-joins-star-studded-red-5-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/09/crytek-team-leads-joins-star-studded-red-5-studios/</guid><comments>http://massively.joystiq.com/2011/12/09/crytek-team-leads-joins-star-studded-red-5-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/09/crytek-team-leads-joins-star-studded-red-5-studios/"><img alt="Firefall logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/firefall.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/tag/red-5-studios">Red 5 Studios</a> announced today that former Crytek lead, Ury Zhilinsky, has been hired by the studio as Senior Graphics Programmer. Ury brings over 10 years of industry experience to the <em><a href="http://www.massively.com/category/firefall">Firefall</a></em> developer and has worked on projects such as <em>Crysis 2</em> and the ever-impressive CryENGINE3.<br />
	<br />
	Of the addition, Red 5 CEO <a href="http://www.massively.com/tag/mark-kern">Mark Kern</a> said, "Ury's skill and experience make him an asset that any team would be happy to have, but it's his development philosophy that makes him a fit for the 'tribe'." Things seem to be looking up for <em>Firefall</em>, but we'll just have to wait and see how it turns out.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/09/crytek-team-leads-joins-star-studded-red-5-studios/">Crytek team lead Ury Zhilinsky joins Red 5 Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Dec 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/09/crytek-team-leads-joins-star-studded-red-5-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20124700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/09/crytek-team-leads-joins-star-studded-red-5-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crytek</category><category>f22</category><category>firefall</category><category>free-to-play</category><category>industry</category><category>mark-kern</category><category>mmofps</category><category>red-5</category><category>red-5-studios</category><category>ury-zhilinsky</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 09 Dec 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Newzoo releases 2011 MMO Games Market Report]]></title><link>http://massively.joystiq.com/2011/12/06/newzoo-releases-2011-mmo-games-market-report/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/06/newzoo-releases-2011-mmo-games-market-report/</guid><comments>http://massively.joystiq.com/2011/12/06/newzoo-releases-2011-mmo-games-market-report/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/06/newzoo-releases-2011-mmo-games-market-report/"><img alt="Newzoo logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/newzoo-1323200021.jpg" /></a></div>
<div>
	Newzoo, a research and consultation firm for the gaming industry, has released its 2011 MMO Games Market Report, and it includes some interesting -- albeit not terribly surprising -- statistics on the state of the MMO genre. The study found that only about 36% of 39 million players in "European and emerging markets" played games with a "sci-fi or space theme." This is especially relevant considering the next big player in the MMO market -- <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, for any rock-dwellers -- falls into this category.<br />
	<br />
	Peter Warman, Newzoo's CEO, remarked on the matter:<br />
	<blockquote class="bq-standard">
		You will not catch me making any predictions about <em>Star Wars: The Old Republic</em>. But I am very curious to see how much F2P SciFi gamers EA will be able to convert to P2P gamers and what part will come from outside the current pool of SciFi gamers, being complete newcomers as well as the subscribers to <em>EVE Online</em>, <em>WoW</em>, <em>RIFT</em> or any other triple A P2P MMO game. With big F2P SciFi titles also scheduled to launch pretty soon I expect to see significant differences in uptake of the various SciFi titles in US, Europe and Emerging markets.</blockquote>
</div>
How will his prediction play out? We'll be finding out soon enough.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/06/newzoo-releases-2011-mmo-games-market-report/">Newzoo releases 2011 MMO Games Market Report</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Dec 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/06/newzoo-releases-2011-mmo-games-market-report/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20121993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/06/newzoo-releases-2011-mmo-games-market-report/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>industry</category><category>mmo-genre</category><category>mmo-industry</category><category>newzoo</category><category>Peter-warman</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>statistics</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 06 Dec 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[SEGA acquires Spiral Knights creator Three Rings Design]]></title><link>http://massively.joystiq.com/2011/11/17/sega-acquires-spiral-knights-creator-three-rings-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/17/sega-acquires-spiral-knights-creator-three-rings-design/</guid><comments>http://massively.joystiq.com/2011/11/17/sega-acquires-spiral-knights-creator-three-rings-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/17/sega-acquires-spiral-knights-creator-three-rings-design/"><img alt="SEGA logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sega.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/tag/sega">SEGA</a> announced today that it has acquired indie developer <a href="http://www.massively.com/tag/three-rings-design">Three Rings Design</a>. Three Rings is no newcomer to the MMO industry, with popular titles such as <a href="http://www.massively.com/tag/puzzle-pirates"><em>Puzzle Pirates</em></a> and the new <em><a href="http://www.massively.com/tag/spiral-knights">Spiral Knights</a></em>. SEGA's Senior VP of Digital Business, Haruki Satomi, says of the acquisition, "We are proud to welcome them as the newest member of the SEGA family, and look forward to seeing what great things we can create together over the coming years." Three Rings CEO <a href="http://massively.joystiq.com/tag/daniel-james">Daniel James</a> seems quite pleased as well, stating that his company is "honored to be joining such a legendary team and look forward to collaborating on amazing ideas together." We know we're looking forward to seeing what this unique combination manages to produce as well. We'll just have to wait and see.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/17/sega-acquires-spiral-knights-creator-three-rings-design/">SEGA acquires Spiral Knights creator Three Rings Design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Nov 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/17/sega-acquires-spiral-knights-creator-three-rings-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20109093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/17/sega-acquires-spiral-knights-creator-three-rings-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>daniel-james</category><category>haruki-satomi</category><category>industry</category><category>puzzle-pirates</category><category>sega</category><category>spiral-knights</category><category>three-rings</category><category>three-rings-design</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 17 Nov 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Bringing back the glory days]]></title><link>http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/</guid><comments>http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/glorydays-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In years gone by, exploring the unknown far reaches of the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> universe meant setting a course for nullsec. With no way to install a permanent residence in the most lucrative far-off systems, players would launch dangerous expeditions into the deep with the hope of striking it rich. Nullsec was the only place to mine rare ores containing megacyte and zydrine, and piracy wasn't as common as it is today. For putting themselves at the risk of pirates, miners were rewarded with an income stream greater than that of any other profession in the game. It was a golden age in exploration that wasn't to repeat itself until March 2009's <a href="http://massively.joystiq.com/tag/Apocrypha/"><em>Apocrypha</em></a> expansion <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">opened 2500 hidden wormhole systems</a> for exploitation.<br />
<br />
Things have changed considerably since those early days of <em>EVE</em>. Player-built starbases and outposts have transformed the face of nullsec, allowing alliances to build themselves an empire in the void. December 2009's <a href="http://massively.joystiq.com/tag/Dominion/"><em>Dominion</em></a> expansion brought a complete revamp of the nullsec sovereignty mechanics, allowing alliances to upgrade their space but dramatically increasing the cost of system ownership. Despite all of these updates and improvements, over the past several years we have somehow lost a lot of what made nullsec great in its glory days. Local industry has been replaced by risk-free logistics, and nullsec's risky but rewarding mining profession is now greatly overshadowed by safe highsec mission-running.<br />
<br />
With a new iterative nullsec revamp scheduled to begin this winter, I use this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> to speculate on what can be done to bring back the glory days of nullsec industry.<p><a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/" rel="bookmark">Continue reading <em>EVE Evolved: Bringing back the glory days</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/">EVE Evolved: Bringing back the glory days</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkonor</category><category>bistot</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>crokite</category><category>dysprosium</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>glory-days</category><category>industry</category><category>manufacturing</category><category>mining</category><category>moon</category><category>moons</category><category>ore</category><category>outpost</category><category>player-generated-content</category><category>player-housing</category><category>player-owned-station</category><category>pve</category><category>starbase</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>territorial-warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 21 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard quashes speculation about a potential World of StarCraft]]></title><link>http://massively.joystiq.com/2011/08/17/blizzard-quashes-speculation-about-a-potential-world-of-starcraf/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/17/blizzard-quashes-speculation-about-a-potential-world-of-starcraf/</guid><comments>http://massively.joystiq.com/2011/08/17/blizzard-quashes-speculation-about-a-potential-world-of-starcraf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/17/blizzard-quashes-speculation-about-a-potential-world-of-starcraf/"><img alt="As the kids say, headshot." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/sc2-noworld-epl-817.jpg" /></a></div>
There's a very good reason why the now-infamous <em>World of StarCraft</em> mod had so many people so excited -- it seems like a pretty obvious project. After all, <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a> has certainly made a big impression on the MMO world with <a href="http://www.wowinsider.com"><em>World of Warcraft</em></a>, so it seems like a no-brainer that their science fiction RTS might follow a similar path. Unfortunately, those of you waiting for just such an announcement have been told the exact opposite -- Blizzard <a href="http://www.eurogamer.net/articles/2011-08-17-blizzard-rules-out-starcraft-mmo">currently has no plans to adapt the StarCraft setting to an MMO</a>.<br />
<br />
According to senior VP <a href="http://massively.joystiq.com/tag/Frank-Pearce/">Frank Pearce</a>, it's not so much a case of not liking the idea as not having available staff and time to pursue the angle, with the company's teams currently occupied by <em>Diablo III</em>, the mysterious Titan project, further sequels to <em>StarCraft II</em>, and of course <em>World of Warcraft</em>. While the title remains in Blizzard's trademark arsenal, it doesn't look as if the company will be using it for a game any time in the near future. It's good news for players who want the series to remain as an RTS, but bad news for the many fans hoping to make their own mark on the galaxy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/17/blizzard-quashes-speculation-about-a-potential-world-of-starcraf/">Blizzard quashes speculation about a potential World of StarCraft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/17/blizzard-quashes-speculation-about-a-potential-world-of-starcraf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20020262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/17/blizzard-quashes-speculation-about-a-potential-world-of-starcraf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzard-activision</category><category>industry</category><category>opinion</category><category>rumors</category><category>starcraft</category><category>starcraft-2</category><category>starcraft-ii</category><category>world-of-starcraft</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 17 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online dev blog outlines major long-term changes]]></title><link>http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/</guid><comments>http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/15/eve-online-dev-blog-outlines-major-long-term-changes/"><img alt="EVE Online - nullsec white board" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/nullsec-board-for-blogt-1313500019.jpg" /></a></div>
A couple of weeks ago, we told you about an <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> initiative to bring about <a href="http://massively.joystiq.com/2011/08/03/eve-devs-brainstorming-nullsec-changes/">substantial changes</a> to the game's nullsec regions. Yesterday, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> expanded on the initial concept via a lengthy new post that should banish any doubts as to whether or not the devs expect the game to be around in the far future.<br />
<a href="http://massively.joystiq.com/tag/ccp-greyscale"><br />
CCP Greyscale</a> outlines 12 bullet points discussed at length amongst both the dev team and the <a href="http://massively.joystiq.com/tag/council-of-stellar-management">Council of Stellar Management</a>, all with the aim of making nullsec the place to be in terms of <em>EVE Online's</em> primary gameplay. The post talks everything from mining to territory and conquest to intel and exploration. CCP Greyscale uses this last one as an example of how far-reaching the changes to <em>EVE</em> are shaping up to be.<br />
<br />
"Hopefully the amount of stuff in here will also make it clearer why we're saying 'more than five years.' For example, those few bullet points under 'exploration' mean replacing all of the exploration content that's been developed in the past five years," he explains.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/">EVE Online dev blog outlines major long-term changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Aug 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20018732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/16/eve-online-dev-blog-outlines-major-long-term-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>ccp</category><category>ccp-games</category><category>ccp-greyscale</category><category>combat</category><category>conquest</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>exploration</category><category>industry</category><category>mining</category><category>new-eden</category><category>nullsec</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>territory-control</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 16 Aug 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[Namaste Entertainment charts the history of MMOs [Updated]]]></title><link>http://massively.joystiq.com/2011/08/10/namaste-entertainment-charts-the-history-of-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/10/namaste-entertainment-charts-the-history-of-mmos/</guid><comments>http://massively.joystiq.com/2011/08/10/namaste-entertainment-charts-the-history-of-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/historyhuge.jpg"><img alt="History of MMO infographic" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/historysmall.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
It's one thing to have a vague sense of what MMOs came out when, but it's another thing entirely to see a huge chunk of history plotted out in one comprehensive chart. It's also dang cool to see.<br />
<br />
During her research into user-generated content in MMOs for <a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/"><em>Storybricks</em></a>, <a href="http://massively.joystiq.com/tag/namaste-entertainment/">Namaste Entertainment's</a> <a href="http://massively.joystiq.com/tag/kelly-heckman/">Kelly Heckman</a> built a giant graphic to get a handle on how games developed over the years. She not only plotted them by year released, but also lumped them in with their respective genres and showed which games inspired others. The end result gives the viewer a bird's eye view of the industry as it's grown in the past decade and a half.<br />
<br />
"It turned out so well we made the movie with it and plan to release the source so anyone can make a movie with it," Heckman said. You can walk through this giant infographic in the gallery below, and make sure to hit the jump to watch the accompanying video that makes use of the chart.<br />
<br />
<strong>[Update: <a href="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/historyhuge.jpg">Here's a direct link</a> to a much bigger version of the infographic.]</strong><br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/namaste-entertainment/">Namaste Entertainment</a></strong></p><a href="http://massively.joystiq.com/photos/namaste-entertainment/#4356181"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/historybig_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/namaste-entertainment/#4356176"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/history1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/namaste-entertainment/#4356178"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/history2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/namaste-entertainment/#4356179"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/history3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/namaste-entertainment/#4356188"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/storybricks1-1312977429_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/08/10/namaste-entertainment-charts-the-history-of-mmos/" rel="bookmark">Continue reading <em>Namaste Entertainment charts the history of MMOs [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/10/namaste-entertainment-charts-the-history-of-mmos/">Namaste Entertainment charts the history of MMOs [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Aug 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/10/namaste-entertainment-charts-the-history-of-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20014050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/10/namaste-entertainment-charts-the-history-of-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>categories</category><category>chart</category><category>genre</category><category>genres</category><category>history</category><category>history-of-mmos</category><category>industry</category><category>infographic</category><category>mmo-chart</category><category>namaste</category><category>namaste-entertainment</category><category>storybricks</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 10 Aug 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Perfect World Entertainment completes acquisition of Cryptic Studios]]></title><link>http://massively.joystiq.com/2011/08/10/perfect-world-entertainment-completes-acquisition-of-cryptic-stu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/10/perfect-world-entertainment-completes-acquisition-of-cryptic-stu/</guid><comments>http://massively.joystiq.com/2011/08/10/perfect-world-entertainment-completes-acquisition-of-cryptic-stu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/10/perfect-world-entertainment-completes-acquisition-of-cryptic-stu/"><img alt="Perfect World Entertainment: I will be reborn as many times as it takes! Bison is eternal!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/pwheader.jpg" /></a></div>
<div>
	<a href="http://massively.joystiq.com/2011/05/31/perfect-world-acquires-cryptic-studios/">A couple of months back</a>, we announced that <a href="http://www.massively.com/tag/atari">Atari</a> was in the court to sell off <a href="http://www.massively.com/tag/cryptic">Cryptic Studios</a>, and that <a href="http://www.massively.com/tag/perfect-world-entertainment">Perfect World Entertainment</a> had stepped up to the plate to take the studio off Atari's hands. Well, as of now, the sale is complete and Cryptic is now firmly in the grasp of free-to-play leviathan Perfect World Entertainment.<br />
	<br />
	According to reports, the sale cost Perfect World a staggering $49.8 million, and $30.7 is said to be going straight toward paying off Atari's existing debt. As for the projects Cryptic was previously working on -- namely <a href="http://www.massively.com/category/star-trek-online"><em>Star Trek Online</em></a>, <a href="http://www.massively.com/category/champions-online"><em>Champions Online</em></a>, and the upcoming <a href="http://www.massively.com/tag/neverwinter"><em>Neverwinter</em></a> -- it remains to be seen what will happen, but you can be sure we'll bring you the latest as soon as we get word.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/10/perfect-world-entertainment-completes-acquisition-of-cryptic-stu/">Perfect World Entertainment completes acquisition of Cryptic Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Aug 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/10/perfect-world-entertainment-completes-acquisition-of-cryptic-stu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20013830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/10/perfect-world-entertainment-completes-acquisition-of-cryptic-stu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquisition</category><category>atari</category><category>buyout</category><category>champions</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>industry</category><category>neverwinter</category><category>perfect-world-entertainment</category><category>pwe</category><category>sales</category><category>star-trek-online</category><category>sto</category><category>your-despair-feeds-my-power</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 10 Aug 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft subscriptions continue a downward trend]]></title><link>http://massively.joystiq.com/2011/08/03/world-of-warcraft-subscriptions-continue-a-downward-trend/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/03/world-of-warcraft-subscriptions-continue-a-downward-trend/</guid><comments>http://massively.joystiq.com/2011/08/03/world-of-warcraft-subscriptions-continue-a-downward-trend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/03/world-of-warcraft-subscriptions-continue-a-downward-trend/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/wow-decline-epl-803-1312412778.jpg" /></a></div>
"<a href="http://www.wowpedia.org/Arthas"><em>No king rules forever, my son</em>.</a>" Those words were a big part of the capstone event for <a href="http://www.wowinsider.com"><em>World of Warcraft</em></a>'s last expansion, but they may be equally appropriate for the game itself. According to reports from the company, <a href="http://www.gamasutra.com/view/news/36351/World_of_Warcraft_Subscriptions_Continue_To_Decline_Though_More_Slowly.php"><em>WoW</em>'s subscription numbers have continued to drop in the quarter ending June 30th</a>, with the game now holding approximately 11 million subscribers worldwide. It's a slower rate than the game <em>had</em> been bleeding players, but it's still a definite decrease.<br />
<br />
According to president <a href="http://massively.joystiq.com/tag/Mike-Morhaime/">Mike Morhaime</a>, the reason for the drop can be traced back to the time since the last expansion release, but even Morhaime admits that this is the fastest drop the game has seen during its run. There are obviously rumors that <a href="http://massively.joystiq.com/2011/08/03/has-wows-next-expansion-been-named/">the next expansion is not so far away</a>, but as it stands, <em>WoW</em>'s longstanding grip on the MMO market is no longer quite as strong as it once was.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/03/world-of-warcraft-subscriptions-continue-a-downward-trend/">World of Warcraft subscriptions continue a downward trend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Aug 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/03/world-of-warcraft-subscriptions-continue-a-downward-trend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/03/world-of-warcraft-subscriptions-continue-a-downward-trend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>activision-blizzard</category><category>blizzard</category><category>blizzard-entertainment</category><category>business</category><category>industry</category><category>mike-morhaime</category><category>mmo-industry</category><category>subscriber-numbers</category><category>subscribers</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 03 Aug 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[EVE devs brainstorming nullsec changes]]></title><link>http://massively.joystiq.com/2011/08/03/eve-devs-brainstorming-nullsec-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/03/eve-devs-brainstorming-nullsec-changes/</guid><comments>http://massively.joystiq.com/2011/08/03/eve-devs-brainstorming-nullsec-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/03/eve-devs-brainstorming-nullsec-changes/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/evenullsec.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> players have been quite vocal in their disdain for <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> recent focus on cash shop items, Aurum, and promotions like <a href="http://massively.joystiq.com/2011/08/02/eve-is-real-reaches-first-content-milestone-aurum-gifted-to-act/"><em>EVE</em> is Real</a>. The conventional wisdom in some quarters is that the devs are neglecting to work on things that made the sandbox game great and are instead branching off into the netherworld of RMT and social networking.<br />
<br />
Enter CCP's latest dev blog, which seeks to convey the message that work continues on New Eden proper -- with particular energy being directed toward <em>EVE's</em> nullsec experience.<br />
<br />
<a href="http://massively.joystiq.com/tag/ccp-greyscale">CCP Greyscale</a> says that Team BFF has basically set aside discussions of nullsec sovereignty in favor of resource- and industry-based brainstorming. Though much of the blog post is highly theoretical, it's nonetheless interesting to get a brief glimpse behind the curtain, and it's also somewhat reassuring to see that the designers remain focused on the sandbox rather than on how people are paying for it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/03/eve-devs-brainstorming-nullsec-changes/">EVE devs brainstorming nullsec changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Aug 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/03/eve-devs-brainstorming-nullsec-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/03/eve-devs-brainstorming-nullsec-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-greyscale</category><category>design-theory</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>greyscale</category><category>industry</category><category>new-eden</category><category>nullsec</category><category>resources</category><category>sandbox</category><category>sci-fi</category><category>team-best-friends-forever</category><category>team-bff</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 03 Aug 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Looking for the hit formula: NCsoft's Jeremy Gaffney on creating successful MMOs]]></title><link>http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/</guid><comments>http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/carbine.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/jeremy-gaffney/">Jeremy Gaffney</a> knows MMOs, having spent a great portion of his life working at <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> and <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a>, so when he speaks about building successful games, he's not just spitballing -- he's got experience in his back pocket and forward-thinking in the palm of his hand. Speaking with Develop, Gaffney gave clear, practical advice about how MMO studios can pull ahead and succeed in this cutthroat market.<br />
<br />
Like many gamers, Gaffney is concerned with the growing aversion to risk-taking that studios exhibit as MMO gaming's gone more mainstream. <em> "I worry, for example, that mass market equals mass budget equals risk aversion equals conservative design. The great thing about the early MMOs - games like </em>Asheron's Call, Ultima Online, EverQuest<em> and </em>Lineage <em>- was the fact they experimented; they weren't afraid to take different directions," </em>he says.<br />
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Even so, Gaffney is excited for the possibilities in the industry, simply because there are so many of them. Whether studios choose to develop for the mainstream or niche, console or mobile markets, using free-to-play or subscription business models, he sees avenues for success in all of them:<em> "The common denominator will always be the gamer. And with gamers comes diversity, especially now."</em><br />
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Gaffney's <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studios</a> is hard at work on an as-of-yet unnamed MMO <a href="http://massively.joystiq.com/2011/07/28/ncsofts-carbine-studios-to-reveal-new-mmo-at-gamescom/">which will be revealed at Gamescom later this month</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/">Looking for the hit formula: NCsoft's Jeremy Gaffney on creating successful MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>carbine</category><category>carbine-studios</category><category>develop</category><category>everquest</category><category>gamescom</category><category>hit-mmo</category><category>industry</category><category>interview</category><category>jeremy-gaffney</category><category>lineage</category><category>mmo-industry</category><category>ncsoft</category><category>turbine</category><category>ultima-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 03 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Mike O'Brien discusses the business of ArenaNet]]></title><link>http://massively.joystiq.com/2011/07/18/mike-obrien-discusses-the-business-of-arenanet/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/18/mike-obrien-discusses-the-business-of-arenanet/</guid><comments>http://massively.joystiq.com/2011/07/18/mike-obrien-discusses-the-business-of-arenanet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.guildwars2.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/gw2-anet-epl-718.jpg" /></a></div>
It's hard to become invested in MMOs and video games without learning something about the industry at play -- an industry of repeated layoffs and mergers, acquisitions and shuffling ownership, and a whole lot of passion and drama over seemingly inconsequential subject matter. <a href="http://www.joystiq.com/2011/07/12/ea-to-acquire-popcap-games-for-750-million/">The acquisition of PopCap by Electronic Arts</a> last week <a href="http://seattletimes.nwsource.com/html/businesstechnology/2015645196_brier18.html">prompted The Seattle Times to conduct an interview</a> with <a href="http://massively.joystiq.com/tag/Mike-OBrien/">Mike O'Brien</a> of <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a>, known for the highly anticipated <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> and the already quite successful <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, about acquisition, corporate oversight, and the life of a smaller studio moving into big waters.<br />
<br />
As O'Brien puts it, the decision to seek outside funding from the start was a direct result of the scale and scope of the <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em> project. Rather than trying to scramble for resources to create a big project that could compete, the studio went for a company that seemed like it would appreciate their way of doing business. And O'Brien has nothing but positive things to say about the working relationship between his studio and <a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a> -- although he's very aware of what can happen when a small studio gets bought by a larger organization. <a href="http://seattletimes.nwsource.com/html/businesstechnology/2015645196_brier18.html">The full interview</a> should be of interest to anyone who follows the industry... and like we said, that's a good part of the MMO crowd.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/18/mike-obrien-discusses-the-business-of-arenanet/">Mike O'Brien discusses the business of ArenaNet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/18/mike-obrien-discusses-the-business-of-arenanet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19993976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/18/mike-obrien-discusses-the-business-of-arenanet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>business</category><category>business-discussions</category><category>corporate</category><category>game-industry</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>industry</category><category>Mike-obrien</category><category>mmo-industry</category><category>ncsoft</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 18 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Zinkievich returns to the bridge of Star Trek Online and Cryptic]]></title><link>http://massively.joystiq.com/2011/04/08/zinkievich-returns-to-the-bridge-of-star-trek-online-and-cryptic/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/08/zinkievich-returns-to-the-bridge-of-star-trek-online-and-cryptic/</guid><comments>http://massively.joystiq.com/2011/04/08/zinkievich-returns-to-the-bridge-of-star-trek-online-and-cryptic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;">
	<a href="http://www.startrekonline.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/sto-zinkieovich-epl-408.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
After charting the course to bring <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> to launch and through its early operation, <a href="http://massively.joystiq.com/tag/Craig-Zinkievich/">Craig Zinkievich</a> pulled a Captain Pike and <a href="http://massively.joystiq.com/2010/07/01/craig-zinkievich-leaving-star-trek-on lines-bridge/">left the game for greener pastures</a>. Those pastures apparently weren't quite so green after all, as a recent interview with <a href="http://massively.joystiq.com/tag/Daniel-Stahl/">Daniel Stahl</a> has confirmed that Zinkievich is back at <a href="http://massively.joystiq.com/tag/Cryptic-Studios/">Cryptic Studios</a> once again as the COO. (The point is made almost as an aside at <a href="http://www.justin.tv/admiralmurphy/b/283132477">about 10:30 into the video</a>.)<br />
<br />
Fan reaction on the thread has been mixed, to say the least, but Stahl himself <a href="http://forums.startrekonline.com/showthread.php?p=3481318#post3481318">chimed in to say</a> once more that he was happy to be working with Zinkievich again and that it should have no effect on the pace of updates. While there have been some fan misgivings, in the COO capacity Zinkievich is likely to have other responsibilities beyond solely overseeing <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em>'s continued development. Whether or not fans will join Stahl in welcoming Zinkievich back to the company remains to be seen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/08/zinkievich-returns-to-the-bridge-of-star-trek-online-and-cryptic/">Zinkievich returns to the bridge of Star Trek Online and Cryptic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Apr 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/08/zinkievich-returns-to-the-bridge-of-star-trek-online-and-cryptic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19907803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/08/zinkievich-returns-to-the-bridge-of-star-trek-online-and-cryptic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>corporate</category><category>craig-Zinkievich</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>dan-stahl</category><category>daniel-stahl</category><category>industry</category><category>mmo-industry</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 08 Apr 2011 19:30:00 EST</pubDate></item></channel></rss>
