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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Death of an Industrialist, part 2]]></title><link>http://massively.joystiq.com/2010/09/19/eve-evolved-death-of-an-industrialist-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/19/eve-evolved-death-of-an-industrialist-part-2/</guid><comments>http://massively.joystiq.com/2010/09/19/eve-evolved-death-of-an-industrialist-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/death2-title.jpg" alt="" /></a></div>
Of all the things that define <a href="http://www.eve-online.com"><em>EVE Online</em></a>, it's the stories of criminality that stand out the most. The criminal underworld of New Eden is so deeply ingrained in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> that CCP even made a selling point of it <a href="http://massively.joystiq.com/2010/09/05/ccp-releases-new-eve-trailer-reveals-new-contest/">in the latest official trailer</a>. Last week, <a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/">I began to tell the true tale</a> of one <em>EVE</em> pilot's thirst for revenge and the corporate infiltration techniques he used to get close to his target. In this week's conclusion of the story, Scott's plans for revenge come to fruition. But is Scott really the victim he believes himself to be, or has greed blinded him to what he's doing? If you haven't read part 1 of the story, <a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/">skip back to read last week's EVE Evolved column</a> before reading on.<br />
<br />
<strong> Newbies again</strong><br />
<br />
Once in Zeeqo's corp, Scott and his crew began the slow task of setting their target up for a colossal fall. Simply destroying Zeeqo's mining barge could be a swift and fitting retribution, but Scott had a much harsher punishment in mind. Zeeqo would be made to pay for his mistake several times over. The plan for retribution hinged on Zeeqo's weekend freighter runs to Jita, a time at which he flew his most expensive and indefensible ship. This gave the three infiltrators only five days to befriend their target and work out how best to capitalise on his weekly haul.<p><a href="http://massively.joystiq.com/2010/09/19/eve-evolved-death-of-an-industrialist-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Death of an Industrialist, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/19/eve-evolved-death-of-an-industrialist-part-2/">EVE Evolved: Death of an Industrialist, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/19/eve-evolved-death-of-an-industrialist-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19633953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/19/eve-evolved-death-of-an-industrialist-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>emergence</category><category>emergent</category><category>emergent-gameplay</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>heist</category><category>industrialist</category><category>industrialists</category><category>industry</category><category>infiltration</category><category>nyphur</category><category>sandbox</category><category>scott</category><category>social-engineering</category><category>spy</category><category>spying</category><category>story</category><category>storytelling</category><category>theft</category><category>zeeqo</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 19 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Death of an industrialist]]></title><link>http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/</guid><comments>http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/death-title.jpg" alt="" /></a></div>
It's often said that the <a href="http://www.eve-online.com"><em>EVE Online</em></a> universe is a dark and harsh place, the market overflowing with con-artists and the skies filled with pirates looking for some easy prey. The sandbox style of New Eden enables emergent gameplay like <a href="http://massively.joystiq.com/2009/06/14/eve-evolved-eves-economic-underworld/">market manipulation</a>, <a href="http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit/">corporate infiltration</a>, spying <a href="http://massively.joystiq.com/2009/06/21/eve-evolved-using-courier-contracts-for-theft/">and theft</a>. When faced with the choice, some players choose to be ruthless outlaws who will stop at nothing to further their own goals. Political puppet-masters pull the strings on the alliance war machines from behind the scenes, spies infiltrate corporations to gather intelligence, and thieves plot their way to riches.<br />
<br />
<a href="http://massively.joystiq.com/2010/09/05/ccp-releases-new-eve-trailer-reveals-new-contest/">The latest official game trailer</a> makes a big point of this side of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, telling an incredible story of revenge and theft that closely mirrors the reality of New Eden. As if to highlight the point made by the trailer, this week <em>EVE</em> player Bad Bobby confirmed that <a href="http://massively.joystiq.com/2010/09/11/eve-online-player-steals-45-000-worth-of-isk-in-massive-investm/">he'd stolen a total of 850 billion ISK</a> from players in the investment market. Concluding a plan set in motion years ago, Bobby pulled off the theft last week of his supposedly secured Titans4U company. In keeping with this recent theme of theft and corruption, this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> is a story of revenge, corporate infiltration, social deception and utter destruction. I've embellished the story in places and names have been changed to protect the privacy of all those involved, but the events described are real.<br />
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In this week's article, I begin to tell the very real tale of an <em>EVE</em> player's revenge -- a precision strike against an industrialist who made one fatal mistake.<p><a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/" rel="bookmark">Continue reading <em>EVE Evolved: Death of an industrialist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/">EVE Evolved: Death of an industrialist</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19628213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>emergence</category><category>emergent</category><category>emergent-gameplay</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>heist</category><category>industrialist</category><category>industrialists</category><category>industry</category><category>infiltration</category><category>nyphur</category><category>sandbox</category><category>scott</category><category>social-engineering</category><category>spy</category><category>spying</category><category>story</category><category>storytelling</category><category>theft</category><category>zeeqo</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE's Quantum Rise expansion features page is live]]></title><link>http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/</guid><comments>http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eve-online.com/features/QuantumRise/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/quantumriseexpansionat425.jpg" alt="" /></a><br />The feature page for the forthcoming <a href="http://www.eve-online.com"><em>EVE Online</em></a> expansion, <a href="http://www.eve-online.com/features/QuantumRise/"><em>Quantum Rise</em></a>, is now live. The ninth free expansion for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> will officially launch on November 11th, and brings with it some new features we've been reporting on in recent weeks, such as <a href="http://massively.joystiq.com/2008/10/23/eve-onlines-rumored-orca-ship-unveiled/">the long-awaited Orca</a> and <a href="http://massively.joystiq.com/2008/10/29/substantial-changes-to-industrial-ships-in-eves-quantum-rise/">industrial ship changes</a>, not to mention the guaranteed-to-spark-forum-rage <a href="http://massively.joystiq.com/2008/08/04/eve-evolved-speed-rebalanced/">speed rebalancing</a>, and <a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/">alchemy</a> -- which is <a href="http://massively.joystiq.com/tag/invention">invention</a> applied to minerals used in Tech II manufacturing. <br /><br />According to the <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> expansion's feature page, there are also some previously unmentioned features like new additions to the RealX in-game soundtrack, new stargates, a host of improvements for industry players like assembly array upgrades, ammunition cost changes (namely for bombs), and a more flexible <a href="http://massively.joystiq.com/tag/user-interface">user interface</a>. See the new <em>Quantum Rise</em> features page for more on what's in store for <em>EVE Online</em> players in the expansion geared towards the game's industrialists.<br /><br /><a href="http://winterblink.com/2008/11/03/quantum-rise-feature-page/">[Via Winterblink]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/">EVE's Quantum Rise expansion features page is live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Nov 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/features/QuantumRise/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1361263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/eves-quantum-rise-expansion-features-page-is-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alchemy</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansion</category><category>forums</category><category>industrialist</category><category>industry</category><category>invention</category><category>manufacturing</category><category>minerals</category><category>nano-nerf</category><category>orca</category><category>quantum-rise</category><category>speed-nerf</category><category>t2</category><category>tech-2</category><category>tech-ii</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 04 Nov 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Mercs and their role in EVE's industrial warfare]]></title><link>http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/</guid><comments>http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://masada-blog.blogspot.com/search/label/EVE"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/masadaprovidenceat425.jpg" alt="" /></a><br />Much of what's written about <a href="http://www.eve-online.com"><em>EVE Online</em></a> focuses on the darker aspects of the game. It's not surprising, as those topics are often the ones most interesting to players and non-players alike, but <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> has a very deep industrial side to it as well. It's a side that gets much less fanfare; R&amp;D (invention), manufacturing, trading, and investment are all possible within the game and occur in tandem with <em>EVE's</em> more violent pursuits. Most every ship, after all, has been manufactured and sold (or re-sold) by another player. Those who engage in <a href="http://massively.joystiq.com/tag/industry"><em>EVE's</em> industry</a> on a serious level often come into conflict with rival corporations and alliances in wars played out on the market, which sometimes spill into formal war declarations and combat. But if you're not interested in or inept at PvP, what are <em>EVE's</em> industrialists to do? <br /><br />While an industrialist may not be well-versed in <a href="http://massively.joystiq.com/2008/10/20/eve-and-sun-tzus-the-art-of-war/">the art of war</a>, he or she can play to their own strength: financial influence. <em>EVE</em> has a number of merc corps who are willing to solve problems, be it through armed escorts in hostile space or simply obliterating your opposition... assuming you can meet their price. Benilopax, of <a href="http://www.warpdriveactive.com/category/industry-podcast/">Warp Drive Active: Industry podcast</a> fame and <a href="http://www.eve-online.com/eon/">an E-ON contributor</a>, relates his experience with contracting mercenaries to solve such problems, in what he refers to as 'the dark side of industrialism'. <em>"There is a growing use of mercenaries by industrial entities to either take out the competition or keep them from easily making a profit,"</em> Benilopax writes for <a href="http://www.eve-tribune.com">EVE Tribune</a>. If you're interested in knowing a bit more about this side of the game, <a href="http://www.eve-tribune.com/index.php?no=3_43&amp;page=1">start with Benilopax's article</a> (and A-Team reference) to see what it's like to deal with mercenaries in <em>EVE Online</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/">Mercs and their role in EVE's industrial warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-tribune.com/index.php?no=3_43&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1357824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-team</category><category>alliances</category><category>benilopax</category><category>ccp</category><category>ccp-games</category><category>corporations</category><category>e-on</category><category>eve</category><category>eve-online</category><category>eve-tribune</category><category>finance</category><category>industrial-warfare</category><category>industrialist</category><category>industry</category><category>market</category><category>market-pvp</category><category>market-warfare</category><category>merc</category><category>mercenary</category><category>profit</category><category>research-and-development</category><category>the-a-team</category><category>war</category><category>wardec</category><category>warp-drive-active</category><category>wda</category><category>wda-industry</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 30 Oct 2008 15:00:00 EST</pubDate></item></channel></rss>
