Posts tagged indie 
Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news
Diablo III was hit with yet another exploit this week as players discovered a way to duplicate gold via a bug in the auction house. Blizzard responded by shutting down the auction house but did not perform a server rollback to reverse the damage. Star Citizen clarified its stance on the lifetime ...
Cannons Lasers Rockets hits Steam Greenlight
Cannons Lasers Rockets, a free-to-play, cross-platform title by Net Games Laboratory, has been introduced to Steam Greenlight, where it will be subjected to the scrutiny of the community. Net Games is describing CLR as a "PvP/co-op arcade space game" that provides light-hearted gameplay. ...
Rise and Shiny: Star Sonata
I first intended to use this article as a list of things to avoid if you are an indie dev, and I was going to use Star Sonata, an indie, twitch-based space MMO, as the prime example on that list. The game works, sure, and it obviously has a playerbase that seems to enjoy itself, but I am not sure ...
Relics of Annorath sandbox features rock slides, realistic weather
Here at Massively we loves us some sandbox MMOs, and we like to think that we've seen, played, or at least heard about all of them. Occasionally we're wrong, and luckily our most excellent and admirable readership is there to pick up the slack. Case in point is a new (to us) title called Relics ...
Not So Massively: No PvP gear in Diablo III, and the first console MOBA launch
It's been a relaxed week for MOBA news as developers return from DreamHack Winter 2012 and the Thanksgiving break. League of Legends took things slowly with a look at competitive gamer Alex Ich's favourite champion. The Dota 2 scene also took it easy with a relaxed tournament at the World Cyber ...
Gloria Victis forecasts realistic weather system
If you need a reason to check out and possibly support indie MMO Gloria Victis, Black Eye Games hopes to tempt you with realistic weather. Actually, it's more than that; the team dubs it the Seasons system. The idea behind this system is that the game will change seasons, lighting, and weather ...
Glitch's creator on the game's failure: 'Too foreign of a concept'
If you're looking for just one reason why Glitch is sunsetting, you're out of luck. If you're looking for many, many reasons why Glitch failed, then all you have to do is pull up a chair in front of Tiny Speck's Stewart Butterfield and listen to him talk. Butterfield spoke with Gamasutra about ...
Minecraft creator Notch's 0x10c is aiming at a monthly subscription fee
Minecraft has had a substantial impact on gaming in general and MMOs in specific, which means that Markus "Notch" Persson's next project is going to be watched closely by a lot of people. So it's interesting to note that in a recent interview he discusses giving 0x10c a sort of shared living ...
The Think Tank: Is Kickstarter a fad or the new standard?
The funny thing about opinions is that everyone has one. While we celebrate that fact on an individual basis with our wildly popular column The Soapbox, often times the rest of the Massively team wants to weigh in on a particularly hot topic as well. Think Tank is a new column that will act as ...
DayZ standalone features new engine, moving to MMO client-server model
DayZ creator Dean Hall has updated the mod's dev blog regarding potential release dates for the standalone client. Hall and his team initially targeted a late 2012 street date, and that's still on the table. However, "we will slip the date if needed," Hall says. "We will not compromise the ...
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The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
Posted on May 23rd 2013 9:00PM



