Posts tagged independent 
Some Assembly Required: Ten years warp by for Vendetta Online
If I were to start describing a game where players have zipped about one persistent universe as one of three factions in customizable ships vying for wealth and territory by mining, dodging hostiles, fulfilling missions, blasting one another to bits, docking at stations, blazing trade routes, and ...
Free for All: Two years and counting
On March 9th, 2012, this column will turn two years old. I thought it would be a fun idea to look back on those two years and recount what I might have learned. I've learned a lot, actually. When I was first hired to write a column about free-to-play games, I thought I would be covering ...
Stick it to the world in The Missing Ink's open alpha
If you like your MMOs a little bit sandboxy, a little bit quirky, and 100% indie, then RedBedlam's upcoming title The Missing Ink might be right up your alley. The game puts players in control of a 3-D world which they can mold to their liking and also provides MMO mainstays such as combat, ...
MMObility: Let's make a mobile game, part three
Last week we continued our discussion about how to make a mobile game, and the Massively readers offered up some great input. I wish I had the space to write up every single comment, but instead I will pick some of my favorites and we can discuss it from there. Unfortunately, real life has pushed ...
The Soapbox: Give indie a chance
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It's a pretty cool thing to introduce readers to new games. ...
Rise and Shiny recap: Fantasy Online
This week I decided to check out Fantasy Online, an extremely indie browser-based MMORPG by Pixelated Games. I've had my eye on it for a while but hadn't yet taken a chance on it. I liked the 8bit style of the game, but to be honest there are so many 8bit stylings going on right now (could it be ...
Ensemble Online wants you for alpha testing!
Longtime Massively readers will remember a giveaway we had last year for Ensemble Online alpha keys. Ensemble Online has been under construction since then, and the small indie studio creating it has grown as well. The developers -- now operating under the SemiFormal Studios moniker -- are ...
Free for All: A few tips for the indie developer
I am no developer, nor do I have dreams of one day becoming one. I absolutely love having the ability to write about what I like and to interact with those who enjoy (or hate) what I write. Developers have their hands and tongues tied much of the time, and often the indie developer gets no credit ...
Rise and Shiny recap: Minions of Mirth
You know, I am all for "old-school" MMO gaming. In fact, I will be writing up my very own Soapbox about old-school travel, mainly because I enjoy it very much but think that developers can do so much more to satisfy those of us who enjoy playing the slow, simple way. So when I first started ...
Free for All: An interview with Golemizer's lead (and only) developer
Ah, the life of the indie developer: long nights followed by more long days followed by long weekends, slugging through mountains of code to find tiny errors that break entire worlds... it would seem like a thankless job. It's ironic that many wanna-be designers and armchair developers often ...




