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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Blizzard job listing mentions 'product placement' within its next MMO]]></title><link>http://massively.joystiq.com/2012/01/23/blizzard-job-listing-mentions-product-placement-within-their-n/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/23/blizzard-job-listing-mentions-product-placement-within-their-n/</guid><comments>http://massively.joystiq.com/2012/01/23/blizzard-job-listing-mentions-product-placement-within-their-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/23/blizzard-scouting-a-franchise-development-producer-for-titan/"><img alt="Activision Blizzard" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/blizz.jpg" /></a></div>
When details of <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard's</a> upcoming casual MMO, code-named <a href="http://massively.joystiq.com/tag/titan/"><em>Titan</em></a>, are incredibly scarce due to the developer's ironclad secrecy, it falls to enterprising fans to ferret out any scraps of information that may exist. One such player on <a href="http://www.neogaf.com/forum/showthread.php?t=459767">the NeoGAF forums</a> was combing through a Blizzard job posting for a <a href="http://us.blizzard.com/en-us/company/careers/posting.html?id=10000B3">Franchise Development Producer</a> and noted an interesting line that indicated the studio could be mulling over the idea of in-game ads for its next MMO.<br />
<br />
The line in question specifies that one of the duties of the position is to "work with major consumer brands to facilitate product placement and licensing within the world of Blizzard Entertainment's next-gen MMO that enhances the gameplay experience." Whether this is a sign that we'll be seeing billboards for Skittles while we raid or that players will be able to get endorsements and decorate their outfits a la NASCAR cars is anyone's guess.<br />
<br />
It's important to note that the rest of this position entails a number of efforts to promote Blizzard's "next-gen MMO" outside of the tight-knit gaming sphere, including comics, action figures, and short movies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/23/blizzard-job-listing-mentions-product-placement-within-their-n/">Blizzard job listing mentions 'product placement' within its next MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jan 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/23/blizzard-job-listing-mentions-product-placement-within-their-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/23/blizzard-job-listing-mentions-product-placement-within-their-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-figures</category><category>ads</category><category>advertising</category><category>blizzard</category><category>books</category><category>casual-mmo</category><category>franchise-development-producer</category><category>in-game-ads</category><category>movies</category><category>next-gen-mmo</category><category>rumor</category><category>short-movies</category><category>skittles</category><category>speculation</category><category>titan</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 23 Jan 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[CoX seeks player submissions for optional in-game ads]]></title><link>http://massively.joystiq.com/2008/07/07/cox-seeks-player-submissions-for-optional-in-game-ads/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/07/cox-seeks-player-submissions-for-optional-in-game-ads/</guid><comments>http://massively.joystiq.com/2008/07/07/cox-seeks-player-submissions-for-optional-in-game-ads/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a></p><a href="http://massively.joystiq.com/tag/cox"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/cityscoopadvert.jpg"  /></a>As the <a href="http://www.coh.com"><em>City of Heroes</em></a> dev team always said, optional in-game ads aren't all about advertising someone else's product. There's potential there for the players to use the billboard space, too; we thought the idea of advertising player-made publications, events, supergroups and even heroic deeds on the game's own billboards was fantastic. <br /><br />They're now making good on their words, as Community Relations Manager Alex 'Lighthouse' Von Minden <a href="http://boards.cityofheroes.com/showflat.php?Cat=&amp;Board=screenshots&amp;Number=11243509&amp;bodyprev=#Post11243509">has put the call out for player submissions that can be put in front of the Dev team</a>. Guidelines for creating in-game ads can be found on the <a href="http://www.cityofheroes.com/community/fansubmission_guidelines.html">fan submission guidelines page.<br /></a><br />The well-loved regular fixture <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=8900785&amp;an=0&amp;page=0#Post8900785">The City Scoop</a>, a player-made magazine, is naturally in the forefront here and several ads for it have already been created, including the superb ad made by Echonis and pictured alongside. There's no guarantee that any submissions will be used, but the NCsoft community people can certainly take them to the devs' table to be looked at.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/07/cox-seeks-player-submissions-for-optional-in-game-ads/">CoX seeks player submissions for optional in-game ads</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jul 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/07/cox-seeks-player-submissions-for-optional-in-game-ads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1247831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/cox-seeks-player-submissions-for-optional-in-game-ads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-von-minden</category><category>city-scoop</category><category>coh</category><category>cov</category><category>cox</category><category>in-game-ads</category><category>in-game-advertising</category><category>lighthouse</category><category>ncsoft</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Mon, 07 Jul 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[In-game ads now live in CoX]]></title><link>http://massively.joystiq.com/2008/06/28/in-game-ads-now-live-in-cox/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/28/in-game-ads-now-live-in-cox/</guid><comments>http://massively.joystiq.com/2008/06/28/in-game-ads-now-live-in-cox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a></p><div align="center"><a href="http://www.coh.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/cohingamead.jpg" alt="" /></a><br /></div>
The first sign of the <a href="http://massively.joystiq.com/2008/04/08/ncsoft-answers-your-questions-about-in-game-advertising/">much-debated in game advertisements</a> has now made it into <a href="http://www.coh.com"><em>City of Heroes</em></a>. So far, there appears to be only one ad, a billboard-size poster advertising JETER CLUTCH sneakers. British players needn't worry about seeing this particular ad, as they won't be able to, whether they play on American servers or not. The ads are regionally targeted, so only those that are appropriate for a given audience will show up. We've not yet received any reports of what the UK players see instead, though some players have found a cached image of Statesman standing near a Union Flag.<br /><br />Understandably, even though these ads are optional, not all players are happy with their presence in <a href="http://massively.joystiq.com/tag/cox"><em>CoX</em></a>. Immersion seems to be the main issue, so some players, led by Marcian Tobay of the City Scoop, <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=11151885&amp;an=0&amp;page=0#Post11151885">have started a satirical thread to customize the sneaker ad for a super-powered audience</a>. There are some funny entries, but you'd be hard pressed to match Zombie Man <a href="http://img247.imageshack.us/img247/9418/ingameadvertisementuc9bzh0.jpg">for sheer quality of snark</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/28/in-game-ads-now-live-in-cox/">In-game ads now live in CoX</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Jun 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/28/in-game-ads-now-live-in-cox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1238423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/28/in-game-ads-now-live-in-cox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>in-game-ads</category><category>ncsoft</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Sat, 28 Jun 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Buy this box for $60 or go to hell]]></title><link>http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/</guid><comments>http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><span style="font-style: italic;"><a href="http://www.fpsrantings.com/2007/07/24/study-says-in-game-ads-are-effective/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/fpsrantingsdotcom425.jpg" alt="" /></a><br />"Buy this box for $60 or go to hell, I don't want your money."</span> That's the message on the tunnel vision of boxed game sales that Alex St. John, CEO of <a href="http://www.wildtangent.com/home.html">WildTangent,</a> is trying to get across to the gaming industry. The dominant business model in PC gaming largely ignores the possibilities of in-game transactions and ad-sponsored gameplay. <span style="font-style: italic;"> </span>St. John spoke on the need to pursue new gaming revenue models at the recent <a href="http://www.iongameconference.com/">ION Game Conference</a> in Seattle and more recently, at the 6th annual Wedbush Morgan Securities Management Access Conference in New York City. <a href="http://www.gamasutra.com">Gamasutra</a> followed St. John at <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18685">both</a> <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18754">events,</a> where the WildTangent CEO raised some eyebrows when he asserted,<span style="font-style: italic;">"In a few years any business not making money from ads is leaving half their money on the table."<br /><br /></span>According to St. John, the industry fixation on boxed sales will be the downfall of a number of companies that fail to change their business models and embrace in-game or in-world revenue streams. <span style="font-style: italic;">"There's a wide open opportunity here. Anybody can get into this, and everything the traditional publishers and game companies know about doing business will ensure their failure,"</span> he stated at ION.<p><a href="http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/" rel="bookmark">Continue reading <em>Buy this box for $60 or go to hell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/">Buy this box for $60 or go to hell</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=18754>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1205079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/buy-this-box-for-60-or-go-to-hell/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>advertisement</category><category>advertising</category><category>alex-st-john</category><category>console</category><category>economy</category><category>featured</category><category>gamasutra</category><category>in-game-ads</category><category>in-game-advertising</category><category>ion</category><category>media</category><category>micropayment</category><category>microtransaction</category><category>pc</category><category>rmt</category><category>television</category><category>wild-tangent</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 29 May 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[In-game ad pioneer says in-game ads are a mistake]]></title><link>http://massively.joystiq.com/2008/05/27/in-game-ad-pioneer-says-in-game-ads-are-a-mistake/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/27/in-game-ad-pioneer-says-in-game-ads-are-a-mistake/</guid><comments>http://massively.joystiq.com/2008/05/27/in-game-ad-pioneer-says-in-game-ads-are-a-mistake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.gamesindustry.biz/articles/in-game-ads-not-very-effective-says-st-john"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/stjohn.jpg"  alt="" /></a>As one of the pioneers of in-game advertising, you would think <a href="http://en.wikipedia.org/wiki/Alex_St._John">Alex St. John</a> had better things to say about this method of revenue. But the <a href="http://www.wildtangent.com">Wild Tangent</a> founder and CEO says that in-game ads are "not a very effective way because you've got to plumb the game, you've got an unproven method of measuring the value of that ad, that unit is not trackable."<br /><br />As an alternative, St. John states his company's revelation on effective advertising income. Simply give the players the option to see advertising videos in loading screens, thereby granting them free or discounted prices on their gameplay. It follows the same logic as those free forums that say "Click here to remove ads". It boils down to either you pay to support the game, or you sit through a commercial so <a href="http://www.coca-cola.com/glp/d/index.html">a big-name company</a> can pay to support the game. Wild Tangent's ad revenues skyrocketed 400 percent in 2007 when they switched over to this method, and Mr. St. John swears by it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/27/in-game-ad-pioneer-says-in-game-ads-are-a-mistake/">In-game ad pioneer says in-game ads are a mistake</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 May 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/in-game-ads-not-very-effective-says-st-john>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/in-game-ad-pioneer-says-in-game-ads-are-a-mistake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1207428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/in-game-ad-pioneer-says-in-game-ads-are-a-mistake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>alex-st-john</category><category>in-game-ads</category><category>in-game-advertising</category><category>wild-tangent</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 27 May 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Upcoming Exteel patch to introduce in-game ads]]></title><link>http://massively.joystiq.com/2008/01/24/upcoming-exteel-patch-to-introduce-in-game-ads/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/24/upcoming-exteel-patch-to-introduce-in-game-ads/</guid><comments>http://massively.joystiq.com/2008/01/24/upcoming-exteel-patch-to-introduce-in-game-ads/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/exteel/" rel="tag">Exteel</a></p><a href="http://www.exteel.com/us/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/exteelingameads225px.jpg"  alt="" />Some notes</a> for the next <a href="http://massively.joystiq.com/category/exteel/"><em>Exteel</em></a> patch at the official site inform us of what's in store for NCsoft's free mech-battling MMO. The last thing to be mentioned in the short blurb is the inclusion of in-game ads after the patch is live. Players already participate in a microtransaction-based model in order to buy certain upgrades for their Mechanaught, but obviously this wasn't enough of a cash-spinner, so <em>Exteel</em> will be able to take its place in <a href="http://massively.joystiq.com/2008/01/23/marketing-in-virtual-worlds-which-company-gets-around-the-most/">this table</a> soon.<br /><br />Aside from the ads, there are a few other changes to come with the patch. A new map called Face-Off will be launched, two new Mechanaught sets will be available (one purchased with NCcoins from real money transactions), some changes to Territory Control rewards, weapon balancing, and a super-deformed gameplay option.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/24/upcoming-exteel-patch-to-introduce-in-game-ads/">Upcoming Exteel patch to introduce in-game ads</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jan 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.exteel.com/us/news/archives/2008/01/notes_on_the_up.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/upcoming-exteel-patch-to-introduce-in-game-ads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1096192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/upcoming-exteel-patch-to-introduce-in-game-ads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>f2p</category><category>free-to-play</category><category>in-game-ads</category><category>marketing</category><category>mechanaught</category><category>microtransaction</category><category>nccoin</category><category>ncsoft</category><category>real-money-transactions</category><category>rmt</category><category>territory-control</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 24 Jan 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Marketing in virtual worlds: which company gets around the most?]]></title><link>http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/</guid><comments>http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.kzero.co.uk/blog/wp-content/uploads/2008/01/all-world-activity-v12001.jpg"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/kzerotable425px.jpg" /></a></div>
These days we're becoming used to seeing advertising pop up in all aspects of daily life. A lot of the free games out there are only free because of the deals that have been made with various marketing companies. To get a good overview of the advertising in virtual worlds, Kzero <a href="http://www.kzero.co.uk/blog/?p=1866">created a table</a> that shows companies and the games they are represented in, with an accompanying write-up.<br /><br />The study shows that Toyota is the most "adventurous" marketer, shopping themselves out in five different MMOs. I recall that they also had a game available on Xbox Live Arcade until the end of 2007 called <em>Yaris</em>, which was free to download, and thankfully free to delete, as it was nothing more than a giant ad for the launch of the car by the same name. It looks like Toyota is definitely switched on to marketing to the gaming audience. On the games side of things, <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a> and <a href="http://massively.joystiq.com/tag/gaia/"><em>Gaia</em></a> have the dubious honor of being the home to the most advertising. Clicking on the table above will take you through to the bigger version at Kzero.<br /><br />[Via <a href="http://www.virtualworldsnews.com/2008/01/toyota-most-adv.html">Virtual Worlds News</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/">Marketing in virtual worlds: which company gets around the most?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jan 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kzero.co.uk/blog/?p=1866>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1095143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/24/marketing-in-virtual-worlds-which-company-gets-around-the-most/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>gaia</category><category>in-game-ads</category><category>kzero</category><category>linden-lab</category><category>marketing</category><category>sl</category><category>toyota</category><category>xbla</category><category>xbox-live-arcade</category><category>yaris</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 24 Jan 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Dungeon Runners chunk 2 preview]]></title><link>http://massively.joystiq.com/2007/11/26/dungeon-runners-chunk-2-preview/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/26/dungeon-runners-chunk-2-preview/</guid><comments>http://massively.joystiq.com/2007/11/26/dungeon-runners-chunk-2-preview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://massively.joystiq.com/tag/Dungeon-Runners/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/dr_225x169.shkl.jpg" alt="" /></a>Warcry has up <a href="http://www.warcry.com/articles/view/previews/2657-Dungeon-Runners-Chunk-2-Preview">a preview of the second big update</a> to NCsoft's <em><a href="http://massively.joystiq.com/tag/Dungeon-Runners/">Dungeon Runners</a></em>. The <a href="http://massively.joystiq.com/search/?q=free-to-play">free-to-play</a> fantasy game will be getting another heaping helping of content (which they call a 'chunk') sometime in the near future. The update is interesting, because there is some good news and some bad news.<br /><br /><strong>The Good News:</strong> Non-members (freebie players) will be gaining access to a bunch of features that are currently Members-only. Things like bank pages, stackable potions, and Rare/Unique items will now all be part of the free-to-play package. Members are getting some bennies too, with three bank pages instead of one, and the continuation of certain benefits like Mythic items and priority logins.<br /><br /><strong>The Bad News:</strong> These non-member benefits are coming at a price - they're finally adding the <a href="http://massively.joystiq.com/search/?q=in-game%20ads">in-game ads</a> that have been promised since the game launched. Warcry's Razor explains: <em>These won't be "in-game" ads in the classic sense, but more "around-the-game" in nature. The most noticeable of these will be a banner ad at the top of the play screen ... Non-Members will also see static ads on load screens occasionally when switching zones. Video ads will play during login and logout. <br /><br /></em>Both types of players will also gain access to a secure trading system they're calling 'Bartering', which can allow for item transfers between characters anywhere in the game world. A mixed, but exciting, bag for DR players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/26/dungeon-runners-chunk-2-preview/">Dungeon Runners chunk 2 preview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Nov 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/previews/2657-Dungeon-Runners-Chunk-2-Preview>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/26/dungeon-runners-chunk-2-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1048376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/26/dungeon-runners-chunk-2-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chunk</category><category>chunk-2</category><category>dr</category><category>dungeon-runners</category><category>in-game-ads</category><category>ncsoft</category><category>update</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Mon, 26 Nov 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[Hellgate: London uses tailored in-game advertising]]></title><link>http://massively.joystiq.com/2007/10/24/hellgate-london-uses-tailored-in-game-advertising/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/10/24/hellgate-london-uses-tailored-in-game-advertising/</guid><comments>http://massively.joystiq.com/2007/10/24/hellgate-london-uses-tailored-in-game-advertising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/10/hellgate_090407_13rs.jpg" />Following <a href="http://massively.joystiq.com/2007/10/18/hellgate-london-demo-available-now/">the release of the demo for <em>Hellgate: London</em></a>, a somewhat disappointing discovery has been made. <a href="http://hgamer.blogspot.com/2007/10/sorry-hellgate.html">Heartless_Gamer has a post</a> that shows that the game's licensing agreement has provisions for them to collect information about users, to help them tailor in-game advertising. In other words-- adware. <em><a href="http://massively.joystiq.com/search/?q=hellgate&amp;searchsubmit=search">Hellgate: London</a> </em>is being published by EA, and as Heartless_Gamer points out, this isn't the first time they've bundled this helpful addition with their games. <a href="http://www.joystiq.com/2006/10/17/battlefield-2142-employ-spies-in-your-pc/"><em>Battlefield 2142</em> caused a stir</a> when the full retail version of the game did exactly what <em>Hellgate: London</em> is doing now. Is there really any point in hoping that this will only be included with the demo of <em>Hellgate</em>?<br /><br />The advertising seen in the demo is in the form of posters on the walls, but I'm willing to bet that they could be a lot more creative than that. There is also the question of whether we want to see ads in games at all, "dynamically served" or otherwise. If <em>Hellgate</em> is set in a post-apocalyptic London, then why am I seeing current-day ads in-game? Games in the sports genre include bucketloads of advertising, but in most cases, the fact that those ads are there at real life sporting events lends more authenticity to the games -- okay, perhaps not the <a href="http://money.cnn.com/2006/10/27/markets/spotlight_erts/index.htm">Burger King's <em>Fight Night</em> cameo</a> (coincidentally also EA's doing). Let us know where you draw the line in the comments section, and if <em>Hellgate: London</em> is collecting information from you, will you still buy it?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/10/24/hellgate-london-uses-tailored-in-game-advertising/">Hellgate: London uses tailored in-game advertising</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Oct 2007 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hgamer.blogspot.com/2007/10/sorry-hellgate.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/24/hellgate-london-uses-tailored-in-game-advertising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1020618/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/24/hellgate-london-uses-tailored-in-game-advertising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertisements</category><category>advertising</category><category>adware</category><category>EA</category><category>electronic-arts</category><category>hellgate</category><category>hellgate-demo</category><category>hellgate-london</category><category>hellgate-london-demo</category><category>hellgatelondon</category><category>in-game-ads</category><category>in-game-advertising</category><category>spyware</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Wed, 24 Oct 2007 07:00:00 EST</pubDate></item></channel></rss>
