<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE dev video talks customer relations and server nodes]]></title><link>http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/</guid><comments>http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/"><img alt="CCP Guard image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/eveindev3.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
As part of a refocusing on developing <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em>, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has recently taken us on a video tour of its <a href="http://massively.joystiq.com/2011/10/29/new-eve-video-devblog-series-shows-off-revamped-nebulae/">art</a>, <a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/">features</a> and <a href="http://massively.joystiq.com/2011/11/10/new-eve-video-takes-you-behind-the-core-technology-curtain/">core technology</a> departments. This week it's the turn of the customer relations and Virtual Worlds departments as <a href="http://massively.joystiq.com/tag/CCP-Guard/">CCP Guard</a> finds out what makes <em>EVE</em> tick. In his visit to the den of GMs, he finds that important stuck queue petitions are answered on average in 15 minutes, a response time much improved compared to a few years ago.<br />
<br />
Guard chats to several people from CCP's Virtual Worlds department, which is responsible for keeping all the <em>EVE</em> server clusters online and improving performance. <a href="http://massively.joystiq.com/tag/CCP-Hunter/">CCP Hunter</a> discusses what goes on during <em>EVE</em>'s daily downtime and reveals that the once hour-long period has been reduced to only nine minutes per day. We also find out about recent hardware upgrades and the infamous "supernode" deployed for large-scale nullsec wars.<br />
<br />
Skip past the cut to watch the full video in HD.<p><a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/" rel="bookmark">Continue reading <em>EVE dev video talks customer relations and server nodes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/">EVE dev video talks customer relations and server nodes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20107822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/16/eve-dev-video-talks-customer-relations-and-server-nodes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-guard</category><category>ccp-hunter</category><category>customer-relations</category><category>customer-service</category><category>dev-diary</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>gm</category><category>hardware</category><category>in-development</category><category>news</category><category>node</category><category>server</category><category>supercluster</category><category>supernode</category><category>video</category><category>virtual-worlds</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 16 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE dev video shows work on engine trails, custom ship skins and more]]></title><link>http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/</guid><comments>http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/"><img alt="OMG engine trails" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/eveindev2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
If you're a fan of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em>, I apologise in advance for the funny looks you get when you jump out of your seat yelling "HELL YES!" while watching the latest In Development video. In this second part of <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a>' new video devblog series, <a href="http://massively.joystiq.com/tag/CCP-Guard/">CCP Guard</a> takes a live hand grenade into <em>EVE Online</em>'s art department to show us just what's going on behind the scenes. We've already seen the impressive nebula effects and new Raven model due for release in the winter expansion, and today CCP showed off some <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3028">massive shadow improvements</a>, but those upcoming additions pale in comparison to what's planned for after the winter period.<br />
<br />
<a href="http://www.youtube.com/watch?v=J42F4WkeFQ4">The latest In Development video</a> shows that CCP is currently working on engine trails, custom ship skins, a new cyno effect, a new warp tunnel, and graphical upgrades for every single ship in the game. It's a tall order, one that's unlikely to be fulfilled in the winter expansion despite developers' recent laser focus on delivering new features. The video gives a sneak peek at the models for the Amarr and Caldari tier 3 battlecruisers, which were selected from fan-submitted entries to last year's design contest in a similar manner to the already revealed Minmatar Tornado and Gallente Talos.<br />
<br />
Read on to find out why custom ship skins are more work to implement than most of us realise and to watch the new video in HD.<p><a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/" rel="bookmark">Continue reading <em>EVE dev video shows work on engine trails, custom ship skins and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/">EVE dev video shows work on engine trails, custom ship skins and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Nov 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20096183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/01/eve-dev-video-shows-work-on-engine-trails-custom-ship-skins-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>art</category><category>art-department</category><category>battlecruiser</category><category>Benjamin-Bohn</category><category>blog</category><category>caldari</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-guard</category><category>custom-skins</category><category>devblog</category><category>engine-trails</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>gallente</category><category>in-development</category><category>minmatar</category><category>paint-jobs</category><category>ship-skins</category><category>skins</category><category>talos</category><category>tornado</category><category>v3-project</category><category>video</category><category>video-devblog</category><category>video-developer-diary</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 01 Nov 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[New Origins sandbox MMO wants your creature concepts]]></title><link>http://massively.joystiq.com/2011/08/15/new-origins-sandbox-mmo-wants-your-creature-concepts/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/15/new-origins-sandbox-mmo-wants-your-creature-concepts/</guid><comments>http://massively.joystiq.com/2011/08/15/new-origins-sandbox-mmo-wants-your-creature-concepts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/15/new-origins-sandbox-mmo-wants-your-creature-concepts/"><img alt="Origins - concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/originsconcept.jpg" /></a></div>
There's a <a href="http://massively.joystiq.com/2011/08/10/origins-website-hints-at-lofty-sandbox-goals/">new indie sandbox in town</a> -- or at least in development -- and the team at <a href="http://massively.joystiq.com/tag/origins"><em>Origins</em></a> is looking for a few good fan submissions to help them populate the game. Actually the devs are looking for one good submission, but that didn't have quite the same ring to it. Anyway, the <em>Origins</em> website was recently updated with a new Create a Monster contest, and the lucky winner will get to see his design incorporated into the gameworld (and the lore) of <a href="http://massively.joystiq.com/tag/burning-dog-media">Burning Dog's</a> upcoming MMORPG.<br />
<br />
Submissions should be in the form of artwork, images, or text, and are limited to a single entry per person. You'll also need to like <em>Origins</em> on Facebook or follow the game's Twitter feed prior to submitting your work. The contest is currently accepting entries and it runs through September 14th, so don't delay if you think you've got what it takes to make your MMO mob concepts a reality.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/15/new-origins-sandbox-mmo-wants-your-creature-concepts/">New Origins sandbox MMO wants your creature concepts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/15/new-origins-sandbox-mmo-wants-your-creature-concepts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20017702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/15/new-origins-sandbox-mmo-wants-your-creature-concepts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burning-dog</category><category>burning-dog-media</category><category>contest</category><category>contests</category><category>create-a-monster</category><category>facebook</category><category>fantasy</category><category>in-development</category><category>origins</category><category>origins-mmo</category><category>origins-of-malu</category><category>sandbox</category><category>sci-fi</category><category>twitter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 15 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Top secret: Cryptic revamps website, hints at new project]]></title><link>http://massively.joystiq.com/2011/01/12/top-secret-cryptic-revamps-website-hints-at-new-project/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/12/top-secret-cryptic-revamps-website-hints-at-new-project/</guid><comments>http://massively.joystiq.com/2011/01/12/top-secret-cryptic-revamps-website-hints-at-new-project/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.crypticstudios.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/cryptic.jpg" alt="" /></a></div>
Like a butterfly emerging from a cocoon of spun 1s and 0s, <a href="http://massively.joystiq.com/tag/cryptic">Cryptic Studios'</a> website has transformed into a sleek animal. More than just a new look, <a href="http://www.crypticstudios.com">Crypticstudios.com</a> sports a few interesting surprises.<br />
<br />
It seems as though the company is deep into "a least one" additional project on top of <a href="http://www.startrekonline.com/"><em>Star Trek Online</em></a>, <a href="http://www.champions-online.com"><em>Champions Online </em></a>and <a href="http://www.playneverwinter.com/"><em>Neverwinter</em></a>. This unnamed "top secret" project for <a href="http://massively.joystiq.com/tag/atari/">Atari</a> sparks our imagination. The studio's<a href="http://www.crypticstudios.com/in_development"> In Development page</a> has this to say: <em>"We're very excited about what we're working on. Like </em>Neverwinter<em>, our Top Secret work represents our continued commitment to diversify and reach beyond the boundaries of traditional MMORPG gaming. We can't wait to show you more!"</em><br />
<br />
Continuing our tour of the site, Cryptic has posted a number of job openings on its <a href="http://www.crypticstudios.com/openings">Careers page</a>. It looks as though the company is looking for several artists, a content game designer, a senior producer and several other positions.<br />
<br />
<a href="http://www.crypticstudios.com">Head on over to the company's website</a> to check out Cryptic's new digs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/12/top-secret-cryptic-revamps-website-hints-at-new-project/">Top secret: Cryptic revamps website, hints at new project</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Jan 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/12/top-secret-cryptic-revamps-website-hints-at-new-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19799040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/12/top-secret-cryptic-revamps-website-hints-at-new-project/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>career</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>in-development</category><category>neverwinter</category><category>new-positions</category><category>positions</category><category>revamp</category><category>star-trek-online</category><category>sto</category><category>top-secret</category><category>website</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 12 Jan 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Undead Labs answers fan questions]]></title><link>http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/</guid><comments>http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://undeadlabs.com/2010/12/news/qa-shooting-and-more/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/untitled-1.jpg" alt="" /><br />
</a></div>
<a href="http://undeadlabs.com">Undead Labs</a> has published a list of <a href="http://undeadlabs.com/2010/12/news/qa-shooting-and-more/">reader questions</a> (and a few select answers) regarding its zombie-themed console MMORPG currently in development. New community manager Emily Diehl checks in on the official <a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs</a> website to bring us a wrap-up from the queries submitted on the game's forums.<br />
<br />
The topics range from the title's shooting and aiming mechanics, to vehicle implementations, to its persistent qualities. Regarding this last bit, Undead Labs seems intent on putting to rest any notion that the game's console nature will result in anything less than a traditional open world experience. "<em>This may seem like a no-brainer, but we're building an actual world. We want it to live, breathe, change and evolve over time, responding to the choices you make while immersed in it</em>," the studio writes.<br />
<br />
Check all the questions and answers on the game's <a href="http://undeadlabs.com/2010/12/news/qa-shooting-and-more/">official site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/">Undead Labs answers fan questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Dec 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19749710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console-mmo</category><category>consoles</category><category>emily-diehl</category><category>horror</category><category>in-development</category><category>open-world</category><category>persistent-world</category><category>post-apocalyptic</category><category>qa</category><category>questions-and-answers</category><category>reader-questions</category><category>undead-labs</category><category>zombie-mmo</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 07 Dec 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[E3 2010: Our exclusive interview with Final Fantasy XIV executive producer Hiromichi Tanaka]]></title><link>http://massively.joystiq.com/2010/06/17/e3-2010-our-exclusive-interview-with-final-fantasy-xiv-executiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/17/e3-2010-our-exclusive-interview-with-final-fantasy-xiv-executiv/</guid><comments>http://massively.joystiq.com/2010/06/17/e3-2010-our-exclusive-interview-with-final-fantasy-xiv-executiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/final-fantasy-xiv" style=""><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/ffxiv-interview-e3-epl-616.jpg" alt="" /></a></div>
In the world of <a href="http://www.finalfantasyxiv.com" style=""><em>Final Fantasy XIV</em></a>, <a href="http://massively.joystiq.com/tag/Hiromichi-Tanaka/" style="">Hiromichi Tanaka</a> is kind of a big deal. In fact, he's kind of a big deal in the franchise's history as a whole, having worked on the design for several games and having been the lead developer on <a href="http://www.playonline.com" style=""><em>Final Fantasy</em> <em>XI</em></a>. It seems fitting that one of the designers from the original game 23 years ago is now hard at work crafting the newest installment of the series -- one that promises to be many things to many players while retaining the core features that have captivated fans for years.<br />
<br />
<a href="http://massively.joystiq.com/tag/Square-Enix/" style="">Square-Enix</a> have made a big push for their newest game at this year's <a href="http://massively.joystiq.com/tag/E3-2010/" style="">E3</a>, and we were lucky enough to have a few minutes of Mr. Tanaka's time to ask him about the game as a whole. There's a lot more still to be learned about the game, but from what we've seen in both the interview and our hands-on experience, it already has quite a bit to offer.<p><a href="http://massively.joystiq.com/2010/06/17/e3-2010-our-exclusive-interview-with-final-fantasy-xiv-executiv/" rel="bookmark">Continue reading <em>E3 2010: Our exclusive interview with Final Fantasy XIV executive producer Hiromichi Tanaka</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/17/e3-2010-our-exclusive-interview-with-final-fantasy-xiv-executiv/">E3 2010: Our exclusive interview with Final Fantasy XIV executive producer Hiromichi Tanaka</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jun 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/17/e3-2010-our-exclusive-interview-with-final-fantasy-xiv-executiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19519706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/17/e3-2010-our-exclusive-interview-with-final-fantasy-xiv-executiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>company</category><category>e3</category><category>e3-2010</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>guild</category><category>guild-system</category><category>guildleves</category><category>hiromichi-tanaka</category><category>in-development</category><category>interviews</category><category>leveling</category><category>levequest</category><category>levequests</category><category>linkshell</category><category>square</category><category>square-enix</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 Jun 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[New Star Trek Online patch structure looks forward]]></title><link>http://massively.joystiq.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/</guid><comments>http://massively.joystiq.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div style="text-align: center;"><a href="http://www.startrekonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/sto-engineering-epl-614.jpg" /></a></div>
While you can fault the team behind <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> for some things, failure to plan is certainly not one of them. The development team has been very public about their plans for testing and release, which made a few people rather curious when <a href="http://massively.joystiq.com/2010/06/03/stos-season-one-update-two-soft-lands-today/">Season 1.2 launched in early June</a> rather than late May. What would that mean for <a href="http://massively.joystiq.com/tag/Season-1.3/">Season 1.3</a> and the following <a href="http://massively.joystiq.com/tag/Season-2/">Season 2</a> patch? <a href="http://forums.startrekonline.com/showthread.php?t=162261">The most recent Engineering Report</a> on the official forums tackles precisely that, explaining that the team has adjusted their schedule slightly and will roll 1.3 straight into the Season 2 patch.<br />
<br />
That leaves us with an enormous list of features for Season 2, which is aimed at July. Ship interiors and a raise in level cap to 51 are the two most obvious changes, with the former offering a choice from several layouts and the latter promoting a player to the rank of Vice Admiral or Lieutenant General. There's also the addition of minigames, weekly episodes, officer trading, new episodes for the high-level band, a new fleet action, and a general surfeit of improvements to the game. <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> players are encouraged to <a href="http://forums.startrekonline.com/showthread.php?t=162261">check out the official thread</a> and offer any feedback to the proposed changes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/">New Star Trek Online patch structure looks forward</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Jun 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19516127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/14/new-star-trek-online-patch-structure-looks-forward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advance-notice</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>in-development</category><category>level-cap</category><category>minigames</category><category>patches</category><category>plans</category><category>release-plans</category><category>season-1.3</category><category>season-2</category><category>ship-interiors</category><category>ship-layouts</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>test-server</category><category>testing</category><category>trek-online</category><category>under-development</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 14 Jun 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online's 100% RvR city siege outlined in development notes]]></title><link>http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/</guid><comments>http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/war.jpg" alt="" /></a></div>
Since its inception, <a href="http://www.warhammeronline.com"><em>Warhammer Online's</em></a> greatest strength and selling point has been its Realm vs. Realm (RvR) gameplay between the forces of Order and Destruction. <a href="http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/">With the upcoming 1.3.5 patch</a>, RvR is poised to claim its rightful birthright with 100% RvR city sieges (in the past, city sieges have been a mix of RvR and PvE). Yesterday, <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=8243">Mythic posted a slew of "In Development" notes</a> pertaining to 1.3.5, specifically outlining their plans for the new edition of city sieges.<br />
<br />
<a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR's</em></a> new city sieges now have a maximum battle time of two hours, feature a respectable 24v24 population, and offer plenty of rewards, including a PQ-style chest roll for the winners. Once a player joins the fray, they'll be automatically put into a warband and pointed toward the battle.<br />
<br />
City sieges take place over three stages, each with specific objectives and a time limit. In stage one, the invaders will attempt to breach the palace gates while the defenders try to stave them off. This is accomplished on both sides by waging war over linked control points that function as a tug-of-war between the forces. Moving on to the second stage, each side has the win condition of either escorting their warlord to the palace gate or defeating the enemy warlord. Depending on how stage two ends, stage three will take place either in the palace or at the city's gates, and involves killing the enemy's king. One of the neatest parts of this final stage is that four players on each side will be chosen to be "Champions" -- highly buffed characters with a special new ability.<br />
<br />
The new city sieges sound streamlined, dynamic and -- dare we say it? -- a bloody good time for all. You can check out the proposed development notes for this patch <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=8243">on <em>WAR's</em> forums</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/">Warhammer Online's 100% RvR city siege outlined in development notes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Apr 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=8243>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19439513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3.5</category><category>champions</category><category>city-siege</category><category>destruction</category><category>in-development</category><category>mythic</category><category>order</category><category>patch</category><category>patch-1.3.5</category><category>pq</category><category>tug-of-war</category><category>war</category><category>Warhammer-Online</category><category>warhammer-online-1.3.5</category><category>warhammer-patch-1.3.5</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 14 Apr 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[There's a... er... Twilight MMO coming...]]></title><link>http://massively.joystiq.com/2009/07/28/theres-a-er-twilight-mmo-coming/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/28/theres-a-er-twilight-mmo-coming/</guid><comments>http://massively.joystiq.com/2009/07/28/theres-a-er-twilight-mmo-coming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.twilightthevideogame.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/twilightmmo580.jpg" /></a><br /><span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Twilight_MMO_on_the_way_ummm_sure'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>
<div align="left">Because <a href="http://massively.joystiq.com/2009/06/05/massively-webcomic-grinders-mmos-for-anything-these-days/">absolutely no license goes unturned</a> these days, we've gotten word that there will, indeed, be a <a href="http://www.twilightthevideogame.com/"><em>Twilight</em></a> MMO.<br /><br />Details are pretty sketchy right now on what exactly this whole experience will entail. It will be a virtual world where you get to play as either a human, vampire, or werewolf -- that much is pretty known. The game will also be an open, non-linear world set around the town of Forks, Washington, that will let the player roam freely.<br /><br />Of note is the functionality of the game's journal, which is said to work not only like a novel, but also as a way to teleport back and forth through time to experience the events written inside of it.<br /><br />The game is still early in-development, so we'll keep an eye on it for you as more information is released. Now where's our <a href="http://harrypotter.warnerbros.com/">Harry Potter</a> MMO, hmmm? We want a wizarding war!<br /><br /><strong>Update:</strong> Apparently, <a href="http://massively.joystiq.com/2009/07/29/the-world-is-safe-twilight-mmo-not-a-confirmed-project/">this MMO isn't as official as it seems</a>.<br /><br />[Via <a href="http://twilightsource.com/?p=2607">Twilight Source</a>]<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/28/theres-a-er-twilight-mmo-coming/">There's a... er... Twilight MMO coming...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.twilightthevideogame.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/theres-a-er-twilight-mmo-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19112074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/theres-a-er-twilight-mmo-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>forks</category><category>in-development</category><category>novel</category><category>twilight</category><category>twilight-mmo</category><category>twilight-the-video-game</category><category>vampries</category><category>werewolves</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 28 Jul 2009 16:00:00 EST</pubDate></item></channel></rss>
