Posts tagged imvu 
The Virtual Whirl: Community guide to Virtual Worlds
Welcome to The Virtual Whirl, a new weekly Massively column covering virtual environments generally. The term 'virtual world' is slowly seeing less use, being supplanted by the more general 'virtual environment', but the world term still has a fair bit of life left in it. Virtual environments ...
The Sea Monkey experience of avatars
So, as you may recall last week Linden Lab responded about what appeared to be Second Life advertisements that capitalized on the recently-released James Cameron film, Avatar. Linden Lab implied (though didn't actually state plainly) that the advertisements were not intended to cause confusion ...
The death of Lively and some lessons about complexity
Google's Lively presents us with an interesting scenario. It was literally a checklist of what critics have been saying that virtual environments such as Linden Lab's Second Life absolutely must have in order to make it. A simplified user-interface, embedded in the Web-browser, content designed by ...
Google's Lively: Live public beta
Open to the public just today, it seems hard to believe that Google's new Lively service is the much-vaunted virtual world product Project Snowcrash aka MyWorld that has been in secret beta-testing for some time. Lively is a series of web-embeddable virtual spaces (think Metaplace) that function as ...
The Daily Grind: Should MMOGs and virtual worlds be separate?
Friday held the Social Gaming Summit, a meeting of the luminaries of the various virtual worlds -- Gaia Online, Neopets, and IMVU to name a very few -- in San Francisco. This blogger was on hand for several of the panels, and came away with a deeper understanding of where the demarcation between ...
Cepstral brings text-to-voice to IMVU
Cepstral's imVoices is a way to update dreary old text chat by assigning different voices to your written speech. This is something I've been interested in for quite a while; I've never been a big fan of voice in Second Life. An app like this would go a long way toward maintaining suspension of ...
Without a clue - why there isn't more competition for Second Life
Actually there's quite a few reasons that there's little competition to Second Life in existance or planned - at least the sort of competition that a Second Life user would think of as a competitor to Second Life (hint: They don't think TSO is, or Kaneva, or Red Light Center, or Project Entropia or ...




