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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New ArcheAge video shows improvements to Rainbow Fields]]></title><link>http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/</guid><comments>http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/"><img alt="ArcheAge image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/archeage-header.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/archeage">ArcheAge's</a></em> CBT4 ended a couple months ago and <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a> has been busy putting the information gathered to use. To showcase changes and improvements made during the break between CBT4 and CBT5, a series of videos is planned. The first video in this series highlights the transformation of one starting area, Rainbow Fields; once described as empty and flat, this region is now populated with more buildings, has a more diverse landscape, and sports improved weather effects.<br />
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Although there is still no official word on <em>ArcheAge</em> being released to the western market, sandbox hopefuls can check out the latest improvements after the break.<br />
<br />
[Thanks to Sandboxer for the tip!]<p><a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/" rel="bookmark">Continue reading <em>New ArcheAge video shows improvements to Rainbow Fields</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/">New ArcheAge video shows improvements to Rainbow Fields</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>arche-age</category><category>archeage</category><category>beta</category><category>CBT4</category><category>CBT5</category><category>fantasy</category><category>improvements</category><category>landscape</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>video</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 25 May 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic answers questions on 1.2 and priorities]]></title><link>http://massively.joystiq.com/2012/03/17/star-wars-the-old-republic-answers-questions-on-1-2-and-priorit/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/17/star-wars-the-old-republic-answers-questions-on-1-2-and-priorit/</guid><comments>http://massively.joystiq.com/2012/03/17/star-wars-the-old-republic-answers-questions-on-1-2-and-priorit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/17/star-wars-the-old-republic-answers-questions-on-1-2-and-priorit/"><img alt="No one ever asks if Hutta is ever going to be a bit less yellow.  That's just an accepted fact." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/swtor-qa-epl-317.jpg" /></a></div>
With <a href="http://massively.joystiq.com/tag/swtor-patch-1.2/">patch 1.2</a> on the horizon, most <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> players have questions, which makes it a good thing that the game is still <a href="http://www.swtor.com/blog/community-qa-march-16th-2012">hosting a weekly community question-and-answer session</a> to give players answers to those questions. This week, we've been granted a confirmation that more character slots are being planned, an assertion that new crafted items will still use existing high-end materials, and the promise that a "barber shop"-style feature is in the planning stages (even if it's not in 1.2).<br />
<br />
That last answer leads into a discussion of how the development team prioritizes updates, the pace of those updates, and what players can expect as each update goes live. As outlined in the answer, the big question is how much work any given feature is expected to take, which has to be juggled so that big features are coming out regularly without forcing development to stagnate. That means that some features have to wait for future updates -- but it seems like <a href="http://www.swtor.com/blog/community-qa-march-16th-2012">the team is still well aware of these issues</a> just the same.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/17/star-wars-the-old-republic-answers-questions-on-1-2-and-priorit/">Star Wars: The Old Republic answers questions on 1.2 and priorities</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Mar 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/17/star-wars-the-old-republic-answers-questions-on-1-2-and-priorit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20195557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/17/star-wars-the-old-republic-answers-questions-on-1-2-and-priorit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>community</category><category>ea</category><category>electronic-arts</category><category>improvements</category><category>lucasarts</category><category>patch-1.2</category><category>patches</category><category>q-and-a</category><category>questions-and-answers</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>swtor-patch-1.2</category><category>the-old-republic</category><category>tor</category><category>upcoming-patches</category><category>upcoming-updates</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 17 Mar 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future]]></title><link>http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/</guid><comments>http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/"><img alt="You'd think a character in a Final Fantasy game would be used to strange glowing stuff by now." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxiv-yoshida-epl-306.jpg" /></a></div>
This Friday will see the release of <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>'s latest and greatest patch, <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.21/">1.21</a>. It's bringing the long-awaited Job system, several updates to the game's consumable items, new quests, new options for mounts, and the usual plethora of other improvements. Fans of the game have been eagerly watching the updates, keeping an eye on what's around the bend, and getting ready to enjoy everything the new patch has to offer.<br />
<br />
But even 1.21 isn't the big end goal of the game; that's the 2.0 relaunch happening in November. We had a chance to ask a few questions of the game's producer, <a href="http://massively.joystiq.com/tag/Naoki-Yoshida/">Naoki Yoshida</a>, regarding both the updates coming with patch 1.21 and <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s ongoing road of improvement as version 2.0 draws nearer. So what can players look forward to when they download the patch? What's coming before the relaunch? And how fashionable will your new armor make your chocobo look?<p><a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/" rel="bookmark">Continue reading <em>Final Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/">Final Fantasy XIV's Naoki Yoshida talks patch 1.21 and the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coming-updates</category><category>console</category><category>consoles</category><category>content</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.21</category><category>ffxiv-version-2.0</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>improvements</category><category>interview</category><category>job-system</category><category>jobs</category><category>naoki-yoshida</category><category>new-updates</category><category>quests</category><category>square</category><category>square-enix</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 08 Mar 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Peek into the future of Star Wars: The Old Republic's Legacy system]]></title><link>http://massively.joystiq.com/2012/03/06/glimpse-into-the-legacy-for-star-wars-the-old-republic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/06/glimpse-into-the-legacy-for-star-wars-the-old-republic/</guid><comments>http://massively.joystiq.com/2012/03/06/glimpse-into-the-legacy-for-star-wars-the-old-republic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/06/glimpse-into-the-legacy-for-star-wars-the-old-republic/"><img alt="Force Choke, as always, is the best ability in the game." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/swtor-legacyvid-epl-306.jpg" /></a></div>
Yesterday, the <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> guild summit gave players a good idea of what to expect from <a href="http://massively.joystiq.com/tag/swtor-patch-1.2/">patch 1.2</a>. But just hearing about things like the new Legacy features and upcoming Operations isn't enough for everyone, which is no doubt part of the reason the development team has put together a trailer for all of the new features. And while the new Operation, Flashpoint, and Warzone might be the most immediately interesting, there's a lot more on display in the trailer.<br />
<br />
In fact, the trailer shows off more of the cross-race options for new characters that can be unlocked via the Legacy system as well as the upcoming appearance modification and UI customization that the patch will add. There's also a preview of new minipets, the promise of new daily missions on Corellia, and several other tweaks to improve the game. But why take our word for it when you can jump on down and watch the video for yourself?<br />
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[Source: <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> press release]<p><a href="http://massively.joystiq.com/2012/03/06/glimpse-into-the-legacy-for-star-wars-the-old-republic/" rel="bookmark">Continue reading <em>Peek into the future of Star Wars: The Old Republic's Legacy system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/06/glimpse-into-the-legacy-for-star-wars-the-old-republic/">Peek into the future of Star Wars: The Old Republic's Legacy system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/06/glimpse-into-the-legacy-for-star-wars-the-old-republic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/06/glimpse-into-the-legacy-for-star-wars-the-old-republic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>content</category><category>ea</category><category>electronic-arts</category><category>endgame</category><category>endgame-content</category><category>improvements</category><category>legacy</category><category>legacy-system</category><category>lucasarts</category><category>patch-preview</category><category>patch-trailer</category><category>patch-video</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>swtor-patch-1.2</category><category>the-old-republic</category><category>tor</category><category>trailer</category><category>trailers</category><category>updates</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 06 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online discusses the fine details of advancement]]></title><link>http://massively.joystiq.com/2012/02/15/mechwarrior-online-discusses-the-fine-details-of-advancement/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/15/mechwarrior-online-discusses-the-fine-details-of-advancement/</guid><comments>http://massively.joystiq.com/2012/02/15/mechwarrior-online-discusses-the-fine-details-of-advancement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/15/mechwarrior-online-discusses-the-fine-details-of-advancement/"><img alt="Centurions have never looked quite so impressive." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/mwo-devblog-epl-215.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/MechWarrior-Online/">MechWarrior Online</a></em> continues its march along in development, but that's no reason for fans to just wait and see what happens. <a href="http://mwomercs.com/news/2012/02/127-developer-answers-4-role-warfare">A new installment in the developer blog that answers community questions</a> has just been unveiled, tackling a variety of different topics. The primary focus is on customizing your 'Mech and advancing your character skills, building off of the recent discussion regarding <a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/">the means of advancement and how players can upgrade their skills</a>.<br />
<br />
As outlined by the questions, the experience system will in some ways be reminiscent of <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em>'s -- players won't be able to respec, but there will be no limitations on starting to put points in a new tree while retaining the benefits of previously spent points. It's also confirmed that your experience with a given chassis remains even if you move on from the 'Mech in question should you later choose to return. If you're worried about the fine details of self-improvement in the upcoming game, the latest answer <a href="http://mwomercs.com/news/2012/02/127-developer-answers-4-role-warfare">should put most of your questions to rest</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/15/mechwarrior-online-discusses-the-fine-details-of-advancement/">MechWarrior Online discusses the fine details of advancement</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Feb 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/15/mechwarrior-online-discusses-the-fine-details-of-advancement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20172675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/15/mechwarrior-online-discusses-the-fine-details-of-advancement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>improvements</category><category>leveling</category><category>mechwarrior-online</category><category>mwo</category><category>pilot-skills</category><category>pirahna</category><category>pirahna-games</category><category>previwes</category><category>q-and-a</category><category>questions-and-answers</category><category>skills</category><category>updates</category><category>upgrades</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 15 Feb 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic posts new video for future content updates [Updated]]]></title><link>http://massively.joystiq.com/2012/01/19/star-wars-the-old-republic-posts-new-video-for-future-content-u/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/19/star-wars-the-old-republic-posts-new-video-for-future-content-u/</guid><comments>http://massively.joystiq.com/2012/01/19/star-wars-the-old-republic-posts-new-video-for-future-content-u/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/19/star-wars-the-old-republic-posts-new-video-for-future-content-u/"><img alt="Maybe he's just a human Sith with sensitive eyes?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/swtor-upcoming-epl-119.jpg" /></a></div>
It's safe to say the past two days haven't been the best for the nascent <em><a href="http://massively.joystiq.com/category/Star-Wars--The-Old-Republic/">Star Wars: The Old Republic</a></em>, with its bugs, breaks, and bearish concerns. That doesn't mean that <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> is packing it in and heading for the hills, however; the studio has just put out <a href="http://www.swtor.com/media/trailers/coming-star-wars-old-republic">a new video</a> detailing the content slated for the game in the coming months. Director <a href="http://massively.joystiq.com/tag/JamesOhlen/">James Ohlen</a> lays out several new additions planned for the near future, several of which are features players had been asking for.<br />
<br />
PvP will see the addition of a new Warzone as well as an overall ranking system for avid PvP players to track personal progress. UI customization is also coming, starting with a fully resizable and reconfigurable layout. And the Legacy system is being rolled out in full, complete with the promise of new races being available as Legacy rewards for the factions. So if you're a <em>Star Wars: The Old Republic</em> fan and have been feeling a bit down with recent news, <a href="http://www.swtor.com/media/trailers/coming-star-wars-old-republic">this might help perk you back up</a>.<br />
<br />
<strong>[Update: A reader named Jon has tipped us off to an <a href="http://www.gamesradar.com/new-old-republic-trailer-outs-ability-play-other-factions-races-legacy-system/">article on Gamesradar</a> in which BioWare's Daniel Erickson confirms that the character in today's video is "definitely a Miraluka Sith," which suggests that the Miraluka may be ported cross-faction as part of the Legacy system rewards.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/19/star-wars-the-old-republic-posts-new-video-for-future-content-u/">Star Wars: The Old Republic posts new video for future content updates [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/19/star-wars-the-old-republic-posts-new-video-for-future-content-u/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/19/star-wars-the-old-republic-posts-new-video-for-future-content-u/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>additions</category><category>bioware-mythic</category><category>coming-attractions</category><category>coming-soon</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>improvements</category><category>james-ohlen</category><category>patches</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>trailer</category><category>trailers</category><category>ui</category><category>upcoming-patches</category><category>video</category><category>videos</category><category>warzones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 19 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV's patch 1.18a due for Monday]]></title><link>http://massively.joystiq.com/2011/08/05/final-fantasy-xivs-patch-1-18a-due-for-monday/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/05/final-fantasy-xivs-patch-1-18a-due-for-monday/</guid><comments>http://massively.joystiq.com/2011/08/05/final-fantasy-xivs-patch-1-18a-due-for-monday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/05/final-fantasy-xivs-patch-1-18a-due-for-monday/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ffxiv-patch118a-epl-805.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s last major update wasn't so long ago, but another patch is set to go live on Monday. 1.18a contains nothing as large as the mechanical revisions found it its predecessor, but there are still <a href="http://forum.square-enix.com/ffxiv/threads/19719-patch1.18a-Patch-1.18a-Notes?p=276820#post276820">some pretty big improvements</a>, starting with an improvement to skill point rewards for levequests across the board. The biggest improvements will come for the rank 20-30 leves, but all players leveling Disciplines of War and Magic should notice an improvement. The leves will also reward points for shield skill when players have a shield equipped, something that has thus far been lacking.<br />
<br />
In quality of life improvements, the visibility of several frames has been adjusted, a supplementary log window is being added for players to use, and the process of setting a crystal as the destination for Return has been changed. There's also a new emote being added to the system and the beginnings of the new tool-hiding functionality that will be finished in 1.19. 1.18a won't be the game-changer that 1.18 proved to be, but it looks to still be <a href="http://forum.square-enix.com/ffxiv/threads/19719-patch1.18a-Patch-1.18a-Notes?p=276820#post276820">a solid update in its own right</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/05/final-fantasy-xivs-patch-1-18a-due-for-monday/">Final Fantasy XIV's patch 1.18a due for Monday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Aug 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/05/final-fantasy-xivs-patch-1-18a-due-for-monday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20010961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/05/final-fantasy-xivs-patch-1-18a-due-for-monday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.18</category><category>ffxiv-patch-1.18a</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>improvements</category><category>leveling</category><category>leveling-speed</category><category>patches</category><category>quality-of-life</category><category>square</category><category>square-enix</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 05 Aug 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Mythos Europe adds PvP features and new levels]]></title><link>http://massively.joystiq.com/2011/07/28/mythos-europe-adds-pvp-features-and-new-levels/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/28/mythos-europe-adds-pvp-features-and-new-levels/</guid><comments>http://massively.joystiq.com/2011/07/28/mythos-europe-adds-pvp-features-and-new-levels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/28/mythos-europe-adds-pvp-features-and-new-levels/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/mythos-update-epl-728.jpg" /></a></div>
"Lamentation" is a word that isn't associated with PvP as often as it ought to be, with the lyric "QQ" generally taking its place. But the latest update for <em><a href="http://massively.joystiq.com/category/Mythos/">Mythos</a></em> is bringing back lamentation in style <a href="http://community.mythos-europe.com/en/start/newsdetail/article/patchnotizen-28072011.html">with the new Lamento PvP system in place</a>. Players at level 50 or up can fight in 1v1 or 2v2 matches against other players, with the winner obtaining Lamento points that can be used to purchase new level 51 armor and weapons.<br />
<br />
What's that? You're stuck at level 50? Well, not any longer -- level 51 has been added, allowing players access to new pieces of equipment and another notch of power. <a href="http://community.mythos-europe.com/en/start/newsdetail/article/patchnotizen-28072011.html">The full list of patch changes</a> is quite extensive, including new rewards for clearing dungeons quickly, improvements to movement speed, and new stats that can be generated when items drop. Amidst all of the new doses of power, it's for the best that PvP is coming out in force. After all, why settle for crushing computer-controlled enemies when you could be hearing the lamentations of your opponents?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/28/mythos-europe-adds-pvp-features-and-new-levels/">Mythos Europe adds PvP features and new levels</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jul 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/28/mythos-europe-adds-pvp-features-and-new-levels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20003392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/28/mythos-europe-adds-pvp-features-and-new-levels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena</category><category>game-updates</category><category>hanbitsoft</category><category>improvements</category><category>major-updates</category><category>movement</category><category>movement-speed</category><category>mythos</category><category>mythos-europe</category><category>patches</category><category>pvp</category><category>pvp-launch</category><category>pvp-systems</category><category>rewards</category><category>transit</category><category>transport</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 28 Jul 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Proof of concept]]></title><link>http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/</guid><comments>http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ffxiv-moglog-1311346413.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV's</a></em> last major patch was back in March, when 1.16 brought out the first iteration of the game's quests. Sure, we've had updates since then, but even 1.17 didn't really have the appeal and the energy that you'd expect from a major patch. And 1.16 was something of a disappointment at the time -- not bad, but not <em>nearly</em> what the game needed. There was an awful lot missing there, stuff that seemed basic. <a href="http://massively.joystiq.com/2011/03/05/the-mog-log-a-patch-called-quest/">I wasn't happy, in other words</a>.<br />
<br />
Well, here we are now, at <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.18/">1.18</a>. Any better?<br />
<br />
In a word, yes. A lot of the stuff that needed to be fixed has been, and a lot of the improvements the game has needed have come through. I've unfortunately only had a little time to play around with the update, but what I've played has been pretty uniformly positive. Positive except for the notable issues that the game was having with the login server right after the patch, but who actually expects patch day to go smoothly? (Other than me, I mean.)<p><a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/" rel="bookmark">Continue reading <em>The Mog Log: Proof of concept</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/">The Mog Log: Proof of concept</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19997990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/23/the-mog-log-proof-of-concept/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auto-attack</category><category>battle-mechanics</category><category>column</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.18</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>grand-companies</category><category>improvements</category><category>interface</category><category>leveling</category><category>levels</category><category>lore</category><category>opinion</category><category>patch</category><category>patches</category><category>skill-points</category><category>skills</category><category>square</category><category>square-enix</category><category>storyline</category><category>the-mog-log</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 23 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI improves quality of life with July version update]]></title><link>http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/</guid><comments>http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://www.playonline.com"><img  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ffxi-julyupdate-epl-712.jpg" /></a></div>
It's not all that often that a game launches a major patch without a major drop of content, but <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> has done that with the <a href="http://forum.square-enix.com/ffxi/threads/11231">July version update</a> that's just gone live.  But that's not to imply that the version update doesn't include quite a bit -- just that it doesn't include any brand-new missions.  Instead, the update contains a number of improvements to the game's quality, including the addition of new vendors, smoothed texture effects, and usability improvements to many of the game's existing systems.<br />
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Several jobs have seen improvements with this update, including White Mage, Samurai, and Puppetmaster, with the latter getting a few new automaton pieces to complement the changes.  A number of Grounds of Valor regimes have also seen their overall requirements tweaked to help players complete the objectives with fewer headaches.  There are also new and improved textures and resolution option for users on the PC, a welcome option that's been requested for some time.  <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> can look at <a href="http://forum.square-enix.com/ffxi/threads/11231">the full list of patch notes</a> for all of the changes -- it might not be a new battlefield, but it's still full of welcome improvements.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/">Final Fantasy XI improves quality of life with July version update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19989627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>improvements</category><category>july-version-update</category><category>new-updates</category><category>news</category><category>patches</category><category>previews</category><category>quality-of-life</category><category>square</category><category>square-enix</category><category>updates</category><category>version-update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 12 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI brings updates for adventuring fellows]]></title><link>http://massively.joystiq.com/2011/04/01/final-fantasy-xi-brings-updates-for-adventuring-fellows/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/01/final-fantasy-xi-brings-updates-for-adventuring-fellows/</guid><comments>http://massively.joystiq.com/2011/04/01/final-fantasy-xi-brings-updates-for-adventuring-fellows/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://www.playonline.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/ffxi-fellowupdate-epl-401.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
While <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>'s Adventuring Fellows have always been an excellent idea, some of the implementation hasn't been quite as strong. A combination of a short summon time and strict limitations on where your fellow can be active have always hampered the system. The next update for the game is aimed at <a href="http://forum.square-enix.com/ffxi/threads/4439">addressing several of these issues</a>, however, giving players more reasons to call a fellow out and more opportunities to do so throughout the world.<br />
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Active duration for fellows has been doubled across the board, with new fellows staying for 90 minutes and increasing to 180 minutes at maximum bond. The number of enemies that can be engaged has been increased even more significantly; your fellow will initially engage 50 enemies before departing, rising to 100 enemies at the apex. Combine that with several new areas for <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> players to call their backup NPC, and there's the hope that your fellow will be less of an occasional buff and <a href="http://forum.square-enix.com/ffxi/threads/4439">more of a near-constant companion</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/01/final-fantasy-xi-brings-updates-for-adventuring-fellows/">Final Fantasy XI brings updates for adventuring fellows</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Apr 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/01/final-fantasy-xi-brings-updates-for-adventuring-fellows/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19900653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/01/final-fantasy-xi-brings-updates-for-adventuring-fellows/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventuring-fellow</category><category>buffs</category><category>fellow</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>improvements</category><category>npc</category><category>npc-companion</category><category>patches</category><category>pending-updates</category><category>square</category><category>square-enix</category><category>system-updates</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 01 Apr 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Improvements on the way for EVE Online's contract system]]></title><link>http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/</guid><comments>http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=833"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/contracts-title.jpg" /></a></div>
There are many professions open to players in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, but it's <a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/">the trading that often draws players</a> to the game. Due to the number of players buying and selling on <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s single server and the fact that items are destroyed on death, a savvy player can find countless <a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/">opportunities for profit</a>. To avoid overloading the market window with thousands of items most players will never need to buy, CCP limits rare and unusual items to being <a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/">sold on the contract system</a>. Items can be listed as auctions or direct sales, and players can search for items by name.<br />
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The system has been working amicably for years, but recently several back-end performance issues were identified in it. As part of CCP's on-going war on lag, major back-end optimisations were made. Due to this restructuring of how contracts are handled on the <em>EVE</em> server, several new features have suddenly become possible. In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=833">a new devblog, CCP Atlas explains</a> the back-end improvements and what they mean for the average player. Several features players have asked for over the years are on the way, such as the ability to put damaged items into contracts.<br />
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Ammo in the guns of a ship being contracted will now be moved into the ship's cargo hold rather than the item hangar, and ship insurance will no longer be voided when a ship is contracted. A whole host of improvements are also on the way to make the terms of courier missions more obvious. Players will be informed of the dangers of a contract before they accept it, including dangerous systems en-route and whether the destination station might refuse them docking rights. The upgrades are already live on the <em>EVE</em> test server and will be hitting the live server as part of the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion's third phase in January.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/">Improvements on the way for EVE Online's contract system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Dec 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19777762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>contract</category><category>contracts</category><category>courier</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>improvements</category><category>incursion</category><category>professions</category><category>trade</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 28 Dec 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: The road ahead]]></title><link>http://massively.joystiq.com/2010/11/13/the-mog-log-the-road-ahead/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/13/the-mog-log-the-road-ahead/</guid><comments>http://massively.joystiq.com/2010/11/13/the-mog-log-the-road-ahead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ffxiv-moglog-1289517351.jpg" alt="" /></a></div>
I was originally going to take this week to start looking at building a character in <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, but then I got smacked in the face by something else. Namely, there was <a href="http://massively.joystiq.com/2010/11/11/the-road-ahead-for-updates-to-final-fantasy-xiv/">a gigantic explosion of news about the coming version updates for the game</a>, the sort of thing that really takes precedent over my natterings about freeform character development. (If you were really looking forward to that, don't worry, it'll still find its way into the column at some point.)<br />
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A lot went through my head as I was reading the updates listed. There were a couple of things that struck me as a bit worrisome, several things that I am psyched about beyond all reasonable points, and one strange little theory that occurred to me as being just paranoid enough to have some truth to it. And yes, were we promised customizable <em>ships</em> in there at some point? I can get behind that.<p><a href="http://massively.joystiq.com/2010/11/13/the-mog-log-the-road-ahead/" rel="bookmark">Continue reading <em>The Mog Log: The road ahead</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/13/the-mog-log-the-road-ahead/">The Mog Log: The road ahead</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/13/the-mog-log-the-road-ahead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19713534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/13/the-mog-log-the-road-ahead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adjustments</category><category>coming-updates</category><category>conspiracy-theories</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>improvements</category><category>leveling</category><category>market-wards</category><category>patches</category><category>pending-updates</category><category>skill-point-gains</category><category>skill-points</category><category>square</category><category>square-enix</category><category>the-sky-is-not-actually-falling</category><category>ui-improvements</category><category>update</category><category>updates</category><category>version-updates</category><category>wait-maybe-the-sky-is-falling</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 13 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The road ahead for updates to Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2010/11/11/the-road-ahead-for-updates-to-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/11/the-road-ahead-for-updates-to-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2010/11/11/the-road-ahead-for-updates-to-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/final-fantasy-xiv"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ffxiv-version-epl-1111.jpg" /></a></div>
<a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> is a game that inspires rather energetic opinions, but even the game's most ardent defenders will say that the game has issues that need to be addressed. <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> has acknowledged this and promised to start rolling out updates starting this month to address many of the most pressing issues. Not only has the most recent update the player site <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=cb4dc09784bc24b4fde2e45de9f018ec5fb504d2">enumerated several changes coming to the game</a> in November and December, it also outlines the changes due for implementation early next year, and it's quite the list.<br />
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Among the more hotly anticipated changes are a set of UI overhauls aimed at mouse and keyboard usage and improvements to the market ward interface. The updates will also see adjustments to skill point awards to help ease out the somewhat spiky nature of current rewards and a reduction of the points needed to attain rank 20, both allowing players quicker access to longer-term content. If you're playing <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>Final Fantasy XIV</em></a> or simply wanting to see what was on the horizon for the large patches before making a decision, <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=cb4dc09784bc24b4fde2e45de9f018ec5fb504d2">take a look</a> -- there's a great deal of information to digest.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/11/the-road-ahead-for-updates-to-final-fantasy-xiv/">The road ahead for updates to Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Nov 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=cb4dc09784bc24b4fde2e45de9f018ec5fb504d2>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/11/the-road-ahead-for-updates-to-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19713456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/11/the-road-ahead-for-updates-to-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advancement</category><category>control-scheme</category><category>controls</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>improvements</category><category>market-wards</category><category>patches</category><category>pending-improvements</category><category>preview</category><category>skill-points</category><category>square</category><category>square-enix</category><category>ui</category><category>update</category><category>updates</category><category>version-updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 11 Nov 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online looks to its one-year anniversary and beyond]]></title><link>http://massively.joystiq.com/2010/08/21/champions-online-looks-to-its-one-year-anniversary-and-beyond/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/21/champions-online-looks-to-its-one-year-anniversary-and-beyond/</guid><comments>http://massively.joystiq.com/2010/08/21/champions-online-looks-to-its-one-year-anniversary-and-beyond/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/co-anniversary-epl-821.jpg" alt="" /></a></div>
It might be hard to believe at times, but it's true: on September 1st, <a href="http://www.champions-online.com"><em>Champions Online</em></a> will hit the one-year mark. The development team has been fairly quiet of late, but judging by <a href="http://www.champions-online.com/node/595035">the latest State of the Game address</a>, it's just been focusing on several updates and improvements. The <a href="http://www.champions-online.com/summer_update">Summer Update</a>, with several new costume pieces, bug fixes, and visual treats, is scheduled to go live on Monday, but there are even better things coming around the bend, including the game's second adventure pack.<br />
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Dubbed the Demonflame and aimed at a late September release, the newest adventure is meant to incorporate several pieces of feedback from the <a href="http://massively.joystiq.com/tag/Serpent-Lantern/">Serpent Lantern</a> adventure. The goal is to make the adventure less repetitive and easier to follow from point to point for all players. Beyond that, the team has a long list of issues they're looking into and planning to work on, starting with pet improvements and stretching to scaling instances and better difficulty slider integration. <a href="http://massively.joystiq.com/category/Champions-Online/"><em>Champions Online</em></a> fans should take a look at <a href="http://www.champions-online.com/node/595035">the full update</a>, and while the first year has had ups and downs, the future seems to be on the upswing.  Be sure to keep your eyes peeled for our one one-year retrospective of the game around the anniversary, which should be coming right around the first of the month.<br />
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[Thanks Clinton and Faryon for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/21/champions-online-looks-to-its-one-year-anniversary-and-beyond/">Champions Online looks to its one-year anniversary and beyond</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Aug 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/595035>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/21/champions-online-looks-to-its-one-year-anniversary-and-beyond/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19602885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/21/champions-online-looks-to-its-one-year-anniversary-and-beyond/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>anniversary</category><category>atari</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>demonflame</category><category>difficulty-slider</category><category>future</category><category>future-changes</category><category>future-updates</category><category>improvements</category><category>looking-forward</category><category>one-year-anniversary</category><category>serpent-lanter</category><category>state-of-the-game</category><category>summer-update</category><category>the-demonflame</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 21 Aug 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Gonna be the future soon]]></title><link>http://massively.joystiq.com/2010/05/12/a-mild-mannered-reporter-gonna-be-the-future-soon/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/12/a-mild-mannered-reporter-gonna-be-the-future-soon/</guid><comments>http://massively.joystiq.com/2010/05/12/a-mild-mannered-reporter-gonna-be-the-future-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/coh-mmr-future-epl-511.jpg"  alt="" /></a></div>
This week's listening, if you by some chance didn't catch it, will be <a href="http://www.jonathancoulton.com/songdetails/The%20Future%20Soon">from the inimitable Mr. Jonathan Coulton</a>. Not because the song is all that thematically appropriate (I did not leave a note on <a href="http://massively.joystiq.com/tag/War-Witch/">War Witch</a>'s desk, for starters), but because it's Jonathan Coulton. And it offsets the tone of this article, which is going to be... well... kind of negative.<br />
<br />
Not negative in the sense that <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> is dying, because it's not. The game is full of life, flush with energy and diverse ideas. Rumors of its death have been greatly exaggerated for well on a year or so now, and I personally couldn't be happier about the state of affairs. For every problem it has, it has five or six great points, and every time I'm cresting a hill on my enjoyment there's another hill of sliced, buttered <em>awesome</em> in front of me.<br />
<br />
But <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> is going to need to start taking steps to ensure its long-term sustainability. It needs to start realizing that their good fortune is not going to last. And so today will be a bit negative, as the long-forgotten second part of the anniversary column... where we look to the future, and see what needs to happen.<p><a href="http://massively.joystiq.com/2010/05/12/a-mild-mannered-reporter-gonna-be-the-future-soon/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Gonna be the future soon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/12/a-mild-mannered-reporter-gonna-be-the-future-soon/">A Mild-Mannered Reporter: Gonna be the future soon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 May 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/12/a-mild-mannered-reporter-gonna-be-the-future-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19465749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/12/a-mild-mannered-reporter-gonna-be-the-future-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>city-of-heroes</category><category>city-of-villains</category><category>co</category><category>coh</category><category>cov</category><category>cox</category><category>dc-universe-online</category><category>dcuo</category><category>expansions</category><category>featured</category><category>going-rogue</category><category>graphics</category><category>improvements</category><category>paragon</category><category>paragon-coh</category><category>paragon-studioes</category><category>paragon-studios</category><category>sequels</category><category>ultra-mode</category><category>upgrades</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 12 May 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars Galaxies livens up a theme park]]></title><link>http://massively.joystiq.com/2010/03/13/star-wars-galaxies-livens-up-a-theme-park/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/13/star-wars-galaxies-livens-up-a-theme-park/</guid><comments>http://massively.joystiq.com/2010/03/13/star-wars-galaxies-livens-up-a-theme-park/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a></p><div style="text-align: center;"><a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/swg-nym-epl-312.jpg"  alt="" /></a></div>
Usually, references to theme parks when it comes to MMOs are meant as derogatory terms.  Not so much the case when playing <a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a>, where "<a href="http://swg.wikia.com/wiki/Theme_park">theme parks</a>" are areas with connected and in-depth quest lines designed to invest the player in the region's storyline.  The <a href="http://massively.joystiq.com/2010/03/09/star-wars-galaxies-outlines-the-road-ahead/">most recent producer's letter</a> for the game mentioned that Nym's theme park was due for an overhaul and revision, and <a href="http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68696">more information has helpfully been provided</a> by the development team.  The overhaul is targeting both new and veteran players, with the additional quests available for those who've never done them and quests available for those who already experienced the original line.<br />
<br />
The original plan was to outright scrap the old content, but when the team got their hands on the volume of content, they decided instead to do an overhaul.  That means that the <a href="http://swg.wikia.com/wiki/Nym%27s_Theme_Park">original Nym content</a> remains in the new questline, which has been vastly expanded and ties more personally to <a href="http://swg.wikia.com/wiki/Nym">Nym</a> himself.  There's also a number of new optional bosses and collections added in the chain, to challenge and interest players of all stripes.  <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies</a></em> has put a great deal of energy into the overhaul, no doubt hoping that people will be <a href="http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68696">anxious to take a ride in the park</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/13/star-wars-galaxies-livens-up-a-theme-park/">Star Wars Galaxies livens up a theme park</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Mar 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68696>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/13/star-wars-galaxies-livens-up-a-theme-park/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19397030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/13/star-wars-galaxies-livens-up-a-theme-park/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>expanded-quests</category><category>improvements</category><category>nym</category><category>overhauls</category><category>revamps</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars-galaxies</category><category>star-wars-mmo</category><category>swg</category><category>theme-park</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 13 Mar 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online drops 1.3.3 patch to live servers]]></title><link>http://massively.joystiq.com/2009/12/09/warhammer-online-drops-1-3-3-patch-to-live-servers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/09/warhammer-online-drops-1-3-3-patch-to-live-servers/</guid><comments>http://massively.joystiq.com/2009/12/09/warhammer-online-drops-1-3-3-patch-to-live-servers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/war-133patch-epl-1209.jpg" alt="" /></a> <br />
Rumors of the death of <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> have been greatly exaggerated. The game is continuing to put out updates on a steady basis -- at an accelerated rate, even, despite the <a href="http://massively.joystiq.com/2009/11/09/rumor-80-more-layoffs-hit-mythic/">recent bout of layoffs</a>. <a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-3#patch:-1">Patch 1.3.3</a> has just hit the live servers today, bringing with it new graphical enhancements and two <a href="http://massively.joystiq.com/2009/11/27/warhammer-online-releases-november-newsletter/">much-touted features</a> -- the Underdog system and the WAR Report. The former helps even the odds when one faction is outnumbered, while the latter helps pull players straight into the grinding maw of the game's PvP activities by allowing instant teleportation to "hot spots" nearby. <br />
<br />
If that's not quite enough for the discerning <a href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a> player, there's also a holiday slated between December 16th and January 4th. Keg End celebrates drinking, talking about how great you are, and explosives -- which sounds like the perfect antidote to yet another Christmas special on TV. Take a look at <a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-3#patch:-1">the patch notes</a> for the full details, as well as the usual array of bugfixes and balance tweaks. We haven't heard as much about the patches after this one, but whatever the next year holds for the game, there's a clear commitment to making it the best it can be.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/09/warhammer-online-drops-1-3-3-patch-to-live-servers/">Warhammer Online drops 1.3.3 patch to live servers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=998>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/09/warhammer-online-drops-1-3-3-patch-to-live-servers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19272039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/09/warhammer-online-drops-1-3-3-patch-to-live-servers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-mechanics</category><category>graphics</category><category>hot-spots</category><category>improvements</category><category>keg-end</category><category>news-items</category><category>patches</category><category>pvp</category><category>underdog-system</category><category>war</category><category>war-patch-1.3.3</category><category>war-report</category><category>warhammer-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 09 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: The Daze of Darkfall]]></title><link>http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/</guid><comments>http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/aadarkfall580.jpg" /><br /></div>
I'm still not exactly sure what I've done. I remember pressing a few buttons on the <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> website, a really long download, and then a very large splash screen appearing on my desktop with the <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> logo emblazoned across it.<br /><br />I think I downloaded and installed <em>Darkfall</em>. The <a href="http://massively.joystiq.com/tag/na1">North American version</a>, in fact. I thought it was <a href="http://massively.joystiq.com/2009/02/19/anti-aliased-special-edition-hands-on-with-darkfall/">just going to be a one night stand</a> between the two of us, but I guess I was wrong. Looks like I'm back in with the game and I'm going in-depth. This time around though, I'm going to do some things differently. There's going to be no reviewing and less critiquing. It's just going to be a straight up re-telling of my experience in the "<a href="http://forums.darkfallonline.com/showthread.php?t=164566">PvP experience of a lifetime</a>" with a little snark added in, of course. You guys be the judges of <span style="font-style: italic;">Darkfall<em> </em></span>this time.<br /><br />This week's events include jumping in with a brand new clan, getting the newbie experience all over again, and the capturing of a city. Exciting stuff, right? Come with me, I'll tell ya all about it.<p><a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/" rel="bookmark">Continue reading <em>Anti-Aliased: The Daze of Darkfall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/">Anti-Aliased: The Daze of Darkfall</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jul 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19099050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/anti-aliased-the-daze-of-darkfall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>clan</category><category>crossing-streams</category><category>darkfall</category><category>darkfall-online</category><category>featured</category><category>improvements</category><category>joystiqfeatures</category><category>map</category><category>na1</category><category>newbie</category><category>north-american</category><category>pvp</category><category>quests</category><category>the-daze-of-darkfall</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 16 Jul 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Major changes to TR PvP in the works]]></title><link>http://massively.joystiq.com/2008/02/22/major-changes-to-tr-pvp-in-the-works/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/22/major-changes-to-tr-pvp-in-the-works/</guid><comments>http://massively.joystiq.com/2008/02/22/major-changes-to-tr-pvp-in-the-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.rgtr.com/community/community_news/feedback_friday_22208.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/rgtrpvpimprovements.jpg" /></a><br /></div>
It's a PvPers delight today, as <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa's</em></a> Feedback Friday features a cameo from designer Chris Strasz. He's <a href="http://www.rgtr.com/community/community_news/feedback_friday_22208.html">stepped in this week to reassure players</a> that the design team is paying attention to the complaints about TR's fragmented PvP system, and there are fixes on the way that he hopes will improve the experience considerably. A big portion of the fixes he talks about have to do with the way that clans function. They're looking to fix many of the smaller problems that have plagued clan participation in the past, such as fixing the problem of leaderless clans and improving the clan roster window to allow players to see when clanmates were last active, as well as providing new incentives to participate like passive buffs.<br /><br />They're also looking to overhaul the nature of PvP itself. They're hoping to roll out a new system of "PvP contracts" where players, squads, and clans can map out a set number of rules before engaging in Wargames. As the system exists now, squads had to sort of amiably agree to rules before fighting, and with this new system, hopefully they'll be able to write the rules in stone instead of relying on voluntary cooperation. And of course, they're looking to more ably integrate PvP into the main part of the game with <a href="http://massively.joystiq.com/2007/12/10/tr-pvp-to-incorporate-clan-captured-cps/">clan-captured CPs and the like</a>. While I welcome these sorts of changes, the PvP crowd is notoriously hard to please, and one wonders whether their efforts might not be better directed somewhere where they're more likely to be appreciated... like, I don't know, PvE?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/22/major-changes-to-tr-pvp-in-the-works/">Major changes to TR PvP in the works</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Feb 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/community/community_news/feedback_friday_22208.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/22/major-changes-to-tr-pvp-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1122431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/22/major-changes-to-tr-pvp-in-the-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-strasz</category><category>clan-captured-cps</category><category>clans</category><category>destination-games</category><category>feedback-friday</category><category>improvements</category><category>pvp</category><category>tabula-rasa</category><category>tr</category><category>wargames</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 22 Feb 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[City of Heroes server improvement details]]></title><link>http://massively.joystiq.com/2008/01/22/city-of-heroes-server-improvement-details/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/22/city-of-heroes-server-improvement-details/</guid><comments>http://massively.joystiq.com/2008/01/22/city-of-heroes-server-improvement-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a></p><div align="center"><a href="http://www.cityofheroes.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/43_4.jpg" /></a><br /></div>
The <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a> team announced in their 2008 <a href="http://massively.joystiq.com/2008/01/12/city-of-heroes-state-of-the-game-08/">"State of the Game"</a> post that there we some server upgrades coming soon in preparation of double experience weekend and Valentine's Day events. Considering that the end of January is nearly a week away, you may be wondering just exactly when all these upgrades are going to happen. The answer is soon, very soon. Beginning today (on January 22nd) the server upgrades start. Keep in mind that with each server getting an overhaul it's no normal weekly maintenance. <br /><br />You can expect server downtime to be spread out over different servers for the next two days as well. Champion, Guardian, Justice, Protector and Virtue (also, the training server) are all going down for the first round of upgrades today. Then, tomorrow all servers not upgraded today go down as well. Thankfully, there's a <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=10055201">handy</a> forum post concerning all downtimes this week. Expect some more upgrade downtime next week as well, according to the <a href="http://massively.joystiq.com/tag/ncsoft-norcal">NCsoft Norcal</a> developer post.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/22/city-of-heroes-server-improvement-details/">City of Heroes server improvement details</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Jan 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=10055201>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/22/city-of-heroes-server-improvement-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1092871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/22/city-of-heroes-server-improvement-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coh</category><category>cov</category><category>double-xp</category><category>double-xp-weekend</category><category>improvements</category><category>ncsoft</category><category>ncsoft-norcal</category><category>server-upgrades</category><category>valentines-day</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 22 Jan 2008 15:00:00 EST</pubDate></item></channel></rss>
