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Posts tagged imperator

The Daily Grind: Which unfinished MMO would you love to play?

For every MMO that makes it to release, there's probably two that died a sad death along the way. Sometimes it's the decision of the studio or publisher to can it, sometimes it's the result of finances, and sometimes it's just plum bad fortune. Whatever the case, the history of MMOs is littered...

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Reminiscing about Warhammer Online with Mark Jacobs

When it comes to the 2008 phenomenon of Warhammer Online and the story of its rise and fall, there's one obvious source for the full dish: Mark Jacobs. The former big kahuna of Mythic Entertainment is now CEO of City State Entertainment, and while Jacobs is no longer in the WAR business, he's...

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The Daily Grind: Do you prefer historical settings?

This week, Massively's Karen Bryan attended a GDC talk by Charles Cecil, the creator of Broken Sword, on the topic of writing games that employ history and historical themes. Cecil wisely noted that historical themes tap in to the audience's shared mythology to generate a compelling game and to...

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The Game Archaeologist and the What Ifs: Imperator Online

It's been a rollercoaster ride over these past two months bringing the maddening -- and fascinating -- topics of "what if?" MMOs to light. We've covered a wide range of promising titles that were cut down before their release, from True Fantasy Live Online to Mythica, and we've only scratched the...

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What if...? Ten canceled MMOs that could've changed history

What if...? Some of the most intriguing questions known to mankind start with those two words, as well as the most maddening. What if...? An entire genre known as "alternate history" is derived from these questions, with scholars and average blokes alike speculating on what might have happened if...

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With friends like these: What sci-fi has, and doesn't have, going for it

Let's face it: The sci-fi MMOG space is pretty bleak. I want Star Wars: The Old Republic to set the world on fire as much as the next guy, but long and nefarious is the path to massively-multiplayer righteousness, and so far, no one's really gotten the futuristic thing right. Over the 12 or so...

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The saga of Mythica (and other tales of MMO death and delay)

To say that delays are common in the MMO production schedule would be a fantastic understatement. Warhammer Online and Age of Conan's now almost-comical dancing act away from a release date can probably be traced right back to last year's launch of Vanguard: Saga of Heroes. Rob Pardo's well-known...

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